HittingOnHook
HittingOnHook
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@teamdehn said:
https://forum.deadbydaylight.com/en/discussion/comment/1540013#Comment_1540013
exactly this. there is no way to stop a well organized team from using it. it should be baseline in the game. i would love proximity chat but we shall see. however it needs to be implemented so they can finally balance around the SWF
This
[PERIOD]
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@Breakshins2this said:
They honestly should have made voice chat available. It makes no sense to have a successful swf but not have it as a feature for a game that has cross platform but only audio solely on each individually. Like right now I'm playing with friends and only one has xbox do we're having to keep it open for them audio wise on the TV just so they can hear everyone in the next room effectively.
trying to avoid SWF to communicate in this technological era is inevitable... so DBD should include whether distance-based (voice chat) or regular voice chat, both options to mute/unmute anyone and see how did pressing TAB, devs are just too lazy or incompetent
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@Skittlesthehusky said:
https://forum.deadbydaylight.com/en/discussion/comment/1537036#Comment_1537036
right, and i understand that. but the playerbase split, the fact that it'll take away from the base game, and balancing problems still come into play no matter which direction you take it in. ^^'
ah oke
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@Skittlesthehusky said:
as much as these ideas sound cool, the problem with implementing different game modes is that it has a chance of taking away from what dead by daylight actually is; a 4v1 asymmetrical party game.
on top of that, you'd have to worry about balancing across multiple different modes because one little change to an item, for example, can become incredibly overpowered when used in a different setting.
you'll also have to worry about possible playerbase splitting. matchmaking and queue times will shift drastically depending on playerbase preference, and it could become problematic for the default game with a lack of players if people find more interest in a different mode.
there's just a lot to be considered! i'm not trying to shoot down your ideas, i'm just informing.
yeah some game modes could be ACTUALLY more fun than what we have now and needs balance, that's why I suggest the tests in PTB
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ok answered ty
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t3h cL0wnz cuz its t3h funz!!1oneeleven11
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/1520342#Comment_1520342
https://forum.deadbydaylight.com/en/discussion/comment/1521192#Comment_1521192
I'm genuinely curious where Puppers would fall in either listing. He's primarily Survivor and often pretty good at loops. Just as importantly, to my mind, when he messes up, he often realizes exactly why. He'll acknowledge he played a loop incorrectly or got greedy for that one extra loop.
a real pro looper can keep the killer behind the whole match and the killer has no chance to hit him/her, unless a lucky use of killer's power
I have seen several pro loopers that none could ever down... looping is the hardest DBD part to master
besides the hate on Ochido 99% of people of this community have, admit he is pretty pro looper
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devs need to hire a real specialist to study in depth the matchmaking system, like a PhD researcher
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"being toxic and paying the rage of a bad day against others in DBD is one of the life's pleasures one never should be denied"
Me.
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@Kira15233 said:
I believe killer lock is dumb. Why? Simply because if you are facing a swf who uses items and don't have Franklin's on the killer, you are kinda #########! I believe devs should install a survivor lock too, since it would be more fair (btw I play both sides equally)
devs said it is for the good of improving matchmaking but I also feel it is a very big step back
I certainly used to switch a lot depending on the survs I see in the lobby:
- x4 claudettes like pro SWF then I use PH
- several flashlights then I switch to Bubba with FD
- noobs-like I use Clown
- etc etc etc
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@Spekzin said:
Why the devs continue to nerf billy? like he IS in a good spot right now and dont deserve changes in the next patch.
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the first 2 minutes with the director is a an unnecessary waste of time, then come a lot of dialogues and no action
deceived++
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@Hoodied said:
The entity doesn’t want his/her food chopped up for her, they are not a little boy/girl anymore!
that answer is also valid for me
Rep+
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@MusicNerd_TC said:
This is one of the most masochistic threads I've seen.
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@Carpemortum said:
Because hitting them and not injuring them serves ZERO purpose other than a salty killer feeling empowered by a situation they're already winning in.
The ONLY exception is the one hit on hook to stop the screaming. Everything else is just a killer letting out their issues because they finally have an upper hand.
nope, when survs dribbling around try to unhook a surv and you fail the hit smacking the hooked surv then u spend valuable seconds in the weapon cleaning animation, and was a success of the survs that unhooked the hooked surv
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@Khroalthemadbomber said:
Because it's considered toxic behavior and the devs have already stated they want to remove the ability to do that to hooked people as well since it's not respectful.
Now whether that idea has CHANGED is an unknown thing to me.
