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Justalittlepeeck

Justalittlepeeck

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Justalittlepeeck
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  • As long as ALL DLC characters are available for free from the beginning, since otherwise we would be getting even MORE obvious pay to win situation.

  • Sadly, nobody gives a **** if the addon is worthless. People only care if addon is strong.

  • I hate pig because how she was left broken after 2.7.0 and still hasn't received ANYTHING to aid her, so she remains literally the WORST killer in the game. I used to main her, but at after 2.7.0 patch and "basic attack" patch I just don't want to play her, she feels horrible, especially compared to what she was.

    Of course some petty killer mains are going to say how they can "4k with her every game bruh what are you talking about she is strong", but let's be honest, if you can 4k on pig, you can 4k on any other killer (at least on those that are 115%) so that argument makes no sense here.

    Her main problems are inconsistency, dependance on survivors and low versatility. Her traps also enable toxic gameplay strategies, which only adds to Pig being horrible.

    • RBT are under survivors' control as they activate only when gen is done.
    • RBT are extremely RNG based. Survivor can guess the right box and get rid of the key in first 20 seconds, instantly making 1/4 of Pig's slowdown useless.
    • Because of how RNG based and dependant on survivors' actions RBT are, they are doing very poor job at winning time for Pig. You can never know at least approximate time you won with your main power. You are playing literal gambling game with her.
    • RBT also have very narrow windows where they are actually useful: Before first gens pop (1st trap which you get activated quickly). Between 4th and 2nd gen (at this point gens keep poping fast enough for you not to care and slow enough to manage 1 or 2 chases to put traps on). In any other case, traps either DON'T activate or putting them makes no sense: putting trap on last gens is useless as you are stalling game anyway and not letting them do gen, putting trap in the endgame is useless by definition and so on.
    • Ambush attack is just a very sad version of Demo's shred. Nuff' said. You crouch - they quit loop. You try to ambush them - the roar gives up your position too early. Before terror radius nerf there used to be cool whispers shenanigans, but even they are gone.
  • What do you mean? He already gives an obvious sound cue which is his grunting.

    By default, use another charged after 3 "Reee" sounds he makes during sweeping. With some addons I guess this should be after 4 "Reee".

  • I hate going against SWF when I'm trying builds or killers that are useless against groups with comms. Since lobby lock I just dodge if I'm playing trapper or hag or some other killer/build extremely weak against comms.

    I don't mind a challenge when I'm READY for it and I'm TOLD that there is going to be a challenge, but this is not the case in DbD since I can just randomly get increase to nightmare difficulty because reasons.

  • @Clevite said:

    I agree. 3 out is still a win and I hate to see Noed killers rewarded.

    Very often it's not noed, but survivors who refuse to escape until everybody's out.

  • I don't understand why people made "sweaty" into an insult lmao.

    "Oh no, what an ass he tries to win in a game where your goal is to win"

  • @SonicOffline said:

    https://forum.deadbydaylight.com/en/discussion/comment/1538298#Comment_1538298

    It's not pay to win though. Just because you don't want to wait doesn't mean it's suddenly pay to win. If you can't afford or refuse to pay for the DLC, you're welcome to wait. It's completely free.

    image.png


  • @SonicOffline said:

    https://forum.deadbydaylight.com/en/discussion/comment/1538134#Comment_1538134

    You're not forced to buy the DLC. You're welcome to wait til it's in the shrine if you don't want to buy it. I'm really not understanding the complaint, because it literally translates into "Free isn't good enough for paid products."

    Oh hello, you are not forced to buy anything. Just wait indefinite amount of time to get a chance of the perk you want to appear, what do you mean we are forcing you? you are making things up! what do you mean that making people who don't want to pay extra money to waste time desperately waiting, while offering an "easy" way out of spending extra money IS forcing them to pay to win? What a nonsense, right?

    What is wrong with you?

  • @SonicOffline said:

    https://forum.deadbydaylight.com/en/discussion/comment/1538080#Comment_1538080

    You could buy the DLC if you don't want to wait, just a suggestion.

    Totally doesn't sound like people are forced to buy dlc because of the inconsistency and randomness of the shrine, yeah, right.

