IlliterateGenocide
IlliterateGenocide
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- IlliterateGenocide
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Comments
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@indieeden7 said:
Nurse just ignores every survivor defence. Blight just has busted add-ons and has countless "techs" which bypass the limitations that his power has.
Didnt they try to stop his techs but couldn't.
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Solo survivor is hell.
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I like twins, even tho it's not anything extreme it's just right
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Alot nerfs to survivor perks ... Only reasonable one was deadhard
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Boons are fine.
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@Pulsar said:
Honestly, I've always wanted BT to function off of a time and distance requirement.
Something like, "If the Killer is within X meters of the hook for X seconds, BT will be able to be applied to the unhooked Survivor."
That stops dumb plays like unhooking as soon as the Killers back is turned and still punishes people who are camping. You might make the counterargument that "Well, what if the Killer stands just outside that radius?" That's a great point, make the radius big enough that it gives the Survivors some time to run away before the Killer is on top of them.
Thats actually how borrowed time used to work.
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Well the object rework was a buff in my opinion so ill take it
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Here is mine
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I'm going to say current spirit, the counter play they gave against her made her enjoyable to try to play against. and made playing her a lot more skill based. she has become a perfectly balanced (yet strong) killer.
only thing i would change is dried cherry blossom
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@Reshy said:
https://forum.deadbydaylight.com/en/discussion/318290/buff-brutal-strength
Could make it so you get a small speed boost after kicking a pallet to help you catch up the lost distance.
Yes i think something should be added on top of the perk. not just increasing its breaking speed.
make it like a mini "The Serpent" - Soot
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@AverageKateMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2888997#Comment_2888997
Hag is one of the few killers who can effectively trap totems from even being touched while pressing other areas in the map. I'm pretty sure she can handle Dark Theory.
2% isn't gonna do much when she can teleport in front of ur face
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you could even make it so injured survivors cant wake up by any means with the z block. idk something worth making it a very rare add-on
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@Valik said:
No dice.
You cannot try and change perks to circumvent buffs. It just can't happen.
Hemorrhage has been the laughing stock of status effects, but now that it actually does something - you cannot try and change perks so that they are immune to its effects. Especially since it's a relatively uncommon effect in game.
Besides, the perk has been garbage since its release - because it simply is not practical in all reality. If you want there to be a buff, you should change the way the perk works to make it better.
Here's an example that would work so long as they nerfed Dead Hard with the Broken status:
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While healing another survivor, heal yourself at a rate of 50%.
For each health allied health state healed, gain a token up to 4/3/2.
When there are no healthy survivors left in the trial, and you are at max tokens, they are consumed and you are restored to full health over 16 seconds.
(Damage taken during this time cancels the effect. If Dying, Restored to Injured in 8 seconds and restored to Healthy in another 8)
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For the love of God in heaven, remove the 'no medkit' requirement, that is so lame.
The biggest problem with Solidarity is its lack of flexibility in approach. It is very specific on when it works and how it works, and sports very limited returns within those circumstances. It will save the team 16 seconds after you spend 32. A very poor tradeoff. This, however, keeps the old bonus intact, while also incentivizing players to continue and heal allies at every opportunity that they can - prioritizing allies over yourself in these situations. After fully healing 2 other survivors, you gain a free health state once the tables have turned against you. However, if you are the survivor that last survivor injured, you must play your cards right or the killer will stop this perk before its main benefit triggers. This would make it not only attractive on survivors that like to heal, but a beneficial fount to use as a comeback tool that requires several seconds of side objectives to utilize effectively. The presence of this perk also makes the Broken status a lot more prominent in the meta, which makes the game more interesting as counterplay is brought to the table to combat passive healing - which, again, takes a significant time investment to preform correctly. Solidarity is supposed to grant a free health state after a survivor spends upwards of 32 seconds preforming healing actions, but if the perk does not in some way guarantee this - it is a flop.
would the health gained from resurgence and solidarity not being taken away from hemorrhage really be that big of a deal?
the Hemorrhage change makes one of my favorite perks weaker then it already is.
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@BlightedDolphin said:
https://forum.deadbydaylight.com/en/discussion/comment/2892533#Comment_2892533
Interesting idea but it might encourage tunnelling.
