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Kira4Evr

Kira4Evr

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Kira4Evr
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  • Monstrous Shrine and Buckle up. Because those 2 perks don't have any usage because they don't really do anything.

  • Strongest: Nurse, because she has a difficult counterplay.

    Weakest: I don't really know. Because in my opinion, every killer has at least 1 are or moment where the killer can be really good. But if I have to pick, I would say Trapper or Trickster.

  • Then you would love to play against me. I think I might be cursed or something

  • Wraith is pretty bugged in general at the moment. Sometimes you can hear his terror radius and chase music when he's cloaked. And you can see the glowing part on the "Hallowed Blight Wraith" skin while he's cloaked.

    1. Survivors refuse to do gens and are just hiding.
    2. Killers are just leaving people on the floor and refuse to hook them.
    3. The killer goes AFK on the hatch or something.
  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2126953#Comment_2126953

    The movement speed boost? You do realize Devour Hope gives 10% for each token and that's a hex perk. Having 30% speed on killers for 5 full seconds for doing what they are supposed to do is a bit too insane, in a lot of cases that can end a chase near instantly. That's like giving survivors 0 scratchmarks for 60 seconds instead of 10 on poised when they finish a generator.

    Oh, I forgot to mention that the speed boost only applies if you hook a survivor in the basement. Sorry, my bad. Why I decided to suggest a speed boost was for the killer to get out and away from the basement as quickly as possible. So yea you're right, it would be insane if it was every hook.

  • How to play Legion 101

    You stab, and run away.

  • Wdym??? That's like the best totem spawn. I bet that filthy Claudette won't even dare to touch it whenever she finds it.

  • Monstrous Shrine.png

    This is my suggestions on a change/rework for Monstrous Shrine. Maybe not the best, maybe it's still a bad perk. But in my opinion, this is way better than the current Monstrous Shrine.


  • @Bangarang said:

    Who, what AND how?!

    Hm. Maybe I should rename it to "The Freddy Buff is insane!"?

  • I would probably have Kate as a best friend, or maybe David because he's G A Y.

    The killer that hates me would probably be Deathslinger because I would make his life miserable. Or maybe Pyramid Head/Oni, because I would never leave them alone because... personal reasons xd

  • Just M1 the s**t and it will be long gone

  • New killers should have something that says F̙̠̖̖̲͙̯̍̉͌̃a̠͓̹̻͈͛̿ͯ̿ͬc͍̰̖̳i̛̯̫̠͖̱͂̉ǹ̥ĝ͈̞̻ ̟͓ͣͬN̩̞͈͖̯̯̤͒͒̇͌̂͋͋e̢͉̬̞͚̝̬̎͊ͪa̮̩ͨ͂̉̿̏̄

  • I mean, red ranks are pretty trash in general. ...says a rank 1... yoooo...

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2116138#Comment_2116138

    When i bring a killer, i usually try to get out every one. But a lot of survivors decide to not follow me to the hatch because they think they know better, so if i get out then, they can blame theirself.

    I was like "wdym when I bring a killer. Is that a new item?". But I guess you meant key and not killer xd

    I kinda wish I had you as a key holder instead of those that literally just leaves me on a hook or slugged for no reason and just escape through the hatch when they clearly could save me or something.

    Once I literally just threw my 100% secured escape just to save someone. I got hooked by the killer(Doctor btw) near an exit gate that was 99%, EGC wasn't active, and my teammate healed far away from me. I see her looting a chest and then escape through the hatch. She could have saved me 100% and we both could have escaped, but noooooo, hatch+Key equals... something?

  • "I had a game where wraith chased me the entire game and my team only got 1 gen done in that time. Insane."

    Do you mean "I had a game where wraith chased me around the entire map for 10 minutes"? If not, how da f**k did you manage to get chased the entire game, when the entire game is 5 gens and 1 gate???

  • I struggle against key more as a survivor than killer. I'm usually one of the 3-2 last survivors, and I can't found how many times my teammate/teammates have left me to die because they have a key. I probably have just as much hate against keys as killers. They're disgusting xd

  • My dream chapter would probably be myself. So I can watch myself die over and over again.

  • Tunneling has been increased since the DS nerf.

    Now when people can't abuse it, it's almost never seen in a match. Which makes killers free to tunnel someone, and the majority of them will happily take that opportunity.

    I had to start using DS in my main build just to have an obsession to stop killers from tunneling, to not have a straight-up boring game, which makes me sad. Because I've never really liked DS and I still don't. But it feels like I need it to have a decent game, unfortunately.

