KillermainBTWm8
KillermainBTWm8
About
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- KillermainBTWm8
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Comments
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@Raptorrotas said:
Jumping into the unfinished mount hyal back then in wow classic.
I remember that. Tis a cool and interesting place as well.
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@GrootDude said:
In Wizard101 there was a bug that let you bypass a invisible wall and walk to an invisible wall, people really loved this one.
I'm actually not familiar with 101 sounds interesting tho
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@Almo said:
The SWF advantage requires they aren't overly-altruistic. In my personal experience, they usually insist on 4esc or 4k; they won't leave when they have the chance if just one of them is on the hook.
Our data show that only the highest-ranked SWF have much of an advantage, and even then it's not that large an advantage.
inb4 saying dev data is fake.
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I doubt they'll do full on bans unless you do it like 100 times. so nah there won't be many. Unless people are gonna complain about a timeout timer or something of that sort.
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My most memorable are against Hag is D tier and moring him with hag. and against the forbidden O word to send him some gg ezs.
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That's my streak.
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For winning I think if it's I get 2+ kills or 2+ escapes. Pipping should not be considered winning imo because it's a match making tool and nothing more. It's very inaccurate and you get no rewards for it. Then you look at the definition of winning by getting more than 2 kills or escapes and it's easy to tell that this is more likely to be considered a "win" because you get rewarded for it as well.
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My main problem with SWF threads is how do they know how many times they actually went against a SWF? Sometimes survivors like to meme maybe they used the pre-game chat to coordinate? Even if all join at the same time there is no actual way to know if your facing a SWF unless you ask them.
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Well... on the bright side. Gotta use something to season yer food.
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We have inner strength coming out. NOED is in the end times now.
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/653118#Comment_653118
i pip so i don't get the easy games against lower ranks 15-8, if i didn't care about it i'd just depip and bully them then it's not about reward as much as it is enjoyment.
Which is my point. Pipping should be seen as a matchmaking tool so you don't have those games. While winning is something different because you get actual rewards for it as well as enjoyment. and also I guess a druggy dose of dopamine.
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/653109#Comment_653109
Then winning is just a matter of opinion then and it doesn't matter. The scoring system is in the game and it is broken and should be fixed to reflect there balance then.
The scoring system should be ignored. It is a simple match making tool so you don't get put with the rank 20s or vice versa. It makes more sense to base it off the 2 kills 2 escapes because those are the objectives of the game. Your objective is not to pip as you do not get any rewards for doing so. What do you get rewards for though? That's right killing survivors and escaping.
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/653085#Comment_653085
No one is saying survivors are op, SWF are excessive yes if they are all good. I don't care if the devs say the game is balanced for 2 die 2 escape there game at red ranks depips killers if that happens or black pips i've seen it happen they should look at the emblem system for killer.
Pipping isn't classified as a win. Plus the Emblem system is a broken system and basing wins off that is laughable.
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/653091#Comment_653091
They are needed if you don't like to slug and tunnel people cause i know thats boring as survivor.
This belief that you need a perk that literally barely does nothing in reality makes me think you probably aren't that skilled of a killer. Feel free to prove me wrong I'd be happy to be proven wrong.
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/653075#Comment_653075
What do you think about killers running gen slow down perks to stop them going so fast then? Like it or not perks are the answer to certain issues.
They aren't required. That's just something that the majority of people believe you would be better off using one of those perk slots for something actually useful. Ruin doesn't do anything to slow the game down at all trust me. Plus most matches are fun fact meant to get to the end game. As the definition of a completely balanced match would be 2 kills and 2 escapes which is what the game is balanced around. Do you get those few matches with excessive gen speed? Yea you do and that is not because of survivors just being OP it is because of toolboxes,perks and most likely SWF coordination that allows them to do everything faster.
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/653020#Comment_653020
That is a terrible arguement cause you still get the sprint burst from the MoM activation and it required 0 effort to activate I don't know what you're on about here.
You missed the point your right it's a terrible argument. So is saying that a perk is counterplay. While I agree that Spirit is fine nobody should be listing perks as a way to counter something. If that was the case I'd say just run insta-down killers to counter MOM there we go MOM is balanced everyone because you can counter old MOM with certain killers.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/653028#Comment_653028
Mori is another controversial topic entirely.
And I said universally available. And even then what tools are available to particular killers, it’s in now way comparable to the capable speeds survivors can perform their objectives
You have add-ons based on your killer's power suited to help whatever that power is which usually involves helping you in chases and getting hooks more quickly. And let's also account for the fact that there is a perk for this. And if you choose not to take that perk you focus the ones with toolboxes.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/653020#Comment_653020
Stbfl does nothing to it
Well you can run insta-down perks to defeat MoM! or certain killers easy counter let's revert MoM since you think perks are considered counterplay. If you're gonna make a thread telling people to stop hating Spirit at least give those people actual help countering her instead of saying "just run this perk lul entitled survivor".
