KerJuice
KerJuice
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@last0ne said:
https://forum.deadbydaylight.com/en/discussion/comment/964861#Comment_964861
Community is full of toxic people never seen anything like this bad in other games
GTA Online Player Base: "hold my beer"
Friday the 13th Player base: "hold my toy"
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Just watched a Tru3 Talent vid last night with him running an insane speed Wraith build and he couldn't keep up with a very good SWF. He even stated there's nothing you can really do against them. They all had dead hard (as they should), and decisive strike. They mostly looped properly as well. He was flying through the map applying crazy pressure on gens, getting hooks, and it still wasn't enough. He only got two kills because someone went AFK and the other let Tru3 kill them.
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@csandman1977 said:
So as a rank 13 killer playing huntress on xbox, i encountered a very coordinated group. 2 flashlights and 1 toolbox in lobby. Object of Obsession in game.
Played through multiple flashlight blinds from around corners, hook sabos and usualy nonsense. Got a couple hooks but nothing even remotely enough to pressure this team.
Downed one in exit gates and brought them to the border and dropped her. I don't ensure a kill at the end if i get my ass kicked. Got outplayed so enjoy the escape.
After match 2 rank 4's one rank 5 amd one rank 8.
Got a message from one, 'baby huntress lol' Wrote back 'yes. Yes i am'
Then i messeged another 'gg. How many on comms?'
Got back 'all lol'
Yes i lost. No I don't care. I could have facecamped 1 kill but didn't matter that much. They actually didn't gen rush me. They were having fun with me and i downed a couple pretty quick. It wasn't an unpleasant game at all.
My request though is this.....
You're in a group. You're well beyond my rank. You kicked my ass...... Leave it at that. Stop insulting in the chat. I know i sucked that game and many of the games i play. Why be (albeit this wasn't extremely) toxic? Just take the win and move on. Im not going to play your game. Im not going to be triggered. And no I'm not mad. Not crying on the forums. Just asking for some civility.
Thank you for listening.
next time message them back: "baby penls lol."
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Do you pay attention to the ping once you enter a lobby? Personally I try not to play anything higher than 135/140. A fluctuating yellow to red or a solid red is a no-no for me, and I will leave.
Curious- what are your upload and download speeds like? Are you on Wi-fi?
And no, I do not have this problem. I get mostly green 82 ping.
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/1161903#Comment_1161903
Yeah, ever since spine chill can counter all stealth now it got more hard since they run before you get there. Plus since everyone's skills have evolved over the years, they know how to avoid Myers and certain killers. But will have a hard time with others if they haven't played against them much. But some like me have overcome these hardships and got this and many other hard achivements by working hard at it. =P
ahhh ok. well, congratulations!!
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at this point i say save it for the sequel on next gen. gives us something to look forward to.
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at this point i say save it for the sequel on next gen. gives us something to look forward to.
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at this point i say save it for the sequel on next gen. gives us something to look forward to.
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i say claudette because of the sabo change. plus she has some of the best cosmetics in the game if you're into that.
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I don't play michael, but jeez 0.14%?! is this really that hard to do?? I noticed this game has a lot of rare achievements still.
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who the hell finds him "boring??" i consider him "hard mode." i rarely escape freddys- whether i'm playing with pros, potatoes, or my favorite survivors: PROtatoes, it's death all the same.
the only boring killers in this game are the ones who farm.
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######### did i just walk into...
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at this point, all perks & offerings related to hooks (on both sides) are worthless IMO. should have left saboing and toolboxes alone.
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Like others have mentioned NOED, Blood Warden, & Unrelenting, in addition to remember me, mad grit (poor man's unrelenting), & spirit fury.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1159968#Comment_1159968
Yes.
If by any chance you’re not the last alive, and someone with Leader is nearby while you’re opening the gate, that stacks too.
THAT WAS MY NEXT QUESTION! THANK YOU!!!
Btw, what does that look like?? A yellow meter shooting up rapidly?
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1160306#Comment_1160306
https://forum.deadbydaylight.com/en/discussion/comment/1160340#Comment_1160340
So what you’re saying is, Deep Wound was implemented as a crutch for bad Deathslingers who have a tendency to lose the Survivor they’re chasing?
So removing it would be a nerf to people who can’t play them whilst leaving better players nigh unaffected?
Sounds like bad game design if you ask me.
Deep wound is not a crutch or a nerf if removed- you yourself said it is "pointless," as well as "unnecessary & unhelpful." It's just an added affliction that wastes time. I get your argument that it does not fit into his theme/kit. First time I saw it cause DW on a Stream, I found it strange. Then even more strange the first time I myself was speared.
If he is one of your favorite killers right now, I can respect why you would want a "cleaner look/kit-" especially if you like to play immersed.
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@Gods_Lil_Reject said:
Didn't know Rank 30's knew how to access the forums
🤣🤣🤣
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@WRussoW said:
Dude, people here will protect any perk, I saw people claiming Distortion is a good perk.
🤣
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My buddy Trapper would like to have a word with you guys...
