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JohnWeak

JohnWeak

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JohnWeak
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  • @AceinaHole said:

    Okay this player was playing as yun lee and used

    1. open handed
    2. left behind
    3. self-preservation
    4. sole survivor

    all she did was wait for the 3 survivors to die and jump in the hatch. I have never seen this before in all my dbd matches

    MMR is only based on self escapes, sure it will brings selfishness...

    Another bad decision from BHVR that brings toxicity...

    MMR win/loss for survivors should be team result related : 2 escapes = draw for everyone; 3+ escapes = win for everyone. It would force the survivors to play as a team and it would reward the survivor that got tunneled and had to loop the killer for 5 gens before dying on hook while his/her teammates escaped.

  • @Sakurra said:

    I'm back. I played today survivor with crosplay on and I didn't faced a pro killer at all. That's weird for me. My matches were always sweaty as survivor before this boon thing.

    EU queue time now (11.20 p.m) as survivors is awful. It is so long omagad...

  • @SunsetSherbet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2631358#Comment_2631358

    This is pretty empty. "We care about you guys really. We're monitoring things. Let us know if something happens." No, that's legit not good enough if people are being SWATTED and could possibly DIE. Hell at that point, shut the game servers down until you figure out the issue.

    yes, they should clearly shut down the servers till the issue is fixed.

  • @Dumpstick said:

    https://forum.deadbydaylight.com/en/discussion/294249/is-mmr-actually-working

    Dead by Daylight... the forum where every survivor player is teamed up with potatoes, and every killer is up against commando squads.

    I'm a 50/50 player.

    With my best killers i'm facing commando squads that are trying to save the world.

    As a survivor i'm often matched with commando survivors holding a knife between their teeth. 😂

  • Corrupt, Pop, Agitation for map control and Starstruck 😊

  • @Dumpstick said:

    https://forum.deadbydaylight.com/en/discussion/comment/2632262#Comment_2632262

    My survivor queue times are near instant, just so you know.

    It is all depending of the MMR you play at. High MMR = long survivor queue, instant killer queue.

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2632262#Comment_2632262

    Player count has nothing to do with higher mmr killers. He asked why there are so many unskilled killers, I answered.

    Do you know how the matchmaking is working ?

    If you are a high MMR survivor, the MM is looking for killers around your MMR level. If it doesn't find any killer, it lowers the MMR requirement till it finds an opponent.

    If you are a high MMR survivor and if you face lower skill level killer 10 games in a row, it means that the MM doesn't find any opponents to your skill level = there is not enough high MMR killers.

    And yesterday evening it's what has happened to me. 10 minutes queue, low skill killers after low skill killers during 3 hours in a row...

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2632187#Comment_2632187

    Do you know how tiring "mindgaming" as killer gets? Why is it all up to the killer to hide a damn red stain that survivors alter to be brighter and larger while fighting stretched rez and esp cheats where the moment you try something they just... run away from the loop.

    Yes i know how lame it is, i'm playing killer at high MMR as well, against many sweaty team.

    I don't think they use any cheat, i mean not that much. When you know a killer is trying some mindgames, just hold W during the next possible mindgame momentum and the killer is looping alone 😂.

  • @R2k said:

    There are more players, so more new weak killers. It's not global decrease it's player total count increase.

    With ten minutes queue times ? i don't think so unfortunately :<

    There are maybe more survivors but not enough killers.

  • @dictep said:

    Killers are gods at pallet now, and killers have it easier than ever, so they used to 4k. Now with the new sbmm skill matters, and you can see a lot of bad killers. You can see a lot of killers that only do 2/3 hooks after 5 gens are done, and those ones 100% have noed

    Nah, the first weeks with the SBMM, killers were good and there was a good competition during chases, even though they couldn't win any trials.

    Now they are not even good in chases...

    And most pallets are around safe loops, how can you say killers are gods around pallets ?

  • @Sakurra said:

    https://forum.deadbydaylight.com/en/discussion/comment/2632183#Comment_2632183

    Ahh, so you mean pro killers are quitting somehow. No wonder with these new changes for survivor's perks. I would also quit and I'm an average player as killer lol. Still, I'm playing more survivor because playing killer is very tiring.

