Jukenobi
Jukenobi
About
- Username
- Jukenobi
- Joined
- Visits
- 644
- Last Active
Comments
-
Anyone who needs to use profanity to prove a point probably doesn't have anything intelligent to add to a conversation/debate. If someone can't sit down and have a calm debate/conversation over a video game, it's probably a waste of time to try.
Like you said, we are adults, so perhaps act responsible and courteous to your fellow players/devs instead of cursing them out with persistent whining.
-
@JohnShark said:
https://forum.deadbydaylight.com/en/discussion/comment/988231#Comment_988231
I get that but why is this not fixed should they stop releasing new content and fix what's needed to be fixed
They make money off Chapters/cosmetics. Whatever makes them money will take priority. Fixes sit at low priority for Behavior.
-
You should activate Windows, man.
-
@jg513 said:
https://forum.deadbydaylight.com/en/discussion/comment/987045#Comment_987045
Lmfao. Aww man nooo dont do that /s.
Take your survivor main b.s and shuv it. These survivors got downed because they're flipping idiots. End of story. You play stupid games you win stupid prizes. And I got no problem depipping against entitled ass survivors like yourself cause ya'll will be joining me.
Someone needs to calm down. What is Shuv? Do you mean Shove?
-
@sorrowen said:
https://forum.deadbydaylight.com/en/discussion/comment/986263#Comment_986263
killers job is killing its not being the survivors friend but the devs wanna baby survivors.
Enjoy Depiping every game then.
-
@Ghostface31 said:
https://forum.deadbydaylight.com/en/discussion/comment/986973#Comment_986973
Applying pressure gets harder when your low mobility and on a large map
You are playing an anti stealth killer, you can apply a ton of pressure with Doctor. I'm not saying you're bad, just showing the options. That said, the Doctor rework might make the anti stealth a bit harder since they are changing the way his passive works. On a large map, it might be hard to get around, but if you shock everyone enough you should know roughly where they are and what they might be doing.
-
@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/986959#Comment_986959
If ruin stayed up then yes I was also playing doc so that’s also a factor
You would have had the same result with Ruin. Sounds like you just don't know how to apply pressure against them. This is the problem with crutch perks like Ruin, people tend to start depending on it and acquire bad habits, like not applying any pressure on gens or survivors and just tunneling one person while 4 gens pop.
-
@Jplanas98 said:
https://forum.deadbydaylight.com/en/discussion/comment/980589#Comment_980589
"Just relax and adapt to these changes" definitely a survivor player. They're constantly nerfing killers so all killer players do is adapt to the changes. Killers shouldn't have to be adapting with every update while survivors literally don't have to do anything different for the last few updates. Having changes like these wouldn't be an issue if the devs were actually competent and balanced the game well enough so playing killer isn't insanely stressful.
I was referring to both survivor and killers. I play 50/50, if you are stressing over a video game, maybe it's time to take a break.
There have been a lot of changes to survivor gameplay since the game was released, I'm not sure what you're talking about? "definitely a killer main" (See what I did there?). MOM, Balanced landing, The way exhaustion perks work, just to name a few.
-
@Actually_Jesus said:
There will be a relatively large rise in the use of NOED as a protest, for sure.
Also, camping, tunneling and mori offerings will become more prevalent.
https://forum.deadbydaylight.com/en/discussion/comment/980571#Comment_980571
Or, the more likely outcome, it will make you guys nerf NOED.
Children mad that someone took their favorite toy away. People really need to just relax and adapt to these changes. It's just a game after all...
Purposely playing like this to protest changes isn't going to change anything. They won't revert decisions because some man child is having a hissy fit. you're pretty much just ruining the fun for everyone involved in the game. Very childish.
-
Seems to me that everyone is going about these changes the wrong way, even Behavior. It is incredibly childish for the player base to ruin the fun for everyone by playing this way to spite the Devs.
-
@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/979599#Comment_979599
I don't like ruin like it is in the live servers, BUT i feel that they should change it only when a secondary objective is implemented and the match takes longer.
The time that the match takes is key for a person's fun. I want to enter in a game, chase people and then kill them (the last one only if i play better than the survivors in question) but the problem is that if you dont sweat, not even the 2nd step out of the 3 is completable.
Realistically, survivors can have 40% (2 gens) of their objective done by the time that you cross some maps from 1 side to another. I play survivor too, now its like 60% killer and 40% survivor and i think that a secondary objective would be healthy and productive for both sides.
Killers have more time to kill, survivors have better things to interact with other than pressing m1 for X time.
I understand what you mean, I find it very frustrating and stressful at times, on both sides for that matter. I 100% think they needed to rework Ruin, but this might be a bit extreme and is going to cause far more toxicity between killers and survivors. I have seen multiple forum posts stating that killers are going to camp/tunnel/mori any survivor just because they can no longer use ruin.
