JoByDaylight
JoByDaylight
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2621537#Comment_2621537
not if you don't attempt to hit the skill check.
Yes you lose it even then. I’ve tried lmao
Or is it changed?
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2621528#Comment_2621528
I think one use is enough. You can save it for your second hook if that helps.
No you can’t save it. If you fail the skill check you loose it.
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Yes there are a lot of facecampers out there, sadly. More than before. I get why some people think they have to camp to get kills, which is sad because it not only ruins the gameplay for themselves but also for everyone else that trial. Im mostly talking about facecamping early in the game, not in the EGC or something..
Why is facecamping worse than everything else? Because it totally rejects the suvivor being facecamped from actually playing the game. After 6 games the other day I was facecamped at 4 or 5 gens remaining in 3 of them. I was playing with a friend. Half of my gaming time I was on a hook, totalle unable to actually play the game. Really made me think, is this worth it?? After spending all this time on the grind and money on every DLC, outfits etc, I am kinda stuck though. I never play enough to invest time with a new game wither.. UGH!
Playing in a good SWF, this is not a big problem - you just do gens and get out. Playing Solo or with 1 friend you are hopeless against a facecamping killer (Bubba). The others will use time roaming the hook before figuring out the killer is camping. It is basically a free 4K with no gameplay.
The weird part is the joke is on the killer, for getting these 4K matches means that they will face tougher opponents and then they are stuck with facecamping to even have a chance.. haha!
Again I'm not blaming anyone, but this is not a healthy sign.
THIS GAME IS AN EVIL CIRCLE.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2621108#Comment_2621108
Right there have been alot of times survivors would loop me AROUND the hook. They dont try to lure me away they just loop near the hook. One time that happened the survivor died on the hook, at the end game chat all the other survivors accused me of camping. When I said you guys wanted to loop me around the hook, their reaponse....well you should of just let us un hook them so you were camping....
I hate entitled survivor mains like that.....
That is not what normal people call facecamping though, that's just crying. He should blame the teammate then..
There is a big difference in complaining about ACTUAL facecamping, which undoubtedly is a big problem atm. I'm talking about refusing to leave the face of the hanging survivor, even though there are 5 gens left and noone around.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/292630/bubba
What do you expect the killer to do? They have absolutely no chance of playing “fair” and winning due to broken tiles and ridiculous gen speeds. Ask the devs to balance the game.
Then balance the game. This is horrible.
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Is there any survivors that hasn't been mentioned here? Haha! That's a good thing right?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2594086#Comment_2594086
Still, a blighted cosmetic would be nice...Or, you know, anything at all...
I feel you. Even a blue striped sweater would be nice.
Or sandals.
Or a different hat.
Anything.
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There is no right or wrong. Only opinions.
My take is that people say boon totems will ruin the game is overreacting. Most likely we will see a lot of them in the next 1-2 weeks then they will slowly fade. Just like Power struggle, Smash hit and Blast mine. All of them were supposed to ruin the game. Yet barely no one is using it. I’m welcoming them, as they might give this gave more variety.
I think the changes that are coming are good in general. The trapper is getting a buff and spirit a nerf.
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I believe a Myers build should focus on his strength. Which is tier 3, unless ur doing a meme jump scare build.
So, when in tier 3 you need find multiple people quickly and end chases quickly. His lunge is longer already and he vaults a little faster.
My recommended build is Bamboozle, Monitor&Abuse, Infectious fright and Corrupt intervention.
Corrupt to make the survivors come to you
Bamboozle the vault even faster and corner survivors in chase
M&A and IF to down and get into chase again as soon as possible.
Monitor can be changed with Ruin/Pop if you want gen defence as well.
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A rant is a rant. If you want grammar go read a novel :)
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A kick should be 5% regression on the gen IMO. It will still be preferable to use pop for the extra 20% and survivors then need to think before gen tapping in chase.
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This happened to me yesterday as wel.. It was cool, I like going against Billy. Both where literal Gods and destroyed us with a 4K at 4 and 5 gens left. But that doesn't matter :)
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All I know is somehow my games are better now than it was with the old ranking system. So my answer will be YES.
Though after watching videos of Patrick explaining how it works made it feel not ok.
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To be fair, most games don’t have M&K support. At least at PS. Or am I wrong? I remember this frustrated me a lot when I played PS4.
