Khakuate
Khakuate
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1475566#Comment_1475566
Quentin is GOD, what are you talking about? I love how he looks like a goblin and he has great prestige cosmetics.
dont worry, p3 quentin is my fav survivor
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@DrDeepwound said:
You are now entitled to financial compensation for your misery
I guess if the a killer was the victim ya'll would be saying "I fEeL yOU mAn ThesE ToXiC SurVIvoR MaInS1!1!"
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1475547#Comment_1475547
Can we keep Jeff? I like my boy's black metal and post apocalyptic cosmetics. Legion and Ormond can go away though :).
why not, but imo he's really boring, he has great cosmetics tho. even quentin is way better than jeff lol
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It seems pretty good on paper, maybe they should use this idea and do a ptb
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they should just remove legion at this point
jeff is a trash survivor which no one cares about, ormond is a fps eater map, heavily survivor biased and legion is a boring and unfun killer
i want my money back
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1475086#Comment_1475086
As an oni main i can 4k with 2 gens popped by my first hook. You have to try hard though.
I had to tunnel a claudy when I was playing deathslinger, they popped 4 gen, but I didn't give up, I killed them all with 1 gen left...
My build was: STBLF, PGTW, BBQ and nurse's
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Who knows, I guess they uhh buy the license idk
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@timbologna said:
I dc'd. I wasted enough of my time. Add a hardcore mode that doesnt allow perks or items. This isn't even a competitive game. It's a crap shoot. Enjoy deathgarden 2.0. No more money or time spent by me. Enjoy your increased queue times to the point where you realize you're playing a survivor sided game. As a yellow rank there's no reason for me to go against red and purple ranks when I don't even have all four slots yet. Let the dev's laugh while they roll in money. I work in ems and used to enjoy this game but I can't even play lofi and try to enjoy running around with how quickly things are popping (no add ons btw)
Can we get a footage so we can see what was the killer doing?
"Enjoy your increased queue times"
Really ironic, cause killers queue at rank 1 are currently 15+ minutes, lmao
What was the killer doing in those 2 minutes?
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@slim0b said:
Yup it sounds great, the whole 99ing gate thing just destroys the point of EGC, and hence also destroys blood warden. I'm still not sure why it wasn't removed when even fog whisperers have suggested the same idea you had.
But I guess their fog whisperers are marketting tools rather than a platform for us to reach out to them.
EGC isn't here to give you free kills, it is TO prevent survivors from taking game hostage, and if they dont want to leave, just open the door by your own hands.
OP: What do I think of your idea? that it is awful. EGC isn't supposed to give you kills or pressure survivor, the only purpose it is here is to prevent survivors taking game hostage.
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@DawnMad said:
Well this is not an actual strategy, no experienced killer in their right mind would chase a survivor for that long without pressuring the gens. Healing, unhooking and especially running around is what survivors end up doing most of the match instead of the generators. Props to you for putting that effort in the math though, that's basically the worst case scenario for a killer.
This!
Btw... uhhh guys, this post is from march 19 lol
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I dont know how to give tips, but I think @OldHunterLight got this pretty clear, btw im not a billy main
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k.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1473740#Comment_1473740
Actually, there are more survivors that play than killer so yes, there are more 'toxic' survivors. Law of averages.
Plus to determine what defines toxicity we really need to define toxic.
For killer, smacking someone repeatedly on the hook i feel is toxic. Purposely letting people bleedout is toxic. And bodyblocking for the whole game (which is bannable) is toxic. Nothing else. Yet some find moris and tunneling toxic. Or camping. Or certain perks, you get the idea.
By my definition of toxic i see an incredibly low number of toxic killers.
Dancing in exit gates waiting for killer, or constantly fast vaulting a window or jumping in and out of lockers to get the killer to come watch you dance in exit gates to me is toxic. Just because theres no reason for it but to brag about the ggez. Clicky Clicky and tbagging pallets is annoying. But can be explained away as trying to get and keep the killers attention. Also refusing to work towards the objective and hiding all game is bannable and after 5 or 10 minutes increases the toxicity scale.
I see dancers in just about every game where the killer loses.
So by my logic, yes there are more toxic survivors than killers
Actually what is funny is that killer queue are really long at rank 1, doesn't that mean there are more killers and less survivors?
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1473686#Comment_1473686
https://forum.deadbydaylight.com/en/discussion/comment/1473686#Comment_1473686
Not having video on hand make someone a liar? Even though you told @Rill that you had no interest in watching cherry-picked videos earlier today?
Stating my own personal experiences and what works for me is somehow a commentary on balance?
