HittingOnHook
HittingOnHook
About
- Username
- HittingOnHook
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1599331#Comment_1599331
I never said he was pro I said he was good. Well not even good average survivor. Tru3 is a killer main. Sure he can handle some loops he just isnt like people like Ussylis.
Im checking right now that Ussylis guy ... he seems pretty close to god-like so it is a good material to continue, thanks
-
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1598775#Comment_1598775
If you can loop optimally just practice it on the side.
I can't believe you guys are that much wrong... truetalent is not pro looper at all! honestly! he is pretty good at killer but still just good at looping
Once I faced one guy name "BANSHEE" as a Claudette... anyone here was that player? he looped the 4ss out of my Bubba
I reckon Ayron is pretty good looper because he looks constantly to the BACK, matter that True for sure did not learn yet, but not God-mode
Some lessons I am learning:
- Huntress is the best to practice the looping skills
- Do NOT waste unnecessarily a pallet unless you are JUST about to get caught
- Go back to looping areas that still have pallets (deployed or not)
- squeeze to the maximum the hut and other potential looping areas
- equip the right perks like Iron Will
- memorize all the maps to know where are the pallets and safe loops
- do 360 insanely (some PC players use allegal macros and PS4 players can do it easily)
- escape from a loop when the killer is doubtfull and start again in a new place
The REAL difficulty of looping is making prompt decisions (like in 0,1 seconds) in REAL TIME, you gotta have GREAT reflexes
I know everyone in this forum hates Och*do but he is pretty good to learn how to loop properly
-
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1595364#Comment_1595364
I'm saying hes average because he has terrible pallet efficiency and plays like the randos in my game. You dont gotta go all out to loop.
thanks every one for the answers, I will take a look at your youtube channels and try to be better at looping~
-
@Erk said:
To explain, if you stand near a survivor for a long time, the game doesn't give you a pip (you lose points cause of that) !
Now, what about killers that don't care about ranks, you might say. There is nothing being done about that since no matter what you do, people are going to exploit tricks/glitches/bugs.
I love camping with pinky finger.. I punish survs mercilessly
-
@KingOfBadRNG said:
it gives you 150k blood points if you enter discord150k
I'm telling for all who don't know
Entity bless you!
-
@Carlosylu said:
Ok, not with who do you get a 4k and obliterate the survivors, but the real question, WHO DO YOU ENJOY THE MOST PLAYING AS CAUSE OF HOW THE KILLER IS MADE? WHO DO YOU HAVE MORE FUN PLAYING AS?
For me it's 2 killers, GF and the Oni, I have tons of fun playing as those, a bit of a big learning curve for both, but once you know how to play as them they feel amazingly fun. I can 4k with them now with no problem, and I have a blast using them.
2 killers I can actually say outloud "THANK YOU DEVS"
T3h cl0wnz z0mfg!
-
@FearlessHunter said:
https://us.v-cdn.net/6030815/uploads/TSD7S07MHSPH/20200902174638-1.jpg
https://us.v-cdn.net/6030815/uploads/MLJ1QKTAPOZ0/20200902174644-1.jpg
https://us.v-cdn.net/6030815/uploads/CDM85LK341SD/20200902174650-1.jpg
https://us.v-cdn.net/6030815/uploads/XHRTFV0CXDR3/20200902174659-1.jpg
https://us.v-cdn.net/6030815/uploads/63T0VHYQZ00O/20200902174704-1.jpg
https://us.v-cdn.net/6030815/uploads/RNTSP4XF5Y6U/20200902174710-1.jpg
https://us.v-cdn.net/6030815/uploads/HFZNX1X4R1BV/20200902174717-1.jpg
:/
dude we live in a deeply sick society, don't you know that yet? nothing to do with the DBD... I was also told that and way worse stuff
-
@MeltingPenguins said:
As well as changing perks for both sides.
Whenever I play as survivor, whether soloQ or with friends (not a full group) I always feel growing aversion whenever a random survivor switches last second from an survivor they obviously haven't leveled much yet (if at all) to an obvious p3 50 nea or laurie (it's always nea or laurie, lbr), usually with a flashlight.
Especially when you want to bring back MMR proper and working, this does need to stop:
No more character changes (aside from offerings and outfits, maybe add-ons) of the characters and their perks once you enter a lobby for either side.
support +1
-
@Raptorrotas said:
Well, If these "griefing/ bad sheep/Traitor" perks were strong, but penalise themselves if equipped by multiple survivors, It could lead to funny situations... which would be purely advantageous for the killer. So its best to say those kinda perks aint never gonna be implemented.