  • @SonicOffline said:

    tfw people have no patience.

    No, I cannot get behind the Shrine. You're lucky you even get that, to be honest. Most games either paywall or have an extreme grind.

    Excuse me,

    WHAT?

    >tfw people have no patience.

    By patience you must be meaning waiting MONTHS before the perk you need pops in shrine right? MONTHS. AND EVEN YEARS. Do you REALLY think that making people, who either don't have or don't want to pay for DLC, wait for MONTHS AND YEARS to get a CHANCE to earn payable content that gives ADVANTAGE in game is OKAY? Are you sane?

    I could understand if you had to wait fixed time. Like there was a "schedule" of perks released on shrine and they are cycling through it in the coarse of a few months. That would make perfect sense then. You know when to expect the perk to show up and you wait. The situation is entirely ######### different when NOBODY has even the SLIGHTEST clue when each perk is going to be on shrine. The are freaking random.

    >You're lucky you even get that, to be honest. Most games either paywall or have an extreme grind.

    "You're lucky". You know, this time is one of the rare times I get into genuine revulsion. Congrats, you've actually made me feel hate, although "hate" is a bit strong word. "disgust" is better.

    Also, what "most" games? Chineese games? I feel sorry for you if you think it's okay for games to be P2W or that Chineese games are a standart of games for you.

    CSGO, Valorant, Overwatch, ApexLegends and other games like that have NO P2W at ALL. All gameplay affecting content can be FARMED there in a FIXED amount of time (and, what a surpised, that doesn't take eternity). DbD on the other hand, not only has P2W content, but it also FORCES you to buy it, because you are left in disadvantage if you don't.

  • @Funkerlied said:

    Then there would be no need to buy any DLC at all, you could just level up and get everything for free or get a 150k bloodpoints without actually playing the game. I'd rather it this way so that DLC is relatively cheap and people actually know the perks they're actually buying than just buying ones that are "good for noobs".

    :facepalm:

    It seems there's no reason to buy DLCs apart from perks, welp, that's sad.

  • Pig.

    She desperately needs either a rework or huge buffs to her abilities because as of right now they are really weak and inconsistent compared to any other killers.

    Also she is the only killer in the game, which you practically cannot escape if she decides to tunnel you.

  • Ffs, will you, people, EVER learn that playing the game IS NOT toxic? Just because some ways of playing it annoy you, it doesn't give you any right to act like other people should not play like that. That's called entitlement and if you will not get rid of "everybody should play how I want" mentality, you should quit DbD (and PvP games in general, no, quit ALL multiplayer games. Play Civilisation, thanks for advise, Mattiew)

    Dead by Daylight is a PvP game. Player Versus Player. There is no way that through the coarse of gameplay, actions of one side won't hurt the other, because if they didn't, it wouldn't be a PvP game. There always is a winner and a loser. Especially in an assymetrical 4v1 game.

    Doing your objective fast isn't toxic. Genrushing, tunneling, etc.

    Stopping the other side from completting its objective isn't toxic. Flashlight saves, any slowdown strats, etc

    Sacrificing completion of one part of your objective in order to secure the other part isn't toxic. Camping, abandoning your team etc.

    Using ANY things that are available to use and aren't forbidden by actual rules of the game isn't toxic. Playing Spirit/Freddy, using keys, flashlights or mories.

    And so on. No matter how it frustrates some people, the tactics and things above are the PART OF THE GAME. And if you dislike that, you`d better quit the game, because this is staying in one way or the other for a long time.

  • @Masochistic_Killer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1531812#Comment_1531812

    Calm doesn't say it stacks. Why not Unnerving Presence or Knockout maybe both instead of deer hunter/infectious? Never tried a build like this, just curious.

    Aragorn doesn't wear pants, yeah.

    Unnerving presence is useless because of its inconsistence and we don't want to rely on a random thing that is skillchecks, right?

    Deer stalker is useless since we can madness 3 survivors to get a better deer stalker

    Knock out could work if there was a 5th perk slot, otherwise we simply don't have place for it. None perks in this build should be replaced as each of them fits perfectly into the playstyle we are choosing - slugging and spreading damage.