    Yes. I knew it would be the results of the last updates. I mean i'm playing killer as well and yes some trials, most of them, are unplayable as the game design favors the survivors way too much.

    But honestly, i didn't think to see such a huge change in such a short time.

    Especially when i have said in some previous discussions that the boons + MMR were about to kill the game... well i guess it's starting to kill the DbD's high level scene.

  • @Chocolate_Cosmos said:

    https://forum.deadbydaylight.com/en/discussion/294234/is-it-me-or-the-global-killer-skill-level-has-decreased

    Depends on what to you mean by "decreased skill". Do you mean like more people are tunneling / camping? Because if yes, then no surprise there if you see the recent changes to meta and new stuff Survivors have.

    Nah, tunneling/camping is okay i guess, i mean it exists but i have seen less campers the last few days. But for looping/map control, i see more and more less experienced players.

  • @Sakurra said:

    Is that a complaining? I don't get it.

    Nope, just asking if you have the same feel that good killers are leaving.

  • To counter Cenobite survivors need coordination and game sense to deal with the box.

    Babies and average players do not have enough skill to be effective against ceno.

    It's not an usual killer, there is a tool on the map that needs to be dealt with.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2630293#Comment_2630293

    Exactly, so what you're saying is that that setup is great, but only in swf.

    But then we get some people who play killer who claim all they go against is swf with this kind of setups, so everything has to be nerfed to them

    Nah it's strong at high MMR, SWF or not. High MMR players have game sense, they know how to react to others actions etc... less effective than swf but still good enough.

  • @Marigoria said:

    Congrats, you have an advantage and can coordinate in a SWF. Now try to do the same in solo q.

    Well playing mostly soloQ and there is always CoH in my trials. Sometimes there are 2 CoH...

  • @vacaman said:

    I don't know about you but with my swf group we are going to have at least one designed guy to create an ultra safe area of the map to make sure we never lose. Right now it's already laughably easy to bully them with the 2 totems, imagine adding the one that gives infinite unbreakable at double recovery speed in an area, soulguard on 3 people to be invincible when you recover.

    And want to remind that all of them can be active just by investing one survivor's 14 seconds, less than 5 seconds for each one. Oh no, the killer found the boon totem! Just activate it again lol.

    2 survivors with CoH + new Boon + Lithe and IW.

    The 2 others with DS + Lithe + IW + BT

    Enjoy the pubstomp =)

  • @Veinslay said:

    My experience playing at high MMR (highly efficient survivors, everyone running full meta with 1 - 2 boons) is that I'll get 3 - 4 hooks max before the gens are done and maybe one kill if I'm fortunate. I've started just hard tunneling out the first guy I've downed. I end up with the same amount of hooks before the gens are done but I can almost guarantee 2 kills this way and sometimes even a 4k depending on how hard they throw themselves at me to save their buddy.

    It's basically the best outcome for me. 2k - 4k, same amount of chases, get BMed as opposed to playing fair and bouncing around from survivor to survivor which produces 0k - 1k, same amount of hooks/chases, and get BMed

    Yup, when playing killer i have exactly the same experience.

    BHVR doesn't want us to "spread" the chases and thus the enjoyment of the game as what is fun is to interact with the killer.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/294033/chasing-patroling-with-most-killers-insta-loss

