Katzengott
Katzengott
About
- Username
- Katzengott
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Comments
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At this point i find surv matches instant as a solo, no matter when i play 2v8. But as killer i still need to wait 5-15 minutes. But i have so much more fun on both sides, i waited years for that. Really hope one day this mode will be a permament alternative with all killers to play. Might also help with the queue times. So we would have standard MMR DBD, but also no MMR 2v8. Something for everyone.
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2v8 just shows how fun the game can be without MMR, any matchmaking, for BOTH sides! And i think A LOT players missed that.
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I'm actually suprised to not see more slugging, esp. when there are no perks to counter it in 2v8.
Most killers really enjoy going for multiple hooks and chases, thanks to them all!
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@jezebelthenun said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3744550#Comment_3744550
Me and my OTR, Bond, Distortion, Calm Spirit build, which is, apparently, extremely selfish.
Bond isn't selfish at all, if used correctly. It allows you to not run into your mates while getting chased, so they can push the gens. Takes a while until you use bond to split up. But you can still use to group up, if you really need a heal.
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- Keep in mind you have 0 control over your solo mates nor the killer
- If you're mates are bad the only win condition left is hatch (which i don't like, but it is what it is)
The only thing you CAN do is to bring a good build (1 team aura perk + 1 anti tunnel perk at least is a must)
In general i don't think a bad, not efficient team is supposed to win. And if they are, the killer is either really chilled or bad aswell.
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… keep complaining and gaming.
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Say it when you really feel/mean it, don't force it. No need to wait or to make it super complicated.
Let's just face it, most ppl don't like losing, no matter if it was a GG earlier or not and DBD isn't different here.
Just be aware that both sides play their objective (even harder since MMR) and both sides don't really care for the other side, esp. in DBD. That's why i almost never say GG anymore, at most GF as in "Good Fight". But that's also really rare for me. Most of the time no EGC is better because most toxicity actually only happens AFTER the game. That's the only good thing about playing on console, we don't even have the tempation to read endgame chat.
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I'm taking a break because of the rubberbanding/lags still happening, even they said it's "fixed". I heard for many ppl it even got worse. Just bring a farm offering as survivor, it's really bad. I'm on Xbox Series X and it happens on PS5 aswell. I also reproduced the issue in the tutorial, so it's def not my internet, it's a problem within the new engine.
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I wish ppl in here would also mention in which region they're playing. Because it's not just the time when you play, the region is a factor on top. What happens at peak times, usually ~ 6PM-12PM, weekends and holidays, the playerpool becomes much larger so the game prioritieses queue times over MMR and you get a wider range of "skill" = less skilled players on both sides.
So for example, playing in EU in the morning/noon/afternoon is a f sweatfest, not just in DBD.
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I see a lot "thinking and asuming" here, the truth is somewere in between.
From my exp alt accounts are very common in many online games, especially from ppl with a lot of hours.
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Show who got invited AFTER the match instead. Should be easy to do with a symbol in the endscreen lobby as BHVR already claimed to have SWFs stats. I think many killers would be suprised when it's a 2 man SWFs or just 4 good solos. Also i would love to see icons for each plattform post game, like in other online crossplay games.
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Always better to take a break, play with friends, play killer or just play another game if you're not having fun.
If you continue and you just ######### on hook you just make it worse for the remaining solos + giving really bad data/stats.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731193#Comment_3731193
And that never should have been a thing. The blind box for the killer should have remained as it was, because survivors were already blinding you from off screen. Not every killer buff has to be accompanied by a nerf, but hey, that's how we balance on this game.
That's how Shadowborn worked before the change, it is what it is. Most ppl will say "just face a wall, be aware" and i agree… until they have Backround Player and/or use Flashbangs, or the downed surv is in a pallet or open corn field. I have >20k and actually STARTED using Lightborn, which is really sad if you think about it. I loved to counter it with gamesense and awareness, but almost everything became advantage over skill.
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Don't listen to "just crank up sensitivity and FOV to the max".
Sensitivity was doubled in a patch long time ago, so 50% is 100%, 100% is 200%. For me 75% is the sweatspot with all killers.