What frustrates me a lot about these Q&A’s is that every answer seem to be “yes, soon but we can’t give anything exactly”. Really? It seems to me that they just do one patch at a time, and they probably have to do that to always cope with new bugs that arrives with every patch lol.
Anyway, thanks a lot for this @GoodBoyKaru
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Wraith was over-performing I believe they stated.
People on this forum need to get their heads out of their "high MMR"-asses. Not everyone plays at high MMR and the game to be balanced around the majority of the player base.
I think the nerf is coming because Wraith is so easy to pipck up and do good with even without understanding the game at all. Also it was impossible to play against him in lower ranks.
This is just my guess though.
I also believe that he only needed some add-ons nerfed, especially All seeing blood.
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Well, as a solo survivor I am sadly the one being punished for Swf toxicity, as some killers will use their chances vs solo q’s to get back at survivors. It feels like some of them sees survivors as one big flock of toxic gamers.
Most games are good though, I hardly meet toxic survivors when I play killer or toxic killers.
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Mori for sure. They used to ruin the whole game.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525503#Comment_2525503
Shouldn't they have to cleanse it before they can bless it?
But Then it will be gone..?
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@Dustin said:
I would make Doctor hallucinations meaningful instead of all of them just being a variant of a tracking tool. Survivors are deceived into seeing other survivors working on a generator, a fake Doctor running at them around corners, incorrect progression on generators, fake totems, survivors going down when they aren't.
If a survivor has gone mad they should feel like they've gone mad.
Yes yes yes!
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I welcome the change. It will be great to learn new maps and for newer players! It will certainly not make its way into the meta, experienced players don’t need this perk to know where vaults and pallets are.
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As a solo Q survivor who relies on SC a lot, I actually agree. The perk overwrites everything in this game, which is why it is so strong.
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"I've been a rank1 player for the last 3/4/5 years"
That's the most common argument I see here. Obviously that means high MMR, right? xD
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The problem with Wraith is not that he is op, it's his ONE add-on that gives him wallhack.
I don't see that this can be a problem with Trapper, if you go into a trap then that's on you. The add-on combo of starting with all traps on your hand and the automatic reset might be a little frustrating but not op..
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As a solo survivor main: no, I don’t like or need keys. They are there to ruin the game experience for everyone else except the key user.
The hatch mechanic should then get a rework.
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Yes yes yes! I can finally play solo and actually trust my teammates and it feels so good. I can relax and have a good time playing. I think I have had about 2 bad games (stompfest) but the rest has been good.
My killer games have been alright. I’ve tried some new killers which has been fun and my Huntress games (my main) has been challenging.
Thumbs up to the devs. 👍🏻
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@GannTM said:
Meg Spirit Yui Claire Plague Claudette
You doing the DBD-rap?
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When you “win” you meet better players.
When you “lose” you meet worse players.
In the long run you will find your perfect skill. Games will always vary just like before, but with more precision of finding more suitable players.
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@Dsalter said:
https://forum.deadbydaylight.com/en/discussion/comment/2485517#Comment_2485517
they werent tests, they were "live introductions" followed by swift we had to revert back to the old system because of """"bugs""" aka survivors figured out how to exploit the system and get super easy games by having one player in the SWF do specific things to tank so hard that their mmr was at its lowest, party with said person and suddenly the 3 man rank 1's and the "smurf" rank 15 were being averaged at about rank 16 because of how """bad""" the exploiting party member was.
and once they figure out how to do it in this version it'll be the same cycle again.
exept this time EVERYONE but the exploiter suffers
Then why are they saying “tests”?
They did try to implement it once and reverted it the first time. They obviously needed more data to base their numbers on.
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I love SBMM. My games seem fair and are generally fun games.
Finally I can also try out new killers without meeting too good players from the get-go.
I agree with most of what you’re saying @Astrian 😄👍🏻
I think that the content creators will have to adapt. 50 wins in a row with every killer says enough that this game needed change. Try out 50 wins in a row in SBMM and I’ll finally be impressed. Same with survivors, watching 7000 hour sweatlords with a rainbow-squad head-on stun a killer 32 times in a game is not fun.
