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JPLongstreet

JPLongstreet

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JPLongstreet
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  • @TerraEsram said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759325#Comment_3759325

    Yeah, tagged at the end of the trial, it's true, but not when you try to create a ticket for the report, because the bot ask for the name from who you make one

    What I'm really wondering is what are our Switch cousins supposed to do? Their ability to record their trials was removed years ago for game performance reasons.

  • @Sandt1985 said:

    The idea of being killing three survivors as the killer, only for all three of them to come back into the game rubs me the wrong way. It would be like Survivors completing 4 generators, only for a killer to just turn one of them back off

    Imagine that? Gens done, gates get powered, and the killer beats their weapon on a gen until it shuts off and nothing is powered anymore! 🤔

  • To be fair, whether they're using Anonymous Mode or not doesn't matter for reporting. Once the trail is tagged in the reporting they can identify players even if they're using that mode.

  • @AggressiveFTW said:

    Satan? 😨

    Satan wouldn't touch this reporting system either I think.

  • @Purple_Orc said:

    It's a cool idea and very thematic, but one hook state does not have the same value as a death. The cost would have to be much bigger.

    Something like the reviver now does everything 33% less efficiently or whatever. Maybe a new "Depleted" condition similar to Exhaustion.

    This revival idea I think has potential as a temp game mode.

  • @TieBreaker said:

    I think something like this would work better as a game mechanic, rather than as a perk. It would be a great way to keep someone in the game, but it should only activate under specific conditions. So it's available for situations where someone gets tunneled out early in the match, but not available if the survivors have progressed the match beyond a certain point.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758976#Comment_3758976

    If it was a mechanic, people who died early would be more likely to stick around after death, knowing there was an opportunity to keep playing.

    Could happen, depending on the manner of their demise.

  • @HerInfernalMajesty said:

    How do you feel about an Invocation perk that takes 120 sec to cast and that spends one of your hook states to bring all dead Survivors back to death hook state?

    Interesting idea, but what happens if the sacrificed surv leaves the trial? Does a bot take over when revived?

  • @BlackRose89 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758562#Comment_3758562

    Im thankful yall found a way to give everyone what they wanted. This was a very good change imo. Great Job! Yall honestly surprised me

    @dbd900bach said:

    Didn't expect things to reach this point. How nice.

    Glad to see positive feedback when the devs deserve it! 😊

  • @Toystory3Monkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758586#Comment_3758586

    i hear you. but please, as one of the singularity mains with insane dedication to the character.

    if some of his buffs become an issue, please don't make the character worse than he was before the "buffs". dont gut or rework his mechanics, just revert new problematic things or tune them down.

    It would be heartbreaking to see my beloved character get worse because of the buffs not working out and resulting into 1 step forward 2 steps back balancing.

    No one wants players who love Singularity seeing their favorite get wreaked, and I too hope that doesn't happen.

  • @Toystory3Monkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758348#Comment_3758348

    so my comment got deleted after a few edits bc the system randomly decided it apparently needs to be approved. if it goes back, sorry for the spam.

    imo the only middle ground we could have had if we really want auto aim is that if we do not nerf singularity's lock on in any capacity in relation to autoaim and make it only react on survivors that would've been normally visible within camera's line of sight when you access it.

    in that case there wouldn't be situations where cameras just instantly find people for you or when they're nerfed to compensate for autoaim so hard, that it's overall net loss for anyone who wasn't struggling with camera controls in the first place.

    trickster is a good example of how killer was probably really badly changed into more boring hybrid bc devs had to compensate for accessibility change, resulting in them deciding to reduce the overall impact of the power and forcing more conventional gameplay on trickster players which they probably don't appreciate since they chose that character in the first place. That's anything but good.

    Im glad that so far it seems devs have recognized the issue and decided not to go through with the change that clearly cuts off the skill expression and reduces the skill ceiling alongside the skill floor. flicks are way faster than 0.2 seconds which is how much lock on was nerfed, which effectively means that autoaim didnt replace flicks, it just removed the ability to even infect people in situations where flicks could've helped. it is a small win for teleport scan, but these are way less common than infections.

