Kebek
Kebek
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- Kebek
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@fierce said:
Nothing worth it trust me
I hope otherwise I blame Behaviour for forcing me to waste 5 euros on DLC I already own.
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So killer hitting you = tunneling Riiiiiight
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Are you adressing the issue of detection perks ruinning Ghostface's stealth ?
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@Peanits said:
As usual, they'll be released over time between now and the next major update.
I hope new huntress comes asap. It looks so good, I want it.
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Imao not worh he has full distance TR so it doesn't do much.
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I would make it so that if you have saboteur equiped you insted of breaking hooks now cause hooks to become damaged which cause current sacrafice stage to be prolonged by 30 seconds when used by killer.
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Is the best one down to bottom or bottom to down ? I can't tell since it fits for me both ways.
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@prayer_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/529512#Comment_529512
I always use premotion, so I'll have no problem with detection. And yes, instadown is a problem for low-mid range survs, same as MoM in the other side.
An about DS, I think it should be 30 secs.
Problem is that low-mid ranked survivors can get better and spot GF more efficiently. No matter how skilled you are as killer old MoM would always screw you whenever you would play low tier killer.
Also I think DS is fine. 1 minute feels just about right. Only complain I have about it is that unless you count in head you have no idea if it's a minute already. I cetainly don't want any notification if they have a DS but it's so annoying to have to count for each survivor just to be sure.
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@prayer_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/529298#Comment_529298
Yes, but sure 290 or more are killers. I want to know what survivors main think about him
Let me guess whatever could survivor main think : "OMG no terror radious AND instadowns unfair OP please nerf also bring old DS back cuase new DS is useless, it's one time use so it's supposed to be strong."
You don't want opinions of anyone who is biased towards his own side, survior nor killer. GF is in a good spot (with exception of OoO). He has counterplay, he's fun to play against, he's decently strong. Most of players now see this so that's why numbers are so high on the vote.
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Well over 300 people on forums voted they like the changes so if they nerf him they would just show how they don't understand killer power design and also don't listen to our feedback. He's almost perfect right now so nerfing his is really bad idea.
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@Axelson said:
https://forum.deadbydaylight.com/en/discussion/comment/528510#Comment_528510
Esqiusmi? I have to be a toxic survivor that runs meta perks like MoM just to counter Billy? Hahaha, not even in your dreams.
people just came in the wrong forum to say bad things about killers, this is mostly a killer mains forum and for almost all the killer mains every killer is balanced if they get 4k almost every game with him
my issues with billy are mostly his insta-chainsaw add-ons, they really need to be removed
Nothing of what I stated is toxic gameplay. Playing to win is tottaly fine and if people see these things as toxic then they have really bad sence of what is toxic behaviour and what is not.
Nobody forces you to use meta perks but if you complain about billy beiing too hard to play against while not using any or lame perks then it's your own fault that you're making it harder for yourself. You can beat any killer perkless (even when played by good players) you just have to gid gut and hope that your teammates do as well (or play SWF for easy wins).
Forum is more killer sided BECAUSE killers still aren't even remotely close to beiing the power role as they should be. Only 1 killer has partial control over the flow of the match and most killers are garbage that need serious buffing to even be able to put up with meta SWF survivor bs. If killers were the far superior role then forums would be survivor sided since in the end most of the people here on forums just want balanced experience from DBD. Luckily there are tons of really bad survivors even in high ranks or those who don't really tryhard for winning so that gives good chance to win even to low tier killers.
Though I agree that billy's instasaw addons are overtuned I don't agree about removing them. They should be nerfed like machinegun hatches were or remade into his new ultra rare addons but with some bigger drawbacks.
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Depends if you really want/like her P3. I personally don't prestige killers or survivors unless I really like their P3 for whatever reason. Personally I really dislike her P3.
Only thing you're getting is a cosmetic and you're prolonging DBD's grind quite a bit by prestieing all characters so the decision is entirely yours.
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Devs don't want to put out any more exclusive content unless nescessary so no.
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His current numbers give him exactly enough time to react and try to hide away. If you decrease them even a little bit it would be almost the same as before.
Leave him be, he might even become almost top tier killer to break constant nurse and billy spam in high ranks.
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Lol hillbilly OP 2019. Not even close.
Git gud at looping, don't be greedy, gen rush, play SWF, use meta perks = easy win, he can't do anything.