A "Traitor" status similiar to Obsession, when equipping such perks, with those perks having weaker or downright negative effects when used against other "Traitors". In my opinion, such perks could exist, if they arent designed to primarily target other survivors. They could be used to do so, but should have restrictions.
Example: An exhaustion perk that lets you dash away from other survivors or walls, and granting a short sprint afterwards. (Numbers are just an example)
- If used on a survivor, said survivor is slowed down/staggered/stunned extremely for 2 seconds (or has a "long" stagger effect like falling down a building), and the traitor gets a sprint burst for 3 seconds after the "deadhard"-dash
- If used at a wall, its a 1 second sprint burst after the deadhard dash
- If used against another traitor, both traitors stagger/get stunned and exhausted.
In the current state of the game, @Orion is right tho. Such perks would be to be CAUTIOUSLY designed and tested. I mean currently the Obsession isnt feeling threatened by the killer, so i doubt the traitors could be implemented "fair and balanced"
yeah we finally found someone clever enough to understand the point, well done mate :=) (no sarcasm)
-
@Raptorrotas said:
Well, If these "griefing/ bad sheep/Traitor" perks were strong, but penalise themselves if equipped by multiple survivors, It could lead to funny situations... which would be purely advantageous for the killer. So its best to say those kinda perks aint never gonna be implemented.
A "Traitor" status similiar to Obsession, when equipping such perks, with those perks having weaker or downright negative effects when used against other "Traitors". In my opinion, such perks could exist, if they arent designed to primarily target other survivors. They could be used to do so, but should have restrictions.
Example: An exhaustion perk that lets you dash away from other survivors or walls, and granting a short sprint afterwards. (Numbers are just an example)
- If used on a survivor, said survivor is slowed down/staggered/stunned extremely for 2 seconds (or has a "long" stagger effect like falling down a building), and the traitor gets a sprint burst for 3 seconds after the "deadhard"-dash
- If used at a wall, its a 1 second sprint burst after the deadhard dash
- If used against another traitor, both traitors stagger/get stunned and exhausted.
In the current state of the game, @Orion is right tho. Such perks would be to be CAUTIOUSLY designed and tested. I mean currently the Obsession isnt feeling threatened by the killer, so i doubt the traitors could be implemented "fair and balanced"
this guy got the point, Orion no
-
@Raptorrotas said:
Well, If these "griefing/ bad sheep/Traitor" perks were strong, but penalise themselves if equipped by multiple survivors, It could lead to funny situations... which would be purely advantageous for the killer. So its best to say those kinda perks aint never gonna be implemented.
A "Traitor" status similiar to Obsession, when equipping such perks, with those perks having weaker or downright negative effects when used against other "Traitors". In my opinion, such perks could exist, if they arent designed to primarily target other survivors. They could be used to do so, but should have restrictions.
Example: An exhaustion perk that lets you dash away from other survivors or walls, and granting a short sprint afterwards. (Numbers are just an example)
- If used on a survivor, said survivor is slowed down/staggered/stunned extremely for 2 seconds (or has a "long" stagger effect like falling down a building), and the traitor gets a sprint burst for 3 seconds after the "deadhard"-dash
- If used at a wall, its a 1 second sprint burst after the deadhard dash
- If used against another traitor, both traitors stagger/get stunned and exhausted.
In the current state of the game, @Orion is right tho. Such perks would be to be CAUTIOUSLY designed and tested. I mean currently the Obsession isnt feeling threatened by the killer, so i doubt the traitors could be implemented "fair and balanced"
yeah we finally found someone clever enough to understand the point, well done mate :=) (no sarcasm)
-
@Orion said:
No, we don't need perks specifically designed to grief.
Orion's word is not do law you guys know? even when he/she has many posts I do not mind
-
@ZCerebrate said:
It probably won't come to fruition since the whole "Let survivors kick a teammate that is clearly farming me away from unhooking me (or just refuse the unhook)" was also directly stated to be a platform for abuse and against the spirit of gameplay they were working towards.
