Kira4Evr
Kira4Evr
About
- Username
- Kira4Evr
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"zero counterplay on the killer side"
Wait hello? Dead Hard makes you exhausted on the ground, I dunno what you're talking about.
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I like to watch Survivors from a distance when I play killer. And when they spot me... They are staring at me, menacingly.
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-No particular order-
Favs:
- The Nurse [Play as and against]
- The Huntress [Play as and against]
- The Wraith [Play as]
- The Hillbilly [Play against]
- The Oni [Play against]
Dislikes:
- The Twins [Play against]
- The Spirit [Play against]
- The Clown [Play against]
- The Doctor [Play against]
- The Deathslinger [I hate that guy]
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I would probably be the first one to die.
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@Marc_go_solo said:
Definitely does depend on the type of bug. Once, there was a bug at Autohaven Wreckers (I think?) which would trap players in a dip, from which the only way of escaping would be if both killer and survivors worked together. If the killer was trapped it was "gg" with copious pointing and tea. If a survivor was unfortunately enough to not have a sympathetic killer, it too became "gg" and clobbering time. Those bugs weren't fun.
However, most really don't bother me neither. If they're minor it's not an issue. It only matters to me if it can ruin a game.
True
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Kate Denson and Sally Smithson, [AKA The Nurse]
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My favorite survivor perk(s) are Iron will and Spine chill. And my favorite killer perk(s) are Whispers and Shadow Born.
Why?
Iron will: Because I stay injured most time of my games and I don't like the loud moaning everyone does when they're injured. And I'm less likely to get spotted by the killer.
Spine Chill: Because I can get really good information from it, and I know when the killer is coming, so I've more time to decide if I should hide, loop, or commit to a gen. It can also be used to know if it's safe to unhook or to know if the killer is still chasing you. It's also pretty decent against Spirit(my hardest killer to go up against).
Whispers: Because It makes the beginning and the endgame a lot easier. And it's good for tracking.
Shadow Born: Zoom Zoom I'm addicted ;-;
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Oh I also have a Claudette build. I use We're gonna live forever, Iron Will, Sprint Burst/Dead Hard and Borrow Time. I used to run DS, but I never got to use it xd
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Reasons why I think Springtrap should be in Dead By Daylight.
- I think adding Springtrap into Dead By Daylight would give more variety with killers. Now you can only pick human-like killer or good boy Demogorgon. And he would also be an interesting concept because, well, he's a soul trapped inside a robot/suit. He would be so different from the rest of the killers. Sure, a normal DBD original robot killer would be able to achieve that too.
- I think it would bring the FNAF and DBD community together. Maybe both FNAF and DBD can grow of this. Because some people might find it interesting to play as/against a game character from different perspectives.
- There is no licensed killer from another Horror game. So it would be a fun and new thing.
- I want him in the game and he looks cool. He freed the world from a few innocent children and he's a brutal, merciless, sick, dirty, psycho murderer. And that's perfect for the game xd
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It's a nice thing that BHVR is just testing this MMR system. And I think it will get better over time because it doesn't really know your skill level right away. But if this MMR system doesn't work and will just break the game, hopefully, they'll remove it. And btw, Nurse has one of the lowest win-rate in the game, if not the lowest win-rate in the game.
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@Ecstasy said:
Clown should jiggle
I think his belly does. A little bit
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BBQ + POP is not a "Mindless" combination. Killers need some sort of ger regressing perk. At the moment they have Hex: Ruin, POP, and Oppression. Ruin is not very reliable, at least in my experience. I don't know much about Oppression, because I've never used it but POP is their best gen-regressing perk. You can't really blame them for using it. And even if they use BBQ to find someone on a gen far away to kick it, there will/should still be 1 or 2 survivors on other gens.
And you can't really compare POP+BBQ with DS+Unbreakable, because DS+Unbreakable is much dirtier than POP+BBQ. And no. It's not the killer version of "Small PP build". In fact, I don't think killers have one. I might be wrong because I don't play that much killer.
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CAMPING
This might be really OP and unfair but it's just an idea. Why not make it so where you have a 100% unhook chance if the killer is within 12 meters. This effect will take place after 30 seconds after being hooked.You do realize that the killer can just down and hook you again, right?
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Yea he's a good boy :3
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Wait. Is your TV on the ceiling or in a corner???