    Interesting post, quite a few things to unpack. 🙂

    • I’m just assuming you’re a very high rated survivor player based on your experience and overall results that’s my impression but feel free to correct me if you think I’m wrong. One possible issue is if you are especially high skill at survivor then the matchmaking system is often going to be stuck having to pair you up with killer players not as highly rated as you. So when you look at your overall results over all matches I’d expect you to be escaping most of the time just based on that alone, since obviously your chances of escaping against a weaker player than you are going to be significantly better than 50/50. So a 1.7 average kill rate by the opposition in your matches could just be indicating that a non-negligible chunk of your matches are against killers who aren’t in your hidden rating bracket (within say 5% or 10% of your rating)
    • Likewise a 70% escape rated to a top skill survivor is in line with averages I’ve seen posted from others. When Otz tracked a hundred of his games recently his escape rate was around there if I remember right, for instance. Again, as above that’s something I’d expect assuming there are a lot of matches where it’s ending up putting you against lower rated killers since there’s only so many people in your rating bracket.
    • Unfortunately we obviously don’t know the ratings of the specific killer players in that table. The closest we have would be their Grades which aren’t listed here, which to use those we’d have to assume there is a strong correlation between top Grade and top rating. They might be correlated, but it’s hard to say since Grades are designed to go up over time the more you play on average so they measure number of games that month as much or more than kill rates. You made some anecdotal commentary of how well you thought a couple of them played, but really I think if we wanted to extend this to make results more objective you might want to track the Grades so at least there’s some skill-correlated, albeit maybe not strongly, variable to examine.
    • Tracking hooks was a good idea, the only caution there is number of hooks probably won’t be uniformly distributed over matches since they’re not independent events. The more hooks you get the greater the chances you get another hook that match. So games with 0-2 kills for instance don’t necessarily have a linearly connected number of hooks to games with 2-4 kills, i.e. I’d expect the latter to have more than twice the hooks of the former. Therefore even if the matches are coming out as intended with the most common results being 1-3 kills, there is probably a high variance in the numbers of hooks since they have that snowballing property.
    • On a side note I’m not sure why you think “proxy camping” is an issue. I understand why actual “face camping” where the killer stands around doing nothing at a hook is something the designers should try and avoid, but “proxy camping” is just zone defense where the killer is patroling generators and the hook in a wider area of the map. Seems to me that’s a perfectly reasonable and fair way to play the game and not something of concern from a design or balance perspective. After all, the killer’s main strategy is to defend various targets including generators and hooked or slugged survivors, so how is patroling a section of the map that contains them a problem?
    • You mentioned perk loadouts being an issue but didn’t track the perks in the matches. If you try this again it might be worth jotting down the perk usage for the matches, that could help illuminate how much meta perks are correlate with escape rates. Same for killer perks if you wanted to look at that as well.

    All in all it’s an interesting read. If you do this again with some additional tracking data and a bit of a larger sample size it could be a nice follow up experiment. I’m hesitant to really draw much from this data above simply because it’s difficult to how much factors I mentioned above can cloud what may or may not be actual balance issues.

    Nice post, i will try to answer some of your points as good as i can.

    • i guess i'm a highly rated survivor and i'm globally high skilled however, i think that at some point, once a certain skill gap is reached, the killer cannot win chases fast enough. When both sides have the same level at "looping", the killer is forced to loose a certain amount of time to catch the survivor, there is nothing the killer can do to make it shorter. It's due to the overall maps and loops design. A safe loop being what it is, you have to turn, to force the pallet throw and to break the pallet.
    • yes maybe i'm facing killer players that are not that strong. I cannot know anymore as the teammates i'm matched with are often pretty good so the pressure is huge. If i loop, gens are popping like crazy, if someone else is looping same.As i have said, there is not much a killer can do. If the killer doesn't camp/tunnel, the game will force a loss.
    • you are right, i don't really know their rank. But all had thousands of hours on DbD.
    • agree. The game should be balanced around hooks and not kill. It's really frustrating to play an entire trial and to only get 3 hooks 😂
    • to my mind proxy camping is an issue as it grants the killer the opportunity to have free hit during the save. Also, proxy camping is not really playing, you are kind of "static" waiting for something to happen. I would highly prefer a game where you hook a survivor and go away to chase.
    • for perks, most killers and survivor had META perks. CoH has been tracked but the reste of the survivors'perks were DH,Lithe, IW, DS, BT. For killers corrupt/Pop or ruin/undying every time. The some Devour Hope, Haunted ground, Agitation, BBQ etc...

    I will continue to do so with more datas. I would also like to track the trials' duration but it's kind of boring to do. But i'm sure the trial duration is tightly linked to the number of hooks/kills. At high MMR, the trials lasting around 10 minutes top, killers don't have the time to play and to impose their gameplay/pressure.

    The game design must be reworked to require more brain and less standard timed loops. The time duration of a looping interaction between the best killer vs the best survivor on a given loop will always be the same, no matter what the killer does. That's the huge problem here. The killers cannot "break" loops with mindgame or power. Same on unsafe loops, the survivor cannot escape without a hit... game design is broken.

