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JeanGreyarea

JeanGreyarea

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JeanGreyarea
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  • @Royval said:

    this seems like the survivors fault. Unknown isn’t even a slug killer.

    idc if who’s fault it is. The game is over. Just let us go next

  • @drsoontm said:

    In the comment for the player survey, I've ended up ranting sarcastically about the removal of skill expression in the game.

    This is probably the main reason I play about once a month, if that much.

    I'm kind of pleased to hear I'm not the only one feeling that way. I agree with almost everything Slushie says in her video, as well as the comments from CoconutRTS.

    The original video:

    https://www.youtube.com/watch?v=M_tR6dgDLBs&t=0s

    And the video that pointed me to it.

    https://www.youtube.com/watch?v=iHF7Cdkt-Ik

    I like slushie, I follow her on twitch and YouTube. Sucks that she’s taking a break but I hope she finds other games that make her happy

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3696371#Comment_3696371

    I love that you're in every Freddy thread lmao.

    I have to, my friend! He is the very reason why I joined the Forums in the first place :)

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3696386#Comment_3696386

    As @Snowbawlzzz said, the idea is to undo his horrible rework from 2019.

    Bring his old power back with QoL adjustments. As it was done with Hillbilly and Sadako.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3696452#Comment_3696452

    Love to see it, my dear friend! We will get our killer back!

    wouldn’t it be better they just combined all of his abilities? So teleport, dream pallets, snares and putting survivors to sleep

  • and again there is a hook right there. He could have easily hooked one of us but nah

  • @GeneralV said:

    He did, in a way.

    Freddy's perks revolve around the end game because he used to have a lot of potential at the end game. Remember, the most prominent way to wake up against Old Freddy was using skill checks, but at the end game there was no way to force a skill check without being injured (as sabotage did not count).

    Then you would have 5 stacks of Fire Up, 6 of Remember Me and Blood Warden on stand-by.

    If he gets his dework, and I sincerely hope he does, then he will have some synergy with the end game again.

    what’s a dework?

  • @Alcuin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695416#Comment_3695416

    I play on PS4. Deathslinger is probably my most played Killer and feels way more natural to me than Chucky. I didn't hit a single Slash and Dash with Chucky. More than that, though, he's 110 without a ranged attack or Hag's teleport or Spirit's phasing. He feels slow.

    i sadly play on ps4 as well😭😭😭

  • @skylustv said:

    my wishlist for this year anniversary

    • day/afternoon/night map variations, i really miss the old coldwind farm darker version
    • loading screens to obtain via store/rift/loguin reward
    • offerings total rework: offering that make the maps darker/other visual changes to maps (this offering would be good for stealth killers on open maps) - complete rework of useless offerings
    • new screen after the endgame just like dbd mobile has: showing the total progress on the match, time on generator, time on chase, survivors healed times, etc, more info and a new end game screen too (this hasnt been changed since when the game launched) - a background image with the entity would be really cool
    • new gamemodes that the objetive is other than do generators, gamemodes should be about new stuff ignoring the main objetive of the main game
    • new chase music for killers who still dont have it: bubba, pig, plague, wraith, trapper, freddy (the last chase music was for Nurse almost 2 years ago)
    • Medusa visceral skin for PLAGUE for the Greek Collection and her mori is her turning survivors into a stone!
    • New Resident Evil Collection Skins: Jill Battlesuit, Ada RE4 Remake outfit, Leon Re6 outfit, Wesker shirtless final boss fight re5, Classic Nemesis Skin
    • fragments obtainable via rift
    • bloodpoints increased for 80k, this would incetivize people to do more challenges and play with other killers, and a tab for survivors daily rituals too

    send your wishlist for the 8th year dbd anniversary

    freddy rework, myers rework, p100 rewards, license cosmetics and banners, buffs to garbage perks on both sides, legendary skin getting their own portraits in the menu

  • @Alcuin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695349#Comment_3695349

    I've only played as Chucky once and I didn't have a serious build, but he's 110 speed. He feels slow to play as and I play a lot of Deathslinger. I would take Deathslinger ten times out of ten vs. Chucky.

    damnnn

  • @Nick said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695349#Comment_3695349

    I mean he's 110% with no map pressure. He's basically a smaller and much slower Wesker with no infection also. And cant use his power to go around the map

    yeah he is slow and has no mobility but his 1v1 is super strong, especially since in some loops you cant see him

