IlliterateGenocide
IlliterateGenocide
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- IlliterateGenocide
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3229712#Comment_3229712
Not to mention.. hell, what was that one Asym phone game? The one that basically just.. looked exactly like mobile DbD?
I can't even remember that one's name.
IdentityV made by the same people who are making that new version of DBD mobile.
All there games are Gacha crap.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/3219434#Comment_3219434
Wait that looks familiar I swear that's from a weird flash horror game of Hansel and Gretel
It is lol
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/3230674#Comment_3230674
>Would call me a slur (in a bad way): Jake
https://us.v-cdn.net/6030815/uploads/6XIRKD94VQYY/screenshot-20221016-160129-chrome.jpg
Unacceptable Jake slander.
Only Redeeming quality is his feet
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@MeanieDeeny said:
https://forum.deadbydaylight.com/en/discussion/comment/3230750#Comment_3230750
Reallllly?! This makes me happy. A few of them (Jane obviously included) are so ridiculously loud. And Jeff is ridiculous too lol
Yeah they said so. It's gonna be sad tho since so many are unique but I understand why
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3230702#Comment_3230702
This is something I've been complaining about for a while.
Someone said it was an addon. but even when they jump out of the trap without that addon it feels like it does not happen most of the time
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@ElodieSimp said:
https://forum.deadbydaylight.com/en/discussion/comment/3230856#Comment_3230856
VHS could of been it. They constantly stated they played DBD and knew what to do if they made a game. RIP Bozo.
It sucks. i like the gameplay mostly. but some killer powers are just on the level of hag every game.
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/3229712#Comment_3229712
Yeah Dragon Ball Breakers is extremely bad game.
Peer to Peer(as result quite laggy and very easy to hack and cheat), localized matchmaking only, pay to buy game with Gacha System. Dead on arrival.
Also VHS, streamers hyped it like the dbd killer, but in reality VHS died way faster than Propnight or even HSHS
VHS is still alive, but man queues are horrible and killer design is awful and unfun for both signs. maps design is great tho.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3230842#Comment_3230842
Yes. The purple 'shackles' addon removes the Hag clone and jumpscare sound, as well as the camera pull. In exchange, you get sneaky and instant teleports - it's one of her absolute best.
no wonder i got grabbed off a totem today.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/350916/hag-traps-pulling-camera
This is how it's always worked. It got inadvertently changed, but they fixed it.
https://forum.deadbydaylight.com/en/discussion/comment/3230711#Comment_3230711
Yes, that's the idea.
you look like a hag play, but someone said an addon removes this effect? is that true. because it feels like a lot of times its just not a think in a hag game
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3230831#Comment_3230831
Is it?
Firstly, it's going away soon anyway with the baseline UB.
Secondly, you're actively penalized for it - both in terms of BP and emblems.
Thirdly, having to bleed folks out is clearly not how this game is intended to be played, see: Boil Over being nerfed.
As I established - there are points in the game where you can't hook someone, not due to any 'lack of skill' on behalf of the killer player, but because of game design issues.
Not sure why you're choosing this particular hill to die on, to be honest.
bleeding out and slugging are different things. one can help turn the game in ur favor the other is just BM cringe.
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@fake said:
https://forum.deadbydaylight.com/en/discussion/comment/3230831#Comment_3230831
I agree.
But the large number of survivor player base seems to disagree.
Emotions take precedence.
while i think bleeding out is cringe. slugging even for 10-20 seconds can really help out the killer. and its not my fault if a survivor decides not to pick them up
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@fake said:
If I use the hook in front of the gate early in the game, is it a skill issue?
Partially agree.
So what if the only reachable hook is there from the start when you pick up? Is it a skill issue? No. It is not.
Pick up at the edge of the map, not before the gate, and slugging because the only hook that was at the edge of the map reachable has been used. After standing unbreakable, the chase starts again a short time later. He is convinced that the edge of that map is safe and runs there with conviction. Of course, there is no hook when he goes down. He slugs it.
