Complex nurse rework to give her what she deserved.

My rework is aimed at doing the following: returning old basekit nurse, making blinks stronger, while also making Nurse do some job in order to get her old power back. Another goal was to give Nurse's power a more complex drawback that would increase her skillfloor and skillcap and give survivors more room for counterplay. Overall, her gameplay would have some similarities with shape.

NEW NURSE'S POWER, GENERAL DESCRIPTION:

Her new power is going to be more complex and would now be split into 3 separate abilities:

  • Spencer's last breath - her main power that sustains Nurse's mobility and chase potential. It's base stats are the same as Nurse's default blink, however it has bigger cooldown that is 8 seconds for each blink and it also has an extra drawback which is longer fatigue.
  • Breath steal - an ability that could be activated upon dying survivors once per every survivor. It steals survivor's breath and empowers Nurse's first power up to 4 times. It has a special animation which takes 10 seconds to complete. Once finished, it instantly moves survivor to the nearest hook through the spirit world.
  • Fading - a new debuff inflicted upon survivors whose breath was stolen. These survivors are walking corpses, animated by dualistic powers that keep life in their dead bodies. They are slowly losing hearing and vision, however their breathing and bleeding are stopping and disappearing. Eventually, the only thing they are going to hear is the sounds she makes when blinking, allowing Nurse to suddenly ambush them if they don't pay enough attention to their surroundings.

Additionally Nurse would get a few QoL changes:

  • Pressing attack button while charging the blink cancels the blink.
  • Nurse is now able to see her blink target locations as basekit.
  • Nurse is now able to pick up survivors, damage generators, break pallets or vault windows before she succumbs to fatigue, which allows to avoid part of it.
  • Blinks can now recharge when Nurse is charging blink.

NURSE'S POWER STATS:

Nurse's blink can be empowered 4 times by stealing each survivors' breath. It goes from Tier 1 to Tier 5. Nurse's stats differ in every tier.

  • Tier 1 - Nurse's movement speed is 4.2 m/s. She is undetectable. She has only 1 blink charge. She is affected by 4 seconds fatigue after blinking. Her vision is heavily blackened during fatigue and she hears sounds 50% quieter. Blink CD is 8 seconds.
  • Tier 2, one survivor's breath taken - Nurse's movement speed is 4.2 m/s. Her terror radius is 12 meters. She has 1 blink charge. She is affected by 4 seconds fatigue after blinking. Her vision is moderately blackened during fatigue. Her hearing is normal. Blink CD is 6 seconds.
  • Tier 3, two survivors' breaths taken - Nurse's movement speed is 3.8 m/s. Her terror radius is 24 meters. She has 2 blink charges. She is affected by 3-3.5 seconds fatigue after blinking. Her vision is slightly blackened during fatigue and hearing is normal. Blink CD is 4 seconds.
  • Tier 4, three survivors' breaths taken - Nurse's movement speed is 3.8 m/s. Her terror radius is 32 meters. She has 2 blink charges. She is affected by 2.5-3 seconds fatigue after blinking. Her vision is slightly blackened during fatigue and hearing is normal. Blink CD is 3 seconds.
  • Tier 5, all survivors' breaths taken - Nurse's movement speed is 3.8 m/s. Her terror radius is 32 meters. She has 2 blink charges. She is affected by 2.5-3 seconds fatigue after blinking. Her vision is not blackened during fatigue. No cooldown on blinks.

Survivors, whose breath was stolen are experiencing the following:

  • They are affected by progressive debuffs over 300 seconds.
  • Every 3 seconds, Fading status effects grows by 1 "token". 100 tokens at maximum.
  • Every token does the following: 1) Reduces injured survivor's sounds by 1% 2) Reduces amount of blood dropped by 1% 2) Reduces loudness of all sounds heard by 1% except blink sounds. When survivor goes completely deaf, he is hearing a special music 3) Reduces the amount of scratchmarks left by survivors by 1% 4) Blackens edges of survivor's screen (like knock out) by 1%. (100% is current knock out effect).
  • Once "Fading" reaches its maximum effect it additionally afflicts survivors with "Blindness" status effect.