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I don't have a big problem with Spirit prolly because I main her but if yall are using perks as "counterplay" I don't know what ######### your spewing.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/651698#Comment_651698
No I disagree.
I think the OP makes a very fair point.
Survivors have varying degrees of toolboxes that allow them to get their core objective done much faster, something that is already an ongoing issue (survivor objective time vs killer chase, down, hook time).
There is nothing universally available to all Killers that allows killers to chase faster or down faster, other than PWYF and NOED, both of which are highly conditional.
*insert all the add-ons and offerings that can reduce the chase and hook time because technically mori reduces the hooks to 2 instead of 3 * There is much available.
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I agree Spirit doesn't need nerfs but since you decided to bring up perks... I guess it's okay if we revert MoM because you can bring a perk like STBFL to counter it right?
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/652077#Comment_652077
I use to have alot of fun with him, but I AM really enjoying new Freddy. I dont feel super addon dependent anymore (I got a 4k yesterday at rank 3 not using any addons at all).
New sweater boi is good as well and I quite like him I just feel like the old one was really fun as well.
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I still miss Ol'Freddy ):
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@Hoodied said:
We must revive this thread and keep it at the top, it has multiple rayguns
We need the ultimate weapons to keep this thread going. Memes.
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@Hoodied said:
#NerfMostrousShrineAndBubba
I agree he is just too powerful! So is Monstrous Shrine! We demand nerfs devs!
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Bob, it instills fear.
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@BlueFang said:
If all else fails there is one option
Plead to the killer for mercy, if you see him coming and if you have the time, crouch and walk slowly to him. If you have an item drop it, the killer will see this and depending on the player will accept it. Especially if he's a TF2 player, they always accept the crouch
Always
Anyway than you can turn the tables and lead him straight to the people who intentionally farmed you and show them how unfun it is to be farmed in turn. I'll always respect it because I know the pain of being farmed of having no chance to stop people that are supposed to be your team
uber secret 5th perk slot unlocked
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By asking this, you are basically asking why are any add-ons or items in the game for killer and survivor?
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@nan1234 said:
https://forum.deadbydaylight.com/en/discussion/comment/651598#Comment_651598
I’m sorry mate, but waiting 2 minutes on a hook is not considered playing the game. It’s not their luck they are camped, it’s your fault.
And when you camp, you don’t set a trap, you just keeping someone from playing. Nothing more than that.
They can be saved mind you. It's not impossible.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/651565#Comment_651565
Although I agree that more counter play would be good, I don’t think this is the right way to go about it since I could realistically go from pallet to pallet stunning her all game.
Something else would be better imo.
That's fair. and I generally agree with that.
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@nan1234 said:
https://forum.deadbydaylight.com/en/discussion/comment/651553#Comment_651553
Why?
survivors can escape only if they won, or through the hatch if their team died. If they won, then the killer played the game, just not good enough for winning. And if they escape through the hatch, the killer played well to kill 3 survivors. Sorry if I misunderstood your point, but I can’t compare escaping to camping.
Killing survivors is a way to win. Therefore waiting out the 2 minute timer is also a way to win.
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This is something that needs to be changed. Give nurse at least a little more counterplay imo.
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@nan1234 said:
https://forum.deadbydaylight.com/en/discussion/comment/651509#Comment_651509
Well, you’re actually denying someone else from playing the game, so I think that you’re indeed responsible for the lack of fun of other players. Their punishment for playing bad is get hooked and be one step closer to elimination, not to be denied from playing. They are not “victims” nor “survivors”, they’re just gamers, like you. Think about that when you keeping them from playing.
Escaping is also denying someone from playing the game.
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@I_Be_Pro_Fun said:
A lot of comments here are talking about how killers DC as well. And I mean, that is certainly true 100%. Survivors aren't the only people who DC. The difference is, it is statistically more likely for a survivor to DC than for a killer to DC. In a way at least.
Say 1 out of every 8 survivors DCs. That means in the two matches you play, one person DCs. Costing their other survivor teammates a much harder round in the fact that they now have to do say 5 generators, and they have one less person to help.
Now say... 1 out of every 8 killers DCs. That means playing as survivor, you get 7 good matches for ever 1 Killer DC.
I honestly think survivors should wtill be awarded. Not fair that Killers can DC and punish every survivor with little to no BP.
But so many people in this thread are taking sides and arguing that "It's not fair for the killer to DC either!"
True. But why does nobody understand that when a survivor DCs, BOTH sides suffer! The survivors side just lost 25% of their man power! They have one less person to do gens, but still have the full amount of gens! They still have to open gates and escape!
Please stop turning this into Us Vs. Them. Why can't you just recognize that a survivor DCing is generally worse than a killer DCing, because at least when a killer DCs, you don't have to suffer through the rest of the match a man down. And a killer DC generally is less likely to happen due to the numbers.
Thank you for coming to my TED Talk.