Slugging so is it a matter of skill and a bad killer?
He said so, so yes.
Huh?
Slugging is a skill.
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Its been like this since the onryo chapter for me. cant seem to pull them down when i need
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/350875/things-that-shouldnt-exist-in-now-days-dbd
Medkits are fine, honestly other survivor addons (besides toolboxes) need a buff.
Nurse...yeah. But her addons are the problem, not her kit.
Eruption - nah. It's got a lot of setup and can be beaten just by playing cautiously and calling it out before you go down.
https://forum.deadbydaylight.com/en/discussion/comment/3230721#Comment_3230721
Midwich, Eyrie and Badham can have nearly unhookable spots even if the hook is up, especially if they run multiple further hook offerings.
Midwich it is a problem but that is just map design. each corner of a hallways should at least have 1 hook no matter what or at least one in the middle of a hallways.
Badham sucks but not in that aspect. Loops being so close together.
Eyrie is one of my favorite maps. i have no problem on it as most killers other then the bumpy bois (blight,billy,demo) i have not ran into any hook problems other then bully squads in the main building
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@jamally093 said:
Two houses as far as I know have two vault zones on the same side but it forces the killer to either vault or have to take a longer time to move around but the survivor just goes to the other vault causing the same problem wanna know how to fix this add breakable vault zones. Not every vault zone like killer shack but certain ones that don't make impossible loops for killers. Look at Dead Dawg the shack has a breakable wall removing the loop or just making it easy so why not make breakable vaults or a wall on strong loops.
if one house had the double windows, fine. but sometimes there is 2 and 3 if you count the main house. ridiculous
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3230721#Comment_3230721
So turn into a 3-perk killer, off of something that is completely up to RNG, and that's a skill issue? Do y'all hear yourselves sometimes, I mean really? Skill issue this, skill issue that, but y'all don't have anything to justify why it's a skill issue. It's hooking, which you have to do. There's no skill in that per se, but there shouldn't be. And news flash, anybody can lose off of losing a hook spot, which I shouldn't have to explain.
You want to punish killers for hooking on a certain hook, but you would lose your minds if we said to survivors, "Your gen-related perks deactivate if you did too many in a certain area. Skill issue, btw." The only reason this is even up for debate is because it's already in the game, so it's accepted as normal. Not a survivor-sided, unnecessary mechanic, which it is, but normal. If destroyed hooks on death had not been a thing, and were introduced as a new mechanic, there would be mass outrage because it's an absolutely outrageous mechanic.
i mean sure are gen perks can stop after doing so much in a certain area. helps us not 3-gen
survivors have to try not to 3-gen
you can manage ur hooks?
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@ElodieSimp said:
https://forum.deadbydaylight.com/en/discussion/comment/3230800#Comment_3230800
Skins are what people want. Every game is fashion endgame. SAD DAYS!
Who knows, its less likely then the normal DBDMobile skins but there is still a chance we get some of these. we have most of the dbd mobile exclusive skins allready
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They Look so good :(
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Its Netease they make most of there money off of gacha and skins
its such a shame we will most likely not see a single one of these skins
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@BendIt said:
Give all 4 survivors communications in game and then the other side / killers can be balanced around that.
Yes yes I love the solo experience but you know... friends will be friends causing the game to become imbalanced at the core.
Easy fix instead of shaking up the survivor meta by... making the survivors have the meta as base!?!?!
Making other changes to perks etc isn't balancing until you actually balance the game from the foundations
plz no. id rather have harder games then hear my teammates yell at me all game.
atleast make it an option
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Negan is the evil version of himself. the bull-crap redemption arc really annoys me, Governor would be a legendary skin as well as the whisper lady.
but he would be the best suited.
