ILoveDemo
ILoveDemo
About
- Username
- ILoveDemo
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Yamaoka said:
Quote: "When I'm not wrong spirit is not a hard killer to learn right?"
Spirit may not be the most difficult killer to learn but she's still mechanically 10000% harder to play than survivor.
Yes, that's an accurate number.
MImimi Killer is sooooooo hard XD LMAO!
-
@dodgeduckdipdive said:
Survivor main who never uses DS. I'd be fine if they removed it entirely. It's a crutch and is not needed.
I'm sure you don't play the game often.
-
@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/1946510#Comment_1946510
Yes, I think protection while not being tunneled = bullshit.
No you obvias Tunnel in this situation just go for the unhooker.
-
@kaeru said:
OoO is actually good change. Currently SWF get a free info way too easy. And for casual solo survivior OoO is trash perk that will only put you in a trouble.
With the change SWF will not have their Eye of Sauron anymore, which is fair. They already have communication, which already make game easier. Constant info for every killer actions just removes any danger.
And for solo survivor changed OoO will be a good and reliable info rerk that reflect killer's aura when he see you with bbq and nurses calling.
DS is more than antitunneling perk right now. Survivor can do a gen for a whole minute, and killer have no right to touch him. This bullshit hiding under the mask of "protection from tunneling". If you have time to heal, do gens, do totems, you are obviously not tunneled. So you don't really need this protection anymore.
The only survivors unhappy with changes are obviously abusers. Survivors who don't rely on bullshit would not get affected by this changes.
So using Ds for your Team = rely on (Bad word)?
-
@eff said:
https://forum.deadbydaylight.com/en/discussion/comment/1946487#Comment_1946487
It's either you are a troll or a really bad player. Otherwise I can't see how this perk can mess with your games. Having 3 gens out of like 8 on a huge map blocked for 2 minutes must be so hard to play against.
No it's Not hard, but unfun and boring because it's make the early game much longer, it's just meh...
-
@eff said:
It will kill the game for survivors who can't do anything without running those and getting a second chance after second chance. Never used it and it feels great to not rely on ds every time something goes wrong :)
Well survivor q is instand right now. So maybe there is no need to Nerf it. Maybe If they Nerf Corrupt Intervention more people would Play.
-
@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/224187/will-the-ds-and-ooo-nerfs-kill-this-game
You honestly suck at this game if you think the nerfs are going to hurt it.
No Killer are just Bad when they need to Camp and Tunnel and then complain about Ds.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1946467#Comment_1946467
Why run anything if there's a better perk?
Head On is meant to be a niche perk to be used defensively, and it is not trash at what it does.
So... Which perks should get buffed? MoM would be nice tbh.
-
@glitchboi said:
i love head on but god please no
He?! Why Not?
-
@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/1946455#Comment_1946455
It would definitely see them used more, and I'd like that buff to both, however hopefully a BL buff post Haddonfield rework, otherwise 30 seconds on BL could feel a bit too oppressive.
Lithe 30 seconds I'm down for right now however and I'd like to see it used in a ptb.
Lithe Meta! Lithe Meta!! Lithe Meta!!!
-
@[Deleted User] said:
Head on was introduced to allow you to escape the killer if they suspect you are in a locker. That is already good because getting grabbed out of a locker is instadown.
Pair this with sprint burst and the killer is punished extra hard for doing nothing. The exhaustion is fine drawback. There are better exhaustion perks actually suited for chases, and head on isn't one of them.
So you say there are better perks to run as head on and that is the reason to not Buff it and leave it as Trash?
-
@gendoss said:
Oh but I bet you're against survivors using DS and unbreakable, right?
So using a perk is Toxic? Nice...
-
@NoOneKnowsNova said:
The removal of exhaustion makes it pair a bit too well with other exhaustion perks imo, and a 5 second stun seems too long for a 3 second charge up that the killer often can't do anything about (such as if the killer is chasing an injured survivor and then suddenly someone else uses head on on them).
Personally I'd like its exhaustion to timer to be reduced, maybe 10 seconds each tier, nothing crazy because it does have its uses.
Well every 30 secounds to have lithe or balenced would be great and makes them viable :D
-
@JustZed32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1921688#Comment_1921688
Yes, paired with ub its some other #########. But still, they went too far
It's Not even that good with Ub, both can used only one time.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1938645#Comment_1938645
I do like Spirit though, if you want we can spend 8 hours discussing who is the true waifu
Dude come on Demo is the only true waifu.
-
@Tsulan said:
Killers can´t body block the hook. So why should survivors be able to block a hook?
The Power of Teamwork?
