Hoodied
Hoodied
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- Hoodied
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I'll do my take on these as well but I agree with all of these to an extent
New farm doesn't say *moans in coldwind*
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2101410#Comment_2101410
New Iri head has 1 round...THATS IT, NOTHING MORE, SO IF SHE MISSES SHE HAS NOTHING
Yeah,that's why it's garbage now.
It needed a nerf/change but it shouldn't be this one
Yeah but OP said they went light on it lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2101419#Comment_2101419
cOlDwInD bRiGhT mAkE nO sEnSe DeVs ReNaMe GaMe DeD iN DaYlItE
the map looks so damn pretty why should you care if this is the second map with a sun?
I know you are joking btw, I’m just so confused on the complaints rn, only 1 is understandable
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Love all of them
I’m just so confused on why people are complaining about new Iri head and coldwind
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Bruh this post has to be bait
- New Iri head has 1 round...THATS IT, NOTHING MORE, SO IF SHE MISSES SHE HAS NOTHING
- Nothing can increase her total hatchet count as well
And for freddy’s blackbox change, it could be to where its whenever a survivor falls asleep but we need to wait for it to be tested first
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Are we seriously complaining about the light now?
bruh
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A good update for once
WHAT THE BHVR BABY THIS IS NEW FOR YOU
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*moans in coldwind*
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Clown is drunk while trickster isn't
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2100476#Comment_2100476
Honestly thats one thing i hope that they address with pig since they said people could abuse the chase mechanic with legion but pig can still do it. I can put a trap on a survivor and just follow them until they die nothing they can do about it.
It takes like 2:30 minutes I believe to kill a survivor, if you moon walk for that long to kill 1 survivor you will probably lose
Correction: I am really stupid and its 150 seconds without Tampered timer xD
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@DoritoHead said:
I'm going to play Bubba and camp a survivor so they can enjoy the wonderful sunrise with me
They won't be complaining this time
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imo the Exhaustion status effect needs to be looked over, not just the perks
The idea behind exhaustion perks is "Powerful perk but can't be used often" but some of the perks kinda are just..well extremely powerful, Dead Hard being among them
While yes this seems super killer-mainy of me but I do have some issues with the perk, is it meant for being a dodge to avoid a hit or is it meant for distance? cause if its distance why does it have I-frames? if its meant for a dodge then why is it so restrictive?
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I just want shirtless clown man
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very late but I wouldn’t mind an
interview
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Maybe because others already posted about it
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@SilentPill said:
Trash, no cooldown or bust. Give me a reason to run it over a meta killer perk beyond memes. Hashtag buff monstrous shrine
I thought of that too but felt like it could be problematic so I wanted to slow start it
@landromat said:
yeah, just remove cooldown
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T h a t s w h a t m a k e s o n i h o t
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@Kenpachi_Zaraki said:
https://forum.deadbydaylight.com/en/discussion/comment/2092544#Comment_2092544
No. I do this all the time and still win.
Which console?
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Billy has manners sir/ma'am, he kept Alex alive but killed Alex's late cousin for that skin
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Eating water
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I usually linger around here, but I do need to post my google translated Jeff lore eventually
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Twitch.tv/tv@tvTw
It was...beautiful
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@EQWashu said:
Maurice absolutely deserves to have all the friends!
Always nice to see new mods around, welcome to the forums Washu!
And also its a pig so yeah we keep him
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That pig is really just the Entity watching the killer in the realm, nobody can hurt the pig but survivors do have an option to pet the pig, while killers can as well, Victor can ride the pig
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The pig is real and they have powers too
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This'll be fun
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Bubba because he is bloody annoying and extremely unfun to face
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2092625#Comment_2092625
Yes that's mmr, while it will be everything you do in the trial I dont want say players who do alot of healing and unhooking to reach the same level as people who understand tiles, loops and do the objectives. I have said this in many other posts. YOU DONT NEED TO BE AMAZING, but when people dont do gens and tend to just trade hooks etc. Its an issue.
