Jukenobi
Jukenobi
About
- Username
- Jukenobi
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Comments
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@shinobu149 said:
Its the most annoying thing when survivors teabag you when they hit you with that unavoidable pallet or at the exit gate after they dead hard when your about to get them then teabag and escape or just in the middle of their toxic bullying of the killer its frustrating even with perks they dont realize there is another person on the other side they just rub it in I wish there was a more chilax mode without people because they are getting more toxic I feel like
Play to have fun, not to win. I know, it's mind blowing.
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I have been thinking about uninstalling it for a week now. Not because I dislike the game, but because the community is awful. Death threats, unintelligible bickering, etc. I have been playing since the launch and it is at an all time low.
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ALT F4
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2813635#Comment_2813635
Must have a pretty bad swf team. I recommend getting better ones.
Comprehension isn't this forums strong suit apparently. Killers are going to tunnel and camp you no matter what kind of group you are in. Not all SWF's are coordinated etc. No one was talking about my experience with SWF, but I will bite. I solo Que most of my games and have decent experiences, so it sounds like someone is just projecting their own inability to play the game on others.
This is a party game, not an E sport. Stop taking things seriously and enjoy yourself. Does someone desperately need to escape to feed their bruised ego's around here? I just don't understand the mind set and logic some people bring to this game. People have a couple games where they don't escape and all the sudden it's everyone but your fault and it happens all the time and needs to be fixed (The unintelligent redundancy is laughable). Say it with me now, "You are not going to win every game you play, even as a n SWF".
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2813635#Comment_2813635
Hmm… I can’t remember the last time my SWF group let me go to second stage or let me die on hook.
Hence the 90%
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90% of what you just mentioned is the same result in SWF games.
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This is what happens when you treat the game as an E sport and not what it is, a non competitive party game. I don't understand peoples mentality with the direction of this game sometimes.
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Git
Good
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@th3 said:
Why wouldn’t you immediately break the pallet if it’s thrown, especially if it’s a strong pallet.
He makes comments about unskilled survivors and "god loops" but doesn't break a pallet on chase. I have had a good laugh at that for some time now. A lot of loops can be god loops if you don't break the pallets, good lord these people baffle me.
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@Sparxlost said:
I gave survivor a try and honestly im not interested in playing like other survivors they often expect me to abuse killers and strive to be like everyone else or to stick my neck out in areas where im not sure whether the killer has the upper hand or not
My lack of skill as a survivor proves the game is balanced??
no i dont think that is it
often my teammates are the ones not doing things they should i rarely see killers i cant escape from by using the left-behind perk and hiding with spine chill
once it falls apart i find myself caring only for my own escape via hatch which people seem to hate
Its a horror game and im the only survivor
If this is how you play survivor, I would be happy that you are leaving or not playing survivor at all. Complaining about teammates not contributing and doing objectives yet you literally do the same thing and hide in a corner waiting for hatch. You just need to learn how to play the game better from the sounds of it. So yes, your lack of skill is causing your "imbalance". The common denominator is pretty obvious here.
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@Marihel said:
It's, apparently, just a visual bug.
If you play a match/restart, it should go back to normal from what others have said.
Yeah, I rebooted the game and it seems to be normal again.
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@Holkapolka said:
Nea is a totalnnoob sitting around with urban evasion in the conor.
Swing and and a miss. That's Claudettes. They are ALWAYS useless.
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Damn, I almost thought a killer main made a positive post for once without complaining. I was wrong.
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@GiveMeBoops said:
It's good on two killers as single perk. Otherwise it's more combo perk, but I don't think it's OP.
Best thing is that it doesn't synergies with meta slowdown perks - Pop, Ruin. So you can see something new for once.
It's almost impossible to play against a Doctor or Artist in the right hands.
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@cutiekiller said:
https://us.v-cdn.net/6030815/uploads/FI172UE7RP4A/20220130102815-1.jpg
https://us.v-cdn.net/6030815/uploads/BU3O7AS9V9L4/20220130102919-1.jpg
Both totems totally in the open and next to gens, "we are constantly trying to improve them" no, no you don't
They would still have generated spawn points. Survivors would find them and memorize them just like the current system. Sure, it might keep it around a bit longer, but aside from putting them in the sky out of reach survivors will blow the puppies up as quickly as they can.
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Just don't criticize the devs. They are very sensitive to their poor designs.
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How to avoid Dead man's switch builds.
You don't.
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@fulltonon said:
Well deserved trashtalk tbh, especially when you intentionally tried to abuse that place with offering.
cringe.