Seems to me that everyone is going about these changes the wrong way, even Behavior. It is incredibly childish for the player base to ruin the fun for everyone by playing this way to spite the Devs.
-
@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/979519#Comment_979519
It's impossible to have fun if you don't have time to actually have it. This isn't hard to understand. I don't sweat some games because i want, it is because that i want to actually have a match to last longer than 5 minutes at best. I play without ruin btw.
I play without ruin as well, long or short game if you are not enjoying yourself, just move on to a different game I guess. I feel like this will boil over after a week or so of it being implemented and people can adapt. I play both sides 50/50, and I hate Ruin as it is personally.
-
@DeadArsenal said:
There will be no enjoyment now, only ruthless meta.
There is no enjoyment at Red ranks as of now, it's not going to change that much. Everyone in Red ranks play like it's an E-Sport. Killers sweating 4k's like they are going to die in Real life if they don't get it. People just need to take a seat and enjoy themselves, have some fun and don't take the game so seriously.
-
Okay, Bye!
-
One of my favorite builds is Inner Strength, Head on, Spine Chill, and Quick and Quiet. a lot of people hate on Head On saying it's useless, but they are wrong. It is one of my favorite perks, and gets you out of a lot of situations, and losing chases.
-
I did it first try with Basement Trapper. I ran darkened traps with bag add on to carry more. I ran Agitation, Iron Grasp, Hex: Ruin (to slow the game), and Mad Grip. If you play it right, you can snowball a match pretty quickly with this build. People come to save and miss the traps and get stuck.
-
@CrazyChicken_DK said:
What is luck?
It's when good Preparation and favorable situation meets.
It took me 20 rounds, to get a flashlight save. That's the second most trouble, I had in soloing the challenges.
4 gens in one trial. Is the only not done yet.. I know, I did it 3-4 times before reaching the challenge. So yeah it's on luck. But also skills.
Relax an try again
You realize you don't have to get the save, right? as long as you blind the killer while he is carrying a survivor you get it.
-
Uhh..
-
Usually when I play killer and the RNG gods put the gates super close together, I let the last survivor go. It is every unfair, and needs fixing.
-
There are a few perks that do that. Botany Knowledge, Autodidact, Leader, Solidarity, Resilience..
-
Bad Troll.
-
They did a stupid! 🤤
-
I'm pretty sure even Behavior won't know how to explain the workings of their own Matchmaking, So I won't even try and make sense of it.
-
@Talmeer said:
As killer main I would say everything that seems only be done by you, to either upset one of your teammates, or the killer.
As already said in this thread - there is no clear definition of what is toxic and what not.
I bet from 100 killers and 100 survivors have 100 killers and 100 survivors a different opinion about that.
What me matters, if you try to body block me, I take it as toxic and will deal with you, how I only deal with toxic people. Nobody comes between me and my prey... Nobody :P :).
How is body blocking toxic? It's a strategy that works and is incorporated into the game. There are even achievements for taking hits. The toxic behavior is lashing out at someone for out playing you. You're welcome to chase said person, but what they did is not toxic by any means, no debate.
-
If this is going to be added, we should also add a hug emote for all killers so they can squeeze their favorite survivor...
-
@POTUS45 said:
training wheel perks
I wouldn't say training wheel perk, more like situational. It's great against stealth killers like Ghost Face which is used a lot in the meta right now. Probably why a lot of people are running Spine Chill.
Using it against killers with a terror radius can be useful, but not really needed since you get a warning when they are heading over to you.
-
@PistolTimb said:
Baby survivor complaining about a perk that can be gone in 30 seconds, or ignored entirely with great skill checks. Nice.
I could say the same for a killer that needs Hex:Ruin to come close to winning a game. It's a crutch perk that isn't even needed. People just can't improve their skill and rely way too much on it. *Shrugs*
-
@kcbearz said:
https://forum.deadbydaylight.com/en/discussion/comment/942602#Comment_942602
well you are one of the lucky ones i had to deal with people DC on me before i even get to the hook in many matches
I was not looking forward to doing it, but I got some potato's who snowballed pretty quickly. They all got caught in my traps trying to save. I can understand the frustration. It's not fun to play against either, I have done a few games lately with people doing it. It's not fun for either side.
-
I completed this first try. Basement Trapper, Darkened Traps, Bag add on. EZPZ
-
@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/940441#Comment_940441
"I don't play killer anywhere regularly, but supposedly I am in red/purple ranks and 4k and win all the time." Sure.
I have close to 1500 hours in game. I have logged my time on both sides. I don't think you understand how quotations work, you have to actually quote what I said, and that was not it. I play without ruin on most killers and have no real issues. Any killer can 4k without ruin, or even perks at that matter.
The fact that I don't main a killer and still do well without ruin says a lot. Needing ruin is like needing self care. If you don't learn to play without it, you will always need it, and never improve.
-
I stopped using Self Care a long time ago. I usually run a Head On build with Inner Strength most of the time. I love it!