  • Lilith, top Blight player, loosing half his trials even more while he outplays 99,99% of Blight players. If Blight was so awesome, he would win way more than this.

    A top 1% Nurse player will win most of his/her games in the MMR environment, and to my mind, Nurse is OP when mastered but well devs thought it was good to buff her...

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2630004#Comment_2630004

    Why do you think Blight is weak?

    He is probably second best killer now.

    Spirit is still really good imo. There are loops where you are now forced to break pallet first, but that's it.

    I think that Blight might be good in the hands of top 0,1% players and still they often loose their trials (check Lilith for exemple).

    But at a standard level, let's say top 10%, he is terrible. Most Blight i face get 0k to 1k. When survivors know how to counter the Blight, he cannot do anything unless if you have 1000h with him of course.

    Spirit is easily countered now, the phase is short, you can hear from where she comes etc... you can dodge chases against her when you hear her coming, just hide walking and she lost you even before finding you.

    Yes she is considered as a top 3 killer, it doesn't mean she has a chance at high level. She is considered top 3 because PH, Ceno, Trapper or Clown are garbage at high Level but still she is not viable even though she is more viable than other killers.

    In a world where everyone is blind, being a one eyed it is top tier 😂

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2629972#Comment_2629972

    you can guess your MMR based on playtime of survivors / killer. Not really good way, but best we have now.

    CoH is super good against hit&run and 3-gen. It is just close to impossible for killer to snowball. From our testing best is to have 2 survivors with CoH, you really don't wanna more, there is kinda wasted perk at that point and just 1 survivor CoH is not active all the time.

    So killer has to play top 3 killer / Plague, or just tunnel / camp

    Even plague is weak. When you face survivors that know that they have to not use fountains, you end up with a whole team of injured survivors with DH or Lithe, knowing how to loop, that will heal only when 1 gen is left.

    As they didn't use fountains, you don't have your power and so you are just a simple standard speed M1 killer that can do nothing in chases...

    Plague is good against average survivor but once you have reach a certain MMR level, it's also impossible to do anything.

    The only viable killer is the Nurse atm, only killer that can really compete without camping.

    Spirit is utter garbage now, easy to outplay, Blight is terrible as well, when i see Lilith struggling with him, i know he is a weak killer.

  • @nostrada96ass said:

    https://forum.deadbydaylight.com/en/discussion/comment/2629942#Comment_2629942

    people doesn't knowing own mmr

    someone played 4k game and looked survivors tryharding but killer won

    meaning his mmr range around potato or did pretty good with ability hitting killers

    wm1 hits happen with survivor's mistake or rigged maps

    You can guess your MMR. If you win most of your game (3k or escape), you rank up, if you keep ranking up for weeks, you are definitely high MMR.

  • @Pulsar said:

    I had this game earlier today.

    https://us.v-cdn.net/6030815/uploads/O270IXK0UKDX/oni-time.png

    Not blurring names because these guys were super good, they actually made me tryhard to win. They were great players and were super nice after the game. Whatever the opposite of naming and shaming is what I'd like to do with these guys, they were just wonderful, honestly. They messaged me "GG <3" and that made my day.

    However, this game was incredibly stressful. Afterwards, I spoke with two of them and they agreed. They had been "sweating their asses off" because I was ending chases so quickly. We decided it was really just a vicious cycle.

    Moral of the story is, Killer is absolutely playable. It's just needlessly stressful and it can be very difficult. There's also little consistency. One match is like this with a really good 4-man, the next is versus a bunch of poor Solo Q players. I have no way to tell the difference except based off of memory. So I end up stomping a group of Solo's, who then go play SWF and the cycle continues.

    It all comes back to the enormous disparity between Solo Q and SWF.

    Taking one game out of a bunch doesn't make sense. I also have 4k with 32k BP with a PH sometimes but it's not because i have played better, it's because the other side made huge mistakes.

    Being able to win on others mistakes is a thing but not being able to win because you cannot outplay them, you have to wait for their mistakes is not a good game design.

    Maybe against another team you might have get 3 hooks.

    It is also depending of the MMR you play at. Killer is really playable, even EZ at an average MMR or below but once you have reached the top, it's impossible to perform.

    Or maybe you are a top 0,1% Oni player with 1000h with him and that's normal if you win most of your trials.

