JudithMorel
JudithMorel
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Comments
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@Coordi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534115#Comment_3534115
We hear you! The feedback is always appreciated.
and i dont really think survivors seeing other survivors prestiges is that big of a deal. so please dont change that lol
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@Coordi said:
This question was recently asked in our AMA, and was passed on!
Harassment in game is a topic we are always looking for more ways to tackle, and this has been one of the ideas we've been discussing for some time. I'm going to use this question as an opportunity to re-ignite the topic and opened a new Jira request for it today. -Justin Brown, Product Director
killers shouldnt see survivors prestiges tbh
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all the loops are utter garbage.....
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@Xernoton said:
That would assume that Xenomorph has an enormous kill rate. Otherwise we would have basically the same effect as with Sadako and Caitlyn 3Genner. Nothing at all.
If Xenomorph's kill rate was that high, then the devs would nerf it. No doubt about that.
xeno will be nerfed, mark my words lol.
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i wish i could use anonymous mode on xbox too.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3532768#Comment_3532768
Well. That's it though. You can try to dodge, but it will just stay at that. Trying.
yep
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killers shouldnt see survivor prestiges.
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@MikaelaWantsYourBoon said:
You can't unlock him with shards, only real money. So you have to pay for him.
If you pay, you will get very busted killer with almost no counters. This killer makes Blight look like balanced.
- He chases you with 4.6, his power is always active unless if you burn him.
- Burn him? It's kinda impossible because turrets are garbage and doing nothing to him. So he is staying full power almost all time.
- All ranged killers needs to charge and hold their powers for use it. For Xeno, he just using power. He is not holding it. He does not need to plan how to use power like Nemmy, Pyramid or Demo. Even Slinger and Huntress. Just chase survivor with normal speed and whenever you get range to hit them, do it. Braindeadly easy.
- All ranged killers are losing speed when they hold their powers, Xeno chases you with 4.6 while his ranged power is still active. And he is not losing speed for his power because he does not need to hold it like other ranged killers.
- All ranged killers need to cancel their m2 power for m1 you. There is little cooldown for it, so survivor can jump or use pallet. For Xeno? This is not case. He does not need to cancel his power because he does not need to hold it.
- All ranged killers are giving you clear information about they are going to use their power. Xeno is not giving any warning. His animation is not clear. So you don't know if he is gonna m1 you or m2 you.
- Missing m2 hits is not making him slow enough. It feels like killer just missed m1 hit. He is almost losing no distance. So dodging his m2 hits is kinda pointless because he is never losing you or you are never making distance against him.
- This killer creates lose/lose cases for survivors. Drop pallet/vault windows = m2 and get injured. Fake it = m1 and get injured. His speed is making him so easy to zone survivors. There is no way to outplay patient Xeno.
- He has bloodlust bug i think? Or maybe it is just his base-kit. Who knows.
- All other teleport killers have cooldown or they need to build teleport points. This killer can teleport with no limits.
Thank you BHVR. It's seriously good way to make chapter sell crazy. Put crazy strong killer and chapter will sell so good. But next time also put crazy survivor perk, so you can sell to everyone.
100% facts.
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@[Deleted User] said:
Well.. I can tell you what happened in almost all my games vs Xeno so far:
Variant 1:
Game starts.
Xeno finds first survivor.
Xeno tunnels and camps first survivor.
Xeno easily 4Ks.
Variant 2:
Game starts.
Survivor realizes he is up vs Xeno
Survivor immediately disconnects.
In my 20 games vs Xeno I maybe escaped 2 times... in all the other games Xeno easily did 4K.
Because the turrets are useless. Because the tail attack is glitched and has no counterplay. Because the tunnels spawn right at the beginning.
I mean... compare Xeno to Demogorgon... it's obvious Xeno is way stronger than Demo..
accurate
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@dbdthegame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3532336#Comment_3532336
Tail Attack actually is much easier to dodge than Demo's shred. Tail attack has a very skinny hitbox as opposed to the truck-sized hitbox Demo has, can't be buffered, and doesn't cause the Xeno to move at 460%.
Xeno needs no nerf. He's a B-tier killer at best. Learn to play and stop whining.
in what world? i get hit by that thing when i shouldnt.
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idc about seeing other survivors prestiges. just dont let killers see survivors prestige, it would reduce tunneling & griefing.
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@Deathstroke said:
I think they're pretry good at least agains't me. I even think the amount of them could be reduced because it's maybe too much counterplay.
you are whole ass trolling now
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531817#Comment_3531817
I think I know better if I used sarcasm or not...
nope
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nope
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@Biscuits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531739#Comment_3531739
Might be better than blight.
currently yes, id much rather play a blight.
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@DBD78 said:
Is he B-tier? Or A-tier? I mean if it's one killer that deserves being strong it's Xenomorph? Why would even survivors wanna nerf him to be yet another Clown, Pig etc class killer? Xenomorph deserves to be A or B-tier! Really stop complaining! Would be very unfun as survivor if this killer was mediocre that would be very disappointing.
