ILoveDemo
ILoveDemo
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- ILoveDemo
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Comments
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@Blueberry said:
Undying was never over the top in the first place.
It was
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@horrortale_sans said:
hold up are you a fellow demo main
Yes Sir
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Just don't Tunnel him bro
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But it's true
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1899421#Comment_1899421
No. Making it less dangerous only encourages ignoring dull totems during the match.
If anything it should be buffed so that it’s so absurdly strong survivors finally take the damn hint and actually do dulls they see during the match.
The only thing I have to say about this comment is...get gud or what I would prefer.
*Click* *Click* *Click* Look guys a Baby Killer!
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@TheClownIsKing said:
Lol.
You noobs.
NoED HAS been changed.
It never used to be a Hex.
Once upon a time all a killer had to do was equip it, and it activates at end game regardless, and survivors couldn’t get rid of it.
Honestly, if everyone just cleansed ONE dull totem they see, it only means ONE survivor has to cleanse a second one. That’s it.
LOL XDDDDD
Imagen to need Noed to get atleast one kill XD. And you also cry for a Buff for it.
I mean I already know that you are not good in this game, but damm this is a whole new Level. Do you need a Hug?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1899167#Comment_1899167
Ok, then I don't see a problem here.
Enjoy your short queue.
I will hope you enjoy the your games too :D
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@RamblinRango said:
Undying is, dead and gone, pop is on, so now I'm
Kicking gens, left to right, cause if I don't survivors might just survive the night
NERFFF ME SOME MOORRREEEE
OMG that's pretty good!!
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1899109#Comment_1899109
Oh sure it will benefit survivor queues when you nerf killers even more.
Apparently they're not long enough.
Please go ahead.
God you are such a cry Baby. This is the typical, Mimimi survivor soooo bad mimimi Killer q times are instand mimimi so Nerf survivor mimimi.
That descripe you very good tbh XD
Hey I tell you something Survivor q times are also like 1 min. at Max. :P
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@UrbanEvasionuser said:
https://forum.deadbydaylight.com/en/discussion/comment/1888758#Comment_1888758
Do NoT tOuCh dE cHiLd
DOn't ToUch ThE bAbY
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1897953#Comment_1897953
What playerbase? Survivors? Killers?
Both... *Facepalm*
Is something wrong with you?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1897421#Comment_1897421
Better for whom?
The Player base of course... Is there a reason why you ask that?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1897197#Comment_1897197
Thank you for what?
Longer survivor queues?
For a better game experience
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/1897197#Comment_1897197
Nobody should take your suggestions into consideration they're terrible
They are good and they did some of them alredy. (maybe coincidence maybe not) The undying Nerf they did is almost like my Idea for it. Hope they see my idea with P2win Freddy.
Thank me later.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1895933#Comment_1895933
Nothing was broken about Undying.
But don´t worry. After the nerf you won´t see it again. Maybe on a meme build. But thats about it. Another killer perk down the trashcan.
That's good but the Devs should also look into the Pop/Corrupt Intervention Combo because in my opinon it's too good. Corrupt Intervention needs a Nerf as well. I alredy made a suggestion for them like I did with undying.
Thank me later.
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@jadedcaffeinated said:
https://forum.deadbydaylight.com/en/discussion/comment/1895341#Comment_1895341
the downside is that once it's gone, it's gone, and you are now playing with three perks instead of four.
Like undying? You know the broken OP perk.
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What?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1895421#Comment_1895421
Those are not downsides.
Killers have plenty of downside perks. All Hex perks for example, have the downside of the perk being removable by survivors.
@ILoveDemo dude... really?
Yes like I said I was too lazy.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1895421#Comment_1895421
https://forum.deadbydaylight.com/en/discussion/comment/1895441#Comment_1895441
For real? You simply copied @Phasmamain's comment, without even aknowledging it? Wow, you troll on a whole new level nowadays XD
OK... I just wanted to show hin that he is wrong, but was to lazy to write this.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1895341#Comment_1895341
Could you name survivor perks that have downsides or risks for their reward, please?
Also...
BT can be risky against stealth killers or Freddy who can nullify it. Aura perks can be countered by blindness. Healing perks can be countered be mangled or broken. Running DS without unbreakable can cause slugging nullifying the perk. Plagues existence makes healing perks risky
I could go on
Edit: I forgot exhaustion addons
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1895341#Comment_1895341
Could you name survivor perks that have downsides or risks for their reward, please?