I guess I'll throw in a similar perk in the same tree though:
"Clearly Miscommunication" where you can tag a fellow survivor within 5m, who is currently idling by walking, crouching, standing still or hiding in a locker. That person is given 30s of "Slacking" status in which they have to find something to do whether it be holding M1 on a generator for a few seconds, breaking a totem, completing an unhook or even begin a chase with the killer otherwise they are aura revealed for the next 60s to the killer. If they successfully dispel the status then the perk user is instead revealed for 60 seconds to the killer.
lol funny plot-twist as well but I'd call it "Camping Police"
-
@ZCerebrate said:
I would find this hilarious but the guy who punches the other guy should also be aura revealed for a couple of seconds to the killer.
Of course this much "griefing" won't go over well with this community so eh~
glad you like it, yeah somme aura stuff could be added
come on! griefing?!?! what would YOU do for surviving? we need plot twists like this but sadly DBD devs often risk nothing at innovating
-
@GoodLookinCookin said:
Strange question, but will they do a character design and animations graphic update? It would be cool to get some dismemberment and such with the moris.
I know that certain countries ban this, but is there a way that there can be different versions with gore and not gore? Or is there something im missing.
I hope no more unnecessary burden to my poor old graphic card
-
yeah kid, September 2020
"Behaviour is proud to inform Dead by Daylight fans that the asymmetrical multiplayer horror game will be available on Stadia, Google’s new generation gaming platform. The game will release in September 2020 with two exclusive features: Crowd Play and Crowd Choice"
-
@TheClownIsKing said:
100%!
Meme’ing around, giving survivors all the time in the world as a little experiment, and over a few dozen games NOED lit up while survivors are running around in my face every single one of those games.
I now propose all NOED posts by survivors should be banned from these forums until killers can no longer give survivors all the time they need to cleanse totems, but still don’t cleanse them.
🤣🤣🤣🤣🤣🤣
dude make videos and show us t3h funz!
-
not bugged at least in PC
-
@Justalittlepeeck said:
Title.
I've running that perk for like 50 games and this is just amazing:
- It counters BBQ counters.
- It counters head on, not fully but it creates huge threat to them and they will have to choose very good moment to Head On you if they don't want to get instadowned.
- It counters Inner strength&DS bitches who hop into locker, while threatening you with DS and Head On, then pop out healthy. NOT TODAY, GET DOWNED.
- It makes jumping into locker to avoid Chainsaw/Blink a literal death sentence to survivor, bc they just get 15 seconds of exposed and get smacked.
- It makes stealthy cowards` lives harder. Way harder.
- No more locker jumps midchase
Great perk. I'm glad it's not used very often, so survivors rarely expect that to happen and just get lost.
very compelling arguments... imma give it a try and start using instead of Iron Grasp
-
How many survs fit inside just one bugged hole? I have seen 2 but didn't try with more ~~
and DOES the killer fit as well??
-
nah... Legion with thanatofobia, sloppy butcher, nurses's calling and something else plus pesky add-ons
-
@EvilJoshy said:
I think if this were to happen EVERYONE would pick Claudette and Spirit.........in fact this did happen once before. In a tournament they set the rules to no perks, items, offerings, add ons. Every survivor picked Claudette because of stealth and every killer picked Nurse. This was pre rework.
nope, I will stick to my Nea for life!
-
@PigMainClaudette said:
Just make sure that you can turn off perks as well as have them all on.
I don't want No Mither and Sprint Burst on survivor and some killers don't want perks like Distressing.
yeah, starting from all perks you can disable any
-
@Moundshroud said:
That already exists. It is called "custom game" and you can play it anytime with your friends.
what? nope you cannot have ~100 perk slots in custom games
-
@SpicyGBurrito said:
I'm just imagining how crazy it would be for both sides
yes but super fun at the same time since you expect all the perks for maximum action and intensity!!
-
slugging x4 survs is valid strategy... imagine all 4 survs are far away from hooks and could wiggle out
even if you slug all the survs for trolling I guess it is ok then
-
@Carlosylu said:
It's so nice to NOT be able to change killer once I enter a lobby right? why is this a thing?
I played against 4 survivors with flashlights, I didn't have LightBorn for my P3 GF and I couldn't change killer thanks to the new "feature".
The game went on and EVERY ONE of the survivors teabagged me at EVERY thing they did, either if it was a pallet drop, pallet stun, a gen popping in my face, etc. They did the flashlight CLICKY CLIC CLIC thing too ALL the time.