-
@Claudette_Baguette said:
I got it first try, I was lucky I think. Got 2 people into the basement, camped them (yeah I know its scummy but the challenge basically forced me to do that), got a third survivor that tried to save them and the 4th one stepped into a trap.
The thing is, if a survivor DCs you dont get the challenge which is stupid.
I had one of mine DC while on hook. Still got the challenge.
-
Did it first try with Basement Trapper. I used darkened traps to snatch up the survivors.
-
If you need ruin to win games, you just need to get better at the game. I am in no way a killer main, but I 4k constantly in Purple/Red ranks without it.
As for making it basekit, it will never happen. Even the devs laughed at the question and said "Not happening". Ruin is boring, and always will be. I am pretty bored of seeing it in every survivor game I play. All I do is sigh and hit my great skill checks anyways. 10 seconds later it is destroyed and now you are out an entire perk slot.
-
I get matched with the occasional rank 20, but only when I get matched with a 3 man SWF. Otherwise I usually get matched with people in my skill range or rank. I sometimes get some weird match ups with rank 14 or lower killers when I have a average rank 3 survivor team. It's a little unfair, but not much we can do about it at the moment.
-
Uhhhhh….
-
@Rin_is_my_waifu said:
If ruin becomes basekit then why not
Making Hex:Ruin basekit would RUIN the game. In all seriousness though, that would actually ruin the game it will never happen.
-
Since the new ranking system was implemented I have seen a influx of bad red/purple rank players. The game is a mess in this state. It's a huge gamble playing solo right now with the way the ranking/matchmaking works. I try as much as possible to play with SWF groups.
-
@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/936596#Comment_936596
Dgeeg you are so lost. U can't see how this is luck based can you?
What exactly am I lost on? No need to get upset about it. I was just making a suggestion on how to make it easier on yourself. Prioritize gens, be aware of where and what your teammates are doing and you should be able to complete it in no time. You don't need to do it start to finish, just have to be there to get the completion. Getting a few friends together can also make it a bit easier as you can coordinate your gen completions. Good luck on your journey!
-
@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/932150#Comment_932150
You can't be at 4 spots at the same time buddy.
I did the challenge on my Third try. Run bond, or any Aura perk that helps you see survivors and what they are working on. You don't need to be in Four places at the same time. And lets be realistic, you are not going to have 4 survivors on all those gens completing them at the exact same time.
-
@KeepDCPenalties said:
I love it when people use the excuse "IF THEY ARENT HAVING FUN THEY SHOULD BE ABLE TO DC"
It is as if they don't realize that they are ######### over other people in the name of their own "enjoyment", which, if you didn't know, is called selfishness. While it is a "casual" game, that doesn't mean you arent wasting and screwing over other people when you DC. I'm going to enjoy watching more penalties being laid out.
-
You can blame the Challenge system for the sweaty play, or gen rushing. They are hurting the game a bit right now. It will slow down eventually, once everyone is done.
If they implemented a Unranked/Ranked game modes, or even different objectives besides gens, it would make for a better experience. Sometimes I really dislike being in red ranks because of the competitive nature and toxicity/sweat. I would like to just playa match sometimes and just goof around and have fun without worrying about depiping.
-
"There are some who are disappointed with the new system because they relied on rank reset to be able to try out new killers that they weren’t so good at, against less skilled opponents. The devs are aware of this problem with the current rank system and the fact that it has only one “mode”, and they would like to try to address it, but they can’t yet specify exactly when or how."
Best course of action here is to implement a Ranked/Unranked game mode. Easy fix..
-
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/934269#Comment_934269
Was that a pun? 😉
Also if it helps, the devs on stream had basically the same reaction as you.
That is all I know how to do.
-
"There are a lot of features that people in the community have requested as basekit – Ruin, for example (which is not going to happen)".
Killers were really asking for Ruin to be basekit? Sweet lord this would ruin the game even more.
-
Honestly, I think the ranking system in general has been lacking. a progression/reward scheme similar to the rift would be a decent little addition. I would also like to lobby the idea of ranked/unranked play modes. We have kill your friends, but it's not really the same, and doesn't award any BP, etc.
-
You only need to compete the gens, you do not need to do them start to finish.
-
@Gravewalker200 said:
I was rewatching the cinematics and I noticed that in the section “The Entity” that when the observer goes and looks at the books, you can see the different times on the shelves except one... Tome 3. I believe that this could mean something big will happen when we reach that. The only other option I can see is that the devs just picked a random spot on the shelf to be missing and it happened to be Tome 3
Hey now, calm yourself conspiracy Andy
-
@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/929809#Comment_929809
Seriously, I’m anytime I run kindred or bond I am amazed and how little some people actually do... no wonder people complain survivors don’t get enough bloodpijnts compared to killers, they do nothing but stealth
Twice today I had a teammate get hatch (7k) and ends up with less than 8000 bloodpijnts total #########
We refer to them as "baby potato's"