Michonne and rick would be the best Survivors with Daryl and possible Clementine and Lee from the game
then the jail would be the map
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A lot of the rift cosmetics come back.. some don't though i took a LONG time for bills skin to come to store
but the masks are single items so i have no idea if they would bring those back
but no... if you dont finish the rift those rewards are gone (until they come to store) charms are gone forever
i got by doing one level a day but this rift is bigger so idk if i could anymore
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3230749#Comment_3230749
They should do that with all temporary items, for consistency and survivor quality of life!
agreed. tho people who play those killers might not like that. because that also means franklins wont work with them
maybe small buffs to compensate
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@xni6_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3230748#Comment_3230748
itd be so much better if it was a lethal rush instead of a first rush, but yeah its not very good apart from on blight
if you could hit with the rush? yeah or make it so you can hit as soon as the rush is over.
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@GoshJosh said:
I’ve never been a fan for the reasons you’ve given. It might be worthwhile if you could stack the rushes from multiple hooks, and decide when to use them (i.e. Alt + M2 on keyboard).
yes a secondary button for the rush would make it so much better. still dont know if i would run it lol
also make it work year around of course
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@MeanieDeeny said:
https://forum.deadbydaylight.com/en/discussion/comment/3230734#Comment_3230734
Lol I don’t bother anymore, but I agree she is loud AF and I try to heal or get healed asap…otherwise it annoys me as well 😂
thankfully they are trying to make survivor moans equal. unfortunately this will make some survivors louder like ace. even tho i think male survivors should have quite moans by default to make up for their size
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3230729#Comment_3230729
Takes a perk and the item slot, have to work on a gen long enough to make one, go into a locker to craft it, and after all that... they are only a temporary item that is situational. Even if it stacked I’d probably never use it.
Agreed. i wouldn't mind I would also take them making it a second slot like Sad-ako's tape. either or really
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@xni6_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3230739#Comment_3230739
with myers i mostly see it used with infinite t3, and you use it at the start to get to a survivor to stalk them and pretty much just to close distance since if you dont bounce its a relatively short fatigue once hes actually in t2/3
I suppose I can see that. but I wouldn't use it on trickster or even huntress. no ranged killers really.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3230741#Comment_3230741
Yeah.. I hope it goes the way of the proposed auto-ban system.. quietly never heard about ever again.
Agreed. they tried it out and i applauded them for that. but they should see it failed and try something else
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@FilthyLegionMain said:
I wish that using the blight serum on Legion basically made you blight but it's uberfrenzy.
i wouldnt mind if that starting off frenzy was faster for just a bit. bumping off a wall counted as 2 chain hits or something. idk
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@GoshJosh said:
Knockout will 100% die if the proposed basekit Unbreakable change goes through anyhow.
Hopefully they listen to the great amount of negative feedback and cancel both the basekit unbreakable and the mori changes.
it was awful and very unnecessary
they fixed a problem that didn't need fixing, and covered up the effect of that with base kit unbreakable.
so what if we have to hook the survivors 1 by 1.
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@xni6_ said:
its ok on killers who wouldnt have any mobility otherwise like myers, slinger and nemo and its good on blight since its just +1 rush. its questionable on everyone else
like maybe you could use it to bodyblock a window? but it seems impractical to lose ur power for that
and myers has to use it before he even stalks....
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THANK GOD!! hopefully it is not a bug.
That perk is exclusively good at bullying solo queue while do absolutely nothing against swf.
Rework it
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3230529#Comment_3230529
Right, and then you're gonna say that it's a fair change because, "If someone's dead, you're already winning." As if good survivors can't still get 2 or 3 out in a 3v1, or as if the first person dead is at like 4 or 5 gens left. What if it was the only scourge hook that was in range? You just lose your perk for doing your job, like with Ruin?
tbh if a destroyed hook from a survivor dying loses you the game. that is 100% a skill issue
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@Azuilaz said:
https://forum.deadbydaylight.com/en/discussion/comment/3227725#Comment_3227725
hes horribly designed lmao
He is boring, idk about horribly designed tho
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As long as they add a cooldown between throws i think it would be fine to even hold 1 more.
cooldown is removed if you pick up a flashbang of course.
throw - pickup - throw.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3230702#Comment_3230702
I was really bothersome especially when they would pop behind me ripping the camera backwards along with the character.