Encourages tunneling just as much as plaything would. so I don't really see a problem
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@ItzZane_ said:
Honestly, The whole aspect of boons is bad. from a gameplay & lore prespective.
Gameplay: They are honestly so strong & can be abused in many ways, The only nerf/rework that'll happen is probably in 3 years or more.
Lore: Totems were introduced because of hag. Now. Mikaela literally doesn't have any connections with hag or the village she was from, How does she know how totems work? We don't know that. Totems should be only for killers. At least in my opinion
That's just my opinion by the way, You can form any opinion.
(This is coming from a survivor main who hates boon perks)
Totems are used in countless Religious and Ethnic groups , For good and bad.
so I cant say I agree with you that Mikaela wouldn't know about totems just because she knows nothing about Sherwood or her village.
Besides Many "Witch" Practices have to do with "Totems".
Also Boons are not a problem. Circle of Healing is and even that wont be nearly as much of a problem as it used to be
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@BlightedDolphin said:
https://forum.deadbydaylight.com/en/discussion/comment/2892524#Comment_2892524
But then they would lose the effect when they get hooked so you would only get value from abandoning a chase. That would be a good idea for his Blindness add ons, but I’m not sure about haemorrhage.
How about also adding to the addon that hooked survivor wont get woken up
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The addon should just be as long as the survivor is asleep there effect by hemorrhage
Crimson Ceremony Book
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@OneGoodBoyDemo said:
I still can't believe the devs actually nerfed a bad perk that's decent in just ONE killer.
Yes, this perk was op with the old spirit since she didn't have counterplay but things have changed and she is more balanced now, no reason for stridor to remain nerfed.
Our OP girl deserves to be happy again.
I would rather them rework the perk into something interesting. a perk that's only worth running on one character needs to be changed
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Alot of things dont make sense in dbd
i think the whole argument "it makes logical sense" "this wouldn't be possible in real life" is dumb.
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@Mazoobi said:
I'm surprised reading people getting corn.
All I'm seeing left and right is Gideon Meat Plant and Swamp ugh-
What swamp. ill take grim pantry over pale rose any day
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The whole purpose of nurse is to screw over further balance and make it so bhvr wont give killers stronger perks.
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@Jallybwan said:
Would Haemorrhage reduce your heal charges while Solidarity is still building them up, or would it only take effect after you stop healing the other survivor?
good question actually
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@Aurelle said:
https://forum.deadbydaylight.com/en/discussion/comment/2888717#Comment_2888717
Agreed. Dream Snares don't do much in chases, Dream Pallets are e more reliable and can trick survivors.
and windows of opportunity tracks dream pallets so they cant use that to tell the diffrence
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@Aurelle said:
He's still a good killer. He's not that bad, just insanely boring to play.
honestly at this point i think his dream pallets are better
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Feral Frenzy has always had chase music, at least after his first rework I believe.
Its just now his chase music is way 2 loud.
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@Ashendale said:
An LGBT flag isn't politics; it's supporting people that need it, and I was just giving examples of possibilities. The LGBT charm is the easiest example, just because I've seen streamers come across it and literally pause what they're doing to cheer. It can mean a lot to people to see that stuff in something as mundane as a game, so I like leaving that charm perma-slotted.
Problem is, I only have 3 slots, so I thought it would be interesting to have a 4th slot that only worked with specific charms, and if you don't want to use it, you can leave it blank.
I agree and disagree.
As a member of the LGBT , Identity politics (unfortunately) exist
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I like Julies music, but isn't the addon like bottom tier garbage? speed of breaking doors right? that seems bad even for a yellow addon
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@Chocolate_Cosmos said:
30 seconds by default it takes for hooks to respawn.
And no, I disagree. The perk is designed for "annoying" playstyle of "lets sabo hooks in killers face" gameplay. This perk is fine as it is. No need for buffs.
I would lower the cooldown if anything tho.
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It is allowed to slug and even let everyone bleed out.
slugging is a viable tactic.
Letting everyone bleed out (Unless of course you cant make it to a hook) is just a Toxic thing
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@ThatOneDemoPlayer said:
Yes, it's a straight up better Hex: Ruin
And the fact that unlike Hex:Ruin. call of brine allows you to you other gen kicking perks with it. it feels fantastic.