  • @ClamorVentus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2111697#Comment_2111697

    Yes thats what we want. But aswell as a gamemode called License Universe wich you can only use Licensed characters in a 4v16. Imagine Demogorgon and Freddy hunting together Laurie and Ash in Thompsons house now Bubba's map while Steve is repairing gens and Tapp is cleansing, etc.

    But if you don't own a Licensed character?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2111744#Comment_2111744

    Kindred has more uses than getting yourself safely unhooked, granted that is it's main appeal:

    -Lets people know you are being camped so they should do gens

    -lets people know what direction killer is going to go next

    -Gives people's locations which they can use for other tasks such as figuring out if they should do a gen, go for save, go help someone, or anything.

    -Gives you info when someone else is on the hook

    and so on....

    Also what if you are hooked first? What if you are on second hook?

    I don't use Deliverance in a way that others do, and I synergize it with DS. I'm decent at looping, so I can loop a killer for a while. When I get hooked, I let the killer walk away a bit and then unhook myself, so they believe that I think I'm safe. Because 90% of the killers are going back and start chasing me again. And when I get downed again they instantly pick me up. BOOM, there's my DS, and the chase extends. And by that point, 2-4 gens are usually done. So 2 hooks for that's a really good trade. And I also use it because I don't trust my teammates to save me xd


    And yes. It happens that I get hooked first sometimes. But I actually only need 3 perks to have a decent game, so it really doesn't make any difference for me. And besides, I personally don't really need the information, because I know when it's my job to unhook, I notice quickly if none of my teammates don't go for the unhook, and aura reading on the killer is situational.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2111744#Comment_2111744

    You have more luck then me. Every time I use deliverance the killer spawns near me.

    Yea that happens sometimes. Even if I get hooked first I basically lose a perk, it doesn't make any difference for me. I usually only use 3 perks because that actually everything I need. The fourth perk can be whatever I feel like. But it's Usually Deliverance or We're gonna live forever.

  • I don't need kindred. I use Deliverance instead, works better in my opinion.

  • @Anara said:

    Against M1 killers I deserve to be red rank, but take me against a Huntress or Deathslinger, I deserve to be green or yellow 😂

    It really depend on the killer, but I wish I could came back and stay in green/purple ranks.

    I mean. But me against a Deathslinger or Doctor, I'll happily accept the new rank 40 xd

  • Maybe I don't know if I would belong in red rank if rank messured skills. Currently I'm rank 1. But if rank messured skills, I think I would be a rank 5 or 4 player. I make many misstakes, I get lost easy, my reactions aren't that great, and I'm too greedy. But I would say that I can preform well enough for rank 5-4.

  • Or...

    1. 2v8.
    2. Survivors have to repair 8-10 generators out of a total of 12 generators to power up the exit gates.
    3. 3-4 exit gates, so the 2 killers can't camp them both.
    4. Keep the hatch the same.
    5. Make some maps a bit bigger.
    6. Add Scooby into the game.

    I believe that would fit the "other" game mode better.

  • I have a short temper, so I've almost broken things out of anger when I play DBD. Because some people are just playing like total s**t heads, and the amount of Toxicness and disrespect is ridiculous. Nowadays, I just don't have the energy to care anymore. Sure, I get really annoyed. But I can't change how people play, so why bother? Why should I care? The next game might be fun, even tho I'm at red rank.

  • I would switch Distortion with Spine Chill

  • @TheBus4K said:

    Buff Spirit, now she can see the survivors while Phasing thanks

    Don't forget to give her instant recharge and infinite phasing :)

  • Nurse: Whispers, BBQ, ShadowBorn, and Ruin, but I'll change to POP or Infectious Fright

  • I mean. Beast of Prey isn't really a perk that helps at the start of a chase and has never been. It has always been a "The longer the chase, the stronger I get" kinda. And on certain maps and places on a map, this won't do anything. But I like what you're thinking.

  • Okay, here are my thoughts on buffs/nerfs/reworks.

    -:Changes:-

    • [Buff] The Trapper || Make him able to carry 2 or 3 traps at a time and he should start with the max amount of traps he can carry.
    • [Rework] The Shape || Remove "Judith's Tombstone" and make "Tombstone Piece" an Ultra Rare.
    • [Rework] The Huntress || Make Iridescent Head an instant down only if she hits a hatchet from a 30-meter distance or more. And remove "Venomous Concoction" and make "Berus Toxin" an Uncommon or Rare.
    • [Rework] The Spirit || While she's phase walking, she'll show glimpses of herself once every 1.5 / 2 seconds. But the spirit will also see glimpses of the survivors, or the spirits screen will flash in the corners so she knows when survivors can see her.
    • [Nerf] The Deathslinger || Breaking the chain should not give deep wound or injure to a healthy survivor. But if the survivor already is injured, the deep wound effect can stay. Increase his terror radius from 24. to 28.
    • [Nerf] The Executioner || Rescuing or being rescued from a cage should activate Borrow Time, Decisive Strike Baby Sitter, Second Wind, Deliverance, Of The Record, and We'll Make It.

