IlliterateGenocide
IlliterateGenocide
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- Username
- IlliterateGenocide
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Comments
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Depends how the Killer and my Teammates played. I'm not gonna say GG if it was a bad game
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3229455#Comment_3229455
lame re texture of Plague Weapon
i dont think its a re-texture. it looks like a whole gumball machine.
the texture of the gumballs themself is kinda bad tho
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I would hope most people play both roles, evenly or not
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@Haven414 said:
I want them back the way they were and I’m a killer main
not a wraith main thats for sure lol
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@Xernoton said:
https://forum.deadbydaylight.com/en/discussion/comment/3229386#Comment_3229386
Thanks for the info. If it really is as simple as simple as delaying the light by just a few milliseconds, then obviously I am not too against your suggested changes. However, I do trust BHVR on this one to work out the safest and (hopefully) most unimpactful change to the game there is.
ill probably get used to it if BHVR truly needs to keep it this way. just a shame
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@Xernoton said:
https://forum.deadbydaylight.com/en/discussion/comment/3229355#Comment_3229355
Sorry, my bad. You're right. I should have read again.
I don't exactly know how sensitive these things are or how exactly you would need to change it so that it wouldn't be a problem anymore. But I know that what they added is very safe. I'm not even sure how much the brightness of a flashlight contributes to the issue. It's more about the strobing and contrast than the color and brightness, right? Although there might be differences depending on the individual as well. So we would need to change that to a point where you almost can't see the light anymore, wouldn't we? I might be wrong about that (pls tell me if I am) but this would need quite a bit of fine tuning so that the light doesn't become invisible but also can't cause seizures.
epileptic seizures in the case of DBD context would be the flashing of lights. (i say "in the case of..." because flashing lights is not the only reason outside of DBD)
I think that's why they had to change Sadako because her "flashing in and out" was so frequent that it potential gave off the same effect.
so by delaying the flashlight light beam by even a couple of milliseconds. it would make the spam clicks not give off a beam so no strobing.
by decreasing the brightness it would make the strobing effect even less likely to cause harm if someone it was activated (cheats maybe)
Doctor is another thing that could be looked at but they could put these options in accessibility to give people who don't need them the full experience. (though it might be harder because color blind modes are more of a filter from what I can tell)
I also think they need to change to pulsing that being blinded/Blast mine has. I think in general that's a crappy feeling.
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@blue4zion said:
They only need to fix the delay to shut off the flashlight. That's no good, otherwise no
while i dont think that is all they should change. that part uses up a ton of battery
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/3229323#Comment_3229323
the two arent really comparable.
bled out mabye? but the wack on hook is
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@OnryosTapeRentals said:
The only thing that needs changing IMO is the aiming.
Idk why they had to change that??? now they feel awkward to use.
The aiming got worse this patch but that has been a problem since before the patch.
it only effected male survivor before tho for some reason
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3229365#Comment_3229365
It doesn’t make me mad lol. I could care less about BM. It may not work all the time, but when it does it’s absolutely satisfying. It’s not to make them salty, it’s punishing them for not just leaving. Do as you please. I’ll always go hit them out. More points for me.
agreed. when a survivor gets cocky. its makes its 10x funnier when they fall
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@FrodoTbaggins said:
If I haven't griefed you during the match, please for the love of god don't grief me at the end of it.
If my teammate is still in the Map. often times i can by them some time by annoying the killer with t-bags making them waste time pushing me out.
But if everyone is safe. i try not 2 unless the killer is being a pooper.
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@Xernoton said:
https://forum.deadbydaylight.com/en/discussion/comment/3229341#Comment_3229341
How exactly would you fix it? I'm not sure simply removing the light and sound effect of flashlights would be a good idea. It would look stupid as hell for one and otherwise you'd need to think about what you want a flashlight to do while these effects don't occur. You shouldn't be able to blind the killer with an invisible light at least. Holding a flashlight until the light comes back would be just as stupid.
first of all I never said anything about removing light and sound. Change was my word of choice.
