Kira4Evr
Kira4Evr
About
- Username
- Kira4Evr
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Comments
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David
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They can put me and my Homosexuall ass into the game. Would be perfect, and I could watch myself die slowly. It would be a win-win for everyone, except David, Felix, Wraith, and Oni who I would never leave alone.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2158937#Comment_2158937
I play both sides my guy..
I never EVER liked running it as survivor,
It's a bad perk designed to help survivor for Their mistakes.
For not looping the killer long enough,
Excuse me what? "It's to help survivors for their mistakes"? So now it's the survivor's fault when they get tunneled?
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I don't really have a favorite map. But my least favorite map is Léry's 100%
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@bjorksnas said:
This is all just an elaborate scheme to make hoarder a good perk
I mean. Hoarder only gives you notifications when survivors interact with a Chests or picks up Items. These boxes would not give notifications to Hoarder users. There will still be chests and the regular items in this game mode.
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@[Deleted User] said:
There's a common add-on that does that, if you're unaware.
Oh, I didn't know xd
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@Saltjar34 said:
I kinda like this idea
Too bad they won't ever add it due to fear of splitting the playerbase
Feels bad. Now I'm big sad ;(
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Wait, where did Claudette go???
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Is this... Have I just found a god Nurse? O_o
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Oh yea, I got some great buffs for killers!
- Bring back, old Nurse.
- Remove Spirits Recharge.
- Once Oni gets his power, It'll never run out.
- The Shape has now Judith's Tombstone in his base-kit without the extra requirement of Evil Within.
These ideas sound amazing. There are only positive effects :)
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Lérys, because it sucks.
I don't know about any other maps. But many people are talking about Haddonfield rework so, Haddonfield.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2151770#Comment_2151770
He have a 4s stun plus 2.75s reload+ slow movement when reloading. If you remove the damage on broken chain you have to reduce the cool-down to make it fair.
Yea. I wouldn't mind reducing his stun when it breaks at all.
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Easy, you're not xd
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What I would change to Deathslinger? I would remove so you don't get injured when the chain breaks
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Yay it's Sluzzy! :D
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Yupp. It's T0xIc
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:)
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2148201#Comment_2148201
I'm sorry, what? Is there something in any of that that made sense? Do you think killers just play Spirit all the time? Do you think most killers even think Spirit is fair?
One steaming pile of shite does not justify another. That mentality makes no sense.
No, I know that not all killer mains don't play Spirit or even think she's fair. But my point is that people complain about things they think are wrong on the opposite side, when they almost have the thing on their side. I think Dead Harding for distance is a bit of a dirty thing to do, but I only wanted to compare DH with something unfair from the killer's side, because many of them says that DH for distance is uncounterable and unfair.
I'm sorry if my argument didn't make any sense or if it was confusing. I might have accidentally made it sound that all killer mains played Spirit, and I'm sorry about that too.
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/2148231#Comment_2148231
Because if you use the perk to block a hit, it's much, much better than the current one.
It's only worse if you're one of the trash players who uses it for distance right now.
Still, 0.5 is nothing. It will be extremely easy to bait. So no, it's not "much much better", it's much much worse.
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I want Crown Of The Entity to come back. I never got a chance to get it for my Kate :c
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/2148022#Comment_2148022
For bad players? Absolutely, and that is 100% a good thing.
For good players? No. If you were previously able to use it for anything other than dashing to a pallet, this is a buff.
Wdym "this is a buff for good players"? This is overall a disgustingly huge nerf. Good players will face decent people like 99% of the time. And it's really easy to figure out who has Dead Hard, and then it's just to bait it out. And if you previously were able to use it for anything, you'll probably not be able to use it at all because 0.5 seconds is nothing. It will be easier than ever to bait it out.
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@glitchboi said:
Wait, I thought spacebar was to jump.
I would love to see Clown just jumping after me in a chase
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Me
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You can't really nerf SWF, and I don't think they should. I actually think SWF should stay as it is, and that it should be stronger than SoloQ
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Spirit, Nurse and Wraith
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I have no idea why killers complain about Dead Hard. Most of them are just saying "It has no counter if u use it for distance". I mean, have you ever heard about The Spirit? A killer with a power that has no counter, you're only lucky IF she makes a mistake. And also, you can use Dead Hard once per chase, and it has a cooldown of 40 seconds, you can use Spirits power multiple times in a chase.
I can agree that Dead Hard has no counter when you use it for distance and that you shouldn't be able to Dead Hard over Beartraps. But I don't really think killer mains can complain about Dead Hard because they think it's frustrating when they have The Spirit on their side.
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I don't know what perks are the best for him. But I know some perks that are really good on him, for example, A Nurses Calling, Discordance, Make Your Choice, POP, Sloppy, Surge, and maybe Tinkerer.
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Dead By Daylight dating simu...
*Intensely looking for Oni* O_o
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Yea, the tunneling has increased. Because those Toxic survivors can't abuse it anymore. They stopped using it, so now, nobody uses it. And if there's no obsession in the game, the majority of killers will tunnel, especially the Red and Purple rank killers. You're basically forced to use it to have a decent game nowadays.
In my opinion, they nerfed it too hard. I don't think it should be deactivated if you heal yourself, or if you do something else for less than 2 seconds. Because some people heal in a chase and some are tapping gens in a chase to stop the regression. Altho, I think the timer should be like 30 or 40, but the timer pauses when you're in a chase. Because some people can get chased for more than 60 seconds.
