Inferno427
Inferno427
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- Inferno427
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Back in my day we didn't have any of these fancy shmancy buffs or knives. You didn't go around throwing who knows what to the who knows where. When we wanted an adept, we did it like men; with a baseball bat and a will. We strolled through trials as a 4.4 killer and we did it with pride!
Did we hate ourselves? Yes.
Did we regret everything? Of course.
But did we get the adept? You bet your darn tooting sippy we did.
Seriously though, it's a challenging achievement. Just keep working at it and you'll get it eventually. If I can get the dumb thing at red ranks as a man with bat, you can get it too.
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please. i need my stacks
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I'd love a lucky rabbit onesie for ace
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@Superyoshiegg said:
Well there's only three onesies in the game, and one of them is indeed on a male character.
One third isn't a bad, especially one the sample size is only three to begin with.
Who's the male survivor?
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Territorial imperative. If you're far away, for only 3 seconds it'll show you the aura of survivors ENTERING the basement, the one place a survivor is never normally going to go. If the perk just revealed the auras of survivors in basement it wouldn't be good but the fact it has so many conditions is astounding.
Furtive chase. It swaps the obsession worse then nemesis, it only reduces your terror radius in chase and it loses all stacks if the obsession dies. It does nearly nothing and what little it does is done better by a different perk.
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@FFirebrandd said:
I really only have 2 small issues with this rework. First one is... no killer really needs one of those "Take a debuff for more BP" addons, so I'd rather we not turn Friendship Bracelet to that. Depending on your play style, extra detection range on Frenzy can be really useful so just buffing Friendship Bracelet to 8 or maybe even 12 meters would be good. Second one is that having the default Cooldown be only 2.5 seconds might be way too strong. That one might need some testing but gut reaction is that that's too low.
Overall though? I really like it.
Yeah, that's completely fair. If Friendship Bracelet wasn't a bp add-on, I would've done an 8m Detection Range increase, to better combo with Julie's Mix Tape. It being a bp add-on was a completely personal choice.
The Cooldown might be too short, but I think it's balanced by the extra penalty for displaying. It might potentially need to be increased if this was actually added to the game. I might've over-reduced it as an overreaction to 4-seconds being too high, but I don't think it's too far off the mark.
I'm happy you like it though :)
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@GrimReaperJr1232 said:
I... huh... Usually there's something I Object to but this is pretty good. Unusual. Well done.
thank you, I put a lot of thought into it
@TauNkosi said:
Me, a legion main seeing the title: oh no. Prepare for your edgy teens to get nerfed to the ground.
Actually reads post: *Happiness noises*
There's no fun in a nerfed-to-the-floor killer!
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I hate to be the bearer of time news, but 2020 was a year ago. whatever changes you're complaining about that happened now, didn't kill the game 1 year ago. I'm afraid you've time-traveled one year sir. Welcome to the future.
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I always thought Super Freddy would be a neat cosmetic.
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for licensed chapters; Bioshock. I want to run around as a big daddy drilling into stuff in the watery hell of rapture.
for original chapters; I'd love to see more horror takes on normally non-horror genres like with Deathslinger was for cowboys.Pirates, Astronauts, Vikings, knights, etc. I'd also love to see more monstrous killers, especially a non-bipedal killer. There was mention of a giant spider killer in the early days of DBD that wasn't done due to costly animations, but I'd love to see them make an attempt now.
I really wish more survivors weren't only from the modern era. A survivor from the distant past would be really cool and different. A survivor with a completely different sense of aesthetics than the rest of the cast. I know the horror trope is "ancient horror unleashed on everyday world" but it'd be a nice exception to the rule. The killer and survivor could even be from the same far-flung era, having continued their chase into the fog.
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Yep. You can't have the Mr. Puddles charm while you play Mr. Puddles
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@DWolfAlpha said:
https://forum.deadbydaylight.com/en/discussion/comment/1942499#Comment_1942499
Red moss makes Demos undetectable status, like, 30 seconds long.
https://forum.deadbydaylight.com/en/discussion/comment/1942851#Comment_1942851
I actually kind of like using Stab Wound Study with Nasty Blade. Now that the Deep Wound timer is 20 seconds by default, this lowers it to 15. Decent slow down. At least meme-able now.