Devs can't remove Kebabing (beating on hook) since the Japanese community would protest so energically that DBD would need to close
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1520337#Comment_1520337
They just got impaled, had their spine broken and a spike rammed into their brainstem, how nasty did they get?
lul nasty AF to still need to be beaten up while impaled
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@WalkedMoss92 said:
Not relying on perks, but takes ACTUAL skill for survivors?
*** LOOPING ***
if you can keep the Killer behind you the whole match because you know where are all the pallets, plus do 365, plus receive no damage or max. 1 hit, then you are SKILLED cuz you are god-like looper, other than looping there is not much other facts that makes you skilled as surv
Example of famous survs at looping:
- Ochido rank S+
- Monto rank B
- Truetalent rank A
- Ayrun rank S
- ZubatLEL rank S
- No0b3 rank A
- Jendenise rank C
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@bingbongboi90 said:
The entity doesn't like it when the killer touches their food when he is already eating.
that's a valid answer Rep+
@AhoyWolf said:
Why would you want that tho? Just to bm?
because some nasty survs didn't have enough beaten up
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@johnmwarner said:
So for the first day of MMR the mods tried to play damage control, until their stories started contradicting each other. People were even posting old threads were the same dev said something totally opposite of what they were claiming currently.
Now, unless I’ve been missing them all in the flood of threads, the mods have basically shut up. And BHVR hasn’t released any statements even on twitter about MMR.
My guess is someone finally said, “look the more you guys talk the stupider it’s looking and the deeper the hole gets,” and issued a kind of gag order.
vacations, beach, etc.... mistery solved
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@Yamaoka said:
What's Slenderman doing in a Jimmy Neutron clip (@ 0:24) ? 🤔
nice catch Rep +
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looping is what makes the difference between a mediocre and pro surv...
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@Babyyy_Boyy said:
•Aura’s are complete crap
•new mmr is not healthy at the moment for the game as new players have been going experienced players (this is the main thing that is hurting the game at the moment)
•Nancy’s face is bugged (sucks because I love playing Nancy)
•Hook Beating is back
•Flashlights are bugged
•frame drops are absolutely ridiculous ever since the update especially for console players
• survivor movement bug is still in the game
•billy is completely dead (I’ve went against maybe 2 since the update)
•Que times are still bad
•DC penalties keep getting added/removed
•oni is still bugged (power meter wise)
these are just some of the bugs that I’ve personally noticed and there’s probably quite a few more that I’m unaware about. I know that maybe a couple of these issues might get fixed next update but the point is I think the game is at its worst and I’m pretty sure some people can agree but atm the game is almost unplayable. For the first time this game drove me away because of how irritating these bugs are. I also feel really bad for the newer players that haven’t learned the basics of the game or how to counter the killer they’re up against, (same goes with new killers that don’t know how to counter certain survivor perks/loops/etc.) Don’t get me wrong I love dead by daylight it’s my favorite game to play but it’s at it’s worst right now. (imo)
most of DBD staff are in vacations, there is nothing we can do
but Kebabing (hook beating) is perfect as it is
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@DragonMasterDarren said:
If survs are seriously that greedy for their items then they deserve getting knocked down
indeed, but I must confess is see this behaviour in flashlights and keys so far, and I go 1,1k+ hours
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@lordtomato said:
Check my steam profile - Toxic camper. Yes, just camper, with a potato icon. I camp every game because I want everyone to hate campers, I want devs to know that camping is not alright, I want devs know campers are ruining players' experiences. I camped three games and everyone (12 players) are complaining about camping is sucks, they are all purple and red ranks. In my camping games although I didn't reward much, but I am reducing fun and making everyone unhappy. Camping had been the biggest problem since the game 2016 and devs never fixed it. I will still face-camp with trapper and Bubba and making other players have no fun until devs finally fixed camping or will do some punishment. Campers should be banned, I will make lots of camping vids and post it on forums soon, to tell devs what camping actually looks like, removing fun.
great job boy! but do FACEcamp rather than just camping + torture on hook + nod head + equip 1-hit-down + FD + LB
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@Blueberry said:
If you're on Nurse, Spirit etc top tier killers, sure.
If you're talking about lower tier killers then I don't believe you.
I don't think trolling with a basement camp build is fun.
try Clown plz
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forgot to mention, Clown with the exhaustion bottle or Bubba with the reworked light body (8m auras reading while revving) are monsters
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1494399#Comment_1494399
Well, if you're a toxic player yourself, whatever floats your boat. I mean your a dumb piece of vleeshworst if you are toxic, but that's not interesting for you i guess.