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I had a game against a Clown yesterday. And I had a mission that I had to blind a killer while he's carrying a survivor, so I just went for a flashlight save. I got it, it was quite easy. But that poor baby got so upset so he started to tunnel me.
Good thing I brought DS tho, used it and ran him to the killer shack. I looped him for a bit, he threw a bottle. I had to use the shack pallet. And then I realized that there was only 2 gen left. And because Clown is extremely boring and annoying to go against, I didn't bother to waste more pallets on him. I just stood still and let myself die on hook and moved into the next game.
It's sad that some people are getting so frustrated by such small things. I got 1 flashlight save, that was apparently enough from him to straight up hated me.
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As much as I HATE Deathslinger, I don't think he needs a rework. BUT, I want to give him a small nerf. And that nerf is that you won't get injured when the chain breaks. Because in my opinion, he made a bad shot if the chain breaks. And I don't think he should be rewarded for making a bad shot, I know he enters fatigue when it breaks but still. He kinda gets rewarded by making a bad shot. Because at his current state, pallets are not useful against him, because he can injure you over it. Windows will never be useful against him, but that's good in my opinion. And I also think there should be a time gap between him raises his gun and being able to shoot. Because there's no reaction time right now.
But, if he makes a good shot and hits you, that would apply the deepwound effect in my opinion. It happens sometimes, but I think you would get the deepwound all the time if he M1 you after he chained you. The same goes for bad shots against an injured survivor. His terror radius and movement speed should stay the same.
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It's fun to use multiple exhaustion perks, but it's neither a good nor a bad idea. But if you want to use multiple exhaustion perks, don't include Sprint Burst.
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Please, don't change doctor at all. No buffs, no nerfs, no reworks. He's frustrating enough to go against xd
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I think the grind is fine. At least when I'm playing killer xd
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@sulaiman said:
I think those effects are too marginal to do anything. I would rather like that the specific character perks they have have a stronger effect on the character they originated on. Like Botany knowledge gives a 33% boost, but on Claudette its 44% or something.
I was thinking about that too. But then the difference is not the characters, it's the character+perk. And it wouldn't even work on all survivors like Jake, and it would probably make exhaustion perks a bit unbalanced if they got stronger with their owners.
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Franklin's or Ruin+Tinkerer
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The first DLC I bought was the Halloween Chapter DLC. And yea, I kind of regret it. Because I only bought it because I wanted DS, and I had been waiting for DS to show up into the Shrine Of Secrets. But it never did, so I got the DLC instead, and guess what. One week later, DS shows up in the Shrine
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Only one, Jane
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This is my opinion of their design. I don't really know how I would rank Licensed killers(Because I'm weird)
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Survivor: Ash
Killer: Deathslinger
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I would say Nurse or Plague
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I can't play without Iron Will. I just feel so naked without it
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Yea. I dropped a pallet on a Steve once, so he got morid by Myers. And that's how I became a mom
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Favorit to go against: Hillbilly and Demogorgon. Because Hillbilly is either pure skills or "let's bully him". There's no in-between. And Demos are just fun to go against, Idk why. Oni is also fun to go against tho, but not my favorite.
Least favorite to go against: Deathslinger by far. His power is just frustrating and I hate him so much. I could write a whole bible about all the reasons why I hate Deathslinger with a passion. And what would make me "not hate him" a bit more.
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I probably get more frustrated when I'm playing killer. Survivors are just so disgusting, they're Toxic and c**ky as f**k. Of course not all of them, but too many of them are. I seriously don't understand what's going through their heads that makes them think it okay to be so disrespectful.
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Oh, there's always a reason to DC.
I myself rarely DC, but it happens sometimes. For example, sometimes if I'm going against a Deathslinger, when I'm going against a Scratched Mirror Myers on Hawkins/Lérys, when I get dedicated from 728 miles away, or when I stare at a Ghost Face but can't cancel his power for some reason. But then, I rarely DC, I'm just killing myself on the hook.
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Survivor: Kate 100%. She's the best!
Killer: Nurse or Oni.
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@MrDardon said:
How do you use Borrowed to save yourself? Hoping that Teammates bodyblock you when you're injured after unhooking? I don't see another possibility.
ANM I use it for free Boldness Points as well and is included in my Survivor Farm Build as well as Prove Thyself.
DS as well. If I use it (which happens once in 100 matches) I use it as an insurance against tunneling and so that there is an Obsession in a match.
Deliverance I never use unless I get it via rdm. Perks. I just don't like Perks which are potenially rendered useless and Deliverance is such a Perk. If you are found first, it's a wasted Perk slot.
I manage to hide inside my unhooked teammate. And 3 out of 5 times, it works.
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Wdym "You're sweating with friends"?
I don't know if I would call me and my desperate excuse for a friend sweaty, when we go in with a match with No Mither, Self-Care, OoO, and Diversion. Getting our pebble, running up to the killer's face, and throw it at them, T-bag, and then we die.
I'm actually more sweaty when I'm playing Solo Q. Even then I'm not even sweating. Because I'm doing a lot of random ######### in my games like T-bagging the basement hook for a minute it so.
But I understand what you mean. Many of the SWF team are sweaty tryhards.
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Once I got hooked beside the hatch, and I 4% of the hook and escaped through it. I was supposed to die because everyone else escaped. But because there's a little time gap between "the 3rd survivor escape" and "the Entity killing the 4th on-hook", I managed to unhook myself at the perfect moment and get the hatch.