    But look at the games i have listed, some got 4k playing fair. But globally, the average # of hooks is 4,7 lol...

    I don't think you can keep the killer players playing if they do 4,7 hooks on average...

  • @ThiccBudhha said:

    Well... Luckily you can camp and tunnel, in that case.

    Well i don't know if it's a lucky situation. Camping and tunneling is playing like a bot, there is no involvement, it's totally brain dead and not fun but if you do not camp, with most killers you will end up with 3 hooks and 0 kill... which is not fu as well as there is again no brain cells involved.

    The safe loops are designed to remove the skill/brain factor. It's mostly a question of timing, follow the survivor long enough to catch up 0, brain involved.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/2628395#Comment_2628395

    I have seen clips of VHS and I'm not hopeful.....because we thi k survivors have gear now to mess with killers......in VHS you get actual weapons to fight back....

    Everything is a question of balance.

    VHS looks way more balanced than DbD.

    Sure in DbD survivors haven't got weapons to fight the killer but the killer is totally powerless and cannot even defend gens properly.

  • @TatsuiChiyo said:

    When all this started I genuinely thought posts like these were either sore losers or just crazy/stupid, but paying attention Ive also noticed small inconsistencies or things that just don't work right.

    Like last night, had a game against a Hunteess on Haddonfield. Repaired the gen in the house basement just as a Dette was hooked on the other end of the map. I walked up towards the front door only to turn around and go to the other side and end of the house to bait any BBQ/Bitter Murmur. Slow vault out of the window directly into the thrown hatchet.

    Ive gone back and rewatched the game, and I cannot see at all how Huntress saw me go to that window, nor how she could have possibly known I was vaulting through it THAT second to throw it. Don't want to automatically assume cheats, but its little things like those that make it seem so plausible

    Had some Spirit appearing right in front of me from nowhere knowing exactly where i was while i didn't even run and was not in chase.

    Had a Bubba that get a successful hammer hit on a survivor and is stun like 1 second only.

    Got a speed hack Pinhead, unable to catch anyone for 4 generator and then running faster than usual, winning the trial.

    A team where i was playing killer, i was a Plague, most of them were injured the whole trial, i had Tanatophobia, all gens done in less than 7 minutes while there was a streamer in the game (he did one gen only) that was not on gen that much and another survivor was hooked so there was 2 survivors working on gen... Finished all gens in less than 7 minutes.

    etc...

  • Cheating is way more rampant than what we all think.

    If you are attentive enough, you will see many players using speedhacks (survivors and killers), gen speed hack, 1 sec success hit stun, wallhacks... etc

    Of course, without any perks allowing such thing.

    The last 3 days i have noticed 3 cheaters (2 killers, 1 survivor). All were hard to notice as it was a small cheat. And one extra killer with a wallhack but not sure.

  • @VicThor said:

    Why?

    Hex perks are done in less than 1 minute on all maps beside indoors one.

    There is no counterplay as those perks won't be played.

  • @Mandy said:

    The problem with what you are suggesting is that by seeing the Killers profile you can work out a lot about the player in advance. For example from a Steam profile with their achievements you can usually work out which killer they're the most likely to play and change your build accordingly.

    It used to be that you can see the Killers profile a long time ago (on Steam), and this led to players being effectively "blacklisted" because they were known for being a fantastic Nurse player for example, so they were dodged. That led to a lot of queue hopping, which affects matchmaking as well as players waiting an extraordinary long time for a match, just because they chose to play a character or that they were good at that character. So it was removed for very good reasons.

    Well, killer's gameplay is in such a bad state, it wouldn't change anything at the end.

    Prepared or not, killers are running against 4 survivors using DH/Lithe/BT/CoH/IW with items + add-ons and by the time they get 3 to 5 hooks, the doors are at 99%...

    If the killer gameplay and QoL were really a concern, the game wouldn't be like this. Everyone is complaining about it, even the most neutral FW and still they are not listened to...

  • @lauraa said:

    As long as BHVR can keep acquiring new players faster than people quit, I doubt they care. That's their whole strategy.

    Yup they only have a short term strategy but what they don't know or forget is that the old school player are the cement of a good community that then keeps the game on the good tracks and alive.

    On the long run, you need to have old school players to have an healthy playerbase.

