Different Exhaustion timers for different perks.
Depending on the strength/ease of use of the exhaustion perk, they should have different timers instead of the standard 40-seconds. The idea isn't to nerf stronger perks, but buff weaker perks by giving a reason to use them over stronger ones. "I could use sprint burst, but smash hit's timer is so much shorter". For example;
60-seconds: Dead Hard and Sprint Burst. Very easy to use and strong perks.
40-seconds: Lithe. Conditional activation but not too hard to use perks.
20-seconds: Smash Hit. Hard to activate perks.
Note: this is just a rough grading of perks to show my idea.
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