HollowsGrief
HollowsGrief
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- HollowsGrief
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Comments
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@Artick said:
Being able to mori someone is an extremely overpowered concept, that's why killer mains like it. How would you make it fun for everyone(unless everyone = killer) when it completely negates the game for survivors?
No one is pretending moris were fair or balanced, they are just annoyed that now they are purly cosmetic and have no impact on game-play what so ever now. From busted to totally useless, it's actually worse to use them now because they take longer than it takes to hook someone.
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This is such a lazy and short sighted change. Extremely disappointed, and I always thought moris should be toned down but this is just ridiculous, take these trashy, pointless offerings out of my blood web, they are a waste of time to use and a waste of points to spend on. Jesus man, I'm not trying to be rude but this just screams "I have no idea how to balance things!"
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This actually makes them totally useless lol. It takes longer to mori than to hook so using a mori is actually a detriment now, honestly I'm not even surprised they went this route, anything else would of been more "complicated." I only ever used these to punish key holders but apparently moris are broken and keys are fine.
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Survivors who hide and let their teammate die waiting for hatch are even more boring. Imagine losing the game and still thinking you are entitled to an escape.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1800294#Comment_1800294
You're acting like racism and homophobia are plain insults, they're not, and I'll be damned if you don't know or are forgetting the history behind certain words like the F or N word.
I'm saying that your attitude towards these things are what give them power to begin with. The fact that you react like this and it bothers you so much that some random guy you never met and likely will never met said something like this. Make no mistake, I'm not justifying the idiot who said those things, I'm just saying that if you let it bother you then you give his words power and ultimately you end up fueling the very thing you want to end. You don't have to agree with me, I'm pretty sure nothing I say will convince you to change your perspective, I'm just laying out the truth because it never changes and hoping one day you do figure it out. It's not different than someone insulting a nerd for being a nerd, the sooner the nerd stops letting it bother him the sooner people will get bored of trying to attack him with it, and for the record I am speaking from experience not hypothetical virtual signaling.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1800292#Comment_1800292
Is being a racist clown really that big of a deal? No, no it's not.
Yes, it is.
I can think of 50 things off the top of my head that are far more vile than just hating someone because of X reason.
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I'm gonna be that guy who says: who cares? You are aware you can turn chat off entirely right? Is this guy a clown for being racist? Yes. Is being a racist clown really that big of a deal? No, no it's not. This is the internet my dude, grow some thicker skin, it will do you wonders. Wanting this guy to be banned for being racist is just self satisfaction and by nature selfish and unhealthy, move on my dude it's not the end of the world.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1798048#Comment_1798048
Why?! Why do forum members seem set on some crusade to convince others of something that indeed works successfully for them that it’s bad?!
The perk isn’t outright trash. You just personally think it’s trash.
There’s not a chance in hell you’re going to convince somebody something is trash when the person you’re telling that to is getting a great result, so why waste the effort?
One of my favourite perks is Coulrophobia, and i’m told all the time how “bad” that is too. But I get such a great result from the perk, and so many successful matches that telling me how “bad” it is is a waste of breath.
Half of the killer perks that already exist give you more value than this one, that objectively makes it a weak perk, that isn't my opinion it's a statistical fact. I never said the perk didn't have impact because it absolutely does, it's just it is way to restricted which is what makes it bad.
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If they want this perk to be solid they need to remove the gen nonsense from it and just make it give you an enhanced lunge on a timer of sorts, maybe 60s you get one enhanced lunge then it goes on CD or something. Numbers can be tweaked but it's current form is junk
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This perk isn't good, it's total trash in fact. You waste an entire perk slot for at BEST 5 enhanced lunges for the entire game, hit or otherwise. Sorry dude but this perk isn't good it's meme tier trash.
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Do bones.
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You want to know what else is as fun as being tunneled? When you chase someone else, down and hook them, go back to a generator you know the survivors are going to slam, watch the gen get finished in your face only to see the recently unhooked survivor (who finished said gen in your face) use Sprint Burst to dash away into a locker only to be pulled out and still DS you anyways then run straight for the killer shack.
