Trapper rework concept
A rework concept for Trapper that tries to get rid of some big issues without completely removing Issues, but instead tries to execute them better. The general idea was this was to buff trapper without completely changing him.
You don't start with all your traps, but they all spawn close together in an area you'd like to visit theoretically and there's no trap carry limit. You can even skip the setup phase because traps will start set in semi-decent areas, giving you a better early game.
Add-ons are improved. They're generally stronger and there's no 4 add-ons that do the same thing. There are add-ons to counter his weaknesses at lower rarities if you want them and there are add-ons at higher rarities to give you more interesting effects in the match. There's cheap and expensive versions of good add-ons like tar bottle, bags, and tools.
BASEKIT CHANGES
*Trap spawns now prioritizes under pallets, under Windows, and inside doorways. Trap spawns now prioritizes the center of the map and near the basement.
*Traps now spawn set
*Trapper no longer has a maximum carry capacity
ADD-ON CHANGES
*Removed add-ons: trapper sack, trapper gloves, strong coil spring, trap setters, logwood dye, 4 coil spring set
*Setting tools are now uncommon rarity
*Tar bottle is now uncommon rarity
*Secondary coil is now uncommon rarity
*New add-on: Iron Boots. Common rarity. Trapper no longer activates his own traps while walking over them. Doesn't work while carrying a survivor
*New add-on: Poisoned Jaws. common rarity. Caught survivors and survivors who disarm traps are blind for 120s and oblivious for 30s
*New add-on: Well Oiled Gears. common rarity. Reduces the escape time for survivors. Grants 150% bonus bloodpoints for setting traps.
*New add-on: Heavy Duty Boots. rare rarity. Gain 5% haste for each survivor caught in a trap.
*New add-on: Glass-Steel Alloy. rare rarity. Traps are now semi-transparent
*New add-on: Phosphorus Barbs. rare rarity. Survivors who escape, rescue from or disarm a bear trap have their aura revealed for 5 seconds.
*Wax Brick reduces the chance of escape and increases the disarm and escape time. These effects are doubled if the survivor is inside the terror radius.
*Rusted Jaws now inflicts the broken status effect for 60 seconds upon escaping or being rescued.
*Honing stone now also causes rescued survivors to gain the deep wounds status effect.
*Oily coil now makes the global trap noises into local noises. Trapped survivors no longer have their aura revealed outside 32m. No longer increases disarm time
*Secondary coil now increases disarm time by 50%
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