ILoveDemo
ILoveDemo
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Comments
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@Yords said:
lmao no, but it will make a lot of survivors who use DS as a crutch leave if they can't git gud
You mean like killer Mains who don't stop to tunnel then crying to the Devs, so they Nerf it? Like everytime? Pallets, Perks, Maps etc???
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@Azeroth said:
https://forum.deadbydaylight.com/en/discussion/comment/1919115#Comment_1919115
######### man did u played on red ranks ? 95% killers start tunneling if they lose gens
I alredy edit It with Red Rank
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1919040#Comment_1919040
This account was always baiting but people just don't seem to realize lol
Which bait?! Asking for balencing? Lol
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@freddymybae said:
The reason 80% of this forum is against it is because there are more survivors then killers in the game
Lol this forum is heavy Killersided its not even funny anymore.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1919122#Comment_1919122
I'll keep that in mind if I ever decide to try it
I think I saved a other pp from getting smol so your Welcome :D
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Thank you Sir :3
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@csandman1977 said:
Actually i see a small buff to DS with this. Hear me out.
Before many killers would purposely tunnel to remove the chance of a late game DS. Late game is when the perk is strongest.
Before if you wanted to save your DS you had to purposely stealth if the killer was close by.
Now, tapping a gen in passing or self caring means that you can still play normal and efficiently while still saving DS until late game.
This already exist by not pressing space when you have Ds you Safe it for later -_-
Killer Main I guess?
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@Nicholas said:
It's a big problem, go into a game without an obsession and it's GG before it even began. The real issue is that DS still is not effective at dealing with tunneling. Tunneling is an optional killer behavior that basically most of them if not all do at some point, but it's an issue that adversely impacts the survivor experience. Yet these changes are strictly from the perspective of improving the experience for the killer. Tunneling is already effective, powerful, easy and now it's even easier. On the stream Queen said if you're not aggressively working on a generator and you're actually getting tunneled then you'll be able to use DS but she forgot to add that assuming the tunnel doesn't exceed 60 seconds, you get picked up within 60 seconds, you hit the skill check and it's the first time you're getting tunneled then yes you'll be able to use DS. If that's outside of those perimeters including the second tunnel, you're on your own. Even a successful stun from DS provides little relief, imo DS feels more like a chase extender and tunnel delayer than anything.
This yes duck yes 100% can I Copy that?
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@killermain said:
https://forum.deadbydaylight.com/en/discussion/comment/1919075#Comment_1919075
I assume you wanted to say that as a killer you need 4 survivors to be able to have a match.
Not all survivors are toxic - why would you assume that? And we definitely don't need toxic people in this game - I hope devs will start working towards that soon.
What so playing survivor is now Toxic?!! Wow now I saw everything
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1919115#Comment_1919115
Nah man, most certainly needed because even to the most skilled red rank killers these perks were nightmares, DS hasn't been much of a problem compared to OoO but its abusability needed to be fixed.
OoO was completely broken and bringing one perk shouldn't, absolutely shouldn't be a hard counter to a multitude of killers, in its current state its still way more benificial to the survivor than the killer (i'll go as far to say its less detrimental for the killer but has far more utility for the survivor, its basically distortion on steroids post-change)
"Nah man, most certainly needed because even to the most skilled red rank killers these perks were nightmares, DS hasn't been much of a problem compared to OoO but its abusability needed to be fixed."
Oh sry I mean not only Green but also Red Rank Killer who Tunnel and Camp wanted this... Yes that Sounds better
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1919085#Comment_1919085
Too many people are playing survivor because survivor isn't fun, got it. Any more pearls of wisdom to dispense?
Yes If you every used Ruin/undying as Killer your pp will get smoler with every secound you Play with it.
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@Chchchcheryl said:
Nice bait
They aren't nerfs its balancing the perks whilst still retaining their core use and effectiveness!
Low bait
The Nerfs are Not needed and only bad green Rank Killers who Camp and Tunnel the whole time wanted this.
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@Hoodied said:
OoO is a very healthy perk now, same with DS
Devs are trying to make the game healthier for both sides and you are complaining about it....does that make any sense to you?
For both sides?! Lol nice bait m8
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1919087#Comment_1919087
I wouldn't know if survivor is fun, queues are too long for me to play. You know without killers you don't have lobbies either, right?
I haven't played DbD at all in well over a month.
If you don't Play the game why are you here?
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1919075#Comment_1919075
There are too many survivors in my area, I can never play survivor because queues are so long. Fewer survivors would be a good thing.
And for you too
That Show that playing survivor make fun. So why make it unfun with tunneling Killer?
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@bgbomb said:
https://forum.deadbydaylight.com/en/discussion/comment/1919075#Comment_1919075
You know that we have too too too way too many survivor right now right?
That Show that playing survivor make fun. So why make it unfun with tunneling Killer?
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@killermain said:
https://forum.deadbydaylight.com/en/discussion/comment/1918986#Comment_1918986
Yes. Killing the game for the most toxic part of community will be a giant step forward for inviting new players into the game. Everyone will benefit from it
You know that you need survivor who play the game for having a lobby...