And keep in mind that increasing the FOV also makes it easier to get blinded. I also noticed that some cosmetics tend to clip with higher FOVs.
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I don't think that's a Chaos Shuffle nor a SWFs problem, it just shows what MMR did to the game. Good players are doing the objective as efficient as possible. Which means survivors splitting up on gens and killers tunnel camp. They don't even need to be SWFs, good solos with gamesense and teamperks can genrush even harder in my exp, as they're not as altruistic.
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I do it for 2 reason.
One) Sometimes to punish the mentality of slugging for a 4k after the killer had a pi** easy game.
Two) In many games hatch equals bleeding out at the end, it's both a draw towards the individual survivor.
And i won't do it, even will crawl under the next available hook if i had a GG. That's subjective ofc.
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Keep in mind, higher FOV also makes flashlights/flashbangs easier.
Have it on 100 with 75% sensitivity on for all killers on console.
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Ahhh, SWFs - the only thing that never got touched since they added the option to play with friends, know their loadouts, skilllevel and having potential extra communication. And even after adding MMR we're still trying to balance around them without acknowledging the big elephant in the room which is SWFs. How do ppl not realize no matter how you buff solos, a equal skilled team of SWFs will always do better - plus is getting all "solo buffs" on top. And i don't even think nerfing SWFs is a good idea either, because when i get matched with them as a solo but their skilllevel is lower for expample, i kinda get punished even more.
So the only solution i see is either to finally get rid of MMR or different balance for each MMR bracket. Not gonna happen, but hey - BHVR always knows better. And as long there are enough killers and survivors playing and paying, they don't need to change ANYTHING.
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Would be more chaos / fun if it would give random items / addons and offerings aswell, or no at all.
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In short: You need to make killers regret tunneling. What i read here is the opposite, which leads into even more tunneling.
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718709#Comment_3718709
I want the kill rates to increase
I don't think it's a good thing to "manipulate" your, you're teammates and the killers MMR.
Stats are already meaningless, used as bad data for balance. If anything, it makes things worse in the long run.
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Btw, turning off crossplay on XSX and PS5 is the same.
It will take ages to find a match as you won't get matched with older plattfom generations for some reason (besides SWFs).
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717037#Comment_3717037
Do you know what makes me "give up"? tunneling
If I get saved from the hook and the killer is nearby, and they come for me again, I just give them the down and let go the skill checks. If they wanna win so bad then I will help them
I'd say at least 50% of the survivor players giving up is because tunneling is such a prevalent strategy that nothing can be done. If tunneling was virtually impossible to do I'm positive the suicides would decrease
That's a weird mentality. If you want to "punish" tunneling, you need to make the killer regret it, not rewarding it.
I mean, i get it when it happens more often. But even a weak link can equip OTR or DS. Most of the time i'm not mad at the killer for tunneling, i'm mad at my mates not doing gens.
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Just noticed this with Kate aswell last night, no more unique lobby music.
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Don't just say "taking a break", DO IT! It's better than killing yourself on the hook or DCing.
In the long run taking breaks is the ONLY thing we can do to prevent the game from dying.
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You'd be suprised how many gamers (and content creators) use a VPN in multiplayer games. I'd say in most cases they get invited by their friends who play in different regions. But i always find it silly when they complain about bad ping like… What do you expect is gonna happen? ^ What's not cool is using VPN to play in a less sweaty region for an advantage.
Def'd be nice if online games would have an option to prioritize ping. Or a ping cap, like mentioned here.
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Finding and tunnel the weak link is the most efficient play, because even bad survivors will do gens.
In my solo exp most killers will avoid me, even i'm on another plattform and never bring items to make them go for me.
But you can't force a killer to chase you. So most of the time another solo gets tunneled and i die later anyway.
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I wouldn't even call it a buffed or new DS. They just reverted the nerf from 3secs. back to 5.
And we have conspiciuous actions to keep in mind. This wasn't the case when DS was 5 secs in the past.
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@Sogo
Unnecessary as everything over 100% healing won't make a big difference anyway. Just pick We'll make it.