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@Hannacia said:
Sorry i have 0 respect towards you at this moment. I tried boil over build for fun...i sent the killer to RPD for fun.. FUN FUN FUN.
Well dont cry at the endgame if you get slugged or hard tunneled out of the game.
If i see survivors send me to RPD and i see boil over..im just going to afk the whole match. I'm not taking a dc penalty because survivors want to have....fun, they can just have their fun without the killer.
When did I cry about it? The post has nothing to do with the gameplay. It was in regards to my own teammates and community members wishing death on me for playing the game.
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@Yankus said:
Lol you sure you weren't the reason they died? You're running a cookie cutter bully build/offering.
He wasn't even on me when he DC'd. So I'm not sure why. I'm just playing the game with the tools provided. There is no reason or excuse to tell someone to kill themselves over it.
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@Pulsar said:
Yeah, I got taken hostage for an hour last night because I blessed a totem after wiggling off. Two teammates, plus Ghostface, blocked me in a corner.
Dead by daylight after 4pm. I had nothing but great games, teammates, and killers all day, right up until the evening. My girlfriend won't even play after 5pm and swears by it. I am starting to believe her.
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I think he should be removed from the game, but not because he is OP (He is terrible), but because he doesn't fit in the games aesthetic. He is literally a K pop music artist in a horror game. When he was first teased I thought it was an out of season April fools joke.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2764943#Comment_2764943
Their purpose was to get killers to DC, or to go AFK so they could mass report them.
I would have just put myself against a wall and started watching a movie or play another game while they played with themselves. Don't feed their entertainment and they eventually get bored and leave.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2764811#Comment_2764811
I've had a similar experience to the OP - a Russian TTV and an SWF who 99%'d the final gen and then kept two hooks sabo'd on Haddonfield, making an entire area unhookable. They used Exponential and bodyblocking and just memed on me for 30 minutes, during which time I managed to hook someone once.
That's hilarious. And also was probably mimicked from Demi on You tube who has an entire video of them doing that on Freddy's map. They did the gens as well though, so not AS toxic.
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That's a new one. "Survivors aren't doing gens" Never thought I'd hear a killer complain about that.
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No.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2763392#Comment_2763392
So ranked is the place for easy games for Killers including Rewards? Nice.
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2763392#Comment_2763392
So ranked is the place for easy games for Killers including Rewards? Nice.
You misspelled balanced games. If you think killers have the power in the game currently I don't need any further arguments from you. I don't even play killer and know that survivors run the game for the majority in high MMR currently.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2763138#Comment_2763138
Ranked and unranked are a terrible idea. Nobody would play ranked.
Someone has never played any multiplayer game ever. You would be ignorant to think people would never play it. Ban SWF in ranked, add Auric cell/ BP rewards, cosmetic rewards, reap the benefits. It's almost like a majority of other multiplayer games have adopted this idea and it's worked out well.
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Unlimited use obviously.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2763152#Comment_2763152
The SBMMR isn´t bad. It just hasn´t anything to do with skill.
So they might just rename it to KEBMMR (Kill/Escape Based Matchmaking).
Don´t blame the KEBMMR for poor balancing.
That would make it a bad system...
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2763138#Comment_2763138
That is a terrible statement and helps no one
The truth hurts. How does your groveling help make positive changes to the game?
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Behavior has repeatedly failed or made this games matchmaking worse with every change they make. Make a ranked and unranked game mode, remove SBMM and you will get your player base back. The new SBMM is absolutely and undeniably awful.
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Where was this announced?
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How fast will this be closed. Any takers?
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@apathyinc said:
https://forum.deadbydaylight.com/en/discussion/comment/2744622#Comment_2744622
There are survivor perks and items that give that exact information, but we aren't talking perks and items. They are talking about making a change to the foundation of the game. The foundation is not knowing exactly what everyone is doing and having to base your decision making on the information you have available. If they change that up, why not change it for killers too?
If they change that up, why not change it for survivors to? You get my base kit information, I get yours. Fair is fair, right?
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@apathyinc said:
https://forum.deadbydaylight.com/en/discussion/comment/2744558#Comment_2744558
If they are giving out free information that players wouldn't organically know, I don't see the problem with killers seeing it too. It wouldn't be unfair, it helps the killer know where to focus without giving exact locations. A benefit for example is if a camping or proxy camping killer sees survivors with 3 gen working status, might give him incentive to leave and check gens. A direct buff to solo is a buff to SWF, and making every match SWF level would make the game miserable for killers because SWF is already too powerful.
Killers can see every gen on the map, so we should also have that information or it's not fair. See what I did there?
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@apathyinc said:
Whatever the indicators are, I hope killers can see them too.