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@Dsalter said:
https://forum.deadbydaylight.com/en/discussion/comment/2470610#Comment_2470610
if its worked then why do they keep removing it before a full week goes by because survivors (shockedpikachuface) were abusing it?
they'v "Introduced SBMM!" like 4 times now, 3 of them being complete failures.
You mean they have tested it 4 times?
Now they have activated it.
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- 4-man SWF
- 3-man SWF
- Killer
- 2-man SWF
- .
- .
- .
- .
- .
- Solo Q
Numbers 5-9 is interchangable. 7 might by slightly up.
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If this will ever be a thing. The devs need to fix the difference between solo q and SWF first.
This would make solo q unbearable.
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- Rarely see it. 1/20 games. Thank god.
- Someone will usually get killed by it. It wastes a lot of time when you play solo q.
- I try to remember the totems I see that are easy to spot. Hard totems to spot I usually cleanse to get them out of the game. This is so that if NOED pops I can quickly check on the easy ones.
I have noticed that in a lot of maps the Hex totem tend to spawn in the same places or area. Have anyone else noticed that?
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BHVR’d :)
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The wraiths are huge a-holes for sure, with some occasional exceptions. The ones running with the hoodied outfit are usually the worst in my experience.
@Bumbus said:
All Freddy mains and Spirit mains switched to Wraith, that's what happened
This is completely true.
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I like it! :)
It will be a niche perk with good upside, which is good.
Remember, a lot of people thought Power Struggle was going to be OP. Same with Flashbang and Built to last, yet we rarely see them in game.
If you really run DBNO, UB and SG, then you are stuck with only anti-slug perks which is not good. There is nothing wrong with some variety of perks!
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You just got hit by the Deliverance curse!
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During the day the survivor queues are instant and killer queues take about 5 minutes.
After a certain time it changes. I guess because that is when the SWF log in or something.
The matchups end up this way because it is programmed to prioritize people who have been in the queue the longest. I believe this is to make sure no one is waiting for 10+ minutes like we used to before.
I remember in early 2020 I used to vacuum and do laundry while waiting for a match lmao.
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What perks are you running?
You really shouldn’t be dependent on a broken wall hack add on. It will ruin your gameplay with other killers as well.
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@Mistikus said:
well as a survivors with almost 5k hours in game i dont find it fun when the new mmr put me in the match agains new killers
You should take it personal that the game believes you are of same skill.
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I meet a lot of killers who use Undying and Devour Hop, and of course ruin.
Other combos are rare.
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@GoodBoyKaru said:
Okay imagine this: a ship level.
It's a large cruise ship stuck on a beach. The beach has a hut (the shack) and out in the sea there's a couple of floating buildings all connected by pontoon bridges but be careful on them because they may sink at random intervals.
If you run into or fall into the water you start to drown and can try to swim back to shore, be saved by another survivor, or be pushed down by the killer (who does not drown). If you're drowned by the killer you get transported to a nearby hook, if you're saved by the survivors or yourself you're home free and your drowning meter slowly resets.
Environmental hazards bhvr I am begging you
COOL! To build on it:
There could be added new items just for this map, floating devices that survivors can throw towards each other to stop the drowning meter. There should just be 4 of them though and 1 time use only.
For the environmental hazards, I think the game would collapse haha
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Or, maybe you play in a way that makes these perks actually do their job?
Maybe you fool the killer to think you make a mistake and swing, and you time your dead hard right to get away?
Maybe you play in a certain way to catch the survivors off guard when the last gen pops to down multiple survivor at a time to make the most out of NOED?
Of course I get what you mean and partially agree as well.. Just food for thought :)
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Deception, Quick&Quiet, Lithe, Dance With Me
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They made it a little bigger, but it can still get bigger?
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If you want a No Mither build, try this:
No Mither + Resilience + This is not Happening + Iron Will
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@SirGando said:
Agitation, bloodwarden, iron grasp and mad grit is my favourite meme build. most of the times its useless and doesnt help with slowdown or anything but when it works and comes in clutch its so satisfying and fun!
Ahh the Benjo-build. I love watching his videos on youtube!
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2416824#Comment_2416824
If it's Oni 2.0, I'll buy it immediately. We need more Oni in our lifes.
Mecha-Oni!
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Building on the AI thing I mentioned earlier..
Maybe there is an old general of some sort that controls his soldiers around 😄
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Have there ever been 2 licensed chapters released back to back?