Avatar

I_CAME

I_CAME

About

Username
I_CAME
Joined
Visits
0
Last Active
—

Comments

  • I don't blame people who do this against nurse and legion running four slowdowns. Zzzzzzzzzz. You're better off getting out of those games as fast as possible. Had a game on RPD against a lethal pursuer god nurse that had a down in the first 20 seconds. Don't blame the guy who hook suicided at all. A great way to reduce hook suicides is to get rid of things that literally no one enjoys playing against.

  • If it worked well people like hens and alf wouldn't be able to get the ridiculous win streaks that they do. Even they have admitted this.

  • I very rarely see good artists. When I do it's rough. I see far more good blights, nurses, etc.

  • All they need to do is nerf stronger addons/items. Like green medkits, bnps, etc have no business being as strong as they are. Same with things like the alchemist ring.

  • Most dcs/suicides I see are against things that aren’t fun to go against. Tunnelers, campers, four slowdown legion, etc. Same with op builds like starstruck nurse. Like can you really blame people for that? The rage quit on the first down is real but not as frequent as people say in my experience.

  • They just need to get rid of mmr entirely. I’m not sure what it even does other than make the queue longer. It clearly doesn’t work well when both survivors and killers are still putting massive winstreaks together.

  • People tunnel as Wesker because he is insanely good at tunneling. Too good in fact and there is nothing you can do about it. You keep your infection when you come off the hook. Then it quickly climbs back up and you are fully hindered again before you know it. It is literally impossible to cleanse your infection when you are getting tunneled. Now you have to deal with massive slowdown in addition to all of the other disadvantages that come with tunneling. Wait until more people realize this and start abusing it.

  • My problem with Wesker is how good he is at tunneling. You're basically screwed if a semi decent Wesker wants to tunnel you when you're infected. Like how are you supposed to win in this scenario? You're already injured coming off the hook but now you're fully hindered on top of it. They should pause the infection while someone is being chased or for a period after being unhooked.

  • @Hensen2100 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160017#Comment_3160017

    That is implying MMR works even remotely. Anyone playing this game for any length of time knows it's non functional. I've played too many games with actual matchmaking to believe this one really does anything.

    https://forum.deadbydaylight.com/en/discussion/comment/3160014#Comment_3160014

    And I got a 100% escape rate for the day. What is your point?

    I feel like it's a no win scenario. It's either long queue times or busted matchmaking. I got 3500 hour juicers one game and then the next it was a 50 hour Nea urban evading around the map. I'm pretty confident that the MMR system just does not work at all.

  • I tried using it and the perk is honestly kind of awful. I've already stopped running it. The range at least needs to be buffed. Six meters is nothing.

  • The bonus should just stay at 100% always if it's going to be additive. No one is going to be convinced to play solo survivor by a 25% bonus.

  • The best BP build is waiting until the patch on tuesday where they nerf the cost of bloodweb purchases by 33% and reenable incentives.

  • I mean this guy has gotten into a fight with half of the DBD content creators. At a point you have to consider that maybe he's the one causing the drama. Just saying.

  • Probably not worth the effort for what would likely amount to a slap on the wrist.

  • @Nun_So_Vile said:

    Honest question, is Slinger really B-tier?

    If you are insanely good maybe. He's like Billy in that regard. High skill cap for not much reward.

  • I have thousands of hours so I am significantly better than the average player. Especially at killer. I'm not as good at survivor but still competent.

  • It'd probably be enough to just make survivors spawn together. That way they at least can't jump on four different gens immediately. It's not good design.

  • High MMR is just something people say to stroke their egos. Anyone who actually wins a lot and isn't a narcissist can clearly see that they aren't getting matched with comp players every game. Some higher level killers like Scott and Otz have had the honesty to come out and admit this but there are still other popular figures in the DBD community who feed into the lie that high MMR is an unwinnable nightmare where you only ever go against the best of the best in every game. High MMR survivors are actually so unspectacular that there is a sizeable group of people who legitimately believe all streamers derank their MMR off stream.

  • Oh wow they actually reduced the grind. Good change. Progression will be much less painful with this and the returning incentives.

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3143985#Comment_3143985

    Those streamers get often very stupid survivors, which i almost never get when i play killer. So i really think a lot of them just deranks to get those kind of matches.

    Or you're just not as good as you think you are.

  • Anyone with a lot of game time knows this. Most survivors you play against are bad no matter how many games you win. The land of high MMR where everyone is good does not exist. You only need to turn on a streamer who mains killer to confirm how bad most survivors are. Guys like Otz and Tofu definitely aren't playing against sweaty SWFs in every game.