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@VexTheHex said:
It's there. Green Tier.
Oh I'm just blind! Thanks :D
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They have some pretty creative concepts for perks and killer powers, which is a nice thing (even if executed poorly at least it's not same old same old.)
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The Nightmare is boring af to vs and to play as. He isn't even fun to play he is just strong for how stupidly easy he is to play. I'm a killer main and I strongly believe killers should be the power role but Freddy is way to strong for how PISS EASY he is to play. It's not that I think Freddy is OP, he is mid tier at best, not even top 5 in terms of raw power; but he is a pug stomper, a good SWF will make short work of Freddy but solo ques get run over by him more than any other killer.
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Remove the CD entirely and the M1 requirements, boom easy fix.
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The best exhaustion perk in the game needs a buff? I don't think so, it's already bs enough to bale you out of your mistakes tbh it should be nerfed.
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To play: Oni and Deathslinger.
To vs: Oni and Myers.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1786867#Comment_1786867
Uh what?
Freddy is actually a top tier killer
He is a pub stomper not a top tier killer, in fact he isn't even top 5.
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I buy every chapter, but I won't be buying this chapter. Sorry but this is unacceptable, I don't buy a broken dishwasher from Lowes and I don't buy broken games from game devs. Fix this trash before you put it up for sale, it is honestly insulting.
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Spirit and Deathslinger are fine.
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High risk high reward. *peepeehands*
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Myers and Wraith could use a little bit of love. Myers I would just make him faster in T1 and Wraith honestly needs a secondary power, he is nothing without ad ons.
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Give them a cast bar, like repairing or totems and such, make said bar reset if you don't fully open it, also give the killer a sound notification when someone starts opening the hatch and also remove the ability to find keys in a chest.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1781801#Comment_1781801
It's the mentality that nerfing an already extremely underpowered perk is ok what really concerns me about their future balance decisions.
Meanwhile, OoO is fine and doesn't need any changes. kekekekeke
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The only thing Slinger needs is a very slight range buff, but only because I love going for Iri Coin downs but they will be just 1m out or range of it. :(
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There is only one killer with no counter and she is the Nurse. If a Nurse player is top tier with her then she has no counter, all other killers have counters so the OP is talking like a rank 12. Nothing else to see here people, move along.
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@Bard said:
Nah.
Directional sounds made her a complete joke.
Spirit is annoying, but there are a lot of things that need nerfs before Spirit.
There are no directional sounds for her anymore, that was a bug and has been fixed as of a few patches ago. But yes I agree she doesn't need any nerfs.
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Camping as old Freddy was legit af.
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I would say Dying Light is the single worse killer perk in the game. It helps the survivors more than it does the killer so I rate it worse than even junk like Cruel Limits or Beast of Prey because at least those don't give the survivors a free buff on top of their next to non-existent killer buff.
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Because pipping as survivor is way easier than pipping as killer, thus you find killers who are normally fairly decent at the game but survivors who are boosted idiots. All you really need to do in order to pip is fix a few gens and make sure you survive, that's about it, being able to hide from the killer or keep teammates alive doesn't matter as much as hold M1 and escape.
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It is fine actually, it's annoying sure but it's fine how it currently is. A very strong killer build but isn't BS as he actually has to come stop you from doing the gen instead of just getting it for free.
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If you include the constant bugs (some of which have been around for literally years) then no, I do not think they have done a pretty good job so far. The content is fun and at a good rate but the bugs are unforgivable, survivors not making sounds on the ground has been in the game for over a year now and Oni still spins around like he is on crack after a demon strike making it so disorienting you actually completely lose track of who you were chasing. I could list more but that would take up the entire forum with how many bugs exist and how every patch breaks something new.
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@DeliciousFood said:
https://forum.deadbydaylight.com/en/discussion/comment/1776025#Comment_1776025
Going to say you're either facing very weak spirits (low ranks) or you're lying. Even ridiculously good players like Zubat get 'outplayed' half the time because they have genuinely no idea where she is or what she's doing.