They are designed in favor or solo que survivors for minimal information to help them see what their teammates are doing when they can't communicate. Who does the killer need to communicate with?
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@Mineguy said:
Finally killers get a new strong meta and something who survivors can't do anything about it. How long people here or on other platforms said "Learn to deal with dead hard, ds, borrowed time, etc". Now killers can say the same. Just learn to deal with the combo that will come after the update every round like we have to deal with the same survivor perks over and over
I can't wait to see your post when it gets nerfed.
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Only one I have experienced is from Nemesis. It's annoying as hell with headphones.
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@Myla said:
This particular case.
"One feature we are experimenting with is a status icon next to each Survivor’s portrait in the HUD that lets you know what they are doing. This way, solo Survivors can base their decision around what their teammates are doing, and partial groups get a better idea of their solo teammates’ contributions, making everyone feel like more of a team. This is something that can already be easily conveyed with a quick callout over voice chat, but is currently not available to solo Survivors. Once again, this is a very early preview- so early that we’re still discussing this internally. Feel free to share your thoughts, but please keep in mind that none of this is final or confirmed. Depending on how things go, this feature may be changed or scrapped entirely before it ever sees the light of day. We wanted to be open about this and keep you in the loop: The gap between solo Survivors and groups is not going under the radar, it’s something we’re actively working on"
I think the thought process behind is disastrous. This coming from someone who has been playing Solo queue for years. I don't think Survivor should be hand held because they have the game sense of a potato. I want the average survivor to improve not because they're spoon fed every information in the game on a magical hud. I don't care if this closes the gap between Randoms and SWF. Go use Kindred or rely solely on game sense.
If some killers can figure out Survivor movement without any information perk at all WITH a first person perspective you can too with Third person camera and I have been doing so with enough accuracy to get consistent 3-4 man escapes and this is with randoms. My best memories in this game is clicking with randoms like we were navy seals and getting out alive
Map awareness is a skill and they're destroying it with this hand holding.
Also keep in mind this isn't final but I'm just putting my thoughts out there. I don't want this in the game.
How is this system hand holding? They still need skill and game sense in order to use the information. you are grasping at straws with this argument.
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I wouldn't mind dead hard soo much if it weren't used EVERY game by at least 3 of the 4 survivors. It's easy to bait out, and luckily most people are terrible at managing it properly. Nothing is funnier than watching some potato Dead Hard into a wall.
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@Nathan13 said:
elaborate
He only got a 4k 5/10 games he played and is have a hissy fit.
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I love Spooky Loops and Demi. Mostly for the entertainment over builds. Spooky has a lot good build content though.
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Can't use mori. You have to grab them with tombstone.
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Why would you entertain that? Just leave the game..
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@Canas said:
I'm sick and tired of the bad MMR, I can't put up with the blatant bullying and belitting from survivors who abuse broken map design and even more busted perks to make my life completely miserable.
Three gens pop during the first chase and I can't even get to tier 2 of my power with Nemesis... meanwhile what are the devs doing? They're nerfing Nemesis instead, a killer who (like many others) struggles severely against any competent survivors who also happen to be in a group of premades.
https://us.v-cdn.net/6030815/uploads/E1OS9TUB8ZRF/nemesis-getting-laughed-at.png
This is a common occurence whenever I try to play any other killer besides Pyramid Head (the only one who can deal with this obscene meta), it's truly ridiculous. BHVR's lack of understanding of the meta has contributed to creating an environment which heavily promotes the ongoing dehumanization and bullying of killers, it's simply disgusting.
None of these players feel any shame for what they're doing nor do they bother to reflect on the root of these issues. Playing killer isn't fun, it's absolute hell. I wish there would be ANY empathy from the survivor side of the community, but there isn't.
All you get are "ez" and "l2p" or "uninstall" as endgame reactions from people who will happily abuse the survivor sided nature of this game.
EZ, LTP
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They don't make any money off making new maps.
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@km66 said:
https://forum.deadbydaylight.com/en/discussion/303774/its-dead-hard-on-every-survivor-every-match
Every killer uses hex ruin. They should nerf it just because I don’t like it.
They did. Killer perks that are over used or "overpowered" always get nerfed. You would be ignorant to think that survivors are not the power rolls in the game at the moment. SBMM has made it far worse since it's inception. I don't blame killer mains for their complaints. The game has been very unfun on both sides because of it. Killers are forced to camp and tunnel for a pip. Survivors have multiple second chance perks, abuseable map designs, SWF, VOIP, and everyone's new favorite perk COH which kills any pressure.
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NOED and Dead Hard can sit in the same category in my eyes. Both are perks that reward mistakes and poor play.