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Inferno427

Inferno427

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Inferno427
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  • in 2v8, Wesker, the other killer, picked up a survivor and was from that point on unable to move, or do anything. game did not end after EGC and we both had to DC to leave game. PC
    1 comments 21 views last activity
  • Has anyone figured out what the difference is? it's not a licensed thing, it's not a new character thing, it seems just very random?
    7 comments 703 views last activity
  • There's a lot of untapped design space, every perk recently feels like it's got 5 different conditions and 2 status effects because there are so many perks revolving around the same few things. Perks to reveal survivor/killer aura, or make gens faster/slower, or heal slower/faster or make people faster, or vault quicker, or go stealthy. there are too many options for the same basic things. I know
    0 comments 11 views last activity
  • When Ash was given an Ultra Rare, he got new voice lines to go along with his demonic hand puppet. When Ghostface got a new Ultra Rare mask, it had an animated bleeding effect. There was love and care put in, expected of a Ultra Rare cosmetic. Dredge's Unwanted Toy and Hillbilly's Twisted Hero skins got nothing. No VFX, no SFX, no animations, no voice lines, no weird sounds, no anything. Ultra
    0 comments 21 views last activity
  • Currently, the knight's daily is for a guard to damage a survivor 5 times. Could this be reduced? Currently, the knight's power makes it hard to impossible to guarantee those hits in a single game. 2/3 of the guards move at 4.1m/s which can barely catch up to survivors, you can't bodyblock survivors so guard's can make that hit and survivors have plenty of time to make distance when guards are s
    4 comments 61 views last activity
  • Basekit changes Buffs Survivors hit by Punishment of the Damned become Tormented. Tormented Survivors make moans of pain and bleed, even while healthy. If a Tormented Survivor runs over a trail of torment, their aura is revealed for the killer instinct duration. Nerfs In addition to the existing ways, whenever a Tormented Survivor is unhooked, they perform an unhook, or take a pro
    0 comments 182 views last activity
  • So for people who aren't aware, New killers normally get changes either the next chapter release or the midchapter after the next chapter. They're not always big, sometimes its just add-on number tweaks, but its normally something. Portrait of a Murder releases, time passes, no changes with the Onryo release and no changes with the recent midchapter. Are the changes still coming? Are we going t
    18 comments 291 views last activity
  • Everything in DBD had a certain speed it goes at and all the bonuses are stackable. This isn't too bad but when yous tart stacking everything it gets crazy. Insta healing with COH, medkits, botany knowledge, etc. Gens taking forever with pentimento, thanatophobia, dying light etc. On the flip side, numbers are kept small to prevent these sort of issues which makes the perk borderline useless.
    1 comments 51 views last activity
  • The recent q&a stream had a graph showing stats for all killers across all mmrs, but later there was talk about how twins does badly at low and mid mmr but great at high mmr. In the future, when posting killer stats, could you post different stat graphs for different mmr? low, high, mid etc.
    1 comments 11 views last activity
  • Jane has a painter outfit in the Arts and Crafts collection. Jeff, Artist and Susie should get cosmetics for this collection too.
    0 comments 11 views last activity
  • According to the trailer and release information, the outfit is classified as just an outfit. there's nothing suggesting it was supposed to be a set. There's nothing that seems to visually conflict with the pieces, there's nothing like Ghostface's Blighted cosmetic's melted mask that would seem like it'd be an issue if you could mix and match the outfit.
    0 comments 21 views last activity
  • Vigo's Disciple is Very Rare rarity instead of Event rarity. All other Blighted Cosmetics, and all other cosmetics in the Hallowed Curse Collection are Event rarity. I presume this is a bug?
