Why does Lampkin have double vault zones

Two houses as far as I know have two vault zones on the same side but it forces the killer to either vault or have to take a longer time to move around but the survivor just goes to the other vault causing the same problem wanna know how to fix this add breakable vault zones. Not every vault zone like killer shack but certain ones that don't make impossible loops for killers. Look at Dead Dawg the shack has a breakable wall removing the loop or just making it easy so why not make breakable vaults or a wall on strong loops.

Comments

  • @jamally093 said:

    Two houses as far as I know have two vault zones on the same side but it forces the killer to either vault or have to take a longer time to move around but the survivor just goes to the other vault causing the same problem wanna know how to fix this add breakable vault zones. Not every vault zone like killer shack but certain ones that don't make impossible loops for killers. Look at Dead Dawg the shack has a breakable wall removing the loop or just making it easy so why not make breakable vaults or a wall on strong loops.

    It's a pseudo-infinite, but the map also has extreme dead zones. If you're on Myers or Pig, you have to pick your fights there.

  • The windows on Haddonfield were a massive oversight. Every one of them is a god window or psuedo-god window. You can barely catch people at them even with Bamboozle/Superior Anatomy, because then they still have the other windows, which you can't vault or else the other one unblocks, but sometimes not vaulting them makes you drop chase for a split second and lose Bloodlust. I can't understand the design concept of that map.

  • @jamally093 said:

    Two houses as far as I know have two vault zones on the same side but it forces the killer to either vault or have to take a longer time to move around but the survivor just goes to the other vault causing the same problem wanna know how to fix this add breakable vault zones. Not every vault zone like killer shack but certain ones that don't make impossible loops for killers. Look at Dead Dawg the shack has a breakable wall removing the loop or just making it easy so why not make breakable vaults or a wall on strong loops.

    if one house had the double windows, fine. but sometimes there is 2 and 3 if you count the main house. ridiculous