JudithMorel
JudithMorel
About
- Username
- JudithMorel
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
bye, can i have a vial of your tears?
-
Dead hard is fine in its current state, skill issue.
-
Dead Hard is fine in its current state, skill issue.
-
Just delete the bastard from the game please, he is only used to camp hooks and force a W-key playstyle.
-
Dead hard was actually nerfed, seems like a skill issue to me.
-
i get eruption meta build every game... whats your point?
-
There are pallets because there is literally like 1-2 vaults in the entire map.
-
Spine Chill is literally gutted now, Eruption on the other hand......
-
dead hard is literally the only fun perk in this game.
-
@ironblade said:
this buff made solo q even closer to SWF right now. I think these devs are absolute geniuses. Now we can see if killers can get buffs too after solo q isn't completely separated from each other.
killers literally got all around buffs last patch, they are fine.
-
Same with facing Eruption/Call of Brine every game.
Dead hard is fine, They are not fine.
Dead hard doesn't completely prevent you from playing the game.
-
Dead Hard in its current state is literally fine. This seems like a skill issue.
-
crybaby killer mains. this info patch was desperately needed for solo q survivors.
-
Dead hard is fine where it is.
/thread
-
@Blueberry said:
"but what can you do with that information?"
Literally tons.
It makes you hyper efficient as now you always know exactly what you should be doing. IE hook saving, doing a gen, not worrying about getting jumped ect. This makes your team way more time efficient.
If people don't find this information helps their games much it's a skill issue going on, not a solo queue issue. This is way more than a QoL change, it's a significant buff.
wouldnt go as far as "significant buff" but it is a improvement for solo q which is good.
-
This is the most killer sided ######### ive ever read lol.
-
blessing boons takes too long for the 60 second rule to be a thing. also the 60 second thing just sucks in general.
-
franklins? look at a wall? 2 counters right there.
-
nurse or nemesis
-
Every killer is anti-loop nowadays so....
-
Another obvious killer main bias thread.
-
Escape a match during this meta.
-
Skill issue, some people have no issue winning 4v1.
-
I agree 100%, they absolutely gutted Iron Will into oblivion.
-
@Krazzik said:
Because BHVR is really, really slow at making anything new from scratch. They've probably been working on it behind the scenes for a while but it's gonna take months or possibly over a year for them to actually finish it because... I don't know, they're just really slow.
They aren't slow at releasing new cosmetics for Feng Min though.
-
I honestly think the prestige system now is the worst addition to the game. All it does is promote tunneling, and toxic behaviour.
-
i hate this game so much as a solo survivor, i wish i could grind and enjoy the game.
-
Eruption IS actually a huge problem.
-
snowmen were fine for both sides. the slow enter made them less annoying to killers.
-
Xbox Series X here with 120Hz gaming monitor. Can confirm I'm getting mad input delay in game.
-
@DemonDaddy said:
I want to play against nurse; she is the most intense killer to vs. It's all the entitled survivors that ruin my games; making unsupported claims of the "op" nature while refusing to learn counterplay.
What counterplay? hoping she misses a blink? lol
-
@Crowman said:
Why aren't the devs realizing that no one wants to play against swf?
Nurse has already been reworked and survivors will never be happy with nurse as it's unlikely the devs will change how her power functions. Nurse will always be able to blink and survivors will always complain about it. Same with Legion. Legion will always be the killer who runs around putting survivors into deep wounds and survivors will always complain about it.
People rage quitting is not a valid reason to change a killer as there's no way to guarantee the rage quit was because of the killer.
As much as SWF may be hated, I don't think removing SWF from the game would be a smart decision from a financial standpoint. But giving solo queue survivors more information on what their teammates are doing would be the best bet on what should come next. Also reworking Nurse is already happening, nobody knows when though.
-
Profile pic checks out.
-
I noticed a trend in the DC's as survivor. After the first Nurse screech sound there's about a 70% chance at least one survivor instantly DC's.
-
movie wasnt that good.
-
i refuse to play a match i dont want to play, if dying on first hook is ever punishable i will gladly quit the game for good lol.
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3189406#Comment_3189406
How do they get use out of those perks without pressure and skill? How easy do you think killer is?
pretty damn easy, i am one of the people who quit survivor after 6.1 and became a killer main. The game is actually pretty easy now on the killer side, atleast for me.
-
i agree tbh and im tired of pretending its not op.
-
@egg_ said:
I'm more interested about the fact that 7 out of 10 of the most popular killer perks are unsurprisingly slowdown perks
And here I am wondering yet again, wasn't the whole perk overhaul supposed to be a meta shift? The only surprising thing is not seeing up there Deadlock, DMS and Eruption
The only thing they were able to achieve was drastically reducing the use of BBQ and DH
They murdered iron wills pick rate, thats a shift.
-
@Ebonbane2000 said:
https://forum.deadbydaylight.com/en/discussion/346846/how-was-kill-rate-of-53-below-our-expectations
This is why BHVR hid the numbers before the nerf. They KNEW it wasn't justified but were going to ram it through anyways. "Killer should strike fear into the Survivors" is a poor excuse for further breaking the games balance. They're inducing frustration not fear and the DCs/suicides will continue until BHVR understands the difference. As well as killer queues growing as it dawns on survivors nothing is going to be done for soloQ because kills are "within a range that we’re comfortable with",
Yeah, i just die go next if my teammates are useless and the killer is using the sweatiest build imaginable. Solo q already hurts my soul i dont need to stay in a match like that. The current 39% escape rates is absolutely shameful and they should look into trying to increase it a bit.
-
They should be ashamed..
-
even the paid rift is full of useless, ugly filler charms that noone will use. They need to upgrade the quality of the rift in general.
-
@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3188569#Comment_3188569
Frankly they should remove Hex sounds. They are way to easy to find atm, Hex's are a joke and the only ones worth running are Undying and Devour Hope.
no
-
@XSupremeWafflesX said:
I don't understand why they don't have the Haddie cosmetics available? Like she only has 1 outfit and they other 2 are locked behind exclusivity of prime and the masquerade. Have they ever done this to new characters before?
They only make cosmetics for top selling characters.
-
Yeah the perk is useless now, the exhaustion aspect killed the perk.
-
@OrangeBear said:
- Mori rework - should be coming as far as we know
- Twins changes it's been 8 months since we know they were planned.
- Sadako Buffs
- Artist Nerfs
- Dredge Buffs (maybe)
- Tombstone Piece and Judith's tombstone changes since moris are also being changed. Potentially this is extended to a full update for myers.
- The Nightmare update. He's been getting a lot of bug fixes over the past year so maybe he is going to be looked at.
- Archives updates - being able to select a challenge per role. It's time for this i think.
- More perk changes to underused perks like buckle up and hangman's trick
Dredge is fine, he is just overshadowed by other killers. His lack of play isnt because hes bad its just there are funner killers to play.
-
Swamp rework is my most wanted change, but i will settle for more perk changes.
-
@MikaelaWantsYourBoon said:
If i did not calculate it poorly, Mid-Chapter PTB should be next week. And what is your expectations from next Mid-Chapter? I will go first:
- Twins changes (Some buffs and add-on pass)
- Sadako buffs
- Some perk nerfs and buffs
- Some solo-q buffs
- Mori base-kit mechanic
Twins needs reworked for sure, sorry but her ability needs nerfed actually. Her slug potential is too easy, her cooldown between victor fails needs to be increased or something.
-
dont worry, all the killer tears will have them nerf dead hard again and make the time 0.1 second.
-
I dont see many spirits, maybe 2 per day. But every game is a pain against her due to Iron Will nerf, maybe around 70% chance we lose.