-
To answer the title, No I diden't Play since 4.5.0 so it was not me.
-
@JPA said:
I bet OP is the type of guy who runs the Haddonfield map offering all the time and uses Balanced Landing.
And now he wants to choose what Killer's he faces too 🙄
Is something wrong with Haddonfield? It's one of the best Maps now.
-
@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/1934788#Comment_1934788
pop wasnt op by any mean still got nerfed for no (good/realistic) reason, and soon they will nerf corrupt intervention aswell i can se it.
They Nerf Corrupt Intervention?! I called it Boys!!!
-
@reeves7 said:
Just played a game on crotus penn asylum,this map is the most survivor sided map in the whole game. If youre a killer it’s unplayable theres so much windows you cant catch anyone,fix this map quick because it’s really frustrating and unfair.
killer tip: if someone bring this map offering quit this match as quickly as possible.
They are Back?? Finally!!
-
@Alify said:
https://forum.deadbydaylight.com/en/discussion/comment/1933745#Comment_1933745
Nope the movement is cool and fresh. Only idle animation is weird.
No it feels way better to teabag in Destiny then in dbd, Hope they make it better.
-
@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1933741#Comment_1933741
Instead of being a infinite revive for hexes it gives the first hex perk that breaks a revive
Sounds pretty ok and the Aura thing is also gone which even killermains Said it's to OP.
-
@REL1_C said:
I have been searching the dbd community and a lot of people of damn right selfish. Sure, this isn't the best concept I have ever seen but they tried doing something new after 4 years which Is Impressive. The new movement is fine, all you survivor mains sad that you can't "Rapid" T- bag the killer. Did I mention that at it's been out for ONE DAY. Give it a chance, your yet again being selfish. The new UI is a buff to solos which the develops wanted, this is something I can appreciate being a solo myself. The new killers meta which is hex: Undying and Hex: Devour hope will soon get nerfed soon, I run perks to counter meta so why cant you lol. The new undying is obviously a nerf but it might also be a small buff, to devour that is 😂.
Nope the movement is bad, the UI is something in the middle and Undying is with DHope no problem. But we are ignoring the bugs this time ok. (But the fat shame spots are realy funny to Loop)
-
@[Deleted User] said:
Nope, totems aren't that hard to find in the majority of matches and now that Undying lost the aura reading on Hexes, Thrill of the Hunt is just better for defending Devour.
Good, finally no more undying. Atleast the Patch did something good.
-
In Swf it's esay but not solo.
-
@CyperX said:
New to the game but starting out as a survivor and then trying out killer had been crazy. Honestly some matches felt like these survivors are the killers...nothing I could do at certain points of the match ...DS...BT...and on top of that flashlights ...body blocks, taunting and gens popping in the back..exit gates being left at 99%..list goes on ..no complaints here but just a small list of what I have seen in the past month of playing as killer. I have started this game just end of December in gamepass ..I do want to play more killer but gotta think twice lol when I am in the lobby ..I still gotta rank up and unlock stuff . I've never disconnected a match though but have been very frustrated lol..rather get butchered with Bubba or electricuted with Doctor then to put up with some of these sweaty taunting teams . Again it's fun as hell .lol..loving this game but all in all whatever the case is...this feels like a cleansing ..much needed cleansing.
Well you are new in this game so you just need to play one or two hours more as Killer and then you can see how Killersided this game is.
-
@Zeus said:
I don't mind alot of pallets. But this map is a god pallet galore. Every turn you find a god pallet and there are some pretty dumb ones too that just block you in.
Dude they finally balenced the most Killersided map on the game, don't forget that. I think it's a good change.
-
@tenoresax said:
https://forum.deadbydaylight.com/en/discussion/comment/1932400#Comment_1932400
oh god it's you
I can't tell if you actually believe the ######### you say or if you're just a master baiter.
Good god I couldn't have phrased that any worse.
Yes me again and yes I believe what I say.
-
@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1930681#Comment_1930681
So you enjoy long queue times, and don't understand the core principles of an asymmetric game. Also if it's harder for one side, surely people who feel the pressure on that side are going to sweat as winning is one of the few forms of rewards in this game except from outplays. Also, an asymmetric game needs people on the other side to play for you guys to have fun.
I know all you did was strawman a totally valid point, just wanted to bring a few things up that are wrong with that post.
Now to answer the "killers are so merged" part. We are waiting till next chapter for probably a brilliant change to ds and OoO. I loved the idea of OoO, but in practice it could be stupid. If they stick to what they have said then the Ds and OoO changes will be great. However, killers have very few slowdown perks (I personally didn't use ruin undying before you throw that one at me) and it was good to ensure you slowed down the game if you had good map pressure. You can't sit there and say that killers haven't had a lot nerfed, Freddy nurse and one other killer are getting nerfed soon because they are too good (I dont know who the last one is) , I personally don't think nurse needed a nerf
But hey, it's time to roll with the blows.