17 seconds, they nerfed frank's mixtape and stab wound study when they reduced deep wounds to 20 seconds.
Pig's add-ons are so bad.
Amanda's Letter could've been really good. 12m aura reading while crouched is really nice but you get rid of half your power to use it. Wraith has the same add-on but it has no deficit and is a rarity lower.
Rule Set no.2 is useless the majority of the time since it only ensures the timer will start before they start searching boxes. If you want head pops, tampered timer and Sketch or Crate are more reliant. Do you know what survivors do half the time? pop gens while survivors are on hooks, which does the same thing as Rule Set no.2 without taking up an add-on slot.
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3 second reload
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Thank you for collecting these stats and running the numbers. It's very interesting to see
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the survivor information is awful. the 3d renders look terrible, adept portraits would fit the art style.
it's hard to see information because it's so far out of the way. you cant't easily keep track of hook timers, slug timers, status effects etc. bringing it closer to the bottom and making it larger would be good. health states can be hard to see, using the old health state indicators in addition to portraits would be good.
I think using the character's name, under the player's name, and using health state indicators instead of the portrait would portray the same information in an easier to understand way.
the hook counter for killers is useless. i'd suggest changing it to a hook interaction counter, for the purposes of the devout emblem or just using the survivor's hook indicators.
It's hard to keep track of generators because the counter is in a harder place to see naturally. if you moved it to the bottom of the screen, it would be more useful as you would more easily see it..
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It's his ultra rare add-ons. Red paint brush makes all survivors start asleep and unable to wake up via skill checks. Black box makes the obsession permanently asleep.
It sounds like he was using both of them
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1925173#Comment_1925173
Ohh. Shame I was off on my timeing but that Is a classic shape shifter
I don't mean a shapeshifter, I meant it literally. I'm thinking the survivor will be wraith or spirit or some other killer, and the killer will be an evil yui or David or some other survivor. There's been a lot of talk in the archives about alternate dimensions with different versions of characters.
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we still have another chapter before the anniversary chapter.
Personally, I think we're getting a licensed chapter next, then the anniversary chapter will be an original chapter; where the killer is a survivor and the survivor is a killer.
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@QwQw said:
I feel like people don't understand just how bad dream pallets are, I'm lucky if I get them to work like twice a match. Overall this rework would kill Freddy, just like how you barely see any Billy's around anymore.
Personally, I only play Freddy with pallets and they work frequently enough for me.
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I like it. I think the main issue is people arguing over which tier is best, like old discordance. Maybe the perk could have a third effect, like increasing your survival point gains, which can be differentiated over tiers, instead of the timer?
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/223319/forced-penance-buff
I think that Incapacitated is Twin specific Status Effect, same as Madness for the Doctor.
It's not like it has to be, as far as I can tell.
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I think some sort of optional puzzle could be cool. flipping randomized switches to try and open a gate that has a chest guaranteed to have a green or purple item. some resident evil style things for one map. optional stuff that doesn't add complexity to the game but can potentially slow it down if people want to waste time puzzle solving.
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I'm a killer main. i play survivor occasionally but i prefer killer
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1859193#Comment_1859193
I believe the exact time between bottle impact to the gas being active is 2.5 seconds (you can see it here: https://youtu.be/c49bZQ3a2UA?t=373)
After that, once you touch it, the effect kicks in immediately.
With a little practice, you can use this in a chase while running between loops by tossing it ahead of you. The survivor won't get the effects since the gas won't activate yet, then it'll kick in so you can catch up.
it there a particular reason that the antidote takes time to activate?
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@AhoyWolf said:
I was hoping for some changes to the Blight (Like the PoV increase and some add-on tweaks) and perk changes (Mostly changes to Visionary and Hex: Blood Favour)...
