Katzengott
Katzengott
About
- Username
- Katzengott
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Comments
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I feel almost bad for the unlucky solo. Always comes to late for an unhook action (but still helps with the double healing), does gens, isn't that bad nor that good in chases and got downed before healed to fully (it was so close!). Mostly they also act cute or are nodding. Can't kill that, no matter who it is because i know how it feels to play solo.
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Just ask yourself what you like more: Ruin/Undying which has already many counters and RNG, BUT with the potential to let all survs having 3 chases and 12 hooks. OR a killer who doesn't care about gen defense, slugging, camping and tunneling and kills you on 1 or 2 hook. With that Noed cherry on top.
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Don't you worry, just remember how long it took to fix car hitboxes back then.
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Huntress, Spirit, Pig, Trapper and Pyramid Head as killers and Meg, Nea, Yui and Cheryl as survivor.
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Well, tunneling can be the most effective way to play killer. The real question is: Are you taking the potential DS or not. ^^
3 vs. 1 is much more chilled, that's why some killers only tunnel early to play more "fair" after that. At least that's a strategy i use sometimes. Also expect more tunneling and camping when gens are done to quick. Many killers play by ear. Action - Reaction.
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As long ppl are paying these prices, there's no reason for BHVR to change it. Which is fine for me.
In the end they're just cosmetics. And even if you don't swim in money and want a certain cosmetic so bad, you can still wait for discount.
The only Legendary i bought was the "Reborn" for Heather as i'm a big SH fan. And beeing a Huntress main maybe a Legendary for her someday.
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@xI_Fabi_Ix said:
Why would anyone farm in this game? It's so ######### boring.
I would rather uninstall and watch the game download again instead of farming in a match. Why even play anymore at this point.
What is your best point for farming being good?
"It's fun." - No, it's repetitive and boring. It's the same, every single match when farming, it's the same thing.
"Free Bloodpoints" - Bloodpoints are always free and can't be bought. You get Bloodpoints every single game, so what is this point? Doesn't make ANY sense.
"Easy & fast Bloodpoints" - Farming matches take kinda long, compared to normal matches. You may get more points out of one match, but it's overall not much faster than playing normal. Also, if you would just "Get good" as a killer, you get lots of bloodpoints quickly. BBQ and being good is a guaranteed 50k every match. If you are good and play correctly, you'll get 60k 7/10 matches, otherwise only 50k or smth like that.
Any more points to be proven wrong? Comment. Farming sucks.
DEACTIVATE THE DC PENALTY AGAINST FARMING KILLERS SO WE CAN LEAVE EARLY and don't have to wait 10 minutes or longer.
Just do the gens (as always) and GTFO. There's no way the system could track if the killer is farming or not.
I mostly end my huntress session with at least 1-2 "friendly" games. Playing only with Discordance & Bitter Murmur, just standing on a hill for longshots. In my exp 50% of the groups just rush the gens and leave early, and the other 50% appriciate the chill game. Don't see a problem here.
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@Hoodied said:
I think it is inside the clocktower
Nope, it's not.
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It's optional on PC and should be optional on other plattforms aswell.
I recon it's just more complicated to implement, therefor not high priority.
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Fun Fact: 75% of the Killers in High Rank equiped a Mori only BECAUSE the Survs bring in a Key. Thats why i dogdes Lobbies before when i saw a key, on BOTH sides! You know it wont be a normal game if a key is in there. Cant wait for a "unlock hatch with a key will take 5 secs animation". /s
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You know they added a new achievement within this chapter? "Do at least 1 gen and escpape with 0 perks, 8 times"
Solo Que Challenge. Accepted!
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Luckily i only "bought" Elodie with Shards yet, just wait for the fixes.
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They did such a good job on Hawkins and the reworked Lerrys. But all reworked maps after... idk. I love the new lightning and other SFX effects, but i def have problems with orientation on both sides. They almost feel like new maps for me. More details in games are good in general, but with this reworked maps in DbD... it's just to much stuff to keep track i feel. Also i miss the original tints from the maps (green, blue and maybe yellow soon on farm maps), esp. the blue tint on MacMillan.