    I would be really surprised tho if they still nerf the lock on time and they didnt nerf it bc of the autoaim, but for some other unrelated reasons.

    Yeah the forums don't like multiple quick edits to a post. 😂🤣

  • @Toystory3Monkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758293#Comment_3758293

    I see a high effort killer that most people won't ever pick up no matter the QoLs because he's too tedious and complex for the general audience that recognizes strength in "press m2, press m1, hit a simple skillshot, get a guaranteed hit" kind of killers.

    I also see that me desperately trying to make this killer appealing for larger group means removing anything that makes him special as it inherently involves gutting the aspects that people who don't play the character dislike about him.

    Let's prioritize "convenient" fun and "accessibility" over keeping niche well designed character niche and well designed.

    So, let's try to work with that. Im not going to be overdramatic and turn this killer into a skull merchant, but for him to be enjoyable for everyone, they'd literally have to do exactly that. Make cameras infect people on their own, NERF them accordingly, nerf EMPs so that they only do XYZ, nerf something else in his kit to compensate for that and so on back and forth.

    People won't play this killer because this is a type of killer that requires very high effort for not higher reward. Most people can barely play regular killers, such advanced characters (assuming you're expecting them to play them at high level that they normally reach pretty fast on conventionally strong killers) are like spaceshuttle board control for them.

    And then there are players who want something complex, maybe even slightly over the top, because they can put the necessary effort and have the reward.

    Meanwhile, there are indeed things that need polishing. His addon dependency. Clunky m2 priorities that make TPing or placing cameras awkward. Lack of certain obvious features to help optimization. Some addons being too unique for being just addons. Oh wait, look what BHVR just did. They did the best thing to make the character as accessible as they should be - they removed the requirement to have very-rare addon to have a fair reward for the effort, they added minor QoLs to smoothen the gameplay, added missing features and made the character easier to pick up without having to put millions in them.

    But they didn't add a handholding feature that removes the necessary skillshot aspect to earn your infections. Evil devs, how could they. They must hate their players and gatekeep the killer from them and listen to awful people like me. They definitely don't have common sense to recognize when accessibility stops being accessibility and becomes handholding.

    I appreciate the thought out rundown on Singularity vs. the rest of the killer roster, and I do agree most of the changes are very good for him.

    What I'm hoping for is some kind of middle ground, where he is less clunky and unresponsive because of the input device I'm unfortunately having to use, and that being more vital than individual skill and time spent learning him. Ideally changes of this sort wouldn't greatly impact those who have spent that time figuring Singularity out as you obviously have. Be it changes to him, or some more robust game settings overall that help.

    For the longest time Trickster was wearing that crown of worst killer with a controller, actually unplayable on console, mostly due to the recoil. Since that was removed sadly Singularity is presently wearing it, not fully unplayable but now neatest to it. I don't want that.

    If you honestly believe it can't be done without crushing the skillful aspects of this killer so be it. Kinda hopeful he can be moved into a better spot though.

  • @Toystory3Monkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758228#Comment_3758228

    i dont play with the controller because i find it incredibly clunky for the kind of games i play and, frankly, i believe controllers are not the fitting gaming device for FPS part of the dead by daylight because they inherently are not made for sharp and precise movements that a lot of killers require on a higher level.

    I dont think the game or particular characters need to be dumbed down and correspondingly nerfed (in case of singularity he got a 33% increase for infection time which is massive overcompensation for the autoaim) which negatively affects the experience of people who aren't the target audience of the so called accessibility change.

    Hmmmm ok lemme try this then:

    You now work for BHVR, congrats!!! Let's get to work.

    Your team has been assembled because they're all highly knowledgeable with playing Singularity very well. It is pointed out almost nobody of the largest portion of the playerbase ever runs this killer, and the suspected reasons why.