ADDON CHANGES:

I'm going to highlight changes I've made to some of her addons and give explanation to some of them.

Common

  • Wooden Horse - unchanged.
  • White Nit comb - Moderately reduces the distance of blink lunge attacks. Increases bloodpoints for blink attack score by 200%
  • Plaid flannel - Nurse is unable to teleport on the location lower or higher than her current position more than 5 meters. This addon is only for beginner Nurses just like old Plaid Flannel. This addon would prevent sudden teleports to the basement, different floor just because you lowered blink too much as you haven't got used to her. This would also handicap some of Nurse's mobility potential as a result.
  • Dull bracket - Moderately decreases maximum Blink distance. Increases bloodpoints for precise blink score events by 200%.

Uncommon

  • Pocket Watch - unchanged
  • Metal Spoon - Increases sounds of pain made by survivors that are not affected by "Fading" status effect by 50% Addon version of Stridor that works on survivors you haven't caught for the first time which would make finding them easier.
  • Dark cincture - unchanged.
  • Catatonic boy's treasure - unchanged.
  • Bad Man's keepsake - Survivors not affected by "Fading" will have their aura revealed while healing within 28 meters from you. Addon version of Nurse's calling that would make finding survivors easier.

Rare

  • Spasmodic breath - Blink ability is unable to progress further tier 2. Increases Nurse's moving speed to 4.6 meters/second while not in chase. Nurse's moving speed while in chase is 4.4 meters/second.
  • Heavy panting - unchanged.
  • Fragile wheeze - unchanged.
  • Ataxic respiration - unchanged.
  • Anxious gasp - unchanged.

Very-rare

  • Kavanagh's last breath - You steal survivor's breath instantly. Time saving addon that would allow to use your breath steal ability instantly (10 seconds animation is skipped).
  • Jenner's last breath - Survivors affected by Fading at maximum effect perform any actions except vaulting and dropping pallets 25% slower. A slowdown addon that would come in effect near the endgame. This would not affect moving speed of the survivors but only repair, healing, cleansing, exit gates opening speed and so on.
  • Campbell's last breath - Blink visual effect are now invisible. A unique effect that would make Nurse's movements more difficult to track. She would still make noises, however it would no longer be possible to see the direction she just has blinked.
  • "Bad man's" last breath - Blink ability is unable to progress further tier 1. Nurse is completely silent. An addon similar to "scratch mirror" that will give Nurse a huge boost to her tier 1 ability, giving her horrifying sneaking and jumpscaring potential.

Ultra-rare

  • Torn bookmark replaced by "Sally's last breath" - The last breath she drew before succumbing to the new beginning. In hands of The Nurse it twitches with despair. - Start the trial with blink tier 5. All survivors are affected by Fading status effect at 0 stacks. Survivors do not suffer the negative effects of Fading. An addon that removes the necessity to earn blink ability, however the cost of it is bigger survivors' awareness.
  • Matchbox replaced by "Iridescent bonesaw" - A new blade for her bonesaw, shining with deadly light. - Survivors affected by "Fading" at maximum effect can be killed by hands of Nurse.


Comments

  • Nurse is fine, she just needs better addons

  • Yeah there are some cool ideas in this but it's all very unnecessary tbh. All she needs is QoL stuff and addons changed (again) and/or removal of the CD mechanic. What made her the best designed killer was her simplicity which allowed for the most versatile power in the game (imo).

  • @Justalittlepeeck said:

    My rework is aimed at doing the following: returning old basekit nurse, making blinks stronger, while also making Nurse do some job in order to get her old power back. Another goal was to give Nurse's power a more complex drawback that would increase her skillfloor and skillcap and give survivors more room for counterplay. Overall, her gameplay would have some similarities with shape.