Did the Devs broke their chapter revisiton rule literally after one chapter revisition?
i think the only perk their changing is undying and that the rest are ok?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859271#Comment_1859271
That Sounds nice but the devs always say about consistency consistency consistency *looks at infectious fright* and to be fair some perks do go against their killer like monitor and abuse and dying light. Michael always goes after his obsession so why would he avoid them in one of his perks? And doc doesnt want a smaller tr.
monitor helps with stealth doctor playstyle and also makes his terror radius bigger. it's not great for doctor 100% of the time but it does fit some playstyles. honestly, i think it's only a doctor perk because it does terror radius stuff and that's his main gimmick.
all of michaels perks are about avoiding the obsession. save the best for last wants you to avoid hitting them, play with your food wants you to avoid attacking them and stop chasing them. dying light wants you to avoid hooking them. they all focus on killing everyone around the obsession for a 1 on 1
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31.81% red ranks and 43.79% all ranks
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@[Deleted User] said:
Tuned Carburator is one of the candidates for worst addon in the game. It gives less time reduction than old Spark Plug while making you the speed of Hag. Meanwhile Oni has Scalped Topknot making his dash basically instant with no impairment at all...
Carburettor actually gives you more reduction. It's 20% whereas spark plug was 18%
@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1834296#Comment_1834296
Worst part is that on PTB billy was unplayable, then it was perfect then they said no, people are still having fun using him!!! None of that in my game!!! I was a billy main and I now know how Nurse mains felt.
I'm not necessarily fond of the change but I understand why they did it. The ptb made everyone overheat too much then launch had no one overheat. The current overheating is hard to overheat but not impossible which is where they originally intended it to be be.
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that's a really cool idea. it means everyone would want to play the game, and also get in the christmas spirit and play nice; so that everyone can do their side-objective
maybe instead of a green or better add-on, it could be something like bloody party streamers or maybe a christmas event item or a christmas event universal killer add-on? something a bit more in-fitting with the event then just any add-on.
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it would be cool if there was various objects acting as lightning rods and would be struck by lightning at random times. just a visual effect of course, but it would help sell the thunderstorm thing.
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@FFirebrandd said:
There's a description of it in the help section. However... the description does needs some work.
Incapacitated: The Survivor is unable to complete most basic actions. This includes healing and mending themselves or other Survivors, repairing and sabotaging generators, cleansing totems, searching chests, and using, picking up, and dropping items.
that's interesting. they made madness 3 into a general status effect
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Unlikely to happen because, as seen from the Minotaur cosmetic for Oni, It doesn't change the power's weapon; Oni still has his Kanabo when he's the minotaur. Assuming that's the standard, especially since there's no way to change any killer's power weapon, a Chucky legendary cosmetic wouldn't change what Victor looks like. Which kinda defeats the point of a Chucky legendary cosmetic.
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@Thatsmartguy said:
https://forum.deadbydaylight.com/en/discussion/comment/1741863#Comment_1741863
Ok what about oni and the minator?
The minotaur isn't a licensed character from a popular franchise. The minotaur is a public domain character. Making a Chucky skin for Twins, would mean adding a Child's Play cosmetic to a Dead By Daylight character. All the current licensed legendary cosmetics are for characters of the same franchise
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@Axe said:
https://forum.deadbydaylight.com/en/discussion/comment/1703922#Comment_1703922
Ok and how are survivors supposed to play around this exactly? What would be the counter play
I don't understand the question.
The only change to things on the survivor side is that iron will doesn't work, you're not easier to track while injured and playing a louder or quieter survivor doesn't matter.
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@Axe said:
https://forum.deadbydaylight.com/en/discussion/200710/idea-to-normalize-spirits-power
Wait I am confused, are you saying she should hear the survivors heartbeat like Legion or did I missread it?
no you read it correctly. she won't hear the survivor's actual noises like grunts or breathing but will instead hear a heartbeat like legion. without the flashing red symbol
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1691702#Comment_1691702
the upper torso is floating over the legs....
Oh it is. I didn't even see that until you pointed it out. I was looking to see if the arms were floating
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I picked pig and clown. I was going to pick trapper or wraith for underpowered and spirit, Deathslinger or Freddy for oppressive but I figured they'd already have the lion's share of votes.