    You're now tasked to look into Singularity's performance with a controller and to recommend possible changes. Sadly M&K support is not coming. What do you propose?

    And remember, no crunch they don't believe in that! 😂😜

  • @Toystory3Monkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758129#Comment_3758129

    some characters are simply more mechanically challenging bc of their powers specifics and it's part of their learning curve.

    devs should`ve kept autoaim as a high rarity addon with downsides and called it a day, imo, but i guess they didnt want to deal with the next step of people complaining about accessibility locked behind an addon.

    im personally glad they, hopefully, settled on not adding it. yeah, it sucks for some players, they still have many other killers they can learn and play. as M&K player I'd rather have something to express particular M&K skills.

    A killer for everyone, not every killer for everyone.

    I'm curious, have you played Singularity with a controller, if you have one?

  • @Toystory3Monkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757927#Comment_3757927

    killers like singularity who have big secondary objectives to play around, while also having power which design allows to severely punish mistakes and create tons of pressure on survivors shouldn't be easy. they're extremely oppressive if used right and singularity is the most potentially powerful out of all such killers because how complex his secondary objective resource management is in cases where singularity player is getting more than one tag per minute.

    devs did a good job adding aiming assist on teleport with m2 or placing cameras (even though that feels really clunky) which is what accessibility changes for this killer should be as controllers dont really allow precise aiming which was sometimes required when placing cameras or teleporting with m2.

    autoaim on cameras is just autopiloting the killer at this point though.

    It's not just the precision that's much more difficult with the controller, it's also the dead zones in the sticks and input delay with any button on them. Killers that needs snappy movement or to quickly swing around the camera to be effective & feel good to play will always be rougher with a controller.

    The best solution is finally adding M&K support for all platforms, and letting players use what they wish, but that ain't coming. I though this auto-aim idea was to help address this with Singularity, but now I think he'll just not be run again hardly ever on the consoles.

  • @BillsCigarette said:

    Who is Singularity?

    My controller was wondering the same thing! 😂

  • @LordGlint said:

    Because you have tons of ppl who tried streaming once, got no viewers and haven't streamed since, but left their name as TTV. I've seen PLENTY of ppl with TTV names that haven't actually streamed in over a year.

    Perhaps many cannot easily change their names. I know on Xbox it can only be done like once a month, and is not free. I imagine the PlayStations are similar.

  • @apathyinc said:

    A few years ago when Puppers was alive and healthy. Some of my favorite matches are when I'd randomly load into the lobby with him and Monto. Those guys knew how to have fun with this game.

    Miss Puppers. His joy with JumpScare Myers and Head-On plays was magical.

  • @bleep275 said:

    virtually all of my exper Going against console killers is miserable. I get tunneled, camped, bmed, and griefed significantly more by console killers. But I don’t want to sit in an absurd queue time.

    Anyone know the avg wait time? I’m eastern US if that changes anything. But I have a vpn

    The way their CrossPlay works is with it off you now only get matched up with others on your particular platform that also have it set to off.

    So say you're on Steam. If you turn it off, not only are you isolated from all consoles but also all on Epic and Windows too, as well as all on Steam who have CrossPlay still on.

    You'd be pulling from a small pool of players indeed.

  • Last stats we had all the killers were sacrificing survs around or better than their intended target rate. All of them.

    Gen times only are a problem in low level play (survs aren't doing them fast enough) and high level play (where everything tends to be busted anyway) and both are small portions of the overall playerbase.

    For the vast majority of the trials the matchmaking is mostly the determining factor. More than tunneling, more than slugging etc. And much more than gen times.

  • I'd say overall the mindset of the players going into a trial matters much more than what platform they're using. Next in importance I think would be region, time of day, and MMR all having a drastic effect on matches.

    I somewhat could see an argument for maybe PC players being more serious in general than those on any of the consoles. On a couch & controller in hand as opposed to an excellent headset & sitting five inches away from the monitor kinda set-ups. But that's painting with a very broad brush indeed.