Guess the mods are doing a good job these days, at least :3
Difference is, im not going to watch a bad edited / boring video which will repeat the same thing we all know.
And why would I trust a random guy on internet?
When you have a proof that you play both sides maybe we can talk.
And yeah, they're doing a great job! hopefully one day you get banned :D
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1473702#Comment_1473702
Nope, very rarely are killers toxic in my games. Most people just think a lot of things are toxic that aren't like slugging, or say the killers camping/tunneling when they're not.
I don't think you understand what the word bias means. Bias would be if I only played one side so I had a skewed perspective towards one side. I have played both sides at rank 1 for thousands of hours.
"And you can clearly see he had [BAD WORD] addons on the flashlight, and didn't even USE IT"
I think you are misconstruing what I am saying. I am not saying he was toxic. All I said was that we saw none of the rest of the match and that they could have been toxic towards him, we have no idea. That is a true statement. I also never said his behavior was fine, I said it was indeed toxic.
That's your experience, you're not even 1% of the playerbase.
You can't claim killers are most of the time angels, when that's just not true, both sides have the same level of toxicity, you can't claim survivors/killer are more toxic, cause that's a flat out lie.
Bias is disproportionate weight in favor of or against an idea or thing, usually in a way that is closed-minded, prejudicial, or unfair. Biases can be innate or learned. People may develop biases for or against an individual, a group, or a belief.[1] In science and engineering, a bias is a systematic error.And I dont know ######### you're talking about, "Bias is disproportionate weight in favor of or against an idea or thing, usually in a way that is closed-minded, prejudicial, or unfair."
You can play both sides, but I know a lot of streamers/gamers that play both sides, yet they still favor they're favorite side cause they're
B I A S E D.
Btw when you have any proof that you play both sides, we can discuss that.
"I think you are misconstruing what I am saying. I am not saying he was toxic. All I said was that we saw none of the rest of the match and that they could have been toxic towards him, we have no idea. That is a true statement. I also never said his behavior was fine, I said it was indeed toxic."
I can agree with you on that, OP should post the entire game, but saying most killers are angels is just a biased statement.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1473686#Comment_1473686
What does jailing mean ?
Breaking a rule = you get jailed
if you're jailed you can't post discussions
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@Blueberry said:
That would seem toxic. That said, we see none of the game that happened before that and you have a purple flashlight. For all we know you were in a toxic swf tbagging and flashlight flicking him all game, we have no idea.
The amount of times I see a killer do something like that when no one was toxic on our team is extremely, extremely rare.
Just saying it seems odd for a person to randomly do that for no reason.
So you're saying killers are most of times not toxic?
Dude, just leave bias aside for once, BOTH sides have the same level of toxicity.
And you can clearly see he had ######### addons on the flashlight, and didn't even USE IT
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1473620#Comment_1473620
Thank you! I hope the devs do something like it, her standing still is not very cool of a power. I mean atleast on the survivor side it's not very spooky.
Yeah that would be more healthy for the game, spirit has a lot of potential to be scary, but she's just frustating currently.
Hopefully the new graphics will help to make her a lot more scary!
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1473624#Comment_1473624
How did you get the cage on your pfp
Cuz a mod jailed me sadly lmao
@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1473624#Comment_1473624
Proof about what?
Staying near a pallet/in one spot is bad against a Spirit?
Trying to lead her into an area with multiple options like the main structure in Disturbed Ward helps limit her power's viability?
That these are my personal experiences?
Yeah, there's a highlight reel I've been saving for this very occasion to drop when someone is a little salty /s
;3
Nah that you do "Pretty good against spirit" Do you have any vid or do you stream, or are you just writing that so you try make her balanced?
If you dont, it didn't happen and you're just lying.
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@SpaceCoconut said:
Outside of gameplay mechanics, the visual effect they were going for was that from other ghost jumpscare movies where a character sees the ghost at a distance and then it's instantly right in front of them.
Visually, this is the effect and experience they were going for.
Getting rid of the husk eliminates this effect.
What would you want to give the Spirit in exchange for being able to tell when she phases? We're talking about balance afterall.
Well, she can be way faster while she's phasing but in exchange of this she needs a indicator when she's phasing.
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@Raccoon said:
Camping Pallets/Regular Looping vs Spirit is a bad idea.
I do pretty good against her in most of my games taking chases to buildings/areas with lots of vaulting options (to limit/remove viable pathing for her power) to use if/when a pallet drop is forced.
I don't run Iron Will.
Do you have any proof about that?
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that would be really cool
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@Rill said:
https://forum.deadbydaylight.com/en/discussion/comment/1473143#Comment_1473143
Yeap this exactly what you need to do against Spirit.