Suddenly, I noticed I was generalizing cause one of them wasn't toxic like the others, so, I let him go in the end, but the others, OMG the others! I wanted a special ending for all of them, Killed one and Slugged the most toxic ones in the End Game instead of giving them the 3rd hook.
3 men SWF, the 4th one I let go was from another platform, how do I know it was a 3 men SWF? Cause they invited me to their party (Xbox), I guess they wanted no messages to be left as evidence.
The insults could be heard, from "beaner" to "wall jumper", the racist screams were all over the party, my only anwer? "HAHAHAHAHAHA". *Proceeded to leave the party, reported the 3 of them.
TODAY I WOKE UP TO A NICE THING, a message from XBOX "An action has been taken against a player you reported", 3 of those messages one after another.
I have a video of the end game, btw, a jewel I intend to keep.
why I am not that lucky to find that funny toxic SWFs?? I only face solo'ed potatoes
-
@Brhoom said:
Before this thread is spammed with ''do gens'' I ask you to read my post.
Let's imagine a scenario, 4 SWF vs a camping Bubba.
1- First chase ends just as the first gen is finished.
2- Bubba hooks and is facecamping, so the hooked survivor tells his teammates to rush gens.
3- A survivors takes 120 seconds on the hook to die.
4- A gens takes 80 seconds so that means 3 gens were done.
5- As the last gens is done Bubba is free again, but both NOED and Bitter Murmur activate and Bubba now has 10 seconds of aura reading plus NEOD.
This means Bubba can AT LEAST guarantee a 2k.
And this is if he goes against a really good SWF team.
Yes, all Bubbas who want to facecamp run both BM and NOED, these two aren't unusual perks to be equipped by them. Also, Monstrous Shrine and Blood Warden show up from time to time to guarantee even less time to finish gens.
What is the counter to this?
No, They don't care that they depipped
No, they don't find this boring and enjoy getting 3k-4k every match.
No, ''doing gens'' isn't the answer and you can't ''do bones'' either since there isn't enough time, and with Bitter Murmur is a guarantee 2k.
Imagine this with Solo Que? EZ 4k.
Imagine if the first chase ended early
Imagine if all 3 remaining survivors managed to finish all gens but all of them were on the last gen and NOED activates with Bitter Murmur
No need to imagine since Otz once made a stream about this and all of this happened and he got ez 4ks
Solution?
I believe hooks should change location if Bubba is facecamlping just like Pyrimad Head, maybe if all gens are finished it then hooks don't teleport for him.
What other solutions do you think can solve this?
as FaceClownper and BubbaCamper I can tell you it IS counterable, what you gotta do is:
- sync with the other survs to run around for the unhook
- play with unhooking action to prevent a catch (stopping the process, spamming to unhook, etc)
- from (1) and (2) furthermore equip DS and BT, thats all
-
I am so scared of posting here since FOUR (4) guys got banned by participating in this thread... more scary the DBD itself ~
-
@Shadowporn said:
title
David King could just take hatchets from teh lockers and chop off Amanda... oh wait, he is not clever enough to have such idea!
-
complete with yours...
-
@Mandy said:
I love this Challenge, I'll pin the post if you don't mind...looking forward to see what everyone comes up with!
indeed fun but hopeless since it is not a contest and perks will not be added to DBD
-
Thief
-
Desisive Tackle
-
@Xaggy said:
I don't, but a lot of killer do it to me. The most creative is The Plague. He can marinate you before that.
read my nickname
everytime baby but you must nod ur friggin' head too bro for an appropriate torture
-
@Waffleyumboy said:
I play killer when I want to destress, I don't have to actually try or adapt to situations in my games...it's not like survivors have tools that change the way the entire game plays. I just get to chainsaw/stalk around and smack survivors I come across. Never caught off guard, never surprised by a unique way my opposition uses their power, and never having to worry about how my team is doing. I play killer to destress. I can't play survivor without sweating my cheeks off.
"Never caught off guard" it too big assumption, don't cha think? tell me that you never got headon'ed or sabotaged while carrying a surv...
as for SMACKING and WHACKING nothing but the Sledge(TM) sound hell yeah (btw new leaderface skin coming...)
-
@Xbob42 said:
Half the time playing killer makes me want to whack people with a real hammer, so I guess not!
Bubba's hammer is the whacker machine bro! wake up!!