  • @RatbasterdJr said:

    I’ve got a couple thousand hours but my Dwight has no prestige. I keep him baby Dwight cause killers tend to commit to chasing me more. Don’t judge by the prestige.. I’ve seen prestige 20+ that can’t win chases for nothing.

    I mean there will always be exceptions. On average a team full of prestige 20s would almost certainly have a significantly higher escape rate than a team with no one in prestige. Maybe someone will run an experiment like this in the future.

  • The MMR has never worked well. It's a 12k hour team of sweat lords one game and then a bunch of guys with 100 hours the next. Just kill the system off entirely since it barely even works. I'd rather have instant queues than sit in a long queue with a system that doesn't even work.

  • How would it improve queues? Every killer DLC i've been a part of has massively increased my killer queue. I expect them to be terrible for at least a month after release. Everyone is going to be playing Wesker. It might be longer since has the potential to be the biggest DLC ever.

  • @Pulsar said:

    It's because the average Survivor experience is ######### awful right now.

    No one wants to get camped and tunneled out at 5 gens with a Killer stacking 4 slowdown perks and get 8K points when the Grind for BP got way worse.

    This is exactly it. Wonder how long it takes them to admit the current situation just isn't good. Survivor is both unfun AND unrewarding.

  • @dbd900bach said:

    I really am baffled by all the people saying Trapper is the weakest killer. It was put best when someone said that he is a 50/50 killer. There are some games where his traps work, they're in good places and the survivors are getting caught in them or you blocked off a pallet. In a situation where Trapper can actually set up fully, he is one of the stronger killers in the game.

    Then there's games where you have bad trap placement, the survivors are constantly disarming your trap, survivors don't go where you herd them. It's overall bad. Especially if a survivor is trying to tail you in swf.

    Either way, he can either be strong or extremely weak. It's a game by game bases.

    To actually answer the post though, Trickster is the worst killer. I love concept and would to play him but it always turns into a crappy time.

    He is only strong if people don’t know what they’re doing. His traps are worthless against good players.

  • @DBDVulture said:

    These changes will make the "bad" nurses play something else. But the good nurses will still stomp people's face in.

    https://youtu.be/ZEzpkirSaNc?t=255

    Here is a video of Hens stomping very good survivors with near perfect play on nurse with no addons or perks.

    Is it really fair to use people who play the game for a living as an example? 99% of nurses are not that good.

  • Why is everyone obsessed with punishing people? Is there a problem with trying to give people more incentive to finish a game? There is clearly some fundamental problem that makes people hook suicide as much as they do. Making gameplay better and increasing rewards should be the route they go down.

  • The grind is only reduced for getting perks. It's significantly worse for everything else. Like yea if you just want to get sprint burst for everyone then that's better. Getting items, addons, cosmetics, etc is worse due to BP bonuses being removed. The higher chance of rare addons in lower level bloodwebs also makes it more expensive to reach level 50. If you want to get all of the bloody cosmetics in the new chapter then you will need to play like 600 games. This is assuming you get around 40k per game which obviously isn't realistic.

  • Legion. The killer is horribly designed. They're fun for the killer but not for the survivors. His already bad design was made worse by the fact that EVERYONE was playing nothing but Legion for months after the rework. Then the killer buffs happened and it was thana legion with four slowdowns in every other game. At this point i'd be ok if I never played against another legion. They're the only killer that makes me want to DC.

  • It's unbearable and the reason I mostly stopped playing until we at least get the incentives back. Even then I don't think it will be enough. I played three games yesterday and just gave up after that because of how low the bloodpoint gains were. Like I have to deal with a significantly harder solo queue experience AND I get less bloodpoints as well? No thanks Behavior. I get that they want to keep people grinding but there's a such thing as too much grind. Would it really be a bad thing to make the items in the blood web cost a bit less? The game isn't going to crash and burn if you do something like reduce brown items from 3000 to 2000. Someone on reddit calculated how many games you'd need to play at max BPs in order to get the blood cosmetics in the upcoming chapter. I don't remember the exacts but it was an absurd number. Like in the 600+ range I believe.

  • @Veinslay said:

    It can happen. I don't really hear any complains about NOED anymore

    I'm surprised the change had such an impact. I very rarely see NOED anymore and it's instantly cleansed when I do.

  • I can't believe there are people who think the MMR works consistently. Like those people who claim they only play against comp nurses at high MMR. I was watching hardcore survivor survivor and the inconsistency of the killers they were facing at the end was insane. They'd go from a sweaty blight to an incompetent legion in back to back games. Mind you this is after they had won around 100 games in a row. Something that would definitively put them in high MMR. I notice the same thing when I turn on any streamer. One game is a sweat and the next is someone who has no idea what they're doing. This is also my experience with the matchmaking. I just don't understand how there is so much inconsistency in the quality of opponents.