I believe its supposed to be a feature if i remember correctly. could be wrong.
it is annoying tho
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Some game it happens and sometimes not for some reason. idk
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@OnryosTapeRentals said:
I personally quite like the atmosphere of flickering lights but I, of course, don't want anyone to be excluded.
I think the best solution would be to just add a mode under the Accessibility tab called "Photosensitivity Mode" that:
- Reduces the static effects of The Doctor's and Onryo's powers.
- Reduces the intensity of light flickering on maps.
- Darkens the blinded screen so it's less of a harsh change when playing on darker maps (e.g. make the whole screen a dark red rather than having a light blob in the middle).
- Make the visuals of the Flashbang less intense.
- etc.
put it in accessibility setting, dont just change the lights
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Yall hating on Haddie so much bruh, her hair is ugly not HER.
Smash: Jonah
Hot: Cybil - Zarina - Ace - Adam - Ash - Yun-Jin - Mikaela - James - Sheva - Chris
Average: Nancy - Jill - Dwight - Haddie - Meg - Claudette - Bill - David - Laurie - Tapp - Kate - Steve - Yui - Cheryl - Elodie - Ada - Rebecca - Lisa
Ugly: Jane - Leon - Felix - Jeff - Nea - Feng - Quentin - Yoichi - Carlos - Claire
Would call me a slur (in a bad way): Jake
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I don't know if they actually confirmed they are going to add unbreakable or the mori mechanic. seems the majority of people were against it.
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@Remedicist said:
https://forum.deadbydaylight.com/en/discussion/comment/3229647#Comment_3229647
As long as you have never activated a trial before using the same information, it is that easy. A trial is just a temporary free experience of the service. They can't force you to buy it after the trial is over or if you cancel afterwards.
The mask is awesome btw. It really enhanced my old main look by a lot:
https://us.v-cdn.net/6030815/uploads/0TM0WKAF8REE/trickster1.png
https://us.v-cdn.net/6030815/uploads/Y6K1LY8EKQ58/trickster2.png
Feels cheap but I don't mind lol. Def gonna get it now. Tho ashame it didn't release with the time it looked like it's meant for
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/3229599#Comment_3229599
I challenge you to find a better one. I'll wait.
But in all seriousness, I like both images.
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@awustzdn said:
Nnnno you don't? Just grab the trial, grab the code, and cancel.
It can't be that easy
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Yeah the Myers photo is
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@TeabaggingGhostface said:
Get a free trial
you still have to pay at the end of a free trial
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Twins one is disgusting tbh. victor is already basically un-counterable. you should not be punished for dodging a very hard to dodge power
Huntress is not gonna be healthy. the hitboost has already been decreased ALOT
Nightmare just makes clocks useless. very bad idea.
Really? how do you think Spirits is healthy?
Deathslinger also punishes survivors for counterply.
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@Xernoton said:
That would be pretty cool, though I'm not sure about Doctor. Photosensitivity is a thing that needs to be considered when adding visual effects to his kit and making Doc temporarily invisible might be a bit over the top. He already is quite an oppressive chaser if played right.
I love the idea of a perk with unique effects for every killer.
The invisibility part is not something i would do. but if they did a "fogged glass" effect over the screen it could be okay maybe. mabye make it so only activates in tier 3.
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Annoying but fine.
They could probs do some thing to make camping from across the map harder. but she is fine other than that
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You accused her of hacking when even I don't think she did. it looked like a normal blind.
so I get why she insulted you.
and the beam does not need to be head on to get a blind.
also she has the perk that guarantees a flashlight from a chest, she also has the perk that adds extra addons. i think orange light is addon or just Halloween flashlight