    As far as between the various consoles themselves I've never picked up on a distinct pattern of play, even if I was paying attention to having a globe icon or not, which I really don''t most of the time. On occasion I'd notice a player was also on Xbox and consider messaging them, but for the vast majority of the time everyone is CrossPlay to me.

  • @JackOfTrades said:

    Name a period of time in DBD history that you enjoyed, and, if you would, include the reasons why.

    Thanks 🙃

    2018-2021 when the game was far more chaotic and wayyyyyyy less sweaty.

  • @jamally093 said:

    So I was thinking of killers I haven't played as in a good while because I just don't want to play them not even for casual gameplay what about you dear reader what killer's do you not want to play as even if it was casual.

    Nurse: Her power is just really hard for me to master plus with how matchmaking is I highly doubt I'll even get a single hit using it.

    Skull merchant: Minus her Adept, any archive challenges, unlocking her perks and that one achievement that requires to hit claw trapped survivors I don't play her since well most people overall dislike facing her. To me she's not bad since I would use her for the purpose of an anti-loop killer but I've had survivors DC or let go on first hook because of some Skull merchant who still try pulling all the chess moves in the book so I don't play her because I don't have a challenge or any way of knowing new perks to use on her as everyone just doesn't want to face her.

    There are several killers I rarely touch, but more due to having to use a controller rather than their gameplay or powers.

  • @PogbertChamperson said:

    The number of times i have had my 90%+ AFC meter stopped because a survivor decided to lurk by the hook really irks me. This is information that can be communicated in a SWF, so there really isn't a good reason why this can't be visible on the HUD. My solo teammates can now know that I will be able to self unhook if they just stay away for like 2 seconds.

    This is a small change that would help make solo q a little bit more bearable.

    Yasssssssss

  • @Evan_ said:

    Genrushing is when survivors do the gens faster than how fast I'm killing them. 🤡

    Perfect definition most can agree with! 😂🤣

  • @JackieShana said:

    Hi everyone! I have roughly 5k hours in the game and came up with this tierlist for the most recent patch (8.0.0). I'd like for some feedback.

    What do you guys think? Thanks!

    *Criteria: Consistency, basekit, common addons, maps and nowadays meta for both sides.

    https://us.v-cdn.net/6030815/uploads/70SRTBTSOVQG/my-image-2864-29.png

    Is platform and/or M&K vs. controller considered?

  • https://forums.bhvr.com/dead-by-daylight/discussion/419687/did-the-devs-ever-explain-why-they-basically-made-grass-extinct-on-reworked-maps

    They reduced the fog and the swaying grass way down years ago for game performance issues, in particular on the prior gen consoles and lower-end PC's.

  • @versacefeng said:

    Toggleable legacy feature for old things like the hud, map lighting, animations and some other stuff.

    Yasssssssss

  • @AmpersandUnderscore said:

    Or just get rid of the lobby entirely, which would cut down on people lobby shopping. Let's be honest for a second, that's all this would do is cause killers to dodge anything they don't want to play against for easy games.

    I'm not opposed to showing grouped players on the end game screen, though. That doesn't impact getting a game, and I think it would be eye opening to people who think they're up against 'sweaty 4 man SWF' every match they lose.

    I'd also like not having lobbies tested out, see what it does to the matchmaking. As a happy side effect, this would also get rid of that last second swapping nonsense survs can do as well.

  • @ChucksterMainin said:

    1. Disable exhaustion perks

    2. Killers only get 1 slow down of choice

    3. Allow only solo queue (lets be real 2+ queue is an advantage with comms)

    4. Disable mmr

    I think this would be the most fun and chill experience. this is just an Idea there will able be flaws to anything.

    Something like half of all survs are in some form of SWF. Wouldn't the queue times for this be awful?