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I don't think Deep Wound was added for Deathslinger to purposely forego the chase for someone else, I think it's a parting gift for the survivor who escaped the chase. So like many said above, it would only benefit the survivors if removed. Yea it's only 8 seconds of an inconvenience for them, but at least it's something. What happens if the mending survivor who is now almost done healing gets unintentionally sandbagged?? Down goes Frasier... Those extra 8 seconds helped.
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@FichteHiro said:
https://forum.deadbydaylight.com/en/discussion/comment/1159981#Comment_1159981
Yeah, if they think they're safe while I'm carrying someone to the Basement, they get yeeted. It's quite fun to play this build when it works out.
Whenever I get hate mail, I just respond "What's wrong, you didn't like my FUNgeon??" Stole that from Wreck-it Ralph lol.
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I play mostly Survivor and get decent ping lobbies, but I'm on Xbox and our dedicated servers are disabled so I don't know if that has anything to do with it. Northeast USA btw.
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@FichteHiro said:
https://forum.deadbydaylight.com/en/discussion/comment/1159960#Comment_1159960
Basement build with Trapper is very satisfying. I normally use Mad Grit instead of Monstrous Shrine though.
Hmmmm...I can see that coming in handy for their body blocking butt buddies.
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No, but definitely most annoying killer in the game.
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@[Deleted User] said:
Left Behind sounds great on paper for the circumstance it’s meant to be most helpful in, but Wake Up is an infinitely better “last one left alive” perk.
Does Wake Up triple stack with Resilience and Spine Chill when killer looks in your direction?
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Trapper against an Altruistic SWF. I just need one in the basement of the shack, and it's like cheese on a board.
Build: Agitation, Iron Grasp, Sloppy Butcher, and the whip cream- Monstrous Shrine.
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I have confidence this will be addressed at some point. I think a bonus BP multiplier for each SWF, would be good compensation.
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"This is why we can't have nice things" applies here. Sucks for the minority who have IRL situations, or good players who are being trolled- but the sore losing has gotten out of control and needed to be dealt with.
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Fine as is. Would be nice if you could get an extra token, though- NGL.
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@CountVampyr said:
I don’t care what the excuse is, disconnecting is simply bad sportsmanship. There’s more to life than simply winning at DBD you know.
Well said.
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Make it an add-on: "Scorpion's Tail."
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@hex_genrush said:
That’s it the devs wanted people to stop playing her, and they did just that. So many people stopped playing her it’s so sad. She already took so much skill to use, then her addons which were arguably crutch got butchered into meme addons, and DONT even get me started on that long Ass cool down it’s ridiculous. Not to mention all her BUGS THERES SO MANY NURSE BUGS OH MY GOD FIX THEM PLEASE.
I agree with everything you stated but the first sentence (if it was sarcasm- forgive me). I have already shared my thoughts on the nurse rework in other threads, so I'll make it short and sweet here: it shouldn't have happened, she required skill.
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I wait till the lobby clock turns red, then I quickly equip my key and add-ons. Most killers are not paying attention at this point, and even if they do- at least they do not have enough time to equip Franklin's Demise.
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@GhostofYharnam said:
I swear doing adepts solo is annoying as hell. Either the killer is extremely good or my teams or Mcdonalds potatos not cooked proper.
Yea it used to be easier with the old rank reset system. You had a decent chance of going against a baby killer, who was worse at his job than your cold McDonald's fries, dressed as fellow survivors.
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@Dwight_Fairfield said:
A joke to play as, and tedious to play against.
Well said.
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@Anara I am not good at looping or evading chases- I downright suck at that. Because of this, I am more efficient & less of a hindrance to my fellow survivors if I stay out of sight and work on gens. I really do get a kick out of being stealthy while maneuvering throughout the map, popping gens, and making safe unhook plays. It's quite the challenge knowing if the killer spots me, it's pretty much game over. I don't find 15 second chases ending with me on a hook, any fun. All the Monto, Tru Talent, Ulysses, etc. videos in the world are not going to help me "git gud." I am subscribed to all mentioned, and no matter how hard I try, I can't come close to mimicking half the basic moves they do to evade or loop.
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Sorry to go a bit off topic, but I have a theory Haunted Grounds is usually & purposely placed out in the open/plain view - especially if it's the only hex used. Does anyone agree?
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Hell no. Why am I not seeing more "Ghostface OP?" threads on here?? He causes the most disconnects.
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@VaJaybles said:
https://forum.deadbydaylight.com/en/discussion/comment/1144357#Comment_1144357
No, this is also on console. For example the "hook tech" is where you can really see it. The killer will be aiming to down you (the unhooker) and hit the hooked person. There's more examples listed above from previous people to test it out
Yeah, that's what I meant- I do not experience any of that. My swings (connect or not) go where I was aiming for. I'll pay more attention the next time I am killer, and also try swinging at a hook when the survivor is floating to the entity. This sounds like a bad mechanic.
