Hex_Llama
Hex_Llama
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- Hex_Llama
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I wouldn't say it was "wrong," but the kinder thing to do is not to kill the person who just got farmed by their blighted teammates. In that situation, I would probably slug the Felix and chase the unhooker, unless it was near the end of the game and I needed a kill so I didn't just lose.
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I don't go out of my way to play differently, but, if I have a choice at some point between the person with a key and someone else, I'll probably chase the person with the key, since they're more dangerous.
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@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2249528#Comment_2249528
Nope. The problem is that they’re using percentages. Percentage of what? If something is at zero you can’t just “add” 50%. Likewise, if you increase volume as Stridor does and then cut it by 100% then that is also 0, too. They really need to cut out the percentage crap because none of it makes any sense mathematically. You’re left to fill in blanks. Again, I know what they mean. I understand what they mean. I really do. But they’d be better off just giving us concrete numbers to work with. Just word it as points instead of a percentage. “ Stridor adds 50 points to grunts of pain”. Iron Will subtracts 100 points”. Done.
I agree with you. Just from reading the description, I would assume it's increasing the volume BY 50% OF whatever it is currently, and that Iron Will is reducing it BY 100% OF whatever it is currently -- always resulting in 0 if you run Iron Will. I would never in a million years imagine it worked the way people have explained in this thread.
It would be more clear if they described it as "raises volume +50" and "lowers volume -100." At least then you'd have the opportunity to know that it cuts Iron Will in half instead of being cancelled by Iron Will.
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There are elements of the new maps that look nice, but outside of the main structures, it looks like a barren wasteland full of weird grass. I don't understand enough about visuals to know why it looks that way to me, and I know, intellectually, it's the same items packed onto the same tiles, in the same space, but, for some reason the old maps felt like a place to me and the new maps feel like random objects.
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I think it feels broken from both sides. When you play Ghostface, it seems like survivors can reveal you when they shouldn't be able to, and when you play against Ghostface, it seems like you can't reveal him when you should.
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@Shaped said:
I didn't quit but at that time when I was more sensitive than I am now, it was a weird feeling. I was already familiar with toxicity in other games but something about this game made it different.
I played killer my first ever dbd game in 2018 and it was kinda shameful. Playing a "power role" feeling the rush at the start without knowing that everything will turn around soon after. Bm's and me not even knowing that people can wiggle out of my grasp or anything. Trying to keep a person on a hook, being blinded by flashlights. Teabags, clicking. Some post game messages... I felt like I was a a little kid again being harrased by other kids because of my nationality. I felt alone. It never happened in other games dunno why I had that flashback.
I didn't gave up but I thought about it. Instead I switched to survivor and it helped me getting into it little by little until I was ready to play killer again. I did and it was like any other game this time.
I still don't know why my first game did to me what it did at the time tho, probably some kind of trigger.
Sorry for kind of derailing a thread, I felt like sharing.
I also felt bad at the beginning, and I will admit that I still feel bad sometimes, now. For me, I think it's two things -- one is that, when you get bullied as killer, it's four vs one, so it feels like you're being rejected by a group of people, which is triggering for people who have memories of being rejected in other settings that mattered more. As you say, you feel like you're alone, there's no one on your side, and you can have the knee-jerk response of thinking, "What did I do???"
The other thing for me was that I went into this naive -- I didn't know DBD had a reputation for having a toxic community and there was a period of time, when I first started playing, where I was slow to pick up on signs that someone was mocking me. So, I had a repeated experience where I thought we were playing in a friendly way, and then I gradually realized the other person was hostile.
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I'm voting for the world I want to live in, not the world that is.
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1) I wouldn't, and I don't understand why other people do. Even if the survivors mess up and they're all in a cluster around me during the first two minutes, I generally let the fourth one start picking people up while I go for hooks, because it feels like a waste of time if we don't actually get to play.
2) I crawl and try to find an interesting place to hide.
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Grab IS stupid. It feels bad from both sides.