    -:Why:-

    • Trapper = He's weak
    • Myers = I don't really think he needs 2 mori add-ons. And being able to mori everyone seems a bit overpowered. I know it takes a lot of time to stalk that much. But he'll get there eventually.
    • Huntress = Iridescent head is really broken and boring to go up against. And she doesn't need 2 exhaustion add-ons, and I don't think an add-on should give longer exhaustion than an exhaustion perk. 90 is way too much, even 30 is really long. Because you don really walk in a chase.
    • Spirit = She needs some sort of "skill/mind game" counter.
    • Deathslinger = I don't think he should be able to injure someone over a pallet and get rewarded for a bad shot. I know he gets some sort of fatigue, but he also injures survivors with deep wound. And I don't think he should have a terror radius that small, but at the same time, it shouldn't be so big either, so I think 28 is fine. Because it's not too big, too small and Monitor and Abuse would still work pretty well on him.
    • Executioner = I'm fine with perks that counter perks, but not killer powers that remove perks.
  • No not really. Scratched mirror Myers on an indoor map(Exept "The Game") does not really have a counter exept Spine Chill and maybe blood Pact.

  • @Mringasa said:

    Bring Devour Hope. They rush gens so fast, they won't notice it until it's too late. Managed to get multiple Moris with this evening's games. This one was one of the few that felt solid in terms of Matchmaking:

    https://us.v-cdn.net/6030815/uploads/719/6COOW9NJ2HJ6.jpg

    Most of the others had at least 1 red rank, multiple purples. The usual sort of riffraff. At least I'm prestiging my Spirit though, so they can't take too much advantage of the Baby Killer aspect.

    Rin wants "da big hug"

  • I mean, I understand what you're saying. But this won't work on some killers. Because not all of them have a power that's helping them in a chase like Trapper, Pig, Legion, and maybe Hag and Ghostface.

  • The thing is, I only get slugged when I'm not using Unbreakable. I don't really mind it at all tho.

  • Spirit = Karen.

    David = Hotsruff.

    Kate = Sl*t.

    Spine Chill = Meow Meow.

    Dead Hard = Instadown.

    Dull/Hex Totem = Boner.

    Borrow Time = Your future. (Instead of "I got borrow time", I say "I got ya future")

    Plague = Corona Lady.

    Wraith = Mr. Ding Dong.

    Fixated = My old teacher.

    Resilience = Desperation.

    DS = Solid S T A B.

  • @Northener1907 said:

    I wanna swap it with usefull perk. Any idea for last perk? My build for now:

    Iron Will + Spine Chill + Spirint Burst

    Borrowed Time, it wan actually save your ass more than DS does. At least in my opinion.

  • I like Dead Hard, even tho it makes me exhausted on the ground 70% of the time I use it.

  • @_NIGHTMARE_ said:

    The meme's funny because it's true. 😅

    Yea I know. Love it xd

  • No, this is not a good solution. And also, aren't Haste and movement speed the same thing???

  • Deathslinger.

    Most of the Deathslingers I go up against are usually really c**ky and Toxic. And for some reason, the majority of my matches are against Deathslingers. At this point, he's just really boring to go up against.

    I don't hate him because he's too strong or weak, I actually think he's pretty balanced, I'm just bad at surviving against him. I hate him because his whole concept is frustrating and that I get too many Deathslingers. He has a small terror radius(24m), but with Monitor, it's 16m. That can be really good for a ranged killer. Because he can just sneak up on someone and drag someone toward himself. Even if you manage to break free from the chain, you can still get injured with the deep wound effect. And I get that s**t like 90% of the times I break free from that chain. Even if's he's one of the slower killers, he can still reduce distance fairly quick by baiting with his gun, because the majority of the survivor just passes out.

    I'm not saying that he should be removed from the game, get nerfed or that people should stop playing him. Because I don't think so. I just wanted to share why I dislike him so much. I know it's probably me that needs to learn how to play against him, but I don't have the motivation because he's so god d**n boring. I just want to get out from the match as quickly as possible. Anyway, have a great day! :)

  • No it's not. But Ormond is too bright. My blendie can hide from the big bad killer :(

  • I would like better hair, cloth physics, and better textures. And also a better face for Quinten.

  • I would replace Deathslinger with a math teacher.

  • I'm more of a "pepper" fan. Salt makes me thirsty xd

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