    0 comments 11 views last activity
  • Basekit CHANGES Crouch Crouched movement speed is increased to 4.0ms, from 3.6ms Night Shroud After hitting a Marked Survivor, Night Shroud recovery speed is doubled until the power gauge is full. Add-on CHANGES Outdoor Security Camera (UR) No change. (The Auras of all Survivors outside of The Ghost Face's Terror Radius are revealed for 4 seconds when a Marked Survivor
    0 comments 11 views last activity
  • https://egmnow.com/dead-by-daylight-enters-the-blockchain-with-hellraiser-nfts/ I can across this news article and I have to know, is this real? If it's real then that means Doug Bradley will voice pinhead and we're getting a Butterball legendary. I'm hoping it's fake because NFTs are gross and because buttetball looks like a silhouette of the first butterball image I fou
    70 comments 1,321 views last activity
  • Does anyone have a full list of all the tags for blighted cosmetics for all the killers? Alchemical symbols, numbers, location, maybe even a picture?
    1 comments 141 views last activity
  • Hex: Boom Whenever a Totem (including this Hex Totem) is Blessed by a Survivor, that Totem is broken/cleansed and that Survivor enters the Dying State.
    2 comments 2 views last activity
  • In Postgame there's a "how fun did you find this match" question. Add a second one for how accurate the matchmaking was, to better gauge people's opinion on matchmaking
    11 comments 71 views last activity
  • On steam, for free, you get; Basegame, Left Behind chapter, The Last Breath chapter and Lullaby in the Dark chapter. On Console, for free, you get ; Basegame, Left Behind chapter, The Last Breath chapter, Lullaby in the Dark chapter, Flesh and Mud chapter, Spark of Madness chapter, 80's suitcase and bloodstained sack. On Switch, for free, you get; Basegame, Left Behind chapter, The Last Breath
    0 comments 11 views last activity
  • Basekit Changes Terror Radius is now 28m. (from 32m ) No unsheathe noise while uncrouching. Crouch Crouching is now instant, similar to Ghostface or Survivors. (from 1.3-seconds) When you crouch, the pig becomes undetectable. When you uncrouch, the pig will remain undetectable for the amount of time spent crouching, up to 4-seconds. Crouch movement speed increases to 100% or 4.0 ms2
    20 comments 331 views last activity
  • Platform: Steam (PC) Description: The Atlas Flint mask for Legion only plays the unique robotic voice while a male body is equipped. With a female body i.e. Julie or Susie, it instead plays their default audio. Steps to reproduce: Equip Susie body, equip Atlas Flint mask, go to the main menu for clearer breathing audio How often does this occur: Everytime
    1 comments 171 views last activity
  • When you're releasing a new chapter, put it on the store early and let people pre-order it. When the update releases there's a lot of people confused about when the chapter comes out, when can they buy it, for a few hours after the release, this would make it simpler for people to understand. it'd also let people budget and buy the chapter more easily. Another idea is to let people pre-load the
    0 comments 11 views last activity
  • I wish the pig mask was for all original survivors. Congrats to people that play meg but I don't, I play Ace and Yui and I'd love to use the mask on them. I have nothing on Meg and I've no interest to level her up beyond using the mask for joking around. It'd mean a lot if they made this mask for all survivors.
    5 comments 51 views last activity
  • I have a really weird opinion in this game as someone who plays survivor occasionally. I'm possibly the only person who has this opinion so I'm not going to justify that this would be healthier for the game in any way, it's just a pet peeve. You may read this and completely disagree and I'd completely understand why. Unbreakable is just too damm good. If you're making a casual build with a mix o
    15 comments 151 views last activity
  • Killer: The Protector Base Stats: 32m terror radius, Tall, 115% Power: Fruits of Rapture; Rapture has developed many powerful gifts for its Protector. The Protector has a supply of Eve which it can expend to use powerful abilities to its advantage. Eve naturally replenishes 1% per second, but you can also regain 50% by hitting Survivors with basic attacks. Special Ability: Drill dash
    5 comments 21 views last activity
  • I'm very curious and would love to know if a developer or a mod could give an answer, but why are there no 2-piece sets? Every set so far has been 3-pieces regardless of rarity or licensing. Some make sense to me, such as legendary outfits, such as the Minotaur, or licensed sets, like Robby the rabbit, but why original sets? Many killer sets, like the twins' or ghostface's, could have a swappa
    5 comments 92 views last activity
  • What non-licensed non-original legendary cosmetics (think Krampus or Minotaur) would people like to see?