This is not technique that counter Spirit. You need to know game aspects. In real 1v1 and tournaments runners just throw every pallet and try to outplay the opponent so that he wastes the ability in vain.
Ohh dude, do you seriously think im going to watch a 1 hour cherry picked matches vid that claims that's the counter to spirit, that it's going to repeat the same over and over which has been debunked a lot of times but you dont want to accept it?
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1473233#Comment_1473233
Eh its kinda too late for that they Dawko already sent an email to Scott about it, so who knows, but if he is no one will give a crap as much
As far as I know, someone send a email to him so he can contact bhvr and make it happen, but he didn't even bother (that was like 1 week ago)
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1473201#Comment_1473201
And I understand I'm tired of the hate that it is getting.
Im sorry if I was rude, but damn dude, I dont know where is this non sense of fnaf post coming from, thanks god scott didn't even bother contacting bhvr
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@Veen said:
I trought it was spirit. /s
well, she is.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1473183#Comment_1473183
Listen... If i wanted to Spam this, I would done so literally
And hopefully getting banned.
WE are already tired of this fnaf nonsense spam post, what about they go back to their trash fnaf games
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NO and stop spamming this.
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@Justalittlepeeck said:
Here's a counterplay for every one of these killers:
Spirit - take spine chill (you can pair it with premonition, but that's up to you, it can help to find spirit in her haunting if you manage to save it for that moment), iron will (you can even combine it with no mither to counter even stridor, but that's questionable since you are one hit). Spine chill gives info whether she is looking at your or not which can save your ass sometimes. Iron will reduces chances of her simply hearing you. As for playstyle, you should be trying to avoid chases in the first place.
If you were unlucky to be chased, try doing the following things:
- keep an eye on grass or other surroundings that would be moving if spirit starts using her power.
- don't do one thing for more than 2-3 seconds. You stood still for 2-3 seconds? Run into one direction for 2-3 seconds, change the direction, walk, stand still again and so on. The more random your behaviour will be, the better. If you are certain that Spirit is in haunting (f/e she's looking into other direction, but spine chill is lit up) and has no info on you for at least 2-3 seconds, try to go where she least expects you to be, for example to her husk or just walk to some corner etc. Yeah, that's difficult. That requires you to read her moves. That requires you to understand timings.
- Just waste her time. She can't spam haunting, it requires a cooldown. Force her mistakes, make her lose one haunting by another, every time she misses her ability, she loses her precious time and pressure and you get increased chances to come out of that in one piece.
Deathslinger - Spine chill (and premonition) to counter silent slinger builds. As for general counter, it is obstacles and distance. Just accept the fact the once the following things happen, you inevitable get hit:
- You are within 18 meters from Deathslinger
- There are no obstacles between you.
At this point you already at the point of no returning and you get hit. So, to counter him you do what? Right, don't allow that situation to happen: Drop pallets early, don't stay in open spaces, don't run short low-wall loops, don't vault windows if he gets an opportunity to shoot you. You can try juking right and left and so on, but don't expect this to work on good slingers, so just try not to let them get an opportunity to shoot you in the first place. This killer has no mobility and relies purely and chases which means what? Exactly, your goal is to waste his time. If he spends at least 30-40 seconds chasing you, that means that at least 40%-50% of a gen (or 3 gens if your team isn't awful) would be done. Also, if you still got shot, don't "wiggle" left and right. Wiggle into one direction, which would give you a chance to get stuck in some obstacle and have a chain broken.
Pyramidhead - Distance. Just. Stay. The. F. Away. Especially if there is a wall between you and Pyramid or you are vaulting within a lethal radius of punishment. Good pyramid head will leave you no chances once you are within the effective range of his ability so you do what? Don't get within that range. Shift+W, pre-drop pallets and vault windows when he has no time and distance to hit you, and just run straight forward around the entire map. Staying within a loop against this killer is basically a death sentence so you would try no to remain in one place for too long.
The counters you said for spirit are just completely stup*d.
Spine chill, wont prevent you from getting in a chase, and 99% of spirits use bbq/whispers so that perk is just a waste of slot against her.
Iron will doesn't work on her, she can use stridor and basically kill 1 of your perk slots.
Spirit doesn't move grass, and you can't hear her footsteps on maps like swamp, badham etc..
"Read her moves" literally you're saying we SHOULD guess where she is, THAT DOESN'T HAS COUNTERPLAY.
"Just waste her time", yeah, let me waste her time when she's using every god damn anti stealth perk with stridor, im sure I can waste her time
https://www.youtube.com/watch?v=VOHy-NA2qaY -
@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1464206#Comment_1464206
It’s my personal opinion on Spirit. Don’t he defensive.