  • @Nick said:

    1. Nurse
    2. Blight
    3. Spirit
    4. Billy
    5. Wesker
    6. Oni
    7. Plague
    8. Huntress
    9. Pinhead
    10. Artist

    pinhead is a good pick

  • @Rajbow2023 said:

    People be sleeping on Unknown, Tru3 thinks he's a top tier killer and he has huge standards for killers (to the point he thinks Chucky's a weak killer) so you know he wouldn't be arguing about a killer being strong unless they're truly are.

    how is chucky a weak killer😭😭

    But yes unknown is good

  • @Archol123 said:

    If we take into account the current PTB changes:

    Twins, Nurse, Spirit/Blight, Plague, Artist, Oni, Billy, Chucky, Alien/Wesker.

    Blight might even be lower if his sliding stays as it was...

    Currently: Nurse, Blight, Spirit, Plague, Artist, Oni, Billy, Chucky, Alien/Wesker.

    yeah i didn’t specify that i mean current twins not the ptb ones. The ptb on is at worst the second best killer

  • @arcaneGospel said:

    If I recall—though I doubt my memory is all-encompassing—nothing's been said about this pretty overtly problematic combination. Surely they don't mean for this to be kept in the game, not if things like hug tech—which increase killer skill ceilings without, so far as I know, being problematic—are getting removed. Surely the no-solution instant out combo that has literally no risk is getting the ax.

    I just want to know if I missed when they said something about the combo staying or going.

    this is the last perk or perk combo that needs a nerf on either side. I hope they fix it quick

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3693350#Comment_3693350

    I don't say it as a "brag" or anything like that, yeah you can't see it, but if you watch some streams, you can definitely tell the difference between people who are playing at lower mmr brackets and higher ones.

    The point is that at higher MMR against GOOD survivor teams, they know how to deal with oni, and he is literally an m1 killer until he gets his power. All you have to do is predrop a couple of pallets and he will lose 3 gens.

    ok and at higher MMR GOOD oni players, they know how to deal with good survivors. ( i can easily reverse that statement).He is one of the strongest killers in the game for a reason. He is ranked A tier by almost everyone on the tierlist. If you think he is weak it’s because your not good with the killer (or you play on console which is a massive disadvantage)

    “you can definitely tell the difference between people who are playing at lower mmr brackets and higher ones.”

    I cant tell, with how inconsistent the matchmaking is high mmr isnt all that impressive

  • @WolfyWood said:

    With the recent Twins update can we all finally admit this is a dumb thing to say and admit that Wesker is a much healthier benchmark so BHVR stops with these reworks?

    yeah i agree, bring back old spirit, forever freddy and bugged alien

  • @jotaro said:

    When i play survivor, matches go like this: tunneled, tunneled, merchant, nurse, merchant, nurse, slugged, teammates DC’d, hacker, camped and tunneled, nurse, teammates dc, merchant, teammates give up, nurse. I can’t try any fun perk builds because i must have anti tunnel perks equipped all the time.

    it’s miserable and unenjoyable. And as killer i either get genrushed because im not playing as nurse or any mobility killer(sometimes i wonder how it’s physically possible to do gens that fast) or i win too easily. Sometimes as slinger or even pig survivors just give up on first hook and i dont have many normal matches.

    I’d like to hear how do yall manage to have fun in dbd right now? I’m genuinely curious, because i absolutely can’t have one minute of fun as killer nor as survivor

    only when i lose

  • @Shaddoll_Serpent said:

    In my opinion obviously.

    Ranking every slowdown by how healthy I think they are for the game.

    Would be interested to hear your thoughts.

    https://us.v-cdn.net/6030815/uploads/0A3R7P4OYJN9/unhealthy-slowdown-tier-list.png

    pop pain res and grim embrace are healthy

  • @SpaghettiYOLO said:

    That's a pretty big difference if you ask me.

    definitely you right

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3693324#Comment_3693324

    You never played him at high MMR? You just predrop pallets and he can't do anything. By the time you land your first hit, you are probably down to 2 gens.