S tier, no question.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531525#Comment_3531525
My point is their footage is counteracting what they're saying simultaneously, it's weird cuz they actively chose to do that lol.
the footage doesnt matter, listen to the words not the background gameplay.
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im convinced the devs are killer mains after this monstrosity of a chapter.
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He is in-fact OP, plain and simple.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531078#Comment_3531078
There's something ironic about releasing a video complaining that turrets don't do enough while showing footage of them getting burned out of their power over and over.
not about the footage, its more about them talking about the experience of playing against alien....?
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Starfield is out, have fun dying to alien every game guys.
God speed soldiers.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530693#Comment_3530693
Like they said, it's likely inflated.
the kill rate is massively higher than 57%, id say close to 80-85%
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530651#Comment_3530651
https://us.v-cdn.net/6030815/uploads/CN0YUSEMQHB9/image.png
Not even close to 90%. And the thing is this is likely inflated due to being a newly released killer as well.
dude, this isnt official..... its nightlight.
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@[Deleted User] said:
It's been 1 day
dude every streamer is super tilted over how broken op the alien is, make your rounds on twitch.
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@Aven_Fallen said:
Yeah, yeah, the new Killer is weak and Killer in general is miserable. Same as usual.
you are tripping, xeno is in a horribly busted spot rn.
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funny because none of these actually work.
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his tail needs nerfed bad, literally miserable to play against.
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alien is legit overtuned, this is sad.
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nerf this broken ass killer already!!!!!!!!!
Yours truly, A Solo q survivor.
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@rosered said:
Was really hyped for this release, but spending an evening being repeatedly stomped by the Alien has left such a bad impression...
The flame turrets don't seem to do anything but act as an early warning system, one that is arguably obsolete due to the terror radius and emergence sounds.
The flames don't seem to slow or affect the alien at all if they're moving at speed or at an angle to the turret, and the grace period to allow the alien to hit the turret means most crawlers never got knocked out of their stance.
So we spend an evening dodging tail attacks with no effective counter and it just got upsettingly tiring to deal with.
@rosered said:
Was really hyped for this release, but spending an evening being repeatedly stomped by the Alien has left such a bad impression...
The flame turrets don't seem to do anything but act as an early warning system, one that is arguably obsolete due to the terror radius and emergence sounds.
The flames don't seem to slow or affect the alien at all if they're moving at speed or at an angle to the turret, and the grace period to allow the alien to hit the turret means most crawlers never got knocked out of their stance.
So we spend an evening dodging tail attacks with no effective counter and it just got upsettingly tiring to deal with.
literally 100%, this killer is beyond busted.
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@Chomperka said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528188#Comment_3528188
tail its literally nemesis tentacle, same counter, same workaround. Just change direction unpredictably, fake windows vaults, etc... usually works, but its just day 1, so idk if xenomorphs will learn to use power somehow more effeciently in future.
is there an audio cue when hes winding up?
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528321#Comment_3528321
That and the turrets literally don’t take it out of its power
this 110%
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@Jangles said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528182#Comment_3528182
Its a progressive thing. you need to have multiple out. Seems like two have been getting them out of runner mode.
thats silly.... whats the point of them then
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@Chomperka said:
99% of xenomorphs use or will use 2 anti-turret addons, so yeah, just think of them as distraction for killer that may sometimes help
this shouldnt be a thing, in most matches the turrets dont actually do anything so we all just get slugged for the 4k because the tail is literally stupid strong.
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turrets are actually horrible from my experience. they shoot flames on the alien but dont ever take them out of runner mode.
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no thanks, I like seeing everyone's cosmetics and prestige before the game starts.
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I see like 10 wraiths per day and it makes me hate this game so much.
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not a good idea.
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@Pulsar said:
Some people would not survive in old DBD.
Other than Borgo and Garden of Pain, I've generally found maps to have too few pallets more often than too many.
this
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@mca240 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3508795#Comment_3508795
The only skill issue here is survivors needing to run it to have an unfair advantage over a killer.
skill issue, learn to adapt.
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@mca240 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3508673#Comment_3508673
Sigh. Plenty of statistics have shown that it is objectively busted. It takes 20% longer to catch up with a survivor than without. You can loop longer and reach pallets/vaults you otherwise cannot extended chases in a game, where there is not room for extended chases given the speed at which generators are done.
The reason you find it "fun" is because it is an unbalanced perk making you feel you're good at looping. It is literally old Dead Hard all over again, hence 75% of survivors running it.
mhm whatever you say bud, seems like a skill issue to me.
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made for this isnt even OP, its just a fun perk to use to a survivor that likes looping.
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WE LOVE YOU PUPPERS!
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this wont fix proxy camping though lol.
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ok
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@RoastedGarlic said:
I am for always having gates being separated, at the same time though the gate should regress over time.
regressing gates is stupid.
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you get pressure by getting downs..... how do you not understand this?
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because killers are in a good spot? lol
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keep it at 75% but remove exhaustion
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the game being fun