And yes, i'm colorblind (red/green) aswell. Is there a reason, why we still don't have a colorblind mode? @MandyTalk
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You don't need addons / items to win. As killer they won't do a big difference and as surv everything you need is already in the trial.
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Having a GG.
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Just ask yourself were you get downed most of the time. Maybe at pallets? I can totally see a new meta combo (Power Struggle + Flip Flop) used by SWFs on comms, at least for the first weeks after the release. Power Struggle will just be another thing killers have to expact to happen in every match, like DS, Unbreakable and Head On. With solos it will be more gimmicky, but better never again walk through a pallet while carrying a surv. I will still baiting going through pallets with my prey, many survs try to pallet safe = waste the pallet.
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DbD is advantages over skill on both sides, at least for the majority of players. Idc the wording.
I don't like it, but once you understood that, you get numbed to everything what could happen in a match.
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SWF mindset: Escape; Solo Que mindset: Get a Pip and become better at the game.
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Everyone who played Silent Hill 3 knows the answer.
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Wraith is only 100% invisible if he is standing still while cloaked. On an open map, you can see his shimmer comming if you're aware, no matter what cosmetic he uses. The skin the OP postet is known for really bad stealth tho, which makes it even easier to see him, idk if it's intentional or a bug.
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@Wesker09 What do you mean with "fun"? Can you specify that?
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128m isn't mapwide. It's 128m, like Empathy.
And you have cases when Empathy don't prog on bigger maps so Discordance won't prog either.
That beeing said, it's actually a little nerf as it was mapwide before.
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I'll finish my gen first, even 1 or 2 are getting slugged. Most killers will start hooking then anyway.
I also came to the conclusion that it's better to crawl away a bit first and then recover (at least when the killer leaves the area). If you're fully recovered, start to spin on the floor so your mates know you are ready.
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Crows, intuition, just came to your gen? Maybe?
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Hopefully with crossprogression some day because i have it on PC.
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@nightmare8923 My Xbox Huntress got so many reports (bad sportsman, cheating etc.) my reputation went to "avoid me" once on my profile. Best thing you can do is to activate crossplay. Nice side effect is, no more salty messages. Even tho i miss them from time to time, especially the GGs.
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I think we just should get rid of killers in general at this point. Most of them want to do gens aswell meanwhile.
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As a big SH and DbD Fan i totally agree. And the screenshots are looking awesome!
I think they're just afraid of clipping in general. But it looks fine with Heathers reborn cosmetics. Also i don't see a problem lore-wise. The best solution would be to change her reborn clothes not to be legandary at all. Which could be more complicated as they have to ask Konami again i think.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1691155#Comment_1691155
Aura reading is now the same across all Tiers, this is probably why the changes have been made - prior to this, T1 was better than T3...now it's not.
96m is already a huge range, I don't think that this is going to be a problem with the perk and I definitely don't think you can say the perk has been nerfed.
The question is still: Why want you deny the information survs are working on a very far gen?
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I mostly only solo que and 8/10 games it's still a GG. Sure, one of those points mentioned from the OP can happen, but it's pretty rare they happen all in one game. You just need to focus on yourself. You might not escape, but you can at least get a black or save pip most of the time, no matter how good your team is. The most common thing i see are Survs struggeling on the hook because the others prioritize to finish the gen first. Which normally is the better decicion as many killers proxy camp anyway and you have 1 minute per hookstate. Which is 2x4 minutes in total. That's 8 minutes for gens, which is more then necessary.
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Xbox Huntress main since she came out and i have still trouble with TLs if Survs are very good.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/198435/can-we-stop-having-sweat-squads-like-these
Not trying to be rude but what is the point of this discussion?
Obviously Try-Hard Squads like these will never stop.
Same like super sweat killers.
It's a never ending cycle.
But at the very least games like these are quite rare.
Play EU Killer at prime time, especially at weekends. SWFs with Meta Perks aren't rare at all.
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Most of them didn't get the memo penalties are [on] off again. After a while there are def less DCs. And yes, ofc some egos just kill themself on the hook. Nothing you can do about, but in general penalties are very healthy for the game.