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Don't worry it's so incredibly situational/bad that no mentally healthy killer will ever run it.
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I wouldn't mind but I don't think it will happen since all original killers are grindable and all licensed have set costs because of the license.
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Asserting dominace is fun. Beiing dominated not so much which I guess is what happned to you.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/527186#Comment_527186
@Kebek if they add multistalk back to Myers, and increase his general stalking by 15% and increase his stalking movement speed to survivor walking speed, Mikey would be top tier.
I don't know about that since michael has many issues for him to be top tier. I never understood why so many people rank his so high in tier lists. I play a lot of him and he has many problems cause me to never rank him very high up, like no mobility, loopable, bad early game, long stalk time, tricky to get multiple instadowns.
I would love to see some update eventually that would give him some new mechanics like Freddy is getting. Not like he needs them right now since he's pretty decent in right hands but certainly not top tier.
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@LordGlint said:
@Kebek If your agreeing that he's a good killer, then why change him? Doesnt that go with the saying, if it aint broke, dont fix it?
As far as what you ask, with in what way Myers excels GF...
Many of Myers addons adds completely new styles to him. While I understand your argument, what you seem to miss is that when Myers uses his t3, he becomes a threat to EVERYONE, while GF is only a threat to 1 person. last time I played Myers, I got all 4 ppl downed from 1 use of T3, with just the default 60 seconds. No one is gonna be body blocking that to deny you a hook, lol.
Compare this to Ghostface who can excel at 1v1 by shortening the chase time. Instead of requiring 2 hits, he can just require 1. Since his stalk is faster, he can generally pop HIS ability more often, giving his better 1v1 potential, but at the cost of overall pressure. Clown is another example of a killer with the same exact problem. Good at 1v1s, low map pressure.
What I mostly desire is to make myers's power more different from ghostface's since right now they are very much alike but ghostace's is better. They are both almost eaqually good but why would anyone now buy myers and not GF when baseline his power has better stealth and his instadowns are slightly stronger.
I don't know how much you've played PTB but I managed to get quite a few multistalks and instadowned several people in about a minute just like myers does. With myers getting multiple down with his ability is far trickier since you have normal terror radious, red stain and you have to stalk far longer for the same benefit pretty much. Only thing better is the fast vaults but good survivors stick to pallets while myers has EW3 and don't really run around so that he can see them and down them within his time limit.
Also I'd say that GF has better map preassure since from what I say whenever you stalk a survivor he generally stops working on a gen and runs to a pallet until his exposed timer runs out since they are scared of GF suprising them exposed while they're on a gen. Or at lest that's from my experience but both of them have very poor map pressure since they lack mobility. Another problem considering pressure is that good survivors can stalk starve michael since his EW1 makes him the worst early game killer in the game which certainly doesn't help.
I'm not saying that my changes are what Micheal needs but rather that I would like to see his power updated in some creative way so that he differentiates more from GF who's power I consider in near perfect state right now.
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Tottaly agree, he's right above myers. Which makes me a little sad since origninal stalk daddy now doesn't hold much purpose to play except his dapper looks. GF is superior in every aspect I can think of except addons.
I hope they won't nerf now finally usefull Ghostface but rather buff stalk daddy Myers to make him feel more unique.
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@ZVom said:
Vault speed bonus on T3 makes him very hard to be looped.
Extra lunge is useful.
With add ons he pretty much excells ghostface in everything.
Only thing I'll agree on is the vault speed, that is very usefull but only against windows and with so many safe pallet loops it can still be clunky.
Extra lunge won't change the outcome of the chase most of the time since it's not all that long.
Even with his best stalk addons GF still stalks faster and his power efficiency is much bigger then shapes. Also GF's stalking doesn't have a cap unlike myers and in matter of stealth GF is far stronger then any myers build can be.
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Quentin because he's scary.
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@ZVom said:
Myers is currently in a very good shape. I dont think he is going to be changed.
I'm not saying he isn't a good killer but he could be doing better. Like tell me in what ascpect is Myers superior to Ghostface now (unless they nerf him which would be unreasonably dumb).
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Well I got him to prestige 2 on PTB so yeah I'm excited.
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Nope there is something better. Use power of buttdancing to force killer to give up and dc. Stronger than any gun.
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I actually like his power design since survivors forcing you out of NS can serve as kind of whispers. Also it's usefull to tell you that nobody sees you which in itself is quite usefull.