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1918982#Comment_1918982
Decisive Strike allowed the Survivors to play offensively and recklessly committing plays that would have killed them, had they not had said perk. The changes remove that ability, but keep the punishment to people who are hard tunneling.
OoO changes come because the perk gave FAR too much info for little risk. it also completely annihilated Trapper and Hag.
OoO is a high risk hige reward perk so I don't see the problem. (They die even more often)
The only thing ds do is making sure that the survivor can have atleast a bit fun before tunneled to death.
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Ne He is right
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@Slashstreetboy said:
It might kill the game for the most toxic, obnoxious trolls. Good riddance.
Maybe you have not seen the hundreds of posts that highlight why these perks have been problematic, maybe you were unable to follow the reasoning, maybe you enjoy imbalanced stuff, I don´t know. These are good changes that contribute to a more balanced and enjoyable experience for everyone, same with the recent changes to Moris and the upcoming Undying change.
The reason why Moris got changed is survivor should not get Killer after 60 secounds after the game begins. Ds Made sure the survivor has atleast a bit more time. But with nerfing that tunneler will Run rampage.
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@Pulsar said:
I'm gonna assume this is sarcasm.
Not this time, I'm dead serious today
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@Milo said:
Getting? Weren't they out of hand for like over a year now?
Gens where never a problem, just pressure Gens Dude.
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@hello_hru said:
https://forum.deadbydaylight.com/en/discussion/comment/1911456#Comment_1911456
So we can't camp, slug or tunnel, and everytime we get a good gen protector combo it gets nerfed. What are we supposed to do then?
Play better? Or pressure Gens? Or get gud?
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@DawnMad said:
This sounds like a fun challenge. I will try to buff them enough to make a difference but without breaking them.
BBQ - You can now see survivors behind generators.
Ruin - Whenever it's broken all the generators that are currently regressing will continue regressing in the default speed as if they were kicked.
Pop - Instead of 25% it's now 35%.
Corrupt - Instead of "3 furthest generators", make it the "a group of 3 generators that is furthest from you" so you wont get games where 1 gen in every corner is blocked and the perk is useless.
Nurses - It shows survivors healing in your terror radius with a minimum range of 24 meters.
STBFL - Hitting the obsession in healthy state costs 2 stacks, if they are in injured state it only costs 1 stack. Synergizes better with Slinger, Legion etc.
DS - Timer stops on ground or while in chase.
Adrenaline - Speed boost only triggers the next time you start sprinting.
Dead Hard - Can be used while healthy for double exhaustion. Good against one shot killers.
OoO - (Nope, I hate this perk, not even gonna bother.)
Sprint Burst - If you vault a window in the speed boost, vault speed is also increased by 50%.
Spine Chill - Perk gets brighter the closer the killer is.
... Every Killer perk (Not Stbfl) would be broken.
You are fired.
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@Terro said:
Just slap on increased BP for everything. BBQ gets even more BP. Ppl are going to be running this stuff anyways. Might as well give them more BP for it.
That's lame :/
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@GoodBoyKaru said:
Hmm, whilst trying not to break the game?
BBQ- works on 20m, from 40m
Nurse's-works up to 40m, from 28m
Ruin- No longer a hex perk and instead is disabled 5 minutes into a match automatically.
Pop- 60 second timer, up from 45.
Corrupt- lasts until 2 other generators have been completed or 120 seconds elapses, whichever happens last.
Stbfl- start with 4 tokens.
Ds- lasts until the next survivor is hooked.
Adrenaline- 30 second Exhaustion, down from 40
Dh- it actually functions now.
Ooo- unlimited range.
Sb- 30 second Exhaustion, down from 40
Spine Chill- 10% buff, up from 6%
... That would break the game completly
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@Skullgrind said:
https://forum.deadbydaylight.com/en/discussion/comment/1909494#Comment_1909494
Ah the classic "git gud" - I was worried we wouldn't see that in this thread. Achievement unlocked.
Tbh you realy need to get gud at this moment.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1909548#Comment_1909548
See? Killers could stand in front of the hook. And prevent survivors from unhooking. They bodyblocked the hook, so no one could even attempt a save. That was removed, since survivors can unhook from every angle. Oh and could you please refrain from insulting? Much appreciated.
I Don't understand what you mean...
Anyway Baby Killer is not an insult, the word it like pro gamer or noob you know a title for a player. And tbh "Baby" defined you very good :)
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1909525#Comment_1909525
Gen rush exists just as much as face camping after the introduction of swivel hooks.
Classic Baby Killer comment. I mean you Facecamp others because the survivors were bored and made there only objectiv?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1909503#Comment_1909503
https://forum.deadbydaylight.com/en/discussion/comment/1909504#Comment_1909504
Survivors rush gens like there is no tomorrow. Ignoring totems and even avoiding to heal, because they are protected by DS and have Adrenaline.
Yet they look down on killers for using NOED. Calling it a failure, when the killer has a couple of endgame perks, that are specifically designed to not let anyone escape.
Dude what are you talking about?
"Gen Rush" dosen't exist. You can always go to a gen and pressure the survivor. If you can't even do that... get gud!