    New players that join DbD now will never play 1000h as the game state is terrible and they don't have this nostalgia link with the game.

    If most old school players are leaving, the game will die. It's what has happened with L4D1 for exemple. It's what is happening with R6S.

    And the state of the game doesn't allow new players to stay. Many players have joined the free week-end, none stayed...

    image.png

    We will see what happens when VHS is released, BHVR might be really surprised 🙄

  • @Advorsus said:

    You can now get hit by a killer, run to the other side of the map and heal, before they can ever get to you, and it only takes two perks. Two perks to keep from being downed ever.

    Just COH, and the new exhaustion perk...

    You can even bring a med kit as a, just in case situation. Then watch as killers waste time chasing and hitting you without being able to down you.

    No reason to be skilled at this game anymore. Let's just make survivors immortal already. It's already easy mode, might as well knock that last nail in the coffin and get it over with.

    The game was already impossible to play as a killer against good survivors, now it's beyond impossible. Take a medkit, take CoH, healing time is 4 seconds or something 😂

  • Why ? You don't like playing against a facecamp Bubba ?

    • the hooked survivor dying with 2k points 😊
    • the other survivors having an impressive M1/skill checks gameplay ☺️
    • the whole team dying if they come to help 😊

    It's a fair compensation to the :

    • survivors healed in 8/16 seconds around the boon 😊
    • survivors carried with DH, BT, DS 😊
    • gens flying in no time ☺️
    • broken survivors' OP items 😊
    • 3 gens done @ the first hook, 5 gens done @ the 3rd hook 😊
    • survivors in chat thinking they are pro while they just all 4 abuse OP perks & items 😊

    Great experience indeed, on both sides. I just hope there will be more and more Bubba facecamping. I will surely buy him to jump on the ship as well😊

  • Just played against a Pinhead, could not catch any survivors and then started to move really fast, way too fast... cheaters are everywhere. that guy had 2k hours.

    They are not even scared of loosing their account the anticheat being so garbage.

  • @The_Krapper said:

    I don't think it was a cheater but I could be wrong, most of the time when someone is hacking they'll eventually come out and make it obvious to you, there were a few questionable moments I saw but that could've very well just been that person playing smart with distance, I'd say it was a Smurf though more than likely the answer is they've watched jrm, ayrun, dowsey, or otz doing the hardcore survivor challenge and decided to give it a go

    Some cheaters are trolling, doing it for the troll.

    But some nasty one do it for the win and they make sure it's not obvious.

    This one is a clear cheater but is trying to hide it.


    Many killers are using speedhacks like this, even when they have 3k hours... crazy

  • Ye well averaging potatoes with jet fighters... smart

    So 10 potatoes and 2 jetfighters have an average of 6 😂

  • @ZephanUnbound said:

    Balancing anything around killrates seems like a mistake, due to people who tunnel and camp. Any killer just about can get a 2k if they tunnel or camp.

    Who is the person validating all those bad decisions ?

    At that point it's concerning for the future of the game.

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2624610#Comment_2624610

    And they still only get ez 4k's when they are matched against soloQ survivors

    At your MMR maybe lol. On mine they barely get 1k and i play soloQ.

  • @vacaman said:

    It seems like they have decided that killrate is a way to balance around killer power. Cenobite is the highest killrate killer right now, and surprise surprise, it's getting nerfed in the PTB.

    Last patch the lowest killrate killer was Nurse and she was buffed. Pig was nerfed (her best addons) because she had one of the best killrates. Plague was buffed, one with the lower killrates, spirit and wraith got nerfed, they were at the top. If this is true and not just a coincidence the next one to be nerfed will be Bubba, Myers and Hag.

    Yup they don't know their game and rely on broken stats without analyzing high level trials.

    Buffing nurse while she is the best killer in the game 😂

    Nerfing Pinhead while he is the weakest killer of the game that cannot get 1k at high MMR 😂

    They really know what they are doing, it's certain.

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2623943#Comment_2623943

    I see a lot of people running utility builds:

    Streetwise

    BTL

    Botany Knowledge

    Dead Hard

    What's your MMR ? All my trials are against DH/DS/BT/Lithe/CoH users..