    5 comments 71 views last activity
  • Depending on the strength/ease of use of the exhaustion perk, they should have different timers instead of the standard 40-seconds. The idea isn't to nerf stronger perks, but buff weaker perks by giving a reason to use them over stronger ones. "I could use sprint burst, but smash hit's timer is so much shorter". For example; 60-seconds: Dead Hard and Sprint Burst. Very easy to use and strong per
    0 comments 11 views last activity
  • So the Trickster came out and he’s very underwhelming. He can definitely be improved, but how? Here are my thoughts and ideas on how to do it, because leaving him as is would be a terrible mistake. I don’t think all of these should be done, but the vast majority feel like improvements that would greatly improve the playing experience. I feel they would give the trickster a better identity as a ki
    0 comments 11 views last activity
  • Something I was working on and thought would be appropriate to post now since we're possibly getting a music-themed killer next. Appearance: A woman in a large voluminous dress, holding a bloody microphone stand. She wears a white porcelain mask with a beautiful woman's face. Description: An intimidating killer, who forces survivors to cower and hide. Once the star of musicals and operas,
    0 comments 11 views last activity
  • Basekit Changes You can see scratch-marks and blood pools during Feral Frenzy, but you cannot see scratch-marks and blood pools while Killer Instinct is active. Feral Frenzy cooldown duration reduced to 2.5 seconds by default If you end Feral Frenzy by hitting a survivor in Deep Wounds or by missing an attack, the cooldown duration is increased by 0.5 seconds. Hitting a Surviv
    5 comments 51 views last activity
  • Please make the Mr. Puddles charm into a universal charm. it should be something killers can use too.
    7 comments 261 views last activity
  • Basekit changes: Nerfs No Dream Snares, Dream Pallets are base kit. There’s now a Terror Radius while asleep, and the 32m Lullaby while awake. Dream Teleport now has a 60-second cooldown (from 40) Survivors now take 120 seconds to fall asleep. Only 8 tokens for dream pallets. Buffs Gain a stackable 5% buff to Pallet breaking, Breakable-Wall breaking, Generator damaging for each a
    7 comments 101 views last activity
  • Change it so that it applies the Incapacitated status effect instead of broken, and reduce the timer appropriately.
    4 comments 31 views last activity
  • I'm not suggesting all of these should be done, but some of these would help improve the gameplay. They're not all equally good, some are pretty bad, but they're thoughts I had on how to solve some issues. Being chased by Victor has some problems compared to being chased by Charlotte, for the survivors. ) Being chased by Victor starts a chase for survivors, with the Twins chase music (or unique
    0 comments 21 views last activity
  • A rework concept for Trapper that tries to get rid of some big issues without completely removing Issues, but instead tries to execute them better. The general idea was this was to buff trapper without completely changing him. You don't start with all your traps, but they all spawn close together in an area you'd like to visit theoretically and there's no trap carry limit. You can even skip the
    0 comments 21 views last activity
  • Map: The Victoriano Estate, Stem An indoor map, full of secret passages and twisted secrets that are slowly revealed as the match progresses. Killer: The Keeper Base Stats: 32m terror radius Tall 115% Power: Psycho Punishment The keeper can place various traps during a trial. The Keeper starts with 8 tokens. Placing a trap consumes a token and after a trap is disarmed or activates,
    0 comments 41 views last activity
  • Does the killer hook indicator go up for every hook action (like the devout emblem) or for every hook stage? i.e. if all 4 survivors die on their first hook will it show 4 hooks or 12 hooks?
    0 comments 21 views last activity
  • Daily login bonuses for the first 5 days you login to the game, giving you 200,000 bp each day. It'll let new players level up a character they like, it's spread out so they don't just burn it all into 1 character, maybe spread it out as they try different people and it invites them to try it out for a few days.