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And that's why i only use 1 second chance perk in my solo builds, mainly DH. Because most of them don't require any skill and are just a big advantage. Just run Kindred and you'll see what i mean. They hookbomb like crazy. No fear, no need to learn when and how to do a safe unhook. And if i finish my gen first and don't safe them instantly (i'll make it in time before you get into the next phase, 2 x1 minutes is a lot of time for each Surv), they kill themselves on the hook. I appreciate having at least 1 DS in my team tho (which is the case in 90% of my games anyway), so the killer has to expect it from all of us.
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Finally! Hopefully it stays forever now.
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Calm Spirit doesn't effect BBQ at all, it only negates Infectious Fright and a few Killer (Freddy, Clown, Doc) powers. And the crows ofc.
Whenever a Surv is running that Perk against me, he/she is most likely very chilled. And i appriciate that.
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Pebble a locker, window, gen. Or a self-caring Clodette.
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@Almo said:
As soon as possible. It's being worked on, and it's a priority.
Server Hit Validation and Penalties aswell i hope.
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SWFs wasn't touched once since it was released. Good Survs are breaking the game by just holding W and doing there objectives. Most killers don't have enough time and feel forced to tunnel and/or camp. After the Ruin nerf they have the Undying/Ruin (which is actually map pressure) clusterfix, but it's getting boring for both sides (same 2-3 perks everytime). Because it doesn't change the foundation, the reason why gens can go so fast.
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1) Don't loop around the hook
2) Don't produce scratchmarks arround the hook
3) Crawl AWAY if you get downed near a hooked survivor
Also Camaraderie (one of Steves perks) does already what OP want
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Yes.
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For me it's just Freddy and Trapper. But mainly Freddy as i'm a bit colorblind.
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Xbox Huntress main since she was released. Therefor i play her mostly without any addons as her basekit is still balanced and strong at the same time. Which can change on whatever map and/or surv caliber you get.
The only thing i would change is the IRI/+2 combo (because having only 1 IRI isn't the problem) and make Berus Toxin a yellow and Flower Babushka and Venomous Concoction purple addons. Everything else would just be a forced rework. Imho.
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To be honest, Hex: Undying/Ruin is the best thing they could do (after they "changed" old ruin obv).
It actually means less camping, more chases and more hooks - i.e. potential more points/fun for everybody. If you think about it.
And i say this as a solo. Thing is, there's is still RNG when survs find Undying first. After this, it's just Ruin.
Also i'm using Inner Strength + Dectives Hunch anyway in most of my builds. Or just bring a map. And know when to do totems, and when not. The killer might be fast, but he can only be at on place at any time...
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@Gay Myers (Luzi) said:
I do understand wanting legacy come back and be given to those who have lost it, but as stated here https://forum.deadbydaylight.com/en/discussion/164287/news-unlocking-event-cosmetics#latest there are no plans for it to be brought back.
Does the upcomming crossprogression include cosmetics, like legacy clothes or Meg's Runner Mask for expample?
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I would take a 5th perk for using no addons anytime.
But it could also break the balance against solos if killers stack another slowdown perk. Or just NOED.
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@KhaineGB said:
Only ones I knew about were the heartbeat for sure, which is being looked into. If you have any other audio bugs, you can report it in the bugs section. https://forum.deadbydaylight.com/en/categories/bugs
Assuming the forum wants to let you, that is.
So, it's intended killers don't hear footsteps while having chase music?
There's also still the bug where survs make no sound on the ground and the bug that gives them free Iron Will for some time, even they don't have it.
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Prob even i DC from time to time without penalties. There you have it, main reason.
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Because they learned if they complain long and loud enough, the Devs will carry them as they're prob 70-80% of the playerbase.
Personally i don't rate this combo, as it means many chases and less camping. Inner + Dectives Hunch (or Map) + Quick & Quit + 4th Perk has been my fav solo build for months anyway. Also if you can tell it's a high mobility killer with Tinkerer, just press W early and get distance from your gen after 70%.
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Still Freddy. Colorblind.