It's not about a us vs them mentality. My comment was mainly a joke thread while also stating that we can't forget that killers DC as well while a small bit of seeing if some would apply a double standard. You are correct survivor DCS are more noticable due to their larger numbers. I find a killer DCing as bad as a survivor DCING due to a couple of things low bp gain,kills the mood for everyone including the dcer,lobby simulator can be demoralizing and sometimes depending on the situation survivors are subject to depip. Both are about as bad. Most people in this thread aren't side picking although I can see why it looks like that.
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@nan1234 said:
https://forum.deadbydaylight.com/en/discussion/comment/651477#Comment_651477
It’s just a video game... chill man. People want to have fun, not to wait 2 minutes on the hook until they die.
Fun is subjective some survivors find fun in running killers around in infinites and then sending them a gg ez. Some killers find fun in camping survivors and giving them a gg ez. Some survivors find fun in stealth play. Some killers find fun in getting chased. It's not the killers fault if the survivor didn't have fun imo.
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@Judgement said:
https://forum.deadbydaylight.com/en/discussion/comment/651502#Comment_651502
Necros are getting insane recently. Someone necroposted a topic that was exactly a year old, to say ‘thanks’ because their issue today was solved in that specific thread.
I reckon the forums should auto-close any topics that have gone a month or so without any posts, assuming the forum staff can figure out how to do that. Would be much better than necroposting ancient threads.
Pretty sure the OP of the thread can ask for a thread to get closed if it is getting necro'd or something. But in this case the OP is RIP ):
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I'd say it's not legal. The survivor caught in the corner had no power to start egc. Unlike old hatch stand off where the game being held is both sides fault. The one survivor that was stuck can't force their team to open the gate. So I'd classify that as the game being held hostage.
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ah,master. To all whom don't know this was an old bait post that got resurrected for some reason...
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/650706#Comment_650706
Then how come there are so many posts about giving more base kit ally tracking so solo's aren't as weak.
So many posts? I don't see any. What I do see is plenty of posts about SWF being OP. Who knows could be because of different times me/you are on the forum but I barely see them.
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I say a ton of non-meta perks are unviable sometimes. Then I remember I consider No Mither a decent perk...
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@Spicybarbecue said:
weird, considering how rediculously survivor sided the game is.
SWF in of itself is something that should never exist in a game like this, particularly when the game has never been balanced for it
People seem to forget solo play is very underpowered. But we just talk about how SWF is OP
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It's opinion.
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@RoKrueger Do you approve of this thread?
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Dear salty killers when you DC because they are SWF you aren't going to get better doing this and you are not doing yourself any favors. You just make the game easier for the survivors to win. and the bps of the survivors suffer. Plus you just end up looking like a horrible person.
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And as for the actual thread insta heals need nerfed on surv side ebonies need nerfed on killer side a lot of killer add-ons need tuned down as well imo. They've already tuned down most survivor add-ons and items which is why I didn't mention the nerfing of survivor items and add-ons other than insta heals which need nerfed.
Edit: A way they could also easily disable all the salt when playing against an overpowered item/offering on both sides is too give everyone extra blood points and turn off depipping
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@FiftyCalReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/650404#Comment_650404
So do instaheals and brand new parts. You probably don't think so as a survivor, but as a killer, a couple of gens popping super early or somebody from downed state suddenly sprinting around can basically lose the entire match for you.
Not to mention if that same survivor that just got instahealed is also running the typical Dead Hard, DS, Balanced Landing. Borrowed Time build. 3 of those perks are second chances by the way...
Brand new part OP LOL
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/649728#Comment_649728
https://forum.deadbydaylight.com/en/discussion/comment/649711#Comment_649711
Generally before I say those things I give a nice pause from the GG. Most likely after they left.
DS, Adrenaline, and Unbreakable are all second chance perks. Which it was a 4man swf I checked before leaving. They were also extremely toxic during the game so I figured them actually losing should have been at least worth a gg. Which the message after gg probably came after about 30-60 seconds of waiting for a response. They were most likely gone. However, I do try to get a gg out of people that play toxic if they are still there waiting.
and how exactly were they playing "toxic"?
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What's the point of this thread? Why are you mad that you didn't get a gg man? If they were still in chat you are basically being as toxic as them because your basically saying lOL tRaSh sUrViVoRs yOu bRoUght tOOlBoxes and fLaShLights aNd eVen pICked tHe mAp and sTiLl cOuLdN'T wiN. Flashlights are the easiest thing to counter in the game. There were 2 toolboxes you could have brought franklins as for them picking a map two people put in map offerings so it's most likely there may only be a duo SWF. But please listen to what your saying you claim that you would see GG EZ if they won but you are being just like them :/
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A lot of killers it's a skill problem in your case imo. For the very few it might not be.
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Not every tile on the map is the same. Switch targets. All survivors have different skill levels and many loops have plenty mind game potential.