-
@Squirrel_Thicc said:
No, killer makes my day worse.
try using purple pinky finger add-on + exhaustion bottel with the Cl0wn
-
@Chromeskull said:
What if instead of hook(which I think we can all agree is a very boring way to die) survivors can take 6 hits before being downed, and when downed killers can do one of many mori animations per killer, with each killer having maybe 20 kill animations with plenty of good effects and blood to make for more fun deaths. And to stop killers killing one guy in a chase, we give survivors weapons to a degree, and replace pallets with more interesting traps. Pallets would still exist, but only as one of multiple traps, amongst circuit boxes that can blind the killer, and steam pipes that can stun it. Survivors can also find weapons such as baseball bats, crowbars, shards of metal, rocks, and even a chainsaw to fight back against the killer. Killers can't really die, but can "Fade" giving survivors a 6 second window while the Entity rebuilds the killer. Killers can also grab, by pressing (?) button when within strike distance of a survivor to grab said survivor, where two bars will appear. Both sides must spam (?) button until one sides bar is fill. If its a killer who wins, they either slam the survivor into the ground or wall and toss them away for 2 hits, or if they only have two hits left slam them twice then kill them. Kill animations will also change depending on the environment and killer. Survivors also have to fix a car after initial gens are complete so they can finally escape.
What do you think?
your ideas are too disruptive for this game (I have pretty much the same), but I like a lot since DBD has huge potencial to innovate and increase the fun yet wont be true
I will PM so we can keep in touch if someday we got the funds and motivation to run a brand-new DBD-like game yet without infringement of their legal stuff, so we can make our dream true and make a game with the functionalities that the incomplete DBD needed for utmost fun!
-
@[Deleted User] said:
Of course, either that or I go inside and launch DBD
I didn't pay attention til now to that good joke gg lol
-
@Yamaoka said:
Wait... You M1 as Bubba?
not always but yeah
-
@xenotimebong said:
Bubba’s sledge smack is quite satisfying, not gonna lie.
yeah precisely thats w0t I mean, dats ma boooi
https://www.youtube.com/watch?v=s-I_dV5oY8c -
@TheWarNung said:
Freddy does NOT have a longer lunge than other killers. Every killer has the same lunge range, except Myers who has sad whiffy lunges at Evil 1 and big Super Saiyan lunges at Evil 3.
is this your guess or verified by the devz?
-
@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1552153#Comment_1552153
OP uses a seven year old laptop. He should have issues with ANY newer game. With just about 300-400€ he could buy a new pc which totally outshines his old laptop.
so if it is just 400 euros I will send you my mailing address for the laptop, thanks rich boy /s
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1553331#Comment_1553331
Yes, 100% agree with you.
I do not have any faith in the devs' skillz to optimize the graphics in a manner that low-end machines can run the game safely, since this could be a tough task and they do not have this priority at all (total silence by DBD crew)
-> that is why I just suggested a "super low" config files option to disable all the unnecessary stuff but keeping our chips alive
so let's hope our chips do not melt including Xbox and PSs... at least you can fry eggs while playing the lastest PTB
-
@Emelia said:
https://forum.deadbydaylight.com/en/discussion/comment/1552139#Comment_1552139
Dude, i also have laptop for work, and do you know what i play there? FTL, Hotline Miami, Spelunky etc. Im not trying to force devs. to downgrade games.
lso DBD have low setting, what more do you want?
https://forum.deadbydaylight.com/en/discussion/comment/1552153#Comment_1552153
So you are asking devs to downgrade game because someone want play DBD on 7 years old laptop. They should do that rather than optimizing graphic for every other pc capable running this game at least on medium, or make color-blindness options...
it is not downgrading, it is just setting up internal variables from config files to provide better performance for lower machines, so you don't need to be an expert to edit the files
-
@Aven_Fallen said:
Dont want to be that guy, but your Laptop is 7 years old. At some point in time, Hardware which is that old will not be able to run every game it used to.
the point is, the game can be optimized to super-low settings to keep their customers, so why not?
-
@OmegaXII said:
Title
100% confirmed both killer and surv are, since it was published in the forbidden site of leaks I cannot put the link in here
-
new killer seems developed by working-from-home interns while devs were in vacation, so lack of inspiration and ideas !!
poor killer design, tons of bugs, ridiculous condition to splash in the walls like the "Slimmer" from the ghost busters:
-
@NuclearBurrito said:
That first Killer perk cannot be bad with it's current numbers
yeah perhaps thats the only one you can save but waiting 2 minutes for each activation is kind of a big cons