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Seems fair to me. =P
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@Respectfulnancymain said:
Everytime a survivor complains about anything they get harassed by killer mains who call them entitled,crybabys or toxic and tell them to git gud instead of just discussing why they disagree with the survivor. Can anyone tell me why? Killers call survivors toxic over everything but insulting someone for there opinion also sounds a bit toxic.
Because their butts hurt from SWF, and they take it out on solo ques. :)
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Is this a PC thing? I don't experience this on console...
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@Might_Oakk said:
https://forum.deadbydaylight.com/en/discussion/comment/1133631#Comment_1133631
Anything that ruins games should be fixed not adjusted to ruin fewer games.
I don't think they ruin the game per say, but making each a rarer occurrence will allow us to tolerate them more. They do bring a different element to the game that can be appreciated in small doses. Trying to stealth a mori killer after 1 hook or trying really hard not to be seen in the beginning of a match makes for intense moments. Very satisfying to escape someone with ebony mori, rancor, & devour hope. Even more satisfying to mori that tea bagging toxic prick with the flashlight. My absolute favorite has to be opening the closed hatch in front of the killer's face, while he strikes you with NOED. Makes your cheeks pucker up while you say "oh sh!t, wow that was close!"
Of couse it sucks to be on the receiving end of a Mori or losing out to escape hatch survivors, but chalk it up to the Ying and the Yang. It just needs to be less common.
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I say just make them and moris rarer.
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@gatsby said:
For me the Killers that make me want to get out of the game as soon as possible are:
Clown. The slow makes looping him a chore and the blur effect is nauseating. Plus they always have No ED I swear to god.
Doctor. Looping him is also a chore and stealth don’t really work on him either. Also, the fact he passively messes with skill checks and his madness wastes your time just means the game always feels like you have to try harder then normal to do literally anything. (getting static blasted into tier 3 when almost being done cleansing a totem makes me want to DC)
Bubba. Nothing against the Killer mechanica. More the fact that his playerbase camps and slugs more than anyone else and always brings moris for no apparent reason.
Everyone else is fine I guess. Which Killers do you hate to see?
Wow I'm shocked you dislike going against the Clown & Bubba. I'm ok with them. It's Ghostface, Doctor, Freddy, and the Pig who make me want to kill myself on hook, sometimes. But then I think about how unfair it is to the rest of the team and decide just to endure the torture till the next match.
Ghostface is such a cheesy POS IMO. He gets stealth AND an insta down?? Cmon! I hate Doctor for the same reasons as everyone else, Freddy's map control is ridiculous- especially when he has BnC. Amanda's bear trap mechanic wastes too much time which survivors don't have, then to top it off she has stealth AND an OP perk in Surveillance.
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@CrescentGent said:
Before I continue, let me preface this with "I'm a killer main" but I also play Survivor and I have been a fair amount recently.
Anyway. Recently, I have gotten into 3 games, back to back with The Oni. Now the way to beat the Oni is to gen rush him, don't both healing. However, personally, I feel that the Oni should be nerfed in many a capacity
For a start, he can whip around corners with his demon dash, who came up with that and why? With the Billy, it's a tad different, you have a chance to miss but with the Oni, it's near impossible to miss. Especially around trucks etc.
and lastly but certainly not least. He gains blood fury ridiculously quick, I get the idea of the power but my god, he can go from Blood Fury to Demon Dash to Downed Survivor to Hooked Survivor and back to Blood Fury again within easily 1-2 minutes if he's efficient. Why?
Please, nerf him.
Also, off topic. Why did BHVR feel the need to remove the thing where you can't leave the trial with a bear trap on your head from the Pig, that's literally her entire kit and is precisely the point of the bear trap and yet they removed it. Now Pig mains get to be bullied at the gates and still escape, nice one.
Beartrap plus endgame is overkill
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@AAAAA said:
https://forum.deadbydaylight.com/en/discussion/comment/1120105#Comment_1120105
Hey, Ace in the Hole is nice for looting builds!
True lol. I figured it might, and was hoping it did. My plan one day is to run Ace in the Hole, Plunderers Instinct, & Pharmacy for Claudette- who has my healing build.
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NO SKILL (NOED) - i'm trolling btw
SELFISH Care (Self-care)
TROLL ON (Head On)
SANDBAG BEACON (Better Together)
Suck it up (Iron Will)
"Not everyone get up at once..." (Kindred)
Maxi Pad (Lucky Break)
Useless (All of Ace's Perks)
Spine Chill 1.0 (Premonition)
NOED Game (Small Game)
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1118065#Comment_1118065
Can you show me on video that all 4 survivors left with just 2 gens completed?
I play since 2016 and have never heard of that.
I guess I am mistaken. When I first started playing, sometimes it felt like everyone just left through the hatch mid-game. My error.
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@bendermac said:
Bloodhound is a hard counter to iron will.
Lucky Break 3 with Medkit is a good counter to Bloodhound. Lucky Break has good synergy with Iron Will. I run both on Yui along with Quick & Quiet, & Calm Spirit.