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Ive been playing alot of Artist And Trickster
I was really Enjoying Sadako but now that survivors are getting used to her she been feeling really weak
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@CrowVortex said:
I find it good paired with severed hands, most people don't pay attention sitting on gens, so with 0.5 seconds they won't notice the placement, even in chases.
a question about severed hands i guess. do the survivor have to be 3 meters near the survivor anytime they have a swarm. or just when they get swarmed
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@liarcy said:
Not sure if you understood the add on correctly but these auras are for survivors not for the killer
When the crows take flight their auras are revealed to the survivors for about the same duration (0.5) and because of that they can tell which direction they are flying at
What this add on does is it lets the survivors see the aura when the crow is placed rather than when it starts it’s flight it can be good sometimes because they are harder to see than the moving crow aura and it’s also hard to see which direction they are aimed at
it’s kinda like a more stealthy attack that survivors can avoid by staying alert
I guess i misunderstood, nowhere does it say the survivors see the aura. seems bad either way
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@GoshJosh said:
These are perks that leave you halfway healed, which will automatically drain over time while suffering from new haemorrhage. That status effect isn’t hard to apply and typically accompanies low rarity add-ons. If these perks weren’t dead before (which they were/are), the haemorrhage rework will be the nail in their coffin.
Please give these two perks entirely new, useful effects.
How about they make it so, healing gained from a perk, solidarity, resurgence can't get regressed.
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I want as actually good survivor perks.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2878550#Comment_2878550
You mean for the survivor? Some have managed to blind me on a tight timing or while I was moving in not even one half second thanks these addons.
It feels like a dried cherry blossom situation, sure it's good but it teaches bad habits.
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@drsoontm said:
Flashlights are fine, even the ones with iridescent add-ons.
Medkits and toolboxes are way more powerful.
Iridescent add-ons seem more harmful them good to use, kinda bad.
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I'm gonna say no on this one.
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@mynameisBlade said:
https://forum.deadbydaylight.com/en/discussion/316921/as-much-as-i-hated-coh
It barely got nerfed is the funny thing. xD Buncha Doomsayers...
It got nerfed pretty badly. Its not worthless. Just not worth running over other meta
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@jesterkind said:
I'm not sure why you'd conclude it's not worth running? It's still one of the better healing perks, if used properly it'll give you more value than pretty much any other healing perk. Especially with a good medkit.
It not being overwhelmingly overpowered doesn't translate to it being bad, lmao.
I mean compared to other meta perk, dh, D's, bt, ub.
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I have The COMPLETE OPPOSITE, I can play survivor fine. No freezing , no lag. But when I play killer ever since the ringu chapter my game freezes litterly every five-15 seconds. I haven't been able to play killer recently.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2878297#Comment_2878297
Would be nice if they were next on the add ons buff/change
I'd rather see keys get an addon pass first. Change all add-ons to do aura reading or some other cool stuff
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If anything they need a buff.
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It's balancing.
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uh, artist can down people incredibly fast in chase
just place a bird at window or pallet. and boom, injured.
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Red Forest, Swamp still need a realm beyond
Léry's still needs a REAL realm beyond
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@ThiccBudhha said:
This is a really interesting idea. I already got the 4k with condemned moris, so I might want to go for this to truly complete the Sadako experience. I just never really run into her, that might be the hardest part of the challenge. Lol.
She the killer I see the most rn
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I purposely get myself condemned to get a tunneling sadakos attention.
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@burt0r said:
Because all killer SHOULD be viable on ALL skillevels.
Just like all characters in league or r6s are nearly always viable.
Of course every game has a meta but you CAN win with anyone in those games.
Not so in DBD since half the rosters powers are lackluster now that survivor over time learned the most efficient strats and those got distributed far and wide thanks to the streaming era.
Same with killer camping/tunneling so much. Both sides have reached the momentary apex in efficiency and the fun is left behind.
Aren't the majority of characters in league. Not viable?
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@Valik said:
I'd love to see Behavior do what they can to balance these maps. Temple and Mother's Dwelling are both very large and a challenge for many killers - but have a ton of potential if they get another pass from the map design team - who have been showing nothing but talent these past couple of years (Crow map notwithstanding)
Mothers dwelling I agree on, not much trouble on temple tho
