ImmortalReaver
ImmortalReaver
About
- Username
- ImmortalReaver
- Joined
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Comments
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Does anyone else not give a single ######### about these blog posts that people make to vent about nonsense after a match? Go write it down in your diary.
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I don't think it should cause exhaustion but I think it should be on a cooldown timer of at least 60 seconds.
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Please explain how Corrupt is even close to being as good as Ruin? It can only last for 2 minutes at the max, and people will just hide for most of that. Ruin can be popped pretty quickly but can last all game.
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I guess it's controversial but I love to run Nurses Calling on Legion. People need to heal frequently against Legion so you'll end up finding people often. If they try the just mend and no heal tactic, everyone will be one hit down regardless. It's win-win. but my personal build for Legion is Nurses, Thanataphobia, Sloppy Butcher, and Ruin. Thana and sloppy work well together to slow down the game even after Ruin is popped, then you use Nurses to find people. If you NEED BBQ then I'd swap out Nurses.
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I'd only be okay with the new Ruin if it wasn't a Hex. Otherwise revert it back to how it was or go back to the drawing board. The best course of action for killers as well as survivors would be to just make gen times longer. That way killers don't need to use a "crutch perk" and survivors won't have to cry about difficult skill checks.
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Wraith triggers a lot of people? Thanks for the info. I'll be running him with as many moris as possible once the ruin changes go live.
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@Mister_xD said:
i always find it hilarious when ppl tell you you "had no skill" when you just beat them...
like, if you had no skill, what would that make them?
but they never think that far...
also:
wow i havent seen "BbQ Op" in ages. and in red ranks? damn.
some people just won the lottery to get up there, didnt they? xD
Considering the state of the matchmaking system, it's easier than ever to rank up. I had a handful of matches around rank 6 when I was favinf a rank 15+ killer.
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Because most people who are bad at the game play survivor then you get those people on your team.
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Waste of ######### time. They will never make it harder for survivors. They're already using a motorcycle in a bicycle race and it only keeps getting better for them with every update.
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Nemesis and Play With Your Food is a good combination.
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@Ghoste said:
https://forum.deadbydaylight.com/en/discussion/comment/993874#Comment_993874
Sure, I'm not saying great skill checks are worthless. Just that skill checks are.. well, boring. They need to be made more dynamic somehow.
Taze your leg every time you don't get a great skill check. That should spice things up a bit.
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Great skill checks will still be very much worth going for. I go for them almost always. That's one reason why I never had an issue facing Ruin.
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@NuovaS_17 said:
https://forum.deadbydaylight.com/en/discussion/comment/991480#Comment_991480
I can definitely relate.
@NuovaS_17 said:
Generator progression is too fast.
This is the observation that I'd like for the community to take away from reading this thread Survivor/Killer/Devs alike.
<3
Gen progress is DEFINITELY TOO FAST! Anyone who says otherwise is out of their mind. Just over 1 minute into the match we had ruin gone and 2 gens done by the time the killer got their first hook. Only 11 more hooks to go, good luck killer! smh
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I don't want to play killer lately because of how the devs have been treating them, and survivor is so easy that it's boring.
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To anyone that thinks gen times are fine, do the math. You need 12 hooks to kill everyone. An average match in high ranks is allegedly 5-7 minutes. That's almost 2 hooks PER MINUTE!
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/991466#Comment_991466
The amount of legitimate crimes severely outnumbers the amount of wrongly convicted people. Does that mean the system is good if people are still getting punished for literally nothing?
Being banned for a few minutes from a game is literally not even somewhat close of a punishment as a real life crime.
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Use save the best for last on him and then do like a one-two punch like you would with huntress.
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The amount of legitimate DCs severely out numbers the amount of accidental ones.
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/990928#Comment_990928
I mean,if my teammates are good,we will stick to genrush and not heal against a legion obviously xd
Well then if they go to that tactic then everyone is one hit down at all times (like plague). So it's still making good use of the perk.
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If matches are completed in 5-7 minutes and survivors EXPECT you to get 3 hooks on everyone, that's basically 2 hooks per minute consistently.
hahahaha, survivors.....
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How is it useless on Legion? I use it frequently on them and find great use with it.
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@HellDescent said:
I did all except dark sense one. Not even going to bother with it.
Might as well get the other ones done then equip that challenge because you will for sure get it at some point without trying.
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@AvisDeene said:
If the Devs nerf moris without touching toolbox speed nor keys, it will show that killers were right and that devs care more about survivor fun than they do killers. This will just end up alienating more killer players.
Devs can’t expect the game to be healthy when they cater to one side of the player base, while leaving the other side to rot in the stress inducing environment that they provide.
As for what the new Ruin changes are, just take a look at the patch notes, YouTube or one of the many threads complaint about it to see how they butchered it usefulness (and the reason why killers used it) in the beginning of a match.
This will just cause killers to make the game less fun for survivors since they will now have to tunnel and camp. There is really not much choice if they want to get a kill. Even good killers like Otz have to slug, and tunnel. God help you if you brought a key into one of his matches.