Changing how bright the light is for one. Delay the light beam by even a couple of milliseconds so clicking fast wont cause a light stream (should help with people who cant handle strobe effect) or better yet put these in accessibility settings.
making it so doing 3-4 clicks in a row overheats (similar to hillbilly) the flashlight for 10-15 seconds or even 20 seconds if you really want to punish it (punishing's for clicking)
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@Xernoton said:
Not sure what's going on with aiming flashlights right now, it's just weird. But fix that and then maybe add an extra 2s of battery to every flashlight and really it should be fine. They are also removing some exploits which I think is perfectly fine. Other exploits are getting fixed as well, so why should this be any different?
They can remove exploits without making them feel clunky
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Really don't understand why they made this change in the first place.
agreed. should work with endurance or decrease the exhaustion
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We dont need to make everything basekit.... Revert DS nerf HELL YEAH. but nah for basekit
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3229296#Comment_3229296
It's not "pulling crap," its trying to find consistency in an argument, and thus, common ground.
so you agree then? but then again apparently not "sorry not sorry" with the flashlight clunk
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3229293#Comment_3229293
Im sure you agree that Deathslinger's nerfs should be reverted then, right?
Edit: Actually, Billy's as well? His "clunkiness" was introduced before he even got reworked, and they decided to make him even more disorientating afterwards.
yes lol, I've talked about deathslinger many times. don't be trying to pull that crap in an argument
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3229288#Comment_3229288
Except they also got rid of all of the unintentional uses of flashlights that exploited ingame issues, like clicking to "warp" turning animations and the notorious clicky clicky. They did change the sound design and its one of the things that gets complained about constantly, and you can only do so much with the raw concept of luminosity.
The only people who miss anything about it (other than the currently bugged aiming, which has been bugged a dozen or so times in the past as well) are the ones who wanted to exploit it and had their exploits closed. sorry not sorry.
I don't care about the spinning thing that's whatever. but how clunky they feel is not OK.
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@Bot_Salvo88 said:
If it's done so that some players can actually play the game, I'm all for it. They just need to adjust flashlight aiming and it's really the same thing as before if you used it to blind the killer.
if that was the only reason they would of just change the visuals and sound design.
they could of changed just those 2 things and kept everything else the same and it would of been perfect for everybody
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The skins are freaking fantastic, but idk if some of them match the Dbd style. They feel very Gacha game style.
But alot of them are just so amazing it's a shame we will probably never see them in the OG game. Especially since it's runs my Netease.
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Instead of SLAY.... I think I slaughtered....
I don't draw
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@RiskyKara said:
It's chocolate I think
Not the kind I like...
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@legacycolt said:
Chocolate :)
I love dark "chocolate"
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@lauraa said:
fun fact: one time there was this one dude who used a poopsicle to scoop his way out of an avalanche that had caved him in.
i mean, I applaud him
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@entertainment720 said:
I love this! Thank you so much for sharing <33
https://forum.deadbydaylight.com/en/discussion/comment/3228422#Comment_3228422
https://forum.deadbydaylight.com/en/discussion/comment/3228423#Comment_3228423
You need to deposit 30 void energy in one game! (carrying the fragments does not count).
Does the void energy carry over? i doubt it does just wondering
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Wow first tier list were I genuinely agree with every single choice
Edit: oops nvm shattered hope
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@Witchubtet said:
https://forum.deadbydaylight.com/en/discussion/comment/3228571#Comment_3228571
I agree. I do miss the old farm maps.
it never felt the same. and i know some people really like the light ones so i would handle some daylight it we got some night
For Number 5 it would be neat if Hex totems fire was not visible from a certain distance. of course removing hilltop totems as well.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3228567#Comment_3228567
Omg So much variation Bhvr breaking new ground in character customization
Whoever brought those cosmetics got scammed
if we had the option for jewelry i would but for it but come on bhvr
im going to assume they dont wanna change her hair color because its important to her story or whatever
but they could've done "no matter how much time she tried to dye her hair, her past allways leaked through" just keeping the white streak with different color hair
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@Witchubtet said:
I’m a killer main. Being playing since the game Launched on the Xbox One. I was around with the lighting of the moon and the insta heal self care mechanics. I saw a lot of Metas come and go. As have many of you seen as well, but I recently talked with a coworker of mine who just started two years ago as a Survivor main. We didn’t clash over the subject but we did stand our ground on some things that we believe in.