    NEW NURSE'S POWER, GENERAL DESCRIPTION:

    Her new power is going to be more complex and would now be split into 3 separate abilities:

    • Spencer's last breath - her main power that sustains Nurse's mobility and chase potential. It's base stats are the same as Nurse's default blink, however it has bigger cooldown that is 8 seconds for each blink and it also has an extra drawback which is longer fatigue.
    • Breath steal - an ability that could be activated upon dying survivors once per every survivor. It steals survivor's breath and empowers Nurse's first power up to 4 times. It has a special animation which takes 10 seconds to complete. Once finished, it instantly moves survivor to the nearest hook through the spirit world.
    • Fading - a new debuff inflicted upon survivors whose breath was stolen. These survivors are walking corpses, animated by dualistic powers that keep life in their dead bodies. They are slowly losing hearing and vision, however their breathing and bleeding are stopping and disappearing. Eventually, the only thing they are going to hear is the sounds she makes when blinking, allowing Nurse to suddenly ambush them if they don't pay enough attention to their surroundings.

    Additionally Nurse would get a few QoL changes:

    • Pressing attack button while charging the blink cancels the blink.
    • Nurse is now able to see her blink target locations as basekit.
    • Nurse is now able to pick up survivors, damage generators, break pallets or vault windows before she succumbs to fatigue, which allows to avoid part of it.
    • Blinks can now recharge when Nurse is charging blink.

    NURSE'S POWER STATS:

    Nurse's blink can be empowered 4 times by stealing each survivors' breath. It goes from Tier 1 to Tier 5. Nurse's stats differ in every tier.

    • Tier 1 - Nurse's movement speed is 4.2 m/s. She is undetectable. She has only 1 blink charge. She is affected by 4 seconds fatigue after blinking. Her vision is heavily blackened during fatigue and she hears sounds 50% quieter. Blink CD is 8 seconds.
    • Tier 2, one survivor's breath taken - Nurse's movement speed is 4.2 m/s. Her terror radius is 12 meters. She has 1 blink charge. She is affected by 4 seconds fatigue after blinking. Her vision is moderately blackened during fatigue. Her hearing is normal. Blink CD is 6 seconds.
    • Tier 3, two survivors' breaths taken - Nurse's movement speed is 3.8 m/s. Her terror radius is 24 meters. She has 2 blink charges. She is affected by 3-3.5 seconds fatigue after blinking. Her vision is slightly blackened during fatigue and hearing is normal. Blink CD is 4 seconds.
    • Tier 4, three survivors' breaths taken - Nurse's movement speed is 3.8 m/s. Her terror radius is 32 meters. She has 2 blink charges. She is affected by 2.5-3 seconds fatigue after blinking. Her vision is slightly blackened during fatigue and hearing is normal. Blink CD is 3 seconds.
    • Tier 5, all survivors' breaths taken - Nurse's movement speed is 3.8 m/s. Her terror radius is 32 meters. She has 2 blink charges. She is affected by 2.5-3 seconds fatigue after blinking. Her vision is not blackened during fatigue. No cooldown on blinks.

    Survivors, whose breath was stolen are experiencing the following:

    • They are affected by progressive debuffs over 300 seconds.
    • Every 3 seconds, Fading status effects grows by 1 "token". 100 tokens at maximum.
    • Every token does the following: 1) Reduces injured survivor's sounds by 1% 2) Reduces amount of blood dropped by 1% 2) Reduces loudness of all sounds heard by 1% except blink sounds. When survivor goes completely deaf, he is hearing a special music 3) Reduces the amount of scratchmarks left by survivors by 1% 4) Blackens edges of survivor's screen (like knock out) by 1%. (100% is current knock out effect).
    • Once "Fading" reaches its maximum effect it additionally afflicts survivors with "Blindness" status effect.

    ADDON CHANGES:

    I'm going to highlight changes I've made to some of her addons and give explanation to some of them.

    Common

    • Wooden Horse - unchanged.
    • White Nit comb - Moderately reduces the distance of blink lunge attacks. Increases bloodpoints for blink attack score by 200%
    • Plaid flannel - Nurse is unable to teleport on the location lower or higher than her current position more than 5 meters. This addon is only for beginner Nurses just like old Plaid Flannel. This addon would prevent sudden teleports to the basement, different floor just because you lowered blink too much as you haven't got used to her. This would also handicap some of Nurse's mobility potential as a result.
    • Dull bracket - Moderately decreases maximum Blink distance. Increases bloodpoints for precise blink score events by 200%.