    I played vs lipy who is a p100 oni main on twitch and sure i was in solo que but he killed me both times. He was really good with the demo Dash

    “High mmr” you cant see what your match making is so what is the point in even mentioning that

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3693302#Comment_3693302

    Lets just say everything C and below you don't have a good time with. At least you are consistent, but looking at the rest of them, i have seen people complain about:

    • Sadako is unfun because of TVs
    • Pinhead is unfun because box
    • There was literally a Freddy thread yesterday
    • Wraith is complained about all the time (Hit and run is boring)
    • There was literally a bubba thread yesterday complaining that he facecamps (I guess AFC deactivates when you play bubba?)
    • People constantly complain about how often they see wesker
    • People constantly complain about blight
    • People constantly complain about Pyramid head and "tunneling"
    • People constantly complain about billy now that he doesn't suck.

    So leaving that, you have nemesis demogorgon and oni.

    Oni and demo are super bullied by good survivors because oni doesn't have a power if he doesn't land his, and demogorgon is so easy to bully its not even fun for the survivors anymore.

    oni bullied? Yeah i dont think so

  • @bazarama said:

    Makes a change from

    I'm fed up seeing Nurse

    I'm fed up seeing Blight

    I'm fed up seeing Spirit

    I'm fed up seeing Wesker

    I'm fed up seeing Knight

    I'm fed up seeing Chucky

    I'm fed up seeing Huntress

    Do you want to just play against a perkless Trapper?

    image.png

    give me the cool killers

  • @Reinami said:

    I am convinced that survivor players only "like" going against the killers that are bad because they can bully them. This happened when they reworked billy. It used to be "i love going against billy hes so fun" to suddenly now people don't like going against billy anymore. Showing that it wasn't billy they liked, it was how easy he was to bully.

    “I am convinced that survivor players only "like" going against the killers that are bad because they can bully them. ”

    Nah thats just your killer bias

  • @okaayletsgoo said:

    Her basekit ability is just so lame to go against. She can infect anything you interact with, spew and infect you to a broken and injured state while losing almost no mobility during the spew, you gain infection by moving and interacting even without being attacked by her, she negates any healing perks and medkits with her base kit ability, the only way to heal against her is the pools of water which gives her a stupid good ability with lots of range and janky hit boxes that can hit you just about anywhere unless you are lucky or at JUST the right spot. And if you do heal at the pools it's pointless because you get sick again right away from gens and unhooks. So you stay injured the entire game basically with no real way to counter it.

    The idea behind her is cool but playing against it is absolutely miserable especially since she can completely negate tons of perks

    yeah shes boring to play vs. balanced? Yes but i donr enjoy plague games

  • yeah no, freddy needs alot of help

  • @Nebula said:

    I'm really hoping that the next game mode released (probably around the anniversary if I had to guess), will be more than something you play a couple times and get bored of.

    2v8 has been my biggest hope for this game for years now, and they've shown that they'll release these game modifiers without too much thought of balance and that they can modify the maps pretty easily like in the My Little Oni event. Please don't take years to implement game modes that will have long shelf lives. It doesn't have to be balanced, I just want to play killer with my friends. We'll make our own fun from it, it doesn't have to be perfect, just an option.

    nostalgia mode: old killer powers (including old freddy), old maps, old offerings

    What you think @GeneralV?

  • @Bardon said:

    Now that we have the "8 hits and a gen is untouchable by the killer" Call of Brine should be brought back to it's original state.

    i agree with this

  • @TieBreaker said:

    I hope BHVR does another large perk overhaul. I want more perks combos to experiment with. So many of them are just meh.

    i want another another perk overhaul but just buffs. No nerfs like calm spirit and pharmacy

  • @Peanits said:

    First, I just want to make it absolutely clear that this is not intended to 'solve tunneling'. This change is solely to make the perk provide more consistent value when it activates, not bring an end to the entire tunneling playstyle. I wouldn't recommend approaching this with the idea that it will end tunneling entirely as that is not the purpose behind the change - you would be setting yourself up for disappointment.

    Secondly, regarding disabling Killer powers: I see this getting suggested a lot, but this is not an option. It's one of those things that sounds really simple on paper, but once you start drilling down into it, it turns out to be a whole can of worms. Each Killer power works differently from one another, and there is no one-size-fits all solution that can apply to all of them. Each power would need to be considered on a case by case basis to determine what should happen when they're 'disabled'.

    For example, even if you disable the Killer's power button to stop The Nurse from blinking, there are multiple Killers who may already have traps set up around the map - would these also need to be disabled, or are they okay since they were already there? Some Killers also have passive powers/mechanics, such as The Cenobite's Chain Hunt, which would also need to be considered. It would also limit the possibilities for future Killer powers since we would always need to worry, "But how would it work if it was disabled by this one specific perk?"