Now that detection was fixed you can just hide behind some object for a sec and then peek out again and you'll eventually stalk them enough for exposed to trigger. There is enough control on killer side so I don't see it as a weakness but more like a skillful side of playing him.
His last 2 problem are that he isn't immune to aura reading while in NS and that hooked/downed survivor reveal him. If these 2 problems get fixed I think he'll be perfect.
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@Tru3Lemon said:
Alot ppl will cry about it also i just had a game on the ptb when hes buff came out you know what yappend? They cry and wanted him like the old gf hes good but he needs 2 small buffs to make him good
1.- all detection perks (except kindred) wont see gf in night shroud survivor that use OoO they are just soo toxic that its insane
2.- survivors that are downed or ob the hook can disable gf power that needs to be removed
And thats it
Survivor just need to adapt him just like they did with spirit
Yes, exactly these 2 changes I've already suggested in PTB feedback. They are very needed and should 100% happen.
I also hope they might consider giving GF some kind of locker teleportation in next mid-chaper patch since it would help him with map control and would make him more fun to play but it's not nescessary.
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@Grazox said:
If I recall correctly, a developer here recently stated that both are in his basekit. (at least for now)
Regardless, if I had to make a choice, I would pick DP. Snares are supposedly visible pools of blood that will slow you down and take a few seconds to arm after being put down. This puts a lot more pressure on you during the Chase to get both the positioning and timing just right.
A DP basically gurantees the hit on a loop, because the Survivor will have to choose between leaving a really good loop because they're not sure if the pallet is real or staying without any actual protection and waste time dropping a dummy. And as far as we know, you can just place them without any time lag.
I think both are very good, though.
I'd probably still chose the snares since they are something kinda new.
To me fake pallets sound a bit fishy since doc already has those and they aren't all that great. Not bad but not strong either. Also they would be countered by survivor with good memory and by swf (but what isn't right). They would just do small run around map to look for spots where pallets are and then run there each chase hoping that are some left.
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Weren't we supposed to get both ?
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I wonder when we get new patch where hooked survivor disable clocked wraith (fully invisible btw unlike GF) and force piggy to stand up. This is just such a lame excuse "to prevent camping" like there is a way to stop killer from doing it when he deems it nesscesarry.
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@Pike_Trickfoot said:
https://forum.deadbydaylight.com/en/discussion/comment/523161#Comment_523161
You are an evil genius.
Also love the Huntress Billy one. Imagine throwing revved chainsaws at people. xD
Now that sounds awesome. I wish Leatherface's rework (hopefully soon) would include that as some kind of 1 time use ability xD
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Pig + doctor. You can't remove your trap while you're mad.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/522907#Comment_522907
Ah true enough. I guess that makes sense.
I took it as the aura reading ITSELF cancels his power.
Makes me rethink a lot of posts I've made recently.
Overall it's still true that someone with OoO can easily follow you and disrupt you far to easily to leave GF like he is now. If OoO disabled GF's power by just aura reading that would be obviously broken and needed to be adressed immediately.
I think that making him immune to aura reading while Night shroud is active could be enough so that spine chill/premo are still usefull. Loopers don't use these two so I wouldn't mind them countering GF.
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I don't think it's needed to go this far. Piggy still has traps and can use dash attack to mindgame pallets and Wraith has map control + old windstorm so he cam mindgame with it a little. OoO has still large disadvantages so unless it's nescessary it should still reveal them.
GF is different tho. He's 100% reliant on not beiing found to be able to use his power so he's only one with MM EW1 who should be immune to aura reading if not all detection perks.
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@Visionmaker said:
I don't see it being a problem outside of the PTB. How often do you see survivor running OoO, Dark Sense, Spine Chill and Premonition? Even if people will use those perks more, why is that an issue? I thought everyone was sick of the same meta to begin with.
And why can't perks counter Killer powers? Exhaustion perks counter all M1 killers, Small Game counters Trapper and Urban Evasion counters Hag.
You're saying that exhaustion perks counter all M1 killers but that isn't true. They are situational and very strong depending on circumstances but they don't have direct impacnt on if your power can be used or not.
As for small game and urban, they also don't directly counter Hag's and Trapper's powers. They give you small edge when you face them but running urban doesn't magicly make you immune to triggering hag's traps so it's not a counter. Same with traps, you can still run into them while in a chase or miss them by accident.