I pretty much leave lobby rooms that do NOT look like toxic SWFs, I accept this kind of matches (oh yeah, toxic Claudettes yummy)
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@Clevite said:
I don't play toxic but I do enjoy the challenge.
I think that is why I enjoy facing SWFs, the coordinated ones. Not necessarily the toxic ones.
Although I believe toxic is an overused term, like entitlement.
But for me, 4 randoms is almost always a 4k ez. At least with swf I can sweat a bit.
you almost nailed it! but consider being toxic is more exchange of emotions = more intensity = more fun = better experience
Toxicity should be rewarded, GAWD I wish I had the money to run my own DBD (yet legal) clone with all the feats im missing lol
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@Cheers said:
I personally don't enjoy being an ass to the opposing side regardless of there playstyle... just doesn't sit right.
then u aint enjoying the game as it should, to the max
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@MadLordJack said:
No, I definitely do not have fun against those people unless I'm playing a strong build myself. I mean, I prefer it to the good old "genrush so hard we leave people to die on the hook", but not by much because I hate getting outperked.
oh really?? dont u enjoy the mutual toxic interaction to see who is a bigger madafaka?? it is great
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we need big-boobed killer Elvira number 19
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/1494151#Comment_1494151
I have him at number 7.
9 is a werewolf. Do you mean number 8?
I edited the post, now is number 12
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@Dermott said:
How about that survivor holds keyring and key just dangles on it? It's bigger item than key and would help with visibility. Use medkit/toolbox carrying animation and it should be good.
yeah that too, anything that fixes that BUG is fine
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@SnakeSound222 said:
The Survivor idle animations with a key are too similar to their base animations (minus a select few). Moving it to the left hand or allowing the Killer to rotate Survivor models would be a good idea. Steve and Ash with the Ashy Slashy puppet absolutely need animation fixes because it’s impossible to see the key in the lobby. They completely hide it. How am I supposed to prepare for it if I can’t even see it?
if it is impossible to see the key regardless the resolution then it is a BUG, do you get it @MeltingPenguins ?
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@SaFwAn_X3 said:
Bro i have same issue with some Specific survivors especially Steve And Ace And Jeff
They hides the damn key inside there pockets and Steve hid it inside his body and neck
OMFG so explicit.... Jeff and Steve are clearly broken while holding the key, so this makes killer fail at choosing the perks/addons/offerings
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@InnCognito said:
I have an extremely nice monitor. So i can easily determine if the survivors are carrying a key.
seeing this from BOTH sides (im trying to be a nicer person these days).
- Survivors don't know if I am carrying a MORI or not. So if I see a key. Im going to consider a green or yellow MORI. Or I could dodge the lobby. Or bring FRANKLINS.
- Survivors don't see if the killer is carrying a MORI until the offerings burn (offering that does not turn over is always 1 of 2 things).
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I guess we need to make this FAIR for all sides!
- Killers no longer can see keys?
- Killers no longer can carry a PINK mori?
- hatch emits a BEAM of light?
- Hatch can no longer be closed, but a timer of 6 minutes starts on collapse?
you are making the subject too complex and deviated, plz do not mix MORI with key in the lobby, thats not possible to compare
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@Avocet said:
I think that the current viewing angle makes it generally more difficult to see items because survivors' right hands are obscured by their bodies. Add to that the various idle animations. The first screenshot is from a year ago and the second is obviously from the current Silent Hill themed screen.
the solution is having the item in the LEFT hand just in the lobby
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@Mandy said:
I've not had a problem seeing when someone is carrying a key due to the stance...I have more difficulty in game to see if the character has it then or if they've given it to another character.
im not talking about your high-end PC with big screen and high resolution, give it a try with a laptop from 2013 and low resolution and get back to me
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@anarchy753 said:
I don't mind keys being a small model. What pisses me off is that half the survivors have animations that hides the key behind their leg, so even when you're looking for it in the lobby you can't see it until they do one quick idle that moves it out.
I wish the killer could spin survivors in the lobby.
yeah something like spinning that would help to see
@CakeDuty said:
I don't have an issue noticing it on anyone but Steve. Because of his pose, the key clips into his body and the only time you can see it is when he moves his hand from his hips to rubbing his neck and back.
indeed and my screen is small + play with the LOW resolution :=)
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@yukairi said:
I have a idea for a surviver perk, it's a park when you have it and the killer want Mori you you have 3 qte of you lose one you die if you win the 3 you are not Mori and the killer can't Mori you until 2 or 3 min, the qte can be everywhere on the screen like the qte from the doctor.