We don't need any more changes to happen to already see definitive proof that they care a out survivors and not killers. There's already been plenty of examples.
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I've played it and it's the least amount of fun that I've ever had with this game. RIP to this game if the devs continue on this path of destruction.
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@JOBreazy said:
https://forum.deadbydaylight.com/en/discussion/comment/975731#Comment_975731
Right so punish a majority of players bc killers are suppose to win every game right?
it sounds like you just want to be spoon fed when you play killer
Clearly you're a lost cause with no valid points to back anything up. Not wasting my time with your low brow argument. Good day sir
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@JOBreazy said:
https://forum.deadbydaylight.com/en/discussion/comment/975673#Comment_975673
The same goes for killers not getting good, depending on one perk is not skill and it shows with how many people complain rather than just get good.
so suvivors just need to get good and hit skillchecks, then maybe killers need to get good and not depend on a perk to carry them and actually apply pressure instead of having tunnel vision
There is no getting good against a swf Gen rush team that can get all of the gens done in just a few short minutes. Killers NEED Gen slowdown against good players.
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@JOBreazy said:
https://forum.deadbydaylight.com/en/discussion/comment/975655#Comment_975655
Its seems pretty equal lately imo
Killers have valid reasons to complain. Every change was because survivors just can't get good at the game. Even skill checks were too hard for them. 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
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Fun fact: most changes in dbd are because of survivors complaining.
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@[Deleted User] said:
because it is a crutch this is why it is used by the majority, it is time for killers to get better at the game
Killers need to get better but make it easier for survivors on top of that? Why don't we tell survivors to get good and learn how to do skull checks?
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My inner weeb cries for how bad Oni turned out :(
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DS is the best perk in the game without a doubt.
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One hour a day is complete BS. More like 3.
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"Toxic 4 man isn't a problem"
It's literally the biggest problem in this game. ######### troll hahahaha
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If she's the strongest survivor still then how come she scored the lowest in kills?
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Too girly? Okay let's give her some camo cargo shorts and no shirt. Is that manly enough for you? hahaha
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I want the community to mature. Stop taunting during matches. Stop throwing matches. Stop quitting.
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This is the first time I paid for tiers for a battle pass. I was around tier 47 a few days ago and said F it I'll just pay my way to the finish line. I was in serious grind mode and getting stressed out. Gaming is about fun and it was sucking the fun out. I hope the next one is less grindy but I'll also be sure to grind in small doses more frequently next time.
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I just don't want any challenges that have adverse effects on game play. There were a lot of matches where people were basically throwing the game to go for challenges. We need more like the ones where you need a certain amount of iridescent emblems, blood points gained, etc.
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No excuses. To threw games going for challenges and ruined the experience for your team mates as well.
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@xEcoLog1cDuk3Xx said:
https://forum.deadbydaylight.com/en/discussion/comment/953416#Comment_953416
This comment is 100% false and bias. Like honestly tell me which role has the better perks, which role does maps favor & which role received the most nerfs.
R/woosh
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Yeah it's totally BS. I think you should always be able to fast vault and there should be more safe loops and more pallets on the map. The game favors the killer too much.
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Devs designed him to use stalk, that's why it's in the game.
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put a finger in your butt and a finger in your mouth then switch them
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I feel like some of these changes would be nice. Maybe not all of them, but they are all viable options.
-Start the match with 5 traps as previously mentioned
-Traps cannot be disarmed without a proper perk or toolbox
-Traps no longer trap The Trapper when stepped on
-Add On where a survivor needs to Mend after escaping from a trap
-Random chance to get out of a trap removed, instead replaced by a specific time like healing/repairing
-Some sort of secondary function to the traps, like being able to throw them a short distance and they would latch onto people.
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Oni is such a huge disappointment. I was so excited when they announced him but honestly he sucks so bad. Survivors get an audible cue that his power is fully charged, which is bullshit. Not only that but they get a second cue when he activates it that can be heard from anywhere in the map, forcing them to just hide. Looping him is super easy and it's difficult to catch someone with his power hit if they are a decent player.
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/950429#Comment_950429
I've gotten at least 10 (give or take) trap kills
Cool story, but what's your point? That doesn't change the fact that I said I had 600 hours in the game and have only seen maybe 2 trap kills.
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@Primalux135 said:
Buff to make
-Roar out, no charge bar
-115% movement while on crouching mode.
-Add ons that decrease charge now will increase the time of ambush dash.
The roar should still be there but activate later on in the charge.
I think something should be done about the traps. I have about 600 hours into the game and I've only seen MAYBE 2 bear trap kills.
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@Lily0 said:
Not allowing people to play an online game with their friends is stupid, and the game would die in a year.
Sorry to burst your bubble but it would not die that quickly.
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Rank should not be a factor at all because it's not hard to get to the higher ranks and you could smurf your way around that solution anyways.
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How do we know she's the least played killer? Did they put out usage statistics?