What a classic Whatsaboutthis
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/1895341#Comment_1895341
You can only use it for 2 minutes lol
So why use it? LOL
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@Pirscher said:
It rewards bad play? Well, if the killer is so bad at the game, it should be easy to cleanse dull totems right??? Because the killer is bad yeah ..
🤡
You have still to do gens...
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1895250#Comment_1895250
Undying was nerfed, Freddy will be nerfed and Corrupt Intervention? Whats wrong with that perk?
It has no downsides or Risks for his reward.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1894315#Comment_1894315
His nerf wasn't necessary. He was the to go standard on how other killers should be balanced.
He was perfectly fine.
No he was not fine tbh
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1894272#Comment_1894272
I really want to see the new kill rates. After his nerf and after moris were turned into something recreational.
I suspect that they are considerably lower than before.
As long as Noed, undying, Freddy, Spirit and Corrupt Intervention are not nerfed they will still be like 70%
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@Dwigtht said:
https://forum.deadbydaylight.com/en/discussion/comment/1895224#Comment_1895224
Undying is going to be nerfed to the ground floor soon
And why do they not touch Noed? They are both perks that need nerfs.
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Like undying?
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/1895213#Comment_1895213
You Mean like survivors do with all their second chance perks right
What do you mean, every survivor "Meta" perk has esay counterplay.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1895189#Comment_1895189
I know youre being sarcastic. But i have to ask, are you trying to compare undying to noed?
Well tbh undying and Noed have the same counterplay so he has not wrong.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/221634/pls-devs-remove-noed
"robbed of his earned escape"
The game doesn't suddenly end when five gens are done.
"It makes the endgame boring because you have to leave immediately"
That's one way to handle it, sure. And yeah, sometimes it's the only way to handle it. But I've also cleansed NOED after someone was hooked. And I've been the person who was hooked, and another teammate cleansed NOED and saved me. Clutch saves, way more exciting than the killer giving you a speed boost out the door as he chases you impotently into the gate.
Killers without a one-hit down capability often aren't even a threat once an exit gate is open.
If NOED didn't exist, dull totems would serve no purpose whatsoever. They'd be empty points. Totems are meant to be a second objective.
I play solo. I've cleansed all five totems. I've cleansed NOED after it pops. And I've died to NOED after cleansing four totems. That's the game.
Have fun during the match. If you base your enjoyment as survivor on escaping, DbD is nothing but frustration.
I diden't say that I have to survive to have fun. But atleast the Killer should outplay me with his Skill Not outperk me with no counterplay on my side.
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@The_Bootie_Gorgon said:
i feel like you are running on emotions...
No, why do think that?
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@NoObzBoiYT said:
Killers keep tunneling, DS should be able to be used multiple times.
Yes
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@Shirokinukatsukami said:
It's fine. NoEd fills a particular niche the game needs, which is a catchup mechanic.
The last thing what the game needs is a "catchup mechanic".
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@The_Bootie_Gorgon said:
descripe it more pwease
It has the Same strengh of undying (cleanse 5 Totems to counter it, which is not possible for solos)
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@Pulsar said:
You can apply the same logic to 90% of meta Survivor perks.
No you can't, If that's the case then Show us what you mean.
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@RayrafLPP said:
Not being too focussed on a special perk, just because I saw that people dont seem to understand what a good balancing is.
So Perk A Gives you an abillity that increases you survivabillity in a chase by roundabout 3 seconds perk chase.
Lets say you get chased 3 times a match so the perk gives you 9 seconds on average er match.
Perk A is considered a good perk, balanced as both killers and survivors like to call it.
Now Perk B get released and It Gives you 30 extra seconds on average per match.
People complain about it: "Its not balanced! Too OP! pls nerf!
After a while the perk gets a nerf, it now gives you 27 extra seconds per match on average.
Now people come again and say: "Its not balanced! Too OP! pls nerf!
But other people now say: "It already got nerfed, you guys are never happy!"
So If you think Perk B is in a balanced state now because it got nerfed... it isnt :)
just because something gets nerfed it does not mean its balanced now. it is a tiiiiiiny bit more complicated then that.
Again, not pointing a finger on a perk here. Just explaining that its not that easy :)
I agree. We need a Nerf for Pop so it's only active for 30 sec.
Thank me later :D
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/1886596#Comment_1886596
https://us.v-cdn.net/6030815/uploads/8TV0HNXT8WFA/image.png
Something like this?
M1 Killer vs 13 x 2nd chance perks & 3 x OoO
You just need to play more and then you will get then someday. OoO is not realy a problem, it's more your mind that's freaking out If you see a object.