    To be frank, this would be unsustainable. With over 30 Killers in the game and more on the way, having special conditions for each one would require far too much ongoing support just to make that condition feasible. To give an real example from the past, the original version of Tinkerer used to increase the effectiveness of all charge speed add-ons. Even with only a handful of Killers in the game at the time, it ended up being very confusing for players to keep track of which add-ons it could affect, a nightmare to balance because those add-ons could be too strong with the perk or too weak without it, and an unreasonable amount of work to upkeep as the game grew. In the same way, this would require quite a bit of additional work to be done for every Killer just to support one perk. It's one of the reasons that perks typically don't interact with powers, and the few that do are gradually moving away from that (e.g. Adrenaline waking up Survivors).

    Don't get me wrong, it's a neat idea and the intention behind it is good, but it's way outside the scope for a single perk and could quickly turn into a confusing mess.

    peanits dropped the hammer

  • @Reinami said:

    This solves the problem i mentioned in my other thread of flashlight saves and pallet saves being something that don't deactivate DS. Since its a bit hard to figure out what the constitutes, and we do a simple:

    "When another survivor enters the dying state, DS deactivates"

    Because if another survivor is downed, you aren't being tunneled.

    Do that, and i'll say you can buff DS to any stun amount you want, hell make it a 10 second stun at that point for all i care.

    nah no thanks, i can tell this ds change is scarying you tho

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690461#Comment_3690461

    It went from one of the best perks in the game to one of the worst, and that is truly a shame.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690462#Comment_3690462

    This one is for the OGs, my friend. I remember leveling up Hag for it, and just how good it was.

    I wish they'd never changed it.

    yeah i think self care is like 45 seconds, thats way too much

  • @Ranch_Jello said:

    Be honest, how many of you turned off the red portraits because it looked weird having the survivors or killers portraits that released after the change never having that background. What if they could add them as a reward for p100. Its not as complicated as a skin and it wouldn't cause as much "Fomo" as they would put it.

    To those who want to gatekeep it because you earned it as legacy. Don't you think the hours you put in for something no one else but you can see be somewhat equivalent to the person who gets a character to p100. Be honest with yourself, its no legacy skin.

    i liked it being all scattered. It looks cool with all the characters i like. The p100 reward should be an outfit, a different portrait, badge or banner. Not the red background

  • @GeneralV said:

    Ruin, the king of slowing the game down (just a little bit) should definitely make a comeback. But not the Ruin we have today, no. The old Ruin is a far better option.

    Iron Will also needs a comeback. I'll never truly understand why this perk was nerfed, it wasn't needed. Iron Will was fine as it is, and I think it could use a reversion.

    A Nurse's Calling is also worth mentioning, for those who remember the old days when it was still meta.

    And Self-Care, of course. This perk has truly fallen from grace, ever since the healing changes around Spirit's release, but before that the perk was fine as it was.

    Honorable mention: Barbecue & Chili. It hasn't truly left the meta like the others, but it definitely needs its Bloodpoint gains back. That was peak perk design, the best we've ever had.

    damn self care is a great pick, didnt think about that one

  • @Aven_Fallen said:

    They can bring back Ruin. Or just switch the Nerf they have kept. Deactivating Ruin when a Survivor died is a fair and healthy design. Reducing the Regression to 100% is not really good because it makes Ruin quite useless. I think it would be perfect if it is 200% Regression and deactivates once a Survivor is dead.

    Iron Will should also make a Comeback. There was not really a need to nerf this Perk in the first place, but if they really want to nerf it, they should just make it inflict perma-Exhaustion to the Survivor. So you have a huge Trade-Off by not being able to use Exhaustion-Perks, but not having any Grunts of Pain.

    Those are the Metaperks at least. Obviously they should also revert the Nerf to Calm Spirit (or make it only apply in the Killers Terror Radius, it would make sense lore-wise that the Survivor is more careful when the Killer is nearby, so they are silent, but slower, but there is 0 point in being slow and silent when the Killer is far away… It would also be a neat thing for Stealth-Killers who would have an advantage here).