*Is my biased opinion about spirit.
There ya go fixed it for you :)
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@DwightKrackers said:
Spirit has counter play . . . You just have to learn how to play against her.
1 of many after game examples against spirit. (ignore the 3 man I was . . . suffering with)
https://us.v-cdn.net/6030815/uploads/VCF0J46UFJGY/trio-vs-solo-edited.png
What about you name those counterplays instead of being usseles.
Posting a pic of you winning against a spirit doesn't prove anything, I can win against 4 man swf, does that mean they're "fine"?
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I agree, but if I see a mori, i'll task tech you :)
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@brokedownpalace said:
Is it just me or is this board suddenly being flooded with ######### posters?
yes
@MrLimonka said:
What the hell? Exhaustion perks are bad now? Very well then, all killers with slowdown perks be like "NOOOOOO YoU cAN'T FiniSH thE gEN rigHT in FrONt Of ME uR SuppoSEd to LeT me KiCK iT wiTH POOOOOOP"
Exactly this lol
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That wouldn't fix anything
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1471281#Comment_1471281
Maybe the new coming feature that is similar with EGC will help in this. I personally don't think that maps are the problem, it would be good if on some maps the gens could be spawned closer together or maybe an early game objectives different than gens, idk.
I think a early game objective would be better tbh
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k?
@ClickyClicky said:
Lol you can tell he doesnt actually play solo survivor.
pretty much this, I guess he just watched some ayrun vids of how he bully killers and thinks thats every survivor match... oh dear
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1471267#Comment_1471267
It is hard, but it's propably the best way to win the game though.
Yeah I agree, I think they could fix this by making maps more smaller BUT they should nerf a bit high mobility killer
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@Ihatelife said:
This just shows how strong survivors are when they're seperated. Literally you cannot apply pressure to them in this scenerio. That's why survivors are mostly spawning together in the trial, at least they can do 2 gens in 80 seconds than 3.
I'm kinda surprised that SWF are not using shroud of seperation. In this state, it would be meta.
I try to do that with my swf buds, but damn it is really hard to be extremely coordinated
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@SloppyKnockout said:
The unnecessary gutting of Hillbilly because of survivors who suck at looping one of the most fun to loop killers in the game wasn't "for survivors"?
k
I think they can revert the billy nerf and instead nerf spirit or freddy idk
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Uhh?
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@brokedownpalace said:
True. And most killers think they are better than they are. So when they don't 4k it's not due to lack of skill, but the game being balanced against them.
This.
Btw OP, it goes both ways, what about you leave your bias aside?
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Translation: "Please give me a ez mode"
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1470573#Comment_1470573
She does disturb crows.
She do its when she wants to, cause a lot of time she doesn't
And how many crows spawn close when you're in a chase? Literally never, they're always on the edge of the map
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@LinkOfSerevillon said:
https://forum.deadbydaylight.com/en/discussion/comment/1468839#Comment_1468839
Ever since I started camping I havent had any game where I dont get atleast 1 kill and it feels amazing. It only makes me feel so bad about how many games i wasted and got no kills at all.
As I said, dont complain when you get smart survivors or toxic bully squads, you dont have any rights to complain, but if you like to camp? do it, it isn't against the rules
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@LinkOfSerevillon said:
https://forum.deadbydaylight.com/en/discussion/comment/1468863#Comment_1468863
Well when I didnt camp the queue times were just as long. Now that I camp, I atleast get a kill out of a game. Its a cycle in that sense because my long queue times cause me to have to play this way and if that makes more people not play and queue times increase more then that just forces me to have to camp even more.
Queue are like that cause there's a lot of killers like you in low ranks, and that's really frustating for survivor, so they unistall which means your queue will increase even more, and then you will face rank 1 survivors and will get 0 kills, cause they're smart WHICH means you're going to be frustated.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1470009#Comment_1470009
Rare? Every camping bubba ive met runs noed because of that scenario lol. Unless you rarely deal with campers so thats why your saying that. Which i do myself but yeah otz literally made a noed camping bubba stream where he got solid 4ks the whole time. It was pretty atrocious and i hope you guys have a plan for that. Also totem counter on detectives hunch would solve the 1st problem buffing solo.
They should add a totem counter and make totems more faster to cleanse, I think that would fix noed problems
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no
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k, now leave, lots of player leave everyday why should we care about u
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@hahadrillgobrrr said:
We killers? Shut the hell up, you are not speaking for all killers. Git gud scrub.
lmao i agree