And Noed should not reward a Killer for playing that badly.
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@stikyard said:
My favorite build is
Mettle of Man / Breakout / Sabotage / Dead hard
Breakout build is the most fun in DBD. The plays always feel great! A flashlight, med kit or, toolbox fit perfectly in this build.
What's your favorite build and why do you enjoy it? Is it fun or, do you "win"?
I think it's
OoO
Ds
Adrenalin
Sprint burst
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1906897#Comment_1906897
You are exactly the kind of problem this post is talking about. It’s vile to get joy out of someone else’s misery and frustration.
Why? I do this too it feels good to Killing the Killer because it's so Ironic.
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@Moisette said:
I've had a few Killers DC lately and it honestly makes me feel bad. I've been told I shouldn't care, but I do... I play this game to have fun and that means I like others to have fun with me and I don't try to make people DC and I don't find it funny in the slightest...
You shouldn't care about them, just typ EZ for ending the game early and then move on to the next game.
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@Skullgrind said:
...it's because of you. You are the problem. You are the reason the state of gameplay is what it is. It's all fun and games until there is nobody left to play Killer. Don't forget.
Jezzes just get gud Sir. If you are realy sad because someone tipped the crouch botton after droping a pallet, then you are the Problem.
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Proofs? If you don't have even one then get gud it's just a game, also to see a hacker dosen't happen often so I don't think the Game is now ruined.
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@crixus006 said:
Survivors, you will no longer have undying, pop has 45 seconds. Tanato lets you heal. Will u come back to ask noed? There is no morí on the second hook. Freddy will be nerfed, billy is rubbish. I think the next perk to nerf will be undying + devouring. Or ruin. What do u think?
Corrupt Intervention because it's no risk hige reward. Needs a Nerf in my opinon, it's too good in his curent state.
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Or Killer learn to get gud?
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@Unifall said:
https://forum.deadbydaylight.com/en/discussion/comment/1902024#Comment_1902024
Not hard stressful.
Sry I miss typed...
KilLer iS tO sTreSsfUl!!
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@Kanamishii said:
https://forum.deadbydaylight.com/en/discussion/comment/1901577#Comment_1901577
The day corrupt gets nerfed is the day queue times are going to be even worse
Why? Because KiLleR iS tO haRd? Lol I can't hear it anymore.
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@Bumbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1901833#Comment_1901833
Guys, don't waste your time, he's a troll and probably he isn't even playing this game
What do you want a Screenshot?
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1901733#Comment_1901733
Thats kinda unneeded to this thread but okay
Why?
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@Monarch said:
https://forum.deadbydaylight.com/en/discussion/comment/1901733#Comment_1901733
So you want the game to always be 0k and 1-2k if lucky and good.
I mean, like how much do you hate killers?
I'm not hate Killers I just try to Help.
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@Tsulan said:
Survivors have long queues, because killer isn´t fun anymore and now you want to bribe killers?
Like... really?
Mimimi Killer is so unfun mimimi. Cry cry...
Just don't sweat every game for a 4K. You should always expect a 0K maybe that's the mindset you should have.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1901600#Comment_1901600
so slowdowns are unhealthy but things like DS, Unbreakable, Soul Guard, Dead Hard, Adrenaline are fine?
Yes, why? Do you think a anti tunnel, a anti slug, a douch perk and a perk which you have to earn is Not healthy? So that you can always tunneled and sluged?
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@MrDardon said:
Every slowdown Perk which promotes healthy gameplay gets nerfed.
With no slowdown, you have to slug and proxy camp at red ranks most of the time. It's boring but necessary because the Devs always nerf any slowdown Perk which promotes healthy gameplay.
Nope slowdown perks are unhealty because you have to do gens even longer. (Press M1 more... Wow great gameplay)
Just learn to chease faster. Then every one will have fun.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1901577#Comment_1901577
How will getting gut help me with my survivor queue?
Sense... none you make.
Survivor queue is not longer then 1 min at Max Bro! You want to know a Secret? When you are in the Lobby you have to press the thing on the botton left.
Edit: Mimimi survivor queue is soooo long mimimi
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@Tsulan said:
Survivors will get longer queues and more campers. Just watch how the forum will complain about those 2 things after the patch dropped.
Mimimi just get gud, Jeezes. Nobody need Undying, hope Corrupt Intervention get a Nerf soon as well.
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@kyogul said:
Today I came across a streamer talking about the changes to Undying, and saying how it's actually going to promote gameplay that survivors dislike most, which is camping. The way Undying+Ruin is now is heavily promoting the killer to move around the map frequently rather than stays sat in one area, and I think he is correct, and I'm starting to think the streamer has a point, but wanted to discuss it. What do you lot think?
No I don't think that. Even If more Killers now think they have to Camp there is a simple answer for that, punish Camping near the hook.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1900663#Comment_1900663
Not even remotely. Only new or bad players were complaining.
Dude every Killer Main say it was busted.
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@EvilJoshy said:
Samination needs to jump on this. Like when Ruin got reworked.
"Hex ruin you've been ruined and you'll never be the same agaaainnnnnnnnn"
>.>
It's soo dumb but also so good >_<