Why are Freddy’s haemorrhage add ons the only ones that don’t last until fully healed?
Freddy has 2 haemorrhage add ons (Cat Block and Z Block) that apply haemorrhage but only last 60/90 seconds whereas every other killers haemorrhage add ons last until fully healed. Some of them even apply Mangled as well.
Why is Freddy the only one with a time limit? Especially when one of them if Very Rare?
Comments
The addon should just be as long as the survivor is asleep there effect by hemorrhage
Crimson Ceremony Book
honestly, all of pyramidhead's status effect addons should last as long as a survivor is tormented.
But then they would lose the effect when they get hooked so you would only get value from abandoning a chase. That would be a good idea for his Blindness add ons, but I’m not sure about haemorrhage.
How about also adding to the addon that hooked survivor wont get woken up
Interesting idea but it might encourage tunnelling.
Encourages tunneling just as much as plaything would. so I don't really see a problem
Yeah that’s true.
you could even make it so injured survivors cant wake up by any means with the z block. idk something worth making it a very rare add-on
They probably have a time limit as they don't require killer interaction. You can trigger dream snares anywhere on the map and destroy dream pallets you know are fake, so having a permanent debuff for doing so makes less sense than a permanent debuff that requires the killer hitting the survivor in some way.
Especially the purple one, a prior to the haemmorhage change it affected healthy survivors, so 'until fully healed' wouldn't make sense as a condition.
But Pyramid Head’s doesn’t either, you just need to step in his trails. Haemorrhage isn’t even that big of a debuff so I don’t see how having it activate across the map is a big deal.
Trapper’s can also activate across the map without killer interaction.
In both cases, the only reason to get debuffed by either is a mistake. Freddy's traps can be disarmed by interaction with them, and so debuffs on them being non-infinite makes more sense. Disarming a bear trap can't inflict a debuff, and there's no reason to stand on trails, or at the very least not crouch over them when it is not urgent to cross them.
It would be too strong, especially since there is no way for a Survivor to remove Torment without The Executioner putting you in a Cage of Atonement or rescuing someone in one.
Okay yeah that makes sense. I still think they are garbage though and should be buffed in some way.
Now that the purple addon lost its unique effect of working on healthy survivors there's no reason to even have 2 hemorrhage addons anymore imo. Leave the yellow one as it is and rework the purple one into something else.
Well considering Haemmorhage is being entirely reworked, that's kind of happening.
Sure but they are still terrible compared to the other haemorrhage add ons and considering Freddy had probably the most useless add ons of any killer currently, I don’t think him having an actually useful haemorrhage add on is too much to ask for.