That actually helped to open my eyes to a big thing people forget about DBD. It’s a PVP game with two separate parties that by definition are at each other’s throats in match. I then spent a good seven hours talking to other Survivor mains about things people hate or love in DBD. I’d like to hear more but here are some things I saw most people agree on.
1: Trapper getting either a rework or buff. Most of the time it’s from older Survivors that I heard say this and I also agreed. Trapper needs love.
2: Maps need to not be so one sided or awkward. Now depending on the player the map did change but one I heard the most was Ormond and Grave of Glenvale. The first was due to pallet and loop placement, while the later it was due to some killers being able to control that map with way more ease than is necessary.
3: Make the game feel like Horror again was a big thing. I’m not sure how we can do that but maybe changing the lighting on some maps could help, I’m unsure though.
4: Big changes to balance the field of play. A few older players I talked with say that the game is highly unbalanced based off of Perk combos and Killer Power Perks. A big one I heard (and then used to test it out) was having Doctor run Merciless Storm. I now understand how that could feel more annoying than any Dead Hard usage or Flash Mine, but most killers I talked to said it was a mix of Survivors Perks and map regularity that ruins the experience, this I did notice because any decent survivor can run to a loop with a guaranteed pallet or double window. It would feel nice if they could mix up the pallets at loops a little just so survivor’s have to look for them.
5: Hexes. Since most hexes are destroyed with ease a lot of killers want them to work more like Boons. Replaceable or Self Placeable. Of course some disagree this is just opinions I’ve heard (I dont use Hexes)
6: Camping, We All hate campers, even I the killer main hate seeing other killers camp. This is like the horror one however and no one gave a good answer to how to stop it.
7 and Final one: Equal Blood Point perks. My coworker pointed it out to me that Survivors still have perks that give them 100% blood points in some categories while most of the Killers lost theirs.
Wrap-Up: I’m mainly making this to try and get more information about what both sides want it would like to be changed. We all are players and deserve to have fun in our matches. With the ups and downs included. All the Flashlights and Slugging. Hopefully one day our two sides won’t hate each other.
for number 3. i would like a nightime version for booth Eyrie and The corn maps. like how they used to be.
so 1 night and 1 dark version. of course they could do some other small changes but mostly changing the skybox would help so much
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3228542#Comment_3228542
I was looking through her cosmetics recently and I legit didn't see any difference between her hair.
OMG its worse than i thought. not her necklace changed... only her ear pieces...
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3228542#Comment_3228542
I was looking through her cosmetics recently and I legit didn't see any difference between her hair.
there is none.. lol
also her hair in general is the worse done in the whole game.
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the scream is not back from what i can tell.
sad they nerfed DMS because of Pain resonance
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@xni6_ said:
how was garden of pain released? eyrie buffed? some questions will never be answered
i know people dont like garden of pain, but my only gripe is the main bulding. sometimes is fine. but most of the time it can create a semi-infinite especially against slower killers
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3228489#Comment_3228489
They completely forgot about haddie
like ive seen her headpieces and they legit only change her tiny necklace like come on
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@Pumpkinbros said:
They changed it so where when you select a challenge, it's instant, but not really, you can still click and hold it, I think it should be truly instantaneous, click, boom
it is annoying and sometimes clicking it does not complete or even select the challenge
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@malatruse said:
https://forum.deadbydaylight.com/en/discussion/comment/3228511#Comment_3228511
We just need fewer Badhams imo. Not really sure why we have 5.
i like the variety so i dont mind terribly. im just more mad that loops are so close together
unless im wrong and the varients have a higher chance of appering. i allways assumed all maps have a set change but realms with more maps split that chance equally
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agreed. or even a instaclick to buy a node without having to hold down
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@Steel_Eyed said:
Just bought Krampus for 29,700 iri shards. Worth.
agreed, wish he had unique sound effect like the Baba Yaga sisters skin but it is still one of the best look skins
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@Steel_Eyed said:
I did not see a News release about this (must've missed it somewheres), but Trapper, Wraith, Hillbilly, Nurse, and Huntress's outfits are now all available for purchase with shards.
thats nice. im glad there doing this. alot of outfits i would like but not enough to pay for.