There are many good loopers running OoO on high ranks and it would be nightmare to face them without any power as M1 killer. GF's power doesn't have any other benefit like pig or myers has except stealth and he's fully dependant on survivors not knowing where he is if otherwise he can never use his power. Old sabotage used to fully and permanently disable trapper's traps and they would never came back. That was a counter and it's happening again today with GF and OoO. You won't be able to use your power as long as there is someone constantly harrasing you whenever you want to use it and if they are good at looping you won't be even able to catch them before most of the gens are done.
Imagine if devs added new killer with strong chase power and he would also have side power that causes his terror radius to disable exhaustion perks. Survivors would go freaking crazy since it would be unfair counter to their perks whenever they face him.
He needs some form of protection against OoO or even all other detection perks. He's far to reliant on his power to have it that easily disabled.
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I'd like him to be called "The Ghost". The Ghost face just doesn't sound right correspondingly with other killer names.
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@Mellow7 said:
Did you see in the thread that they didn't even mention the fact that hooked and downed survivors can still pull you from night shroud, so what they're just gonna keep that around? Also I think that 1.5 seconds is still too short to detect you this should receive another buff.
Yeah that's probably staying but even when it's annoying I don't mind it that much.
Also Peanits said that full time of revealing is about 1,8s I think. With all those other changes it's probably fine since you should also get notification that you're beiing revealed so let's just test it and see if it's still not enough.
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@Usui said:
Yeah let's just create another nurse with no counterplay or anything, great ideas in this thread.. let's make MORE survivor perks useless.
"No counterplay" only if you lack eyes. Also nurse has counterplay but you probably don't care or don't know any better then mindless looping.
And it seems that you're fine with GF's power is 100% countered by 1 single survivor perk. Those perks not beiing meta doesn't mean nobody uses them. I personally love spine chill and run it frequently in my stealth builds since it's amazing for stealth and even has mindgaming potencial. Unfortunately most of survivors would just rather get broken 0 counterplay perks like old DS or free instaheals with old MoM.
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@Aven_Fallen said:
I would not compare Michael to Ghost Face. If Michael would not be immune to Detection Perks, he will have a hard time getting out of EW1, which renders him useless.
I think the Ghost Face changes should be fine as they are. In the end, People will only use Perks like Spine Chill on the PTB, but not on live, just because of Ghost Face.
There are a lot of good loopers on live who use OoO which is the main problem perk that counters Night shroud the hardest. As was said above the least that need to happen is give GF aura detection immunity while Night shroud is active otherwise he's 100% countered and has no power against these good loopers.
And we all know how well do M1 powerless killers do against looping.
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@Redd said:
I think a middle ground where survivors can't read his Aura while in Night Shroud would be a better place to start. This would prevent him from being too weak to OoO and some other perks; but it wouldn't make him completely immune to things imo he shouldn't be.
This sounds like good trade off to me. If nothing more at least this has to happen.
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@megdonalds said:
GF should just be immune to OoO, that would be enough imo. Only a very few amount of players use Spine Chill and that perk alone does not counter his ability yet.
Yes I also think that OoO is the main problem but overall it would be weird to make OoO not work while making other detection perks work. Still even then spine chill and premo counter his power far too hard and he isn't even that strong to begin with.
I think that eyes should be only real counter to Night shround and any detection perk revealing killer so dependant on hiding his presence is just bad design.
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/522269#Comment_522269
The Devs are looking at our impressions I'm sure. Maybe they'll change it soon.
Well if they don't give him detection perk immunity during Night shround it will only show that they still don't understand killer design. It's the same as old sabotage vs Trapper's traps were. A perk shouldn't counter 100% of killer's power.
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- Yes but only while Night shroud is active.
- That would be nice but it probably won't happen. As long as survivors can't also reveal him by just randomly looking into corn it's ok I guess.
- Tottaly. I was so suprised they named him The Ghost face. The Ghost fits much better.
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I'm a little dissapointed they didn't give him immunity to detection perks since his power is purely stealth dependant.
@Peanits Can you share any information why he's still fully hardcountered by detection perks ?
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I actually like that part of his power. If you fail to be perfectly hidden you can still use it as baseline better verstion of whispers. Unless it's far to easy to reveal his it's gonna be ok.
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So what you're saying is that anyone who dares to play M1 killers should have 1 less perk slot just beacuse you think looping is a mindgame ?
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"I would go play something else, I'd try Civilization. It would be refreshing change."