  • Alarm, strats for people who enjoy long games

    Why use nurse or spirit when you have doctor? Why use memento mori, when you can crush their spirits and will? Here's the build of the slug king, if somebody ever tells you to apply pressure, you spit this build in their face next time you meet them, because this Doctor applies to much pressure that it turns ######### into rocks and carbon into diamonds.

    So, how do you play.

    You pick Doctor.

    You take 2 calm addons to make your terror radius huge.

    You take Distressing, Coulrophobia, Sloppy butcher and Infectious Fright.

    Distressing to make your terror radius as huge as your confidence in victory.

    Sloppy to make healing harder + synergy with coulrophobia

    Coulrophobia to make healing almost impossible, though the main reason you take this perk is to make getting up dying survivors impossible unlesss you let them, since healing that last bit of recovery takes unexpectingly longer for survivor which gives you an easy hit and so on.

    Infectious Fright to give you tracking.

    The entire idea of this build is to force survivors into endless cycle of being downed, recovered and desperately trying to get their team up. If they decide to sit on gens, they basically allow you to slug other 2-3 and go for them, lock their ability to heal and end the game and if they all throw gens to attempt to heal, they are playing by your rules and not progressing towards their objective, so it's a win-win to you.

    Use static blast in the beginning to find them and don't use it until you are unable to find survivors/you need to apply 3rd madness to last survivor(s) in order to make any comeback impossible for them. Slap them, slug, slug and slug. Never hook them, let them bleed out. It works even better if you know how to shock therapy survivors to end loops faster (otherwise you don't apply enough pressure). You are going to slowly drain all resources they have like unbreakables, fast heals and so on. Since your terror would either be map-wide or 10-12 meters and you also make healing take ages, at some point survivors would simply give up on healing and try to genrush you, which wouldn't work since they are basically oneshot`able and you would just slug 2-3 survivors and find the last one.

    3-4 genning with that strat is especially evil, though I don't recommend doing that unless you are forced to, since 1 mistake can cost you a game, however if you are sure you won't make any, survivors will learn what despair is.

    If you want to be truly sadistic, you can throw in Gideon/Hawkings, where you terror would cover 90% of the map, making any efforts of escaping your coulrophobia grasp totally futile.

    Of course this can be countered. Of course this does not guarantee you a victory. Of course this is boring in terms of a default "fun" which is super fast games. Who cares. Although if you master Doc's shock therapy, a game with that build would give survivors PTSD every time they face a doc. Have fun!

  • @ImagineUcareForPips said:

    https://forum.deadbydaylight.com/en/discussion/comment/1531271#Comment_1531271

    It is. Plenty of survivor dc when they see a Legion. Pug and ussylis do that live on Twitch, just to name a few.

    Haven't met at least one survivors who DCs instantly when seeing Legion for a long time. Perhaps I'm not having newbies every game.

    As for streamers you've mentioned, the pug is a clown who has been playing the game since release but hasn't got good ever since. The only reason I see people are watching him, because he is funny in some way. Using him and other person (I've kinda watched 2 his streams - 5-10 seconds from every game to see how he behaves and find a legion game which he hasn't dodged) as an argument that EVERYONE will DC bc of ptsd is kinda a bad one. If most (especially most popular streamers) insta DCed against X because of ptsd they had against broken version of X that has been patched, then I would've agreed with you, but as of now, your argument is still irrelevant here.

  • @ImagineUcareForPips said:

    https://forum.deadbydaylight.com/en/discussion/comment/1527875#Comment_1527875

    Don't fool yourself. You know very well that killers will dodge swf regardless if it's an issue or not. They have ptsd from swf groups.

    In that case survivors would be dodging every legion they see because they would be having old legion ptsd and so on with every thing that used to be op/broken in past. Somehow this isn't the case, so your statement is wrong.

  • I believe PH is totally fine as he is. He doesn't need to be buffed or nerfed in any way, except addon changes.

  • Why can't they leave him alone already..