And for your last slot: Bond or Kindred are the best aura perks as they just work overall, even when your build doesn't.
Especially in solo Q….
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@OmegaXII said:
https://us.v-cdn.net/6030815/uploads/Q2ZJU4B38YEE/image.png
What do you think? "Too OP Please Nerf" /s
Well jokes aside, I don't run any slowdown perks, and prefer info perks.
+1 for the ingame name reference. And still playing Pig.
As surv all i see is Pain Res Pop, Pain Res Pop, Pain Res Pop… like almost every game.
And hey, i get it. It's the "strongest" gen defense left and pretty much needed when you reach a certain MMR.
And i know for fact that many killers who use it are bored of it aswell. But what should they do, they kinda need to "balance" the game with perks as normal gen regretion isn't enough against good teams.
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You're right, wiggling doesn't do anything. Keep on, stop wiggling!
(But please only when i play killer)
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When did they added DC penalties? Must be years now… Can't remember. How was it without it?
And can you even compare that to today where survivors would DC for lit anything without any consequences?
I fear getting rid off penalties would be the final coffin nail for solos.
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Why can't BHVR just ban players for using any 3rd party program and / or changing ingame files so EVERYONE is on the same playing field?
"Using 3rd party software or other tools to gain any kind of unfair advantage that wasn’t intended by the game, except if they have been whitelisted by us."
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Just wait a few years until they will show up in the store. (Like alomst every cosmetic)
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The system can't tell the difference if a player DCd intentionallly or not.
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I care more about a GG than the outcome.
Most stats don't matter in DBD as they never tell what really happend in the trial.
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Same like using filters, this time with sound. The only reason it's not bannable is BHVR can't really do anything about it.
If you take the game THAT serious you already lost anyway. Also, very fair with console crossplay. NOT!
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Killing yourself on hook is even worse than DCing in most scenarios, as those kills count for stats (bad data) and no bots will help.
Playing survivor is a TEAM effort! If you fu** up your team on purpose, the other 4 players have all the rights to be mad about it.
I wonder if these are the same ppl who want DC penalties to go. Sounds very healthy for solo Q. NOT!
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Hello there! At this point i would say even BHVR doesn't know anymore. But i think the most balanced the game can get is when both sides play casual. Imo the difference between solo and SWFs isn't that big at the low/mid level.
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If a gameplay-loop is good, you don't need to take a break from it.
DBD is still unique, but forcing MMR based just on kills and escapes was a huge mistake.
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How do you know this survivor didn't do gens or anything but hiding?
And yes, working with the other side CAN result a temporary ban.
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I just dogde any red pings and anon names.
If someone has TTV in their name you can be 90% sure they aren't streaming atm anyway, at least in my exp.
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Sadly DBD became more and more about advantages and knowlegde.
Survs hold shift W, rush gens, pre-drop, bodyblock when they need to and killers just camp and tunnel their objective aswell.
Also don't forget the big RNG factor the game has. If i would want to show off my "skill", i def wouldn't pick DBD for it.
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The most boring part of DBD happens when 2 survivors are dead and a few gens are left.
You know, the "Hiding for hatch vs. slugging for the 4k scenario". How to fix it?
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Only downside to shift W is running into your teammates on gens and the killer goes for them.
That's why WoO and Bond are (almost needed and) so strong in solo Q.
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I always found hook trading at the end boring, as 99% the gates CAN negate the EGC.
Just let them regress VERY SLOWLY to make it a bit more interesting. A survivor could still wait there to open it.
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Tried it on XSX, couldn't really tell a difference. And as the setting wasn't saved after quitting the game, i didn't touched it again.
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It used to, but they changed it a while ago.
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I heard it's a bug which came with the FOV slider. Did you tried default FOV?
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691026#Comment_3691026
Xbox count entity sacrifises, escapes, playtime and bp earnings stats so those stats I like to see increased as long time goal. I know not many cares but I love stats so there is that. It's same thing as some grind to get P100 characters to me. I aim for 10K sacrifise total and 1 billion bp earned.
Looked it up aswell on Xbox. No gains in kills. And for some reason also no shards.