Nurse get a Nerf? When and what?
-
@tenoresax said:
We've been relegated back to nerfed pop/bbq with almost nothing to compensate, we HAVE to play sweaty to win.
And don't try to tell me Ruin Undying was "unhealthy" and "uncounterable" when DS Unbreakable has been a thing for years.
Dude Ds has so many counterplay. Ruin undying diden't had counterplay. And everyone know that.
-
Lol yes
-
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1928550#Comment_1928550
Campers definitely exist. DS does nothing against camping, so I didn't think it was relevant. (As if you are playing a real camper, you aren't getting the unhook, safe or not, while he's squatting on the hook) I don't know how many times it's been said, but the counter to face camping killers isn't a perk, it's doing gens to pressure them away, and going for the unhook when they leave. If they don't leave, it just became an easy 3 escape match. (Which is losing for the killer)
So Nerf Ds so tunneling gets stronger? Nice plan m8
-
@Tsulan said:
You are 6 weeks to early. This was the killer nerf patch. Survivors get nerfed with the next chapter patch.
Until then it's going to be rough for killers. So you can expect a lot of sweaty killers.
Mimimi KiLleR are so Nerfed!!
Jeezus Stop it ok. If it's realy so hard to Play just play something else.
-
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1926473#Comment_1926473
No, you aren't entitled at all, you just don't want people to play killers you aren't good against.
No entitlement there, lol.
Gotta say, never saw anyone saying any particular survivor shouldn't be used, but hey, you do you.
I'm not saying there is no entitlement on the killer side whatsoever, but come on, it's a different level when you're trying to say people shouldn't pick entire characters because you don't like them. That's just ridiculous
Lol now it's entitled to have preferences in a game? Wow just wow.
@Sluzzy and everyone who get such dumb comments, don't take this pepole too seriously.
-
@Schmierbach said:
The games going to be fine. If you can't enjoy it with these changes that's a you problem.
No it's a problem for the game health. If you can't see it then you should Play survivor, just a littel bit.
-
@Madman_Abraham23 said:
https://forum.deadbydaylight.com/en/discussion/224187/will-the-ds-and-ooo-nerfs-kill-this-game
This is such an obnoxious point of view. I'm gonna assume you've changed your mind at this point after getting this amount of attention, but I'm still going to talk about it as if you haven't. DS is meant to be an anti tunneling perk, but the way it worked before let survivors use it to progress the game in an offensive way. It is still a viable perk, and can still be use to annoy the killer, but it doesn't allow survivors to progress the game with no consequence anymore. I'm sure you'll still enjoy the game just as before.
Ds still don't needed this hard Nerf a simple "can't used in the Egc" would be enough.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1925176#Comment_1925176
I'm not discussing with a troll, but any person with a brain that spends 20s looking through your posts already knows you're a troll.
Gosh I give up it's like talking against a Wall with you.
-
@Slashstreetboy said:
Imagine thinking anyone would believe you that @ILoveDemo
Imagen thinking anyone believe it's bait because a "Survivor Main" wrote it.
-
@[Deleted User] said:
LOL, I can't believe even Scott Jund fell for that bait by the guy with the Demo PFP and even made a video about it. He's actually a genius.
I agree I have a big brain but no, it's still not bait.
-
@Leachy_Jr said:
You know man has good baits when even scott falls for it LMAO.
First, who?
Secound, maybe because it's not bait?
-
@Mister_xD said:
i came here because of the Scott video :D
okay jokes aside, this claim you're making is ridiculous.
especially since you're making it for the exact same patch where the Undying nerfs are making it out, which, btw, got hit a lot harder than DS did.
Come on that's not the same, Undying is just overkill since it came out without any counterplay.
-
@tariousx said:
Killers catch Meta Nerfs: #########...not again...
Survivor's catch Meta Nerfs: TO THE FORUMS, THIS WILL KILL THE GAME!!!!!!!!!!!! I am unable to adapt!!!!!!!!
Sounds like everytime a Killer perk gets Nerfed/fixed.
-
@Viktor1853 said:
no
Yes
-
@golubushka08 said:
If they nerf the DS I don't play anymore this game full of tunel killers.
You are right, it's not worth it to play as survivor anymore.
-
@[Deleted User] said:
This guy is known for being one of the most survivor biased people around and a bit of a troll. I suggest people just ignore it.