  • @Carpemortum said:

    These comments make me think

    A: yall havent actually faced good meyers'

    And

    B: you all just want meyers at perpetual unstoppable t3.

    Mind telling me what "actually good meyers" is? The one that snowballs with his ability? Or that one who stalks good? Or what? Myers is a generic M1 killer with an ability to instadown survivors. Having him being able not to worry about limited resources wouldn't make him OP. There's nothing Myers in EW3 can do that others cannot.

  • @sulaiman said:

    There are also 2 contradicting arguments that come into play.

    a) there are so much swf, the game would die if you nerf them in any way

    b) swf is a minority, thats why you cant balance the game around swf.

    SWF is an issue, but they don´t want to adress it. Its that simple.

    Also this, they should decide whether SWF are a majority that the game should be balanced around or a minority that doesn't make a difference.

  • @tippy2k2 said:

    Because killers are going to dodge them

    I'm of the mind that while SWAT TEAM SWF exists, they are not nearly as prevalent as people believe they are (to put a number down, let's call it 15%).

    So while 15% of SWFs are God mode jerks, 85% of SWFs are friends who just want to play together. BUT if you're a killer and you see 4 SWF group, why would you even gamble on getting stuck with the jerk SWAT SWF team? Now any SWF team, regardless of actual skill, is getting lobby dodged constantly and they quit, killing a large chunk of your playerbase and possibly killing your entire game as enough people quit.

    So that means SWF ARE an ISSUE that NEEDS to be addressed.

    It's not fair to put people against groups that can do what normal survivors cannot without these people even knowing that.

  • @Zeus said:

    SWF isn't an issue for the devs..not the killers. Killers will start to dodge lobbies if they realize they are going to go against a SWF.

    Well, like I said, if SWFs aren't such an issue, it wouldn't hurt to let everybody know they are going against SWF.

    And if everybody is going to dodge SWF, then SWF is an issue that needs to be addressed.

  • Whatever, as long as DS instantly turns off if you do anything except vaulting windows/pallets and dropping pallets. Entering a locker, healing, being healing, rescuing from hook, touching a gen, totem, jigsaw box or fountain etc would instantly turn DS off.

  • I think it's better not to skip a chapter and instead devout a few mid-chapter patches to QoL and health changes.

  • @Emeal said:

    Just implement it so we can stop having threads about it already!!!

    Then get ready for posts like "Springtrap op" "Springtrap underwhelming" "rework springtrap" "his map sucks" "survivor perks op" "killer perks suck" "springtrap addons need a rework" "pretty good job so far"

  • Really? Like, no offense, but the look is definitely not the scariest part of him. His voice, yeah, it's chilling and scary, but look is meh. He reminds me of a pimp lol. Hook and bees are cool, but the first thing I always notice is what he is wearing.

  • cuz he looks cool. Also, nobody said he is better. People just say he should be considered too

  • I just kill survivors like I usually do. I don't make an exception because they are bad, unless I'm doing a daily/challenge which I want to complete in one match, then I'm going to mess with them for a while after securing a win (2 dead on 4-5 gens f/e)

  • @Milo said:

    Progressive skins sound fun!

    Although they would probably be sold as full sets. Meh, having a skin that you could change to a specific version/it changes mid-game would be neat.

    I wouldn't mind such skins being sets, honestly

  • @Retromind said:

    If a Claudette escapes while hiding 80% of the game while Dwight dies after fixing 4 gens, rescuing 6 survivors and looping the killer for 7 minutes we all know who actually won in this scenario, numbers do not lie.

    In the end it is the claudette who makes it out alive and gets more reward than dwight.

  • @coppersly said:

    Yeah there are some cool ideas in this but it's all very unnecessary tbh. All she needs is QoL stuff and addons changed (again) and/or removal of the CD mechanic. What made her the best designed killer was her simplicity which allowed for the most versatile power in the game (imo).

    Well they already killed that design by putting a CD on it so why not overhaul her?

  • @Dead_by_Gadfly said:

    You want to go from having 5 maps that vary slightly, to one map? Why?

    Dude.. they DON'T VARY. all that is changed is placement of key objects, which should've been part of ONE map generation and NOT FIVE MAPS.