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I think moris are fine where they are. 2 hooks then kill instead of 1 hook and kill is good. A survivor shouldn't just be able to get "deleted" from the game, it just makes the game boring for them. I know many survivors deserve it, but I still don't think "something" should happen to them ngl, nether a nerf or buff is needed for them. But if they were buffed for some reason, keep the "2 hooks then kill", but the green mori allow the killer to kill 2 survivors and the yellow 1 anytime after 2 hooks and not just the last living survivor.
Maybe also adding a purple mori that allows the killers to kill 3 survivors?
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Probably Deathslinger or The Shape
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I hope for Springtrap ngl. It might sound dumb, but I really want him in the game. Or someone of the other animatronics.
Or I would like something creepy who walks/runs on all 4 legs, or crawling. It would be nice.
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I would say Ghostface. Because as far as I know, The Pig seems to have good survival skills due to the Saw games. But I don't know anything about Ghostface except he kills people. Maybe he also has good survival skills. Altho, Ghostface can one hit you. Soooo yea, Ghostface.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1965991#Comment_1965991
Sometimes you don't do the blink animation, you just extend your hand, sometimes when you blink in the house of pain you "jump" and messes your view, again no blink zones, the fatigue exploit and many more.
Ohhh, that "jump" thing has never happened to me. Lucky me I guess? xd
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@RoachesDelight said:
I hate bugs. Bugs creep me out they have too many legs and some even have wings.
Oh yeah. They're terrifying, and some of them try to absorb your life-fuel. I bet they got BBQ as well o.o
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@OldHunterLight said:
Play as nurse with her infinite bugs then come back and say that you don't care about bugs.
Oh, I play Nurse a lot. She is the only killer I play ngl. But what're her "infinite bugs"? The bugs I know about are the No no blink zones and a bug where her second blink just went crazy and you couldn't use it. It just made a weird sound.
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:3
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As a Nurse main, I slugg a lot. But that's only because I always getts the opportunity to slugg, because for some reason all the survivors are in one place. And it's pretty easy as Nurse. I know it ruins the fun for the survivors, and I try to avoid slugging. But it's so tempting. I never slugg for the 4K tho, because I always(most of the time) let the last survivor go. And sometimes I let them wiggle off if the match went too quick.
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Yea, I've also been hit by attacks that shouldn't hit. The hit validation has actually worked pretty okay for me before this mid-chapter, I have very good ping. But now every killer has a gun apparently.
That's the latest hit I got today. But I had a much worse before. I had those hits the majority of the games I played, and I never been hit by these gunshots/weapon throws on a while. I would record them and show you, but I can't, my PC can handle that. Something must have been changed with hit validation because they are incredibly dumb. (Ignore my fantastic art skills xd)
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@TheClownIsKing said:
I would LOVE this feature. Especially if it had cycling between players so I could see what was happening from their perspective.
Yea that would be cool
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@Mooks said:
i would actually love Hillbilly and the Twins because they would have very unique survivor models and at least in the case of Hillbilly the animations should still be possible without major clipping issues..
to not make the survivor list clutter, it would also be possible to make them legendary characters. That way it would also be consistent with the absence of teachable perks. Question would be how to pair them, since they don’t have unique voices they would probably be matched to survivors with the most fitting voices?
Maybe these legendary/exclusive survivors could get a shared spot in the survivor list that can be opened to a separated list. So basically the exclusive survivors are in a map you can find in the survivor list.
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Hex: Machines of death
When a survivor starts working on a regressing generator they'll get the Exposed status effect for 40/50/50 seconds and their auras are revealed for 5/7/10 seconds.
Hex: Machines of death has a cooldown on 60/50/40 secondsMy turn
You have a great experience when it comes to combat. You can block a hit from the killer by pressing the Active Ability button. This will cause the Exhausted Status Effect for 60/50/40 seconds.
If successfully blocking an attack, you'll be pushed back a bit, and the killer will have a slightly longer cooldown on their missed attack.
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Yea it sounds like a good idea. But there are some problems with that idea.
First of all, it doesn't sound like, super good as an ultra-rare should be. For me, it just sounds like a very rare or rare add-on.
And second of all, it's kind of going against some lore of DBD. Killers get power from The Entity, and among those powers, we have higher speed and super strength. So it would be questionable if small hatchets made her slower.
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Okay, that would be amazing! I love that idea! 😄