    Uncommon

    • Pocket Watch - unchanged
    • Metal Spoon - Increases sounds of pain made by survivors that are not affected by "Fading" status effect by 50% Addon version of Stridor that works on survivors you haven't caught for the first time which would make finding them easier.
    • Dark cincture - unchanged.
    • Catatonic boy's treasure - unchanged.
    • Bad Man's keepsake - Survivors not affected by "Fading" will have their aura revealed while healing within 28 meters from you. Addon version of Nurse's calling that would make finding survivors easier.

    Rare

    • Spasmodic breath - Blink ability is unable to progress further tier 2. Increases Nurse's moving speed to 4.6 meters/second while not in chase. Nurse's moving speed while in chase is 4.4 meters/second.
    • Heavy panting - unchanged.
    • Fragile wheeze - unchanged.
    • Ataxic respiration - unchanged.
    • Anxious gasp - unchanged.

    Very-rare

    • Kavanagh's last breath - You steal survivor's breath instantly. Time saving addon that would allow to use your breath steal ability instantly (10 seconds animation is skipped).
    • Jenner's last breath - Survivors affected by Fading at maximum effect perform any actions except vaulting and dropping pallets 25% slower. A slowdown addon that would come in effect near the endgame. This would not affect moving speed of the survivors but only repair, healing, cleansing, exit gates opening speed and so on.
    • Campbell's last breath - Blink visual effect are now invisible. A unique effect that would make Nurse's movements more difficult to track. She would still make noises, however it would no longer be possible to see the direction she just has blinked.
    • "Bad man's" last breath - Blink ability is unable to progress further tier 1. Nurse is completely silent. An addon similar to "scratch mirror" that will give Nurse a huge boost to her tier 1 ability, giving her horrifying sneaking and jumpscaring potential.

    Ultra-rare

    • Torn bookmark replaced by "Sally's last breath" - The last breath she drew before succumbing to the new beginning. In hands of The Nurse it twitches with despair. - Start the trial with blink tier 5. All survivors are affected by Fading status effect at 0 stacks. Survivors do not suffer the negative effects of Fading. An addon that removes the necessity to earn blink ability, however the cost of it is bigger survivors' awareness.
    • Matchbox replaced by "Iridescent bonesaw" - A new blade for her bonesaw, shining with deadly light. - Survivors affected by "Fading" at maximum effect can be killed by hands of Nurse.

    i had a bit different idea, you could take their breath when they are on the hook and by doing this you would get blinks, when you run out of blinks you become enraged and you will move at 110% ms and gain new ability that has to do smth with nurses telekinesis. I was thinking about smth like force waves which would push survivors to any direction you want, even knock them back when vaulting a window or pallet if timed and aimed correctly and survivors would get that notification like when PH uses his ranged attack

    would be cool i think

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/179837/complex-nurse-rework-to-give-her-what-she-deserved

    i had a bit different idea, you could take their breath when they are on the hook and by doing this you would get blinks, when you run out of blinks you become enraged and you will move at 110% ms and gain new ability that has to do smth with nurses telekinesis. I was thinking about smth like force waves which would push survivors to any direction you want, even knock them back when vaulting a window or pallet if timed and aimed correctly and survivors would get that notification like when PH uses his ranged attack

    would be cool i think

    As cool as a telekinesis ability is I don't think Sally needs it. It would be better suited to a brand new killer focused around it. Possibly someone like Carry or an original character.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1515333#Comment_1515333

    As cool as a telekinesis ability is I don't think Sally needs it. It would be better suited to a brand new killer focused around it. Possibly someone like Carry or an original character.

    yeah i know, i didnt post my idea because i think this would make nurse hard to master but then if you did master her she would be unstoppable and this power would be impossible to balance

  • @coppersly said:

    Yeah there are some cool ideas in this but it's all very unnecessary tbh. All she needs is QoL stuff and addons changed (again) and/or removal of the CD mechanic. What made her the best designed killer was her simplicity which allowed for the most versatile power in the game (imo).

    Well they already killed that design by putting a CD on it so why not overhaul her?