    Also the nerf to Pharmacy should be reverted. Especially with Medkits way weaker than before, there is not really a reason why this Perk should only be useable when injured and not directly available at the start of the Trial.

    i also think eruption could make a comeback in the killer side, by making incapacitated like 5-10 seconds because tbh no one really complained about the first version of the perk. And yeah your idea for iron will sounds fine. And yeah pharmacy is terrible but much like alot of awful perks, they need buffs

  • @menacing_goose said:

    Keeping it short these same two perks have been winning many killers their games it’s seen literally every match in every killer build so when are these perks going to get changed (hopefully gutted 🥰💋)

    nah both perks are fine

  • that’s unfortunate

  • congrats my friend!!!

  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689141#Comment_3689141

    I seem to recall people complain about the length of the stun, especially killers who mained M1 killers with no chase power. Meanwhile, killers like Nurse, Blight, Huntress etc didn't really get effected as hard because they could catch up with their power.

    If anything, I'm starting to feel gaslighted by this community over DS.

    nah the part that was complained was its use in the endgame

  • @glitchboi said:

    Probably mid A tier. Chucky can guarantee hits if you charge up Slice and Dice at the right spots, combined with direct spacebar Scamper. He's very similar to Spirit where he can consistently get downs, but takes a long time to do so due to being 4.4m/s and having a long cooldown.

    I do wish Chucky's kit was built around chaining Slice & Dice by vaulting windows and having that double the duration of Slice & Dice, would give him a unique form of mobility. Vaulting with Slice & Dice resets the duration of it, but chaining is too difficult due to tile spawns.

    agreed

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688859#Comment_3688859

    Resurgence maybe add that you're also immune to Hemorrhage and Mangled as an added bonus?

    Inner Healing is actually already very good. If you remember back before CoH and all it was the go to meta healing perk. It's one of the better healing perks that exist in the game right now.

    Death Bound just remove the 32 meter radius limitation.

    Blood Hound I'd like if it gave "blood aura reading" within a short distance, like 12 meters or something. So you'd be able to also see blood as an aura if they were close by.

    inner healing is alright but they should give it a token mechanic so that you can cleanse as many totems as possible without penalty. Each token grants a heal. I should have put the perk in a separate category because the perk isn’t garbage. thats my bad. I just want to see it buffed. The other 3 i mentioned suck tho

  • @Blueberry said:

    On survivor and killer side alike, which category of perks should we focus on buffing the most?

    Chase perks? Info perks? Ect.

    You can get into specific perks if you'd like.

    Not focusing on nerfs here, just buffs. That's another topic.

    resurgence, death bound, inner healing, blood hound….basically all the trash and useless perks on both sides

  • @Rudjohns said:

    So the game has like 100+ perks but I have to run a handful just to play the game…

    yep have to run unbreakable ds bond and windows😭

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688466#Comment_3688466

    I've only go against The Unknown twice. Though I don't know if it's due to popularity or I just don't play much anymore.

    that killer is so common in my games and i don’t understand why😭 yes i know he is new but only the fun killers are usually played alot like wesker or chucky was when they released. I see unknown alot and i hate it. Give me a blight or oni any day over it

  • no thanks, perk is fine how it is. I dont get the hate for this perk.

  • @WolfyWood said:

    I keep seeing this sentiment being posted so I figured I'd ask.

    Personally I don't get the hype. Going against a sweaty Blight once in awhile can be enjoyable sure and I would agree that he takes skill to play and outplay.

    But at this point being good at Blight isn't as exclusive as it used to be, so every Blight at a certain MMR pretty much plays the same and at that point how oppressive he is against non-meta loadouts becomes really apparent

    I doubt the removal of hug tech will actually change the killer's relative strength but I can't say I'm not excited at the prospect of seeing him less. ¯\_(ツ)_/¯

    What do you think about this killer?

    i think he is very fun to play vs, unfortunately i havent seen one in a while. All i get are knights, skull merchants, plagues, legions and unknowns😖

  • @Nos37 said:

    Demogorgon has it, but not Nancy or Steve.

    The Resident Evil menu music plays for both roles…

    this^ its a very simple implementation

    Plus silent hills characters have their own menu music

  • @zombenderranged said:

    Hey, I'm trying to make cosplay replicas of all the killers weapons. I've seen the guides and the details are fantastic. But there's no measurements.

    Is there any chance that someone here would know the dimensions of each killers weapons, I want them to be on a perfect 1:1 scale

    I'd like to have them all on display on some kind of mount like this, but theme it appropriately. Thanks to anyone that helps <3

    https://us.v-cdn.net/6030815/uploads/KPHB926N5UHK/sn60522-3-l.jpg

    damn thats pretty cool🔥

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