  • @lettuchia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3755002#Comment_3755002

    Can we stop pretending that literal aimbot is necessary for console players btw as opposed to idk, just better sensitivity settings? Obviously? Also you keep saying it does no harm but personally whenever I play surv I would appreciate it if the killer wasn't given literal aimbot to tag me just because they're not a good enough player to aim or to limit their thoughts to "maybe controller should have better camera control in general" because again, aimbot is not necessary for controller players at all

    Several years back they straight up doubled the max sensitivity for the consoles, unlocking the potential to run many killers much more effectively with a controller.

    While very very welcome, this is not enough. Look around the forum and elsewhere for persistent complaints about what Boil Over still does against controller killers, the necessity of completely removing Trickster's recoil, or the fact that practically no one on console plays Singularity, or even Hag. Hag of all killers.

    The best solution imo is to finally add M&K support for the consoles, let players use the input device they wish to. But they've stated many times over the years they have no plans to do so. Next best thing to do is what you suggest here, more sensitivity settings, something all platforms could benefit from.

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3755354#Comment_3755354

    Yes, but I would like to see something implemented that forced everyone to essentially relog, without the need of an update. That way, the killswitch can be enforced on all players.

    Of course, ideally it wouldn't kick everyone out of already running matches, but once they return to the pre-lobby they'd be forced to relog.

    My gut says that is something they cannot do, maybe due to coding restrictions. Or possibly the various rules on the consoles might prevent such a thing.

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3755322#Comment_3755322

    This seems to have better visibility than what we have now…

    Isn't that something? This was prolly during the second or third year of the game. I lament the character and charm we've lost on the older maps since then. As straight up unfair as many tiles were on them, I still miss them terribly.

  • @GentlemanFridge said:

    https://twitter.com/DeadbyDaylight/status/1809324292976382008

    While they're at it, I hope there's also an auto kick-to-title screen-feature so a certain type of player can't abuse it.

    I'm pretty sure it takes a patch update to get everyone to close their game in these situations.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3755282#Comment_3755282

    It is a tough situation, my friend, most certainly.

    We could never have expected the game to remain static, but there are SO MANY things that should have been left unchanged.

    ASU3A66P6PYF.jpg OG9OAAEJAK4S.jpg
  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3755282#Comment_3755282

    It is a tough situation, my friend, most certainly.

    We could never have expected the game to remain static, but there are SO MANY things that should have been left unchanged.

    Every time I see the Coldwinds I cringe at the brightness, and I still look around for landmarks that aren't there anymore. Yes they were much larger and not conducive to excellent loopers, but man they were so fun. Kinda feel the same about the old blue and green realms as well. Guess that's why I still love the Swamps.

    Some of the guts of those maps are in there somewhere, but not the soul. Time for another trip down the Puppers YouTube rabbit hole, need to feed my nostalgia now.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3755002#Comment_3755002

    Or BHVR could just add preset flicks (i.e. 45 degree flick left) to the killer while in camera mode, to bridge the gap between console and PC.

    The scanning window in camera mode is huge, so preset flicks are a good solution for console players. This isn’t like Trickster, who his tiny knife hitboxes that need to be aimed carefully.

    Auto aim does way more than “just help console players”. It also super boosted many PC players, that weren’t fast with aiming even though they had a mouse and keyboard.

    Again, there are ways to help console players, that don’t involve auto aim, and BHVR should look into that.

    Preset flicks prolly won't help much with a controller, as the button input delay of like a third to half a second would gobble up most of the intent. Worth testing out though I'd say!

    The basic overall problem is sensitivity and responsiveness. If a killer needs snappy quick movement and/or swing the camera around super fast to feel good & be effective, you simply cannot match M&K vs. a controller here. Not with DBD.

    That lock-on with Singularity gave some hope those having to use a controller might give him another chance. Not looking too good now that'll be happening, despite the other mostly fine changes made.

  • @Pulsar said:

    Better graphics/character damage/gore.