Please dev make a answer on this message.
make it an anti-mori offering instead (secret)
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Kate cuz she has nice shape with big b00bz
Yumi cuz jp product is quality product
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@Justalittlepeeck said:
Title. After rewatching IT and IT2 and also re-reading the book again I once again thought about Pennywise in DbD.
I won't be saying anything about his possible power or else, because this has been said countless times already.
I just want to hear people's opinions. Please discuss.
we can't have 2 clowns, better have a shapeshifter
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@Kotentopf said:
https://forum.deadbydaylight.com/en/discussion/comment/1469223#Comment_1469223
I personally have sometimes issues to see keys on some characters, cause they move for a long time in so dumb angles, that the key is hidden behind their butt.
yeah, depending on the char is harder to notice the key and forgot to mention, I play with low resolution due to a low-end laptop that makes the trick to make keys so hard to spot (sometimes impossible)
my idea is a unique animation when you got the key for every surv, like the hand and arm in the same noticeable position
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Ragequit DC is a 100% victory and fun, let them DC
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@PlaysByShady said:
I remember, way back in the day, I once complained to a killer that literally face-camped me that it was poor game-play from him. His response was one that stuck with me: "punish it by doing gens".
I try to be a "fair" killer. I'm decent (Rank 1) with Spirit & Pyramid Head, but less so with other killers. And I like variety. I like to play Nurse, Doctor, Hag, etc, etc. Of course, the way the current match-making is set up is that (currently) I have to go against red ranks regardless of what killer I play, which means when I play any of the other killers, I'm at a severe disadvantage.
When you mix that with SWF depip squads with object and stretched rez, etc, who insist on gloating and hurling abuse at you in the end-game chat, it makes me wonder "why do I bother? I don't play the game to be made to feel bad."
I know many have gone through this, and often quit the game entirely. But my attitude switched.
No longer will I now be "fair", and give survivors a chance under the assumption that they'll be decent, etc. Now I'm gonna unleash the full power of any/every killer I play.
Yes, I'm gonna camp the hook. There's 3 other healthy survivors around, leave the gen and try to rescue if you can. The odds are in your favour. Severely in your favour. But it means you're not doing objectives, and I'm finding that more often than not, these SWF can't cope with this. They cannot reconcile having to choose between letting their team-mate die on hook for the sake of the gens, and not being given a free save. They get confused, and they make mistakes, which I capitalise on.
Sure, I still get the accusations of camping and tunnelling... but this time they're warranted (instead of being arbitrary excuses), and I don't care. They all died, I "win".
And when they call me a "noob", I point out that this "noob" just 4K'd them all... so what does that make them? Lol.
If you don't like the camping, punish it by doing gens.
And don't forget the totems too... I could be running NOED.
Gone are the days of Mr Nice/Fair Killer. SWF have had their run for too long, and I'm tired of being the punching bag. I'm fighting back, and I urge other killers to do the same.
SWF need to learn they don't control the rules of the game, they're not the power position, the killers are! We've been shamed into playing by their rules... since when do the lamb dictate to the lions how to hunt?
My strategy is to put pressure on you, SWF groups... let's see how you cope with that with all your t-bagging, clicking, etc. Doesn't look like it's working too well for you so far :D
indeed, camping and tunneling is casual, chilling, fun... if you dont mind about low BPs it is perfect
it is even better if you can FACEcamp instead, specially to punish perky SWF
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@PureHostility said:
https://forum.deadbydaylight.com/en/discussion/comment/1466692#Comment_1466692
Poking a liquid poop with a stick is more enjoyable with friends too, thus your argument is awful, as it can be attached to basically anythinganything, as doing stuff with friends is in 99,99% always more fun than solo.
As a solo survivor I also have to disagree with you on that, game is fun as solo and was actually advertised as such back in 2016, 4 solo survivors working together (or not) against 1 killer.
Nonetheless, swf is a cash cow for bhv, their fun is more important than yours, doesn't matter if you are a killer or a solo survivor.
Try the following build to enjoy every toxic SWF to the MAX:
- Lightborn
- Franklin's Demise
- Blood Warden
- (other, like Iron Grasp, Unnerving Presence...)
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@anarchy753 said:
Because literally nobody would tick "yes please, I'd like SWF"
I am begging to face SWF I said
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@EmpireWinner said:
Wait even longer, no thanks
uncheck the checkbox then?