  • I went from seeing hackers once a week to seeing them almost every day now.

  • Just get rid of range and make her unable to use NOED, Starstruck, Haunted Ground, etc. I promise it'll make a huge difference. A lot of nurse players use these as a crutch. It's insane how fast a bad nurse can snowball with perks/addons. Once those are gone all you have to worry about are the god nurses who are not as common as people pretend they are. It will make nurse much more skill dependent when they can't insta down everything on the map. They should try that before they commit to any major reworks.

  • @AnchorTea said:

    BHVR's business team said to keep the grind for profits.

    (Obv not confirmed but the grind is a legitimate business model for microtransaction games)

    I don't disagree with this conspiracy theory but the thing is games like this usually offer some sort of paid alternative to grinding. There is nothing like that in DBD.

  • Playing against nurse wouldn't be so bad if every nurse didn't run the most busted build imaginable. It's always starstruck, haunted ground, double range, etc. How often does anyone run into a nurse that isn't sweating hard? Like what's the point in even trying if the person playing them is even average?

  • They're never gonna gut nurse. The best you're gonna get is add-on nerfs and her M1 becoming a special attack. People love to reference streamers on this forum so I will do the same. Hardcore Survivor showed how beatable 99% of nurses are. These guys weren't even running good perks when they did it. I don't think a single nurse got more than a 2K on them even after they reached high MMR. Even the blights were more lethal. People on this forum pretend like there are god nurses all over the place. The bigger problem is that the average solo queue player is just woefully unprepared to play against nurse.

  • Berkin is a generic Resident Evil monster and is significantly less popular.

  • I've played only a few times since the update dropped. I really don't get why they are so stingy with bloodpoints. You could double everyone's bloodpoints and the grind would still be nuts. It just doesn't make any sense at all. Someone on reddit did the math and found that you'd have to play 729 games at 44k bloodpoints per game just to unlock the bloody cosmetics on the new resident evil characters. Think about how insane that is for a minute. Nobody wants to play this game for 16 hours a day just to unlock a few cosmetics. I hope more people realize how terrible the grind is once the recent hype dies down.

  • It's a massive nerf. In solo queue there is usually at least one guy who will heal/cleanse against legion/plague so it will hardly ever be active.

  • Why are they so against people getting bloodpoints? Did you know you'd have to play around 729 games at 42k bps per game just to get the prestige cosmetics in the coming update? Does no one else think this just seems ridiculous? Thanks to some guy on reddit for that.

  • @Pulsar said:

    There is zero way people are that coordinated.

    It's a joke that ANYONE believes that the entire Survivor population is somehow DC'ing en masse to blackmail BHVR into reverting the patch.

    Actual clownery.

    It's because a certain extremely popular streamer made this claim for whatever reason. Now everyone is parroting it. He really opened up a can of worms with the comment. Everywhere I go there are people repeating this ridiculous idea.

  • Every game I play is nurse, legion, or huntress.

  • Why do people use streamers as an example as if they represent the average player. A popular streamer usually has 8-10 thousand hours in DBD. They are far better and far more experienced than the average solo queue player. It's ridiculous to say "if they can escape then so can randoms". Just play DBD for 8 hours a day EZ.

  • I can't believe people genuinely think there is some sort of coordinated movement at work. One dedicated to wasting time just to disconnect in order to advance some sort of agenda which will make them more powerful in a video game.

    ??????????????

    Like actually listen to how stupid this sounds. What's more likely is people just aren't having fun and don't have the patience to deal with bad games. There's also no real consequence for killing yourself on the hook or dcing. The survivor queue is now instant so you can just immediately get a new game if you aren't happy with the current one.

  • I don't know how this hasn't happened. Before the update I thought they should have done the same thing with second chance perks too. That way you wouldn't end up in games with BT, DH, DS, and Unbreakable.

  • I honestly feel like in the long term this is by far the worst thing about the new patch. It was just overshadowed by the more immediately apparent changes. It makes solo queue even worse because not only will you lose but you also won't get anything in return for it. In the new system you might only get 10-15k per match if you run into a lot of scumbag killers who tunnel/camp. Not fun at all.

  • All I can say is I can't believe people were seriously trying to claim that sprint burst is even remotely as powerful as old dead hard.

  • Except nowhere near that many people are using sprint burst. It's like 16% at best according to the statistics we have available. The sprint burst meta that everyone claimed was inevitable never actually materialized. Even lithe has more users. People are just trying to create controversy where there isn't any.

1 … 26 27 28 29 30 31