  • @Sonzaishinai said:

    You know what's scarier then a survivor that goes to bodyblock and then spends 16 seconds healing before coming to unhook.

    A survivor that sits on a gen for those 16+ seconds and then goes to unhook.

    What i wouldn't give for survivors to waste time with pointless bodyblocks that almost never do something instead of slamming out gens.

    If there are changes it normally should be next midchapter or the patch after it

    I wouldn't get my hopes up for anything other then a slight heal speed reduction or totems being blocked by the entity for a certain time after being snuffed.

    Bodyblock that does nothing 😂

    https://www.youtube.com/watch?v=7uf8BExJWWc

    Those protect hits were so useless. And imagine those protect hits with a 16 seconds heal time for the whole team, wow so useless...

  • Speedhack sure 100% seeing the distance he is drawing when you loop around the shack.

  • great videos, pretty much summarize my experience 😂

  • @Irisora said:

    https://forum.deadbydaylight.com/en/discussion/comment/2622211#Comment_2622211

    It is one of the possible dbd fates. That's why i think they should have a dedicated feedback team that play both sides daily, or at least not casually to understand the issues in the game.

    They are called Fog Whisperers and never listened to 😂

  • 2K with camping/tunneling and a total of 6 hooks at best, ye great balance indeed.

    Best top 1% killers cannot win against high MMR top 20% survivors, but there is no problem of course...

  • @gatsby said:

    In the past, good Killers expected 4/3ks with little resistance. They could run meta builds and on their mains and have a really dominant performance.

    Now since MMR, Killers generally get 1-3ks when playing well. Playing extra sweaty doesn't result in an absolute steamroll most of the time. Personally, I think its healthier and Killers have been slowly changing their mindsets from expecting a 4k to expecting a 2k and being pleasantly surprised if they get more.

    It's a painful process to change expectations, but the Devs always said the goal was 2ks. At least getting all four BBQ stacks for max points is still pretty realistic every game.

    The problem is when a really good killers (not my case) is still loosing against average+ survivors just because the game's design favors survivors too much.

    It results in killers unable to win against really good survivors.

  • @Mileena_Kahn said:

    Not one of these posts again lol, they already nerfed boons, they stopped the speed stacking and nerfed the range already, and if I recall correctly, you can only place 1 boon totem at a time now.

    Nope you can still have two boons on the map at the same time, covering half the map, even more sometimes, granting 16 seconds heal for everyone.

    That's way too strong especially when you can bless an infinite amount of time and this loosing 16 seconds only...

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2622078#Comment_2622078

    I compare it to 2016 sprint burst before exhaustion mechanic existed.

    Ye and survivor mains, on this exact same forum (i mean steam forum*) were saying it was not OP...

  • @Yatol said:

    the boon totem deserve a nef but they are nowhere close to being impossible to deal with and shadow step is way stronger. Only thing that needs to go is their ability to be relit, they should break when snuffed.

    Shadow step is useless if you are a competent enough killer.

    CoH is the real deal and yes it is impossible to deal with. Ne one is able to win any trials playing fair when CoH is there. It was hard enough before, now it's impossible.

    Baby survivors still loose but you could give them 10 hooks before dying and they would still loose. However, good survivors will gen rush, have boons and know their way around loops, it's impossible to deal with all of this.

    Just look at some high MMR streamers and you will see, they loose, most of the time unless when they camp.

    Do you really think you can deal with boon totems and apply enough pressure against 4 survivors that can loop you for 1min+ ? Show me then.

  • @Ruse_Cruise said:

    I think the boons right now are all right. I’m more worried about what future boons will bring. Like a boon that repairs a random gen for every second your chased within the boon’s range (I don’t think this would happen but think of it as an example of a boon being too strong) CoH isn’t that much of a problem unless the survivors put it in an area that you have no reason to go to, then it becomes a problem.

    My idea for a change to boons is that if one players boon gets snuffed 3 times its gone for good, as it makes booning a totem and hiding once the killer goes away and rebooning that totem a bit more risky especially if its been snuffed two times before

    Ye well, smart players always set boon totems on the border of the map... and never go there during chases. It's just a heal area for them. They often have two of them. You drop a chase ? 20 seconds later the survivor is healed and ready to come back to take a protection hit etc...

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