No examples I give you will change your opinion on the matter, nor for anyone else who complains about her 24/7. She has counterplay even good Spirits but you aren't here for that you are here to complain about how unfun and OP she is and how she needs a nerf.
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She has counterplay, I best her all the time. Gitgud I guess?
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1775386#Comment_1775386
I mean, if you try to just hold M1, I will eventually get you, if you try to loop, I will get you, if you try any cheeky thing I will get you.
You say "they try to loop him like any other killer" literally which loop is safe against him?
Jungle gyms? Not safe. Shack? Not safe. Literally any other loop? EZPZ
You aren't meant to be safe vs the killer, they are only meant to provide a small delay to the killer CATCHING YOU. But I can see nothing I say to you will ever get you to even consider that you are perhaps not correct. I highly doubt you are a slinger main as well because even the big time people who call for him to be changed don't think he should be nerfed just a power shift.
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I like this idea, give him 15s of I-frames instead of how it currently works that is until he interacts with something, such as a gen or hook.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1775084#Comment_1775084
Even as a deathslinger main I can admit he is not perfectly fine. Maybe they could add a 1.5 second windup similar to huntress, but compensate him with the ability to drag survivors over pallets and obstacles.
yeah well huntress has more than one shot, slinger does not. These two killers aren't the same and shouldn't be balanced the same. I'm really tired of people saying he needs a wind up to his shot, that would literally make him worse than huntress in every single way, in fact he is already a weaker version of her he doesn't need nerfs. Learn how to move unpredictably and how to press W when he misses shots. To many people try to loop him like a normal killer then complain because he shoots them through a window vault, no ######### he shot you through it the fact you were in a position for him to means you already messed up and lost that chase before he even downed you.
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If it ain't broke don't fix it.
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Why do people always say crap like "just chase someone else 4head!" The only time I ever get DSed is when it's abused in my face, like a unhooked survivor literally finishing a gen in my face only to go down and STILL ds me and run off into the sunset. This isn't an uncommon thing, in fact it's the primary way I get DSed so no, "just chase someone else" isn't good enough because the unhooked person is STILL WORKING ON GENS. Yeah tunneling someone is a problem in the game but so is DS in it's current state. Free escape isn't the same as anti tunnel.
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If PC players aren't anything better than consoles why are all these people asking to basically just screw PC players over with crossplay and force them and them alone to not get crossplay? Gonna be honest this is a pretty damn selfish attitude that people have just because you can't 360 a decent PC killer.
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Doesn't legion already sort of have that?
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I mean I'm pretty sure the devs came out and said they don't want the EGC to actually put any pressure on the survivors only force the match to end (which is contradicting itself lol.) So I don't think they will ever change it tbh.
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I play to win, but I don't go out of my way to stomp on people who aren't at the same level as me, they will all die in the end but if they are obviously worse than me by a fair amount then I will often go out of my way to let the recover and such. That being said I do what I must to win, if it's a swf sweat squad you better believe I am going to play like an animal.
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I'm probably not getting the Killer, I will get the Survivor with shards because I want some of her perks but the Killer is extremely weak and her perks are meme tier trash.
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Sound has been the most bugged aspect of this game for a long time now. Survivors still make no sounds when they are in the dying state, despite it being "fixed" like 4 different times now.
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No BL makes windows way to strong if you ask me, yes it punishes killers for making mistakes but it also makes windows in general way to strong, I find myself almost never using pallets this weekend I just go from window to window and almost never go down to M1 killers. Seriously this "experiment" just showed how busted some windows are, even generic windows can be way to strong sometimes.
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The same reason she needs a 90s exhaustion ad-on. Her ad-ons are very likely to get a total rework after Clown gets his remaining buffs/changes.
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I love it when I play Survivor, literally never caught outside of my own screw ups. Some tiles that force the killer to take a longer way around (like the crane) due to the hitbox nature of characters I can actually run a killer 5-6 times around before I even need to throw the pallet. This "experiment" has really shown that the devs have no idea just how strong some of their tiles are, let alone when they are chained together.
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The changes are a joke, all of them outside the appraisal nerf are a joke.