    Such graphics would melt a Switch, and the gore would have it sliding onto the ground & oozing down a drain! 😂🤣

  • @lzxVirusxlzx said:

    They really should make it to where console players are able to connect there mouse and keyboard to play on dbd it would be a good thing

    Indeed it would

  • @GeneralV said:

    Finally!

    Please, PLEASE let it be the changes he actually needs.

    Pulling for you my friend! You've been beating the Frederick drum longer and louder than anyone!!

  • @Neaxolotl said:

    Rancor, no way out, remember me, NOED

    Quite evil. I like it! 👍

  • @ratcoffee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753990#Comment_3753990

    As the the resident Toxic Survivor Defender™️ even I have to grudgingly admit that survivors giving up probably has something to do with it. If a survivor gives up on their first hook, you have to basically perfectly spread hooks on all the rest of the survivors to have a chance at the point for 9 hook events

    I agree, and both Emblems and many challenges/achievements should be looked at with this in mind.

  • @ratcoffee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753897#Comment_3753897

    It needs to be 9 hook actions, not just 9 hook states. Just for clarification

    This is likely what prevents players from getting Gold or higher in that emblem. One hooking everyone and bleed-outs are not sufficient suffering for the Entity, although the survs won't enjoy either of those things happening to them.

  • @TheTom20 said:

    Just had a cheating ace in a killer game. his name was hidden if i send in video evidence what will it do without a name :(

    If you fill out the reporting system fully, that match will be flagged and they can see who's who with or without Anonymous Mode being used. Do the in-game report and everything, plus link in the video proof, and they will review it & act if appropriate.

    I certainly think that their reporting system puts too much on the players themselves, but I don't know enough about the Anitcheat stuff to speak on that.

  • @Mooks said:

    I will be there!
    Any important questions i should throw in for people that don’t have/wanna create a Reddit account?

    M&K support for all platforms update? Cross Progression update?

  • I agree, especially because of the great harm all the dodging does to the matchmaking.

  • @Zakattack100 said:

    Hi! Hope all is going well with the developer team over at Behavior Interactive. As a long term player of dbd (2018) that has been playing on PlayStation since as long as I can remember I’ve always noticed that this game has crossplay but no cross support for different input devices? It would make me happy to hear that you guys are atleast considering adding keyboard and mouse support to the game. I know that there is an option to turn off crossplay and you might have some concerns that people will turn off crossplay and then use keyboard and mouse to have an unfair advantage against other console players but you could simply make the input device deactivate when the crossplay option is turned off. Adding keyboard and mouse support to console would greatly contribute to overall gameplay as it would allow people to…

    1. Play killers to their fullest extent: This includes but is not limited to The Oni, The Blight, The Nurse, Every Ranged Killer, The Mastermind, any M1 killer to help with overall movement and mechanical ability, etc.
    2. Comfortably in the desired input device: this is a big one for me because sometimes my joints are just not working how they should be in my fingers and all that and it’s hard to play with just thumbs on sticks so it would be a big refresher to switch to a mouse to hold
    3. Overall Enjoyment for the Majority of the Playerbase: I’m not sure if it’s true but if the majority of the playerbase is console this would be a very clever business strategy with little effort that would also help sustain that percentage of the playerbase.

    Please give this some thought I didn’t spend too much time writing this so my ideas/statements may not be perfectly clear and I’m willing to add if responded to.

    Best Wishes, Zak

    This has been asked for many many times over the years, often in the Q&A's. The answer has always been they have no plans to add it sadly.

  • @BurnedTerrormisu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3752600#Comment_3752600

    it's not only streamers. some are just persons that play a lot, mostly killer mains.

    from my own experience I can say anonymous mode will not protect against cheaters reading your name and steam id somehow.

    due to the rules of this forum and the dbd subreddit you won't read much about this topic.

    You mentioned players Steam IDs and Anonymous Mode. Does that mean consolers are less vulnerable to this? I don't have a Steam ID because I'm on Xbox, but I also cannot use their Anonymous Mode either because I'm on Xbox.

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