"Most survivor biased" WOW realy for what? Saying ds should not destroyed?
-
@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1919755#Comment_1919755
My example: A blight hooks Meg, and then zooms to a nearby gen downing a dweet. When he dashes to the generator, Meg is unhooked with DS active for the next minute. The blight then hooks dwight, this process takes about 24 seconds. The blight then goes to another generator and happens to find Meg hiding around, he then downs her easily and picks her up, but is hit by DS. Tell me, is this tunneling?
You are telling me you don't see how teleporting on the other side of a pallet was unfair for killers? Probably because the killer would be robbed of a hit they should have gotten.
DS was hardly changed each time they "nerfed" it until they added the part where you were unhooked. The current DS is stronger than the old one since it has no counterplay.
Insta heals, the old BNP, toolboxes, and the exhaustion nerfs were VERY good. It was a nerf, but it made the game more balanced. If 4 survivors used the BNPs, they could LITERALLY do 3 gens in less than a minute if they used it properly no matter the killer. Please tell me how MoM was balanced btw since you still seem a bit upset by its nerf. BT was changed for the better in case you didn't read my reasoning in my last comment. You also didn't tell me how BNPs or insta heals were fair, please do I would love to hear your reasoning for that.
Also, BL was nerfed because it was stupidly powerful on Haddonfield especially.
Infinite were still a problem for even the good killers (except nurse). The best killer player in DBD playing a killer like Wraith would catch the survivor running an infinite only after all gens were done. All maps always have something to work with, you just have to be good to find and use it. Take lery's for example, most survivors have no idea the special spot on the map where there are always guaranteed pallets and strong windows. Infinites were still a problem for good killers (except nurse) especially if the survivor running them was good.
You seem to be upset that you can't rely on anything but your skill now, especially after the DS change I would assume. Survivor is still very fun, I don't know what you are talking about. Also, does survivor fun HAVE to come at expense of the killer's fun? Because that is what old Mom, BT, Bl, BNP toolboxes, and infinites did.
I will wait on your well-written response and arguments. However, you seem like a bait-poster.
Oh Shrek Here we go again...
Your exemple is realy dumb because it dosen't matter If the survivor have Ds or not this Match will end in a 4k, so why Nerf Ds?
Well you don't Play survivor, If you would then you know how often now a survivor get undeservd hits from the Killer so how is that fair?
Wait you say that Ds right now have No counterplay?! Jeezus are you Rank 15?
BNP and instaheals are very rare add ons that cost much Points so shouldn't they be strong like Killer ones? Oh I know because it's uNfUn for the kiLler.
BL was not that strong but funny, but again Killer say it's uNfUn pls Nerf!!
It's funny to see that Killer want to play against survivor with "Skill" but playing Things that dosen't need any Skill.
I Hope I diden't destroy your dream world too much...
-
@QwQw said:
Whenever I read these bait posts I feel like I'm Gordon Ramsey. I just keep thinking to myself:
"Unbelievable."
You're delusional!"
You're in ######### denial!'
"Wake Up!"
Ds will stay the exact same, except now it won't punish killers who don't tunnel. How is this change a bad thing?
Mimimi
It's funny because you say everyone is bait but every comment YOU make is nothing more than bait.
-
@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1919663#Comment_1919663
There are a lot of times when a killer picks up a survivor and gets hit with DS even though the killer wasn't tunneling. For example, if you hook someone else and happen to find the first survivor you hooked. Tell me, is that tunneling?
Pallets were nerfed because it was literally straight up dumb and unfair, the survivors literally teleported to the other side of the pallet before the Clown update.
I can't remember that many survivor perks that were nerfed except for BT. The old BT made survivors brainlessly save others on a hook with no fear, it protected both instead of the one on the hook. Now, it is better since it works infinitely, but it only takes effect on the hooked survivor.
The infinite on many maps were also ridiculously stupid, are you actually upset by all of these changes? It was literally unfair for killers. Your comment is a bit unclear so sorry if I come off as overly aggressive, but you seem to be upset that all of these were changed for the better to be more balanced.
Mimimi
Your exemple is unclear so I can't say anything.
I don't see what was unfair about pallets before Clown, tell me what you mean here.
Oh my... Every exhaution perk, Ds like 5 Times, MoM, BT, BL like 2 times, plunderes, the new one which allow to open a chest more then ones or some add ons ....instaheals, BNP, toolboxes heavy.
Infinits are not a big Deal because good Killers know how to deal with it. And it makes sure that on the map is always something to Loop, which is the best part of the Game.
And wow more "balence" for KiLlERs but now survivor have No Fun anymore... Nice :P