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Its annoying but i feel like Badham is more of a problem.
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I. I don't need a pair of eyes staring at me while on hook. already got bubba for that :)
slay tho
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@Pumpkinbros said:
https://forum.deadbydaylight.com/en/discussion/comment/3228492#Comment_3228492
really? so you'd seriously rather the killer slowly pick up every individual survivor, take them to a hook, watch every single person go through both first and second stage, and then die, and then hear the boring entity take them from the hook omlllll, it takes forever to end a game sometimes, you already know you're gonna die, I think it's a major improvement, also if you down the person who was t bagging at the exit, you get to mori them, and that to me is an epic win
yes, because this gives survivor opportunity to use there perks, unbreakable. And deliverance ect.
its very rare that you would have all 4 survivors on the ground so its really not that big of a hassle
also i didn't get the opportunity to try but does a survivor really get morid if he is the last one left and in exit gate, even if other survivors escaped? that is dumb and what i was worried about. I'm not looking forward to getting hit with a hatched and getting insta mori the second before I was about to leave
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@Crowman said:
Honestly the stealing void energy sounded too much, but it's not really a lot since it's 3 which is generally how much you get per action anyways. I think Pumpkins sometimes give 2.
yeah Hindered and Basic pumpkins give 2. but Haste Pumpkins only give 1
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noticed it 2. made going against him a little bit more difficult (he didn't raise his tentacle after the bug happened) blights swing audio is also missing for me.
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@Pumpkinbros said:
https://forum.deadbydaylight.com/en/discussion/comment/3228486#Comment_3228486
the two things kind of work hand in hand, they wanted to make moris activate once only 1 person is standing
but obviously everyone would say this "so they just have to get 4 downs, and they win" and yeah you'd be right to argue that, so that's where basekit unbreakable comes in, they were thinking ahead, imagine if they only released the mori system, there would be a complete outrage
yeah but both systems suck? why release 1 to cover up another if the first 1 sucked in the first place
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3228484#Comment_3228484
Don't even see Jane a lot, anymore.
Good TBH (jk jk). but yeah i agree survivor variety is lacking. for once i want them to release a patch and give survivors and killers who allmost never get any 1 or 2 unique outfits each
especially haddie. like why she got nothing lol?
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@Pumpkinbros said:
https://forum.deadbydaylight.com/en/discussion/comment/3228466#Comment_3228466
yup!, they said they were tweaking it based on feed back but it's 100% coming, I'm not sure if you had the chance to play the beta when it was out, but seriously it's a lot of fun, I think you'll really like it
i played the PTB and absolutely hated it tbh
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/3228420#Comment_3228420
These days BHVR can't let an update pass without Feng and Felix getting cosmetics, I'm just about numb to it at this point. Not to mention Jane got a mask in the last event, and got a full outfit in the Store just this week... so half of the Survivor shirt choices are questionable.
The event is okay for me so far. But like others are saying here, my biggest complaint is that they seem to have taken a step backwards from the last event. The Masquerade had a page where you could see your unlock progress on the various cosmetics. I'm not seeing that information this time.
I'm fine with jane getting one honestly, don't like her but she barely gets any cosmetics. but yeah Felix, Feng and Claudette already get a lot of cosmetics.
when will BHVR realize a lot of survivors are barely chosen because there cosmetic options are severely lacking
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people do enjoy going against her. just annoyed by nurse players denying how broken she is/can be