    1 comments 21 views last activity
  • According to Blood Bond; "If the Survivor was at full health, Victor will latch onto them, afflicting them with the Broken, Oblivious, and Incapacitated Status Effects. While latched on, Survivors are unable to enter Lockers or leave through the Exit Gates, and reveal the Aura of nearby Survivors." Presumably, Incapacitated doesn't stop lockers or exit gates, because that's written out seperat
    7 comments 6,991 views last activity
  • Make it so spirit can't hear survivors, instead she will hear a killer instinct esque noise coming from them. EDIT: to clarify, i mean spirit will no longer be able to hear survivor's breathing, grunts of pain etc. but will instead hear a heartbeat noise, such as killer instinct. she will not get the red killer instinct icon, only the noise. This change will make it so survivors who are injured
    4 comments 41 views last activity
  • There's a lot of discord in the community over the recent halloween event, owing to the change in the halloween event, unpopular charm distribution decisions and comparatively minor things such as the discordence change. These thing I feel all suffer from the same root cause. A failure to communicate. A breakdown in communication between the devs and the playerbase in advance of these changes. A
    Mod
    1 comments 21 views last activity
  • What's the thing in dbd you do that you know you shouldn't do but do anyways? Personally whenever I play trapper or hag I get way too into setting up my web. I completely forget to actually try to pressure gens. By the time I'm finished, there's only 1 or 2 gens left and I've already lost.
    29 comments 331 views last activity
  • A window in a tile in autohaven can be clipped through if you try to hug the wall. This gets you stuck inside while sliding past and stops you from moving. It is only the right side of the window, the left side has no such issue.
    0 comments 1 views last activity
  • Luck is the most useless status effect in the game, rivalling hemmorage. The amount of things it effects are tiny, and the impact of those things are inconsistent. Nobody likes that trapper's traps are luck based and nobody ever uses luck expecting to kobe. Despite this, there are a variety of offerings and a perk to increase it. Bloodwebs are cluttered with luck offerings that no one ever uses.
    7 comments 331 views last activity
  • A build idea I've been testing and trying to make decent. The basic idea is using undetectable and the detection range add-ons to sneak up on people while in frenzy. For those who don't know; Susie's Mixtape(+16m) and Never Sleep Pills(+8m) increase the detection range in Feral Frenzy. This means that you can see killer instinct from further away. What's interesting is that they don't increase y
    2 comments 151 views last activity
  • A build idea I've been testing and trying to make decent. The basic idea is using undetectable and the detection range add-ons to sneak up on people while in frenzy. For those who don't know; Susie's Mixtape(+16m) and Never Sleep Pills(+8m) increase the detection range in Feral Frenzy. This means that you can see killer instinct from further away. What's interesting is that they don't increase y
    0 comments 2 views last activity
  • Inspired by a similar post about designing perks. The community often complains about challenges. Some are just play a game of killer or play a game of doctor. Some are too hard like sacrificing 4 in basement or using iron maiden and taking someone out of a locker. What challenge would you like to see? Be creative and try to have fun.
    1 comments 11 views last activity
  • With the graphical update there's obviously a strain on resources as you work to improve existing maps. With the Descend Beyond chapter lacking a map but featuring two reworked realms, will future chapters not feature new maps until the graphical update is done? Will some chapters feature new maps while other don't? What can we expect? Also, are there any plans to add a map for the Descend Be
    0 comments 231 views last activity
  • In the patch notes, Surveillance no longer works when a generator is completely regressed. This is a complete travesty as The Snoot has once again been nerfed. (I mean maybe it was too strong, especially in a 3 gen but I find it amusing)
    20 comments 681 views last activity
  • A cute idea for if they ever add a big daddy from bioshock. If a survivor is outside the terror radius; the red stain is green, if the survivor is inside the terror radius; the red stain is orange, and if the survivor is in chase them the red stain is red. This is because in bioshock the big daddy emits a light with different colours based on it's mood similar to the red stain. Green for calm/ha
    1 comments 21 views last activity
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