  • @Veen said:

    I want the Tools store introduced in GhostFace trailer, thats about it.

    It would be the first place ever where it would make sense to have pallets around.

    As if other things like generators made much sense on many maps

  • @Psykoala said:

    https://forum.deadbydaylight.com/en/discussion/comment/1513107#Comment_1513107

    I'm a Killer main btw, although I play 95% Huntress. But I don't want to play a Killer that pretty much almost wins everytime when facing the same skill level, I want it to be nearly balanced - which Spirit is not. It was fun when she first came out, but now it's just too easy to win

    And I am a survivor main and I say that this idea is equal to deleting the character.

  • Oh yes, another "definitely not biased" post suggesting killing nerfs.

  • One of my favourite perks rn.

    It helps so much against annoying items and also puts additional pressure on survivors.

    Franklin hag feels like she's got a new life.

  • Bloodlust is to counter very long loops or window abuses where survivor just runs you infinitely

  • @Toybasher said:

    Would make Evil Incarnate (Tombstone everyone) remotely possible since people can't hide in lockers when everyone else is dead.

    Didn't even think about it, but yeah, it would be awesome.

  • Yeah and it seems they aren't going to return them back :I

  • @tippy2k2 said:

    You may have tricked me once but you won't trick me ag...

    Oh piece of candy!

    Oh piece of candy!

    Oh piece of candy!

    Oh piece of candy!

    Oh piece of candy!

    This is requiem. You will never reach the end of this comment

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1505905#Comment_1505905

    You do realize what the point of the petition was, right? It could have over a billion signatures and that still wouldn't mean FNAF would be added to the game. As long as BHVR and Scott have seen it and started investigating whether it's worth looking into a FNAF chapter, it's served its purpose. The thing is we have no clue what they've thought about it because neither party is really the type to give out information like that.

    Reality is what it is, but reality isn't what you define it to be. There is absolutely nothing to suggest that FNAF won't be coming to DbD as well as nothing to suggest that it will. And Springtrap posts may have slowed, but they definitely haven't died. Hell, guess what this very thread is. It's currently between where it was before the Silent Hill chapter and where it is was right after that chapter release.

    Time will show. As of now, I have no intent in arguing with you, you aren't going to change my mind anyway, just like I won't change yours, so lets just end the conversation here.

  • Yeah, I would like to see that happening. BHVR needs to be stricter with people who write ######### in postgame chat and harass people in their steam profiles/Xbox/PS pm

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1504717#Comment_1504717

    Wow, it's pretty impressive that you know the petition hasn't done anything since that would go against all evidence provided by past behavior of both BHVR and Scott Cawthon. BHVR is tight lipped about upcoming killers, but Scott takes secrecy to a whole new level with his lore.

    This is only my opinion and my observation. The petition slowed down and remained within ~48k signatures and Springtrap posts&discussion has died and is being shut down by people who got annoyed with it. I would be glad to be wrong, but the reality is what it is: No FnaF in DbD.

  • Hype is dead and the petition hasn't done anything so you can just forget about it. I wouldn't mind having springtrap in game, but it isn't happening, sadly.

  • Nice tech, I would make sure to make a good use of it lol

  • @Ploosh said:

    I'm pretty against this idea honestly. While I do agree that Spirit is literal hell to go against I don't like the idea of stripping her from everything that makes her a great killer.

    The Spirit not being able to hear survivors or track blood and scratch marks completely cancels out the usage of her power. Sounds and blood should remain as a tracking tool, but scratch marks could go. But this obviously leaves an issue, so the Spirit should have signs of her location. The Spirit moving foliage and survivors being able to hear her walking and giving direction to her audio during phase would probably be the best choices to counter her ability.

    Overall, at least in my opinion, Spirit doesn't need a full rework. She just needs tweaks to allow counter play.

    (Apologies if I come off as rude or inconsistent as I'm relatively new towards voicing my opinions and suggestions online.)

    My rework trades off spirit's old tracking for new one that is reverse phasing which pretty much gives feedback both to spirit and survivor so she doesn't become weaker. She just becomes different.

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