Katzengott
Katzengott
About
- Username
- Katzengott
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Comments
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I used to play with gen def alot, but kinda stopped since RUIN was changed. For me it's to RNG-based and Undying made it even worse as you can end up very early with only 2 perks left. And in the best case the hexes already did some dmg. Also "winning" with alot of gen defense doesn't feel as satisfying for me. Many killers forget how slugging and snowballing is still the strongest strat if you really want to "win" the majority of your matches. If you don't do that survs will dictate the game, depended on how good and eficient they are.
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Another "5 games in a row" post...
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@NimaKh1 said:
I'm not gonna ######### on the devs and tell them that their game is terrible, but the game itself just doesn't feel like a horror game anymore. The maps are too bright, and they care more about competitiveness instead of actual scare factor. Make the maps darker, add some fog, add creepy sfx, add more blood/gore, anything to make the game scarier and not just sweaty and competitive.
Many of the reworked maps are already really dark. The problem are ppl playing on 'low' settings and/or using filters. When you hit xxx hours, it's not a horror game anymore, it's just about the chase or beeing chased. I think everyone who played it for a long time misses when we played super immersive.
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No perks changed to basekit ever and most likely never will, as most of them belong to a certain killer or survivor.
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If anything, NOED just messes up their stats. You know, 2 kills on average...
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Whenever i see posts like "5 games in a row" i can tell it's either a bait or someone needs attention. I played both sides since 2017 and if anything, almost EVERY round is different. You might get tunneled 2 games in a row if you're unlucky. But other then that you get a variety of killer playstyles. And that's the main reason i keep playing. You never know what you get...
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Finally was able to play on the new RE map for the first time yesterday on X1X. And suprisingly it ran absolute smooth as surv.
Not only that, it seems the performance got way better for both sides on X1X. Anyone else?
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Played a match yesterday with a surv called "No cake = DC". Made my day.
If anything, the BP offerings are a good counter until they turn on penalties again.
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You don't really need gen defense vs. a bad team.
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In EU high rank it's the opposite, 80% of the survs seems to forgot how to safe unhook and will bomb rush every hook with BT, even if the killer is right behind them. Thing is, most killers adepted to the new BT and just wait out the 12 secs or take the BT and tunnel you. That's why i still suggest using Kindred, esp. in solo q. It's the best information perk for solo survivors and gives you that information every time someone is on a hook. I can finish my gen and still go for a safe unhook without you getting into the next hook phase AND heal you after that. Just don't be a dick and do not try to kobe.
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If anything it's all advantages/cheating vs. console players with crossplay. We have to deal with that while we can't even change graphics to get better fps. We have to play the game as intended, which would be fine if that would count for everyone. And no, turning crossplay off isn't an option, the que times take ages.
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Def Elodie. When you run Calm Spirit on her, chances are high i give you the hatch.
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@Mandy said:
MMR is not active for matchmaking at the moment. When skill based matchmaking is introduced, matchmaking will be done via skill and not via the current shown ranks.
The question is: Would you count using NOED as skill?
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As a Silent Hill fan it breaks my heart when i see a Lisa with the head of Cheryl.
It would be fine to unlink legendary pieces for each single character tho, but i guess the license-holders don't want that?
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No matter how much solos get buffed, SWFs will still have the advantage. Because they get these changes aswell anyway as the game doesn't make a difference who is playing with friends and who's not. I'm not even sure if BHVR is able to track it since they added crossplay. Maybe that's the reason they try to balance it this way, which is more complicated then just nerf SWFs with an action-debuff or whatever. Or they're just scared to loose players, which would make sense aswell from a sellers POV.
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Started as a Meghead aswell back then. Crouching arround the map corners. :D
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Before the rework i was more cornblind aswell. It's a bit better now.
Only now i'm aura-blind as killer. Like, orange/yellow BBQ or Bitter Murmur are really hard to see there. Colorblind-options don't really help me.
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It's not just Switch, it's all consoles as we don't have any graphic settings. So we have to play the game as INTENDED.
Is it fair with crossplay vs. PC? Prob not. Everyone should at least have the possibility to change graphic and/or brightness settings. That's all i'm asking for. It would help getting a better framerate on the old console gen aswell.
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Killer-sided with bad survs, Surv-sided with good survs.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2181716#Comment_2181716
But then if a solo player is with a group of 3 SWF, the solo's chances of survival are unfairly reduced because their teammates have an action debuff.
The ONLY way that this game will ever be balanced is if SWF and solo queue are on a relatively equal level of strength.
They might heal you and do gens a bit slower, but it will be compansated by their overall better coordinations if they're on comms. (Which again might be the reason this is not gonna happen, as BHVR can't track who's on comms and not)
Also it's not about "surviving" perse in solo q i'd say, it's more about getting a pip.
And if you really want to, there's still a good chance to escape as the last one.
On the other side, you can't bring solo q information on the level of SWFs on comms information, even with inbuild kindred or whatever.
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Either everybody should have the option to change things for getting an advantage in a multiplayer game, or nobody. Now think about crossplay. We don't even have graphic options on console. Or brightness setttings, like in any other game. How fair is that when you go against players using "low" settings, increased brightness and/or higher fps, which is very common in high level. If you say: "Dude, just deactivate crossplay", you didn't got the point.
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Imagine DBD would be already balanced around avarage solo q survivors, as this was the intended way to play it since release anyway. Then people asked for SWF and they gave us the plattform to break the game with it. If they could track when someone plays with a friend, it would be more easy ond logical to give them SWFs an action debuff. Solo q is fine, i said this so many times.
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So you're the ppl who DC early vs. Spirit in my solo ques. Look at you, won't learn anything.