The perk has many downsides, so.... gut gud
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@popeyeskid said:
https://forum.deadbydaylight.com/en/discussion/comment/1871895#Comment_1871895
Flashlight spamming, crouch spamming, flaming me after game, hell I even have this clip https://streamable.com/vki4og , if that doesn't scream SWF, I guess they're just reaaaally good red ranks
Jeez just men up or get gud in the Game. It's not that they did something against you in RL.
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@TheClownIsKing said:
I really hate this perk.
I hate it a lot.
I don’t care about DS.
I don’t care about Unbreakable.
But Head On needs to be deleted because of the absurd, disgusting ways SWF on comms can abuse the ######### hell out it.
You truly can’t understand how abysmal it is to deal with a constant barrage of coordinated Head On stuns until you come across a team doing this to you yourself.
Every chase? Interrupted.
Every down and pick up? Saved by a Head On stun.
“oH bUt aT LeAsT tHeY’Re NoT dOiNg GeNs!” It doesn’t matter. If every chase takes an absurdly long time, and so many hooks are denied, then the survivors can take as long they please to do the damn gens.
Unless fortunate enough to down someone in an open area, Head On is infuriating.
The big problem with this perk in a SWF is that there’s no reasonable way for a killer to work around the perk during a chase or when picking someone up. Lockers are far far too numerous on some maps for a killer to be reasonably making sure to keep a good distance from EVERY locker during a chase.
And those god damn lockers at the foot of the basement. Jesus please, they need to go!!!
Anyway, rant over. Delete Head On so it can’t be abused by SWF anymore.
Sry but the only thing I hear is...
Mimimi the survivors are bully me mimimi pls stop that and let me win mimimi I'm always good and Swf is bad XD
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@Generalmahler said:
https://forum.deadbydaylight.com/en/discussion/comment/1888625#Comment_1888625
bruh he isnt a bAbY hes a Midget.
DOn't ToUch ThE MiDgEt!!!
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@Generalmahler said:
https://forum.deadbydaylight.com/en/discussion/comment/1888528#Comment_1888528
let the little one join!
NO!!!
DOn't ToUch ThE bAbY!!!
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@Maperson said:
Let's buff it to 70 second for a month, and then nerf it to 10 seconds permanently.
Dude we talking about Ds not Hex: hunted ground.
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@NomiNomad said:
The bait master is back! Now, more than ever, nothing will be accomplished on this forum!
Seriously though, these posts do nothing but split a community that's already split even more. These kinds of posts (both the Nerf and Buff DS posts) are biased.
But you in particular are VERY biased if you think Survivor perks are all okay but Killer perks need to be looked at. Stop acting like the victim- Guess what, you aren't. Killers and Survivors both have issues that need fixed.
Undying had issues, just like DS does. You can't have your cake and eat it. Go spread your petty bias somewhere else. #########, these posts suck.
ME BIASED!? LMAO!!!
I Play both sides so I know what the state of this game is.
I don't "Split" I make discussions. I know you don't like them because YOU think they are "sUrviVer bAiSed mimimi".
Yes Undying was broken af but that dosen't mean that Ds is. I rly can't see your point.
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@Mr_K said:
Bring back POP. The two faced nature of bhvr's balancing team really showed with that nerf.
What do you mean, Pop have the same Power before the Nerf. It diden't do anything. A Nerf to Ds that would kill the game right now.
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/220877/at-this-point-buff-the-perk
How dare you tarnish the Demo profile picture with your blatant survivor-sided excuse of DS being okay, nay, even suggesting a buff so the following nerf amounts to nothing, then strike such a comment and poke fun at killers losing yet another good perk.
I'm not survivor biased I just try to make sure the survivor expirence don't end into get tunneled every game. And tbh I thougt the Joke was good.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1886658#Comment_1886658
https://www.youtube.com/watch?v=mugRenBeRw0
Still in your old ways huh?
What?
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1886554#Comment_1886554
It's cringe that you think survivor is harder than killer.
Also, you didn't even address OP's situation. He's clearly suffering from a case of this games horrible match making, but all you do is tell him "just learn the game", what do you think he's trying to do, not learn it? He can't because he's matched with people he shouldn't be.
Well... the fastes way to show a humen to swim is to throw him in the cold water.
/s
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I Love Kingdom Hearts but I can't agree with you Ansem.
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@QwQw said:
How about no? Ds is way to abusable, and that fact that so many people complain about it highlights this fact. The absolute last thing the devs need to do this perk is buff it. Also, it's kinda hard to for me to take you seriously when you when you complained about Corrupt Intervention that one time.
Corrupt Intervention is too strong for his state right now. That is a fact.