If you don't do gens and 3 people are sacrificed, I don't think your MMR is gonna go up
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2092616#Comment_2092616
Well mmr then, if that's still based on altruism then you'll get the same damn issue using ranks or a hidden matchmaking. Bad players shouldn't get to high skill positions. Not everyone has to be great but when it's just filled with people who farm and dont do the only objective it's a flop.
No I believe its based on everything you do in the trial, with escaping being the most impacting
Emblems and rank won't mean anything
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Cage of Atonement is a faster hook, while not being affected by hook/unhooking perks
You can also ignore people attempting to flashlight blind you or sabo hooks
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2092518#Comment_2092518
It dont matter because you can be terrible and know nothing and still hit rank 2 which is my issue. I shouldn't do multiple min chases and not a gen pop. I shouldn't run kindred and have multiple people get off gens to save me ESPECIALLY when ruin is active. It's not fun. Nor is it fun never to get a new map, have bugs left in the game etc.
No like, its literally gonna be useless here soon, so why should devs change something they won't need to use at all for Matchmaking?
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I have multiple
Nurse is an easy killer to counter, literally run behind a wall and she is playing a guessing game
Head On is underrated
Dead Hard is actually very unhealthy
Pyramid Head's ranged attack is very predictable
Blight is usable on console, just requires alot more effort (Still too much effort imo)
Sole Survivor is underrated
Mettle Of Man is good for countering a camping killer (Who doesn't have an insta down ability)
Distortion is underrated
Jeff is underplayed
The stereotype for Nea being "toxic" is really dumb, infact alot of the Nea mains I know are nice, real rude ones tend to be Fengs from my research
Toxic and being a dick are two different things
and last but not least, Deathslinger needs a rework
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@BlindMole said:
Turn on your ps4, turn camera sensitivity to 0, play perk less nurse
Turn on your console, pick perkless nurse
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Ranks don't and here soon won't matter
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@DeathByGiggles said:
Hey everyone! 😊
Thanks for leaving all of your comments. We've been reading them all morning, so keep the awesome feedback comin'!
As mentioned in the OG News post, we'll continue monitoring your feedback about The Trickster, as we do with every other Killer. If more tweaks are necessary, they'll be announced in a future update.
Looking forward to hearing what you'll all have to say when the upcoming Bugfix Patch drops! ❤️
Hello DBG, I have a question if you can answer it
Iri postcard’s change (allows exposure at max laceration) is still really weak as even though it exposes survivors, you might as well hit the survivor with another knife instead of go for the M1 due to Trickster’s slow M/S, any plans on either changing or reworking this add-on or are you guys waiting for more information?
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As a key myself, I find this to be keyfenssive
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@Volcz said:
Meh, he'll still be run infinite around shack. No 115 = goooooood luck.
110% killers can still run shack my guy, and along with this
Trickster has a lessened slowdown so he can actually run around shack throwing knives like a minigun fires bullets
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@Zozzy said:
Changes nothing and he is still a toy.
Bruh what
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This post tho
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Bait so strong its now in the Feedback section
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Most likely to miss graduation: Hillbilly
Most Athletic: Clown (Dude is chonky and can catch up to Meg, an athlete)
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I had to turn up my TV brightness cause I actually couldn't see anything
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@DragonMasterDarren said:
I can already hear 2 very good clown mains that live on these forums running this way
They have arrived
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A small and subtle difference is noticeable but its really stupid
I think (I could be seeing things) the waist of the pants is brighter than the original pants
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It could be because BHVR is a couple hundred people while Blizzard is a couple thousand people
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@Azshhh said:
https://forum.deadbydaylight.com/en/discussion/comment/2086614#Comment_2086614
Yes it's possible.
It just means one of the survivors got hooked twice, then unhooked by 2 different people
That would mean 2 people used deliverance, not 3
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Nurse is pretty hard to play, but i'll use what I was taught to help you
Sometimes you don't need to always double blink, if you feel as if the survivor is already in a zone where they'll need to try and run past you eat the fatigue
Double blink only when you know the second blink will land
Try and read the survivors movement pattern with your blinks
Try looking up a guide on youtube, it'll help a million
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Bruh, just because you can't use the exact same looping style that you do to every killer doesn't make her op
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Breakable walls
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A complaint
About Deliverance
is a 3 man deliverance even possible?