The only stupid thing with Spirit is her "standing still mindgame". Just give her phase noises EVERYTIME, even in TR.
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There are many ways to end chases potentially already, even without any specific surv perks.
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Consistent sensitivity is very important. You want to have enough so they can't spin around you much, but also not too high with "aiming" killers (huntress, nurse, blight, deathslinger). And when you finally find your sweetspot, just never change it so you get the muscle memory. For me it's 50%.
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Stridor counters Iron Will, Iron Will doesn't (and shouldn't) counter Stridor.
Also mostly killers without good headsets would take the Stridor perkslot. And Spirits ofc. You know, the one who has no counterplay. /s
And with all the soundbugs (since MONTHS), Iron Will is more broken then anything in the game. That's why you use it. Both perks are fine.
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As long survs think "there is no counterplay", they won't even try. It's the same vs. nurse. Just don't DC/######### on the hook.
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You get Victor back anyway after 30 secs or so, they changed that. Before that, you were like Trapper... without traps.
Kidnapping can be still a smart decsession tho in some situations when you notice A) that you're solo q mates struggle or B) you're in a SWF.
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If you ask yourself why hatch offerings (without keys in the lobby) are so common these days... that's why.
At this point i wouldn't be even suprised if it's intented. So short before the key/hatch changes... SOON. (LoL)
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Xbox Series X and PS5 players are forced to play with crossplay.
Without it the que time take ages as they don't get matched with players from the older generations.
The only thing what bothers me are the potential advantages PC players CAN have. And i bet many have it in high ranks. Playing on low settings (the game gets brighter and they see pretty much no mist), using filters to see even more, much better FPS etc. Not even talking about M&K here.
On console we can't change anything. No graphics options. We have to play the game as dark and INTENDED! (which is a good thing, it looks awesome!) So yeah, would be nice and only fair to have a checkmark to exclude PC from crossplay.
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Xbox Huntress main since she was released.
Do i agree she's easier with M&K on PC, with better fps and/or playing on "low" settings? Of course.
I'd say technical killers in general are having a much higher skillgap on console. You need to invest more time till you even get on Rank 10 level. But the good thing is, like on PC, it seems you never really reach her skillgap, even at Rank 1. And there's is no better feeling when good survs realize they got crossmap sniped by a baby console huntress. Most huntress mains are not going for kills really i'd say, it just comes naturally.
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Maybe it's because good survs and can do their objectives way faster then the killers. Oh wait, can't be...
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Just don't play him above Rank 10 and you can have fun with him.
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If there's a "TTV" in the game, you know you don't need to google it. Couldn't care less about 1-5 viewers.
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The only annyoying thing are survs spamming notifications with vaulting when they're invulnerable close at the gates.
Worse then tbagging. And even after 4 years, they still do it. Creative parrots.
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Smart guy, just tells people what they whant to hear.
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As long both sides playing their objectives (gens and hooks), they're playing competitive, no matter if they "just want to have fun".
DbD is competitive, it's just still balanced around R10 and not on high level play.
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Didn't even know Jake and Zarina are asian, lol. Idc from where survs are anyway, as long as they are good teammates.
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You can escape any killer as a good 4man because you break the game too.
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Most people can't even tell if survs or killers are good when they verse them, they only see the outcome (escapes and kills).
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Inner Strength - Dectives Hunch - Windows of Opportunity - Kindred
No need for items. Doing gens and eating totems.
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If you're on Xbox Series X, just loop around a completed gen and tell me your fps doesn't drop to like 15. It's more noticable with killer. On the "The Game" it was even worse, but with the last patch it got better. OP is actually right, at least on Series X some lightning effects + scratchmarks are still causing massive fps drops.
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I think most people don't understand what tunneling even means. If a killer really tunnels you, he does it till your dead. And nothing else. No perks will help you against that. Not the old DS, not the new one. Regarding to the enblems it's actually a strategy BHVR is supporting. The risk is very high that all gens will be done by that point tho, most likely killers who do that end up with 2k. If that means anything.
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As a solo surv i just dogde keys, esp. when they quick switch.
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The change could have been so easy: DS shouldn't work after another surv got hooked. Easy, logic and understandable.
But no, now we have this complicated conditions (what about not finishing heals etc.?) where in the worst case, survs with DS just do nothing for 1 minute or are toxic to get the killers attention again so their perk can work.
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@Volfgang57 said:
https://forum.deadbydaylight.com/en/discussion/comment/2052076#Comment_2052076
I thought PSN was the same whether you're on PS4 or PS5? I'm on PS5 and I've played with PS4 players and they don't have the globe icon next to their name.
I exp the opposite in a lobby of Xbox Players (they msg me) while i was on Series X with crossplay, they all had the globe icon.
That's why i asumed it's the same for PS4 and PS5. Wouldn't make much sense if that's not the case, right?
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All Xbox families should be matched together with crossplay off, but at least Xbox Series X doesn't.
All Play Station families should be matched together with crossplay off, but at least PS5 doesn't.
Atm you're forced to activate crossplay on Series X and PS5 because the playerbase is so little.
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I believe the only reason we still don't have an "Early Game Collapse" is the existence of Corrupt. Tx Plague.
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As a huntress main i couldn't care less about IRIs. Most huntresses using IRIs aren't good with her anyway, which balances it anyway.
But yeah, set distance (up to 20m) sounds fine for me. If you hit under that range, it should just be an injure.
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Iron Will does'nt counter Stridor, Stridor counters Iron Will.
Iron Will never worked when slugged, the sound bug does that (which has nothing to do with Iron Will).
And with all the sound bugs we have since MONTHS, Iron Will is stronger then ever before.