Pig because she's screwed a lot by rng and her add-ons need reworking. She just needs some love.
Clown because he's boring to play as and against. He has a very straightforward and dull power, with barely any counterplay. I think oppressive is the perfect word to describe him. If you don't drop predrop pallets and play super safe he can force hits but that means he becomes very dull to play against. I also find him dull to play as because he's not only weak but he is very single sided. There's not alot of ways to play him or different sides besides gas and hit. He's not a strong killer by any means but with the potential upcoming buffs I'm worried he's going to end up even less fun. I wish they'd rework him and give him a more clown-esque power tbh.
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@Almo said:
I will try one more time. Data coallated across literally tens of millions of games shows Pig does fine. I admit she needs an addon pass... weird stuff in there like Ruleset #2 actually hurts her chances. It's just that since she's performing well and other Killers need addon passes more urgently, I'm not sure when we'll be able to get to that. It's definitely on my list though.
That's understandable. I'm annoyed and dissapointed that she's not being looked at sooner, but I get that it's better for the game's health. High priority is high priority for a reason.
Thank you for being clear on why it won't happen anytime soon.
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I only caught the end of it but can someone give me a recap? Someone said they played 8 times. I know someone faked a camaraderie bug but how did that make it into 8 games?
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More fancy clothes. More hats. More canes that aren't all L shaped.
I'd really like some kind of racing leathers outfit. Make him the racer he was always meant to be
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1616006#Comment_1616006
Pig will get an addon pass "at some point", I really wish I could say when. Currently Pig performs very well (as in, she's seriously underrated on every tierlist I see except mine, where she's actually a tiny bit overrated), so it's a pass to make her addons make more sense rather than a serious rework.
Can you say whether or not the add-on pass will change the rng of the party traps to make them more consistent? I'm aware of how it works, but I just really don't like that one game every trap takes 3 or 4 boxes and the next everyone only needs 1 box.
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Ghostface takes out his camera and snaps a picture.
For pig, I'm not sure what would be a good animation, but being able to play the billy laugh on command could be neat.
Huntress could use her finger to see how sharp the hatchet is
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Idk man, stunable dream pallets? What's next, being able to see the dream pallets and use them even when awake?
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Yes. They'll be weighted
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No, it'll be up closer to the actual release
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This still relies on survivor's failing skill checks, which is the main issue.
I think making it apply 5% regression when you kick a gen in addition to it's current effect would make it very strong
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Oink <3
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/1601902#Comment_1601902
k, I put it in Feedback.
Hope she gets sth good for her chase music.
The person who made that chase music has other creations for Plague, Clown, Legion, Pig an a few others if you wanna hear some more.
Not a big fan of their pig one. I'd rather something closer to hello zepp. Regardless of that, it's so annoying with the constant ticking.
I love the legion one though. It's legitimately the best chase music I've heard in dbd or fanmade.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1600032#Comment_1600032
The plague game was one of the funniest games i've ever seen in a tournament
First that super weird killer decision (Why would you EVER play plague in a tournament????)
Then the build (Noed and Spirit Fury,why?)
She managed to fall into hole on grim pantry
And got one kill with noed at the exit gates.
That was pure comedy gold 😂
You forgot she also picked the wrong map at the start, and a survivor threw down shack pallet immediately.
It was hilarious
EDIT: I think picking plague was because of a rule that you can only play a killer once before finals. So they may have wanted to use their better killers like spirit or nurse at a later round and use a killer they were competent at, even if it wasn't a good killer for a tournament. Granted I'm just guessing, but that would be my assumption
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Hillbilly in an an astronaut costume.
Yui in biker leathers with a motorbike helmet.
Ace in a dark fancy suit with gambli6 stuff detailed on it. Card suit tie, poker chip cufflinks, fancy hat with playing cards in it. Think the grey tux outfit mixed with the splashin the pot shirt.
Pig with a rbt head
Pig dressed up as billy
Jigsaw pig
Robert Englund Freddy