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Furtive Chase is my standby for obsession challenges, but I agree that it sucks that the only way to have any real control over this is to have perks from other killers who aren't even involved in the tome/rift.
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Does anyone think it's weird that the rules say you can't hold the game hostage, but then they never specify what that means? Like, we've heard bits and pieces about specific scenarios, but this question keeps coming up over and over as new people enter the game -- and I think it's reasonable. You obviously want to know what's against the rules. But all we've got is folklore and screencaps of things various mods said X number of years ago.
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No, but I think the communication around when all the stuff is happening has been unclear. I literally don't know when it is, but, from reading comments from other players I was led to believe it was some time in July. This is a gripe I have with DBD, but, if you're announcing that a bunch of events are going to happen, how hard is it to also say the dates?
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My standby is to play an offering for the Saloon and then tend to the gens on elevated platforms. Jumping off either the saloon or the scaffold with Balanced has done it for me every time.
I've heard other people say that dropping between floors on The Game can do it, too.
But, I agree, this is one of those challenges where it's not clear what the conditions actually are, and that's annoying.
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Actually, I had a few games where it felt like I was somehow always super far from a hook, and i thought maybe I was just not seeing them properly or something. /conspiracy
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I hadn't played DBD in over a week, and hadn't played Clown in much longer -- busy playing other games. Last night, I had a Clown game where I 100% forgot how the controls worked, like the info was just erased from my brain. I got my bottles stuck on yellow accidentally, and didn't remember how to change them back, so I stood there and spammed all my keys while the survivors stared at me. Good times.
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When someone treats you badly in the game or in life, in most cases, it's not possible to be 100% sure why. Part of what sucks about being in a marginalized group is that the specter of discrimination is always in the room, and you can rarely be completely sure it's not affecting what happens. I don't think the onus is on the marginalized person to decide that they shouldn't be so paranoid -- I think the onus is on society to stop giving that person reasons to worry that there's a bias against them. Until we have equality, people are going to be justified in suspecting that they're not being treated as equals.
Rather than telling people to stop blaming others for something they didn't do, I think it's more helpful to admit that we don't know if they did it, and usually we can't know, and that feeling is the really uncomfortable product of living in a culture where people are discriminated against pretty often.
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People are allowed to have complicated feelings about a form of discrimination they've been dealing with their whole lives. What I've mostly seen on the forums is people expressing concern that they'll be treated badly if they wear the pride flag in-game -- which, IMO, is reasonable, since this community's pretty homophobic despite all the LGBT players.
In-game, if someone treats you badly, it's hard to tell why. Which is also often the case in life -- you're left saying, "Did they do that because I'm part of a minority group, or did they do it for another reason?" and you can't ever actually know, and it's very uncomfortable.
I don't think it's fair to say "You have to believe it wasn't discriminatory unless you can absolutely prove it was" because the nature of the problem is that you usually can't prove it absolutely.
Honestly, the healthiest thing would be if we all wore the flag charm all month so no one was singled out, but I doubt that's going to happen.
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Yes, I think they should count as a kill. I uderstand the POV where you don't want to incentivize players to take the game hostage so everyone DCs and it counts as a victory for them, but so many people DC. When you're trying to do a killer challenge, you can get into a situation where you lose a bunch of games and then, as soon as you start to win one, the person you just downed DCs so you can't get a kill off them.
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The skull logo is really clever -- I hope this change isn't permanent.
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My first survivor game as Claudette I loaded into the lower level of The Game, and I kept going, "Oh no, I can't see anything, this is confusing, I need to get outside." It took me a while to understand that there was such a thing as "indoor maps" since i had only seen people play outdoor maps on stream.
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I say "Feng -- no, I mean Min."
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Yeah, the experience for new killers is horrible. I actually don't know why I stuck with it, because it was tremendously unpleasant for the first year I played. I think I kept hoping that I was going to figure out what I was doing wrong and be able to play like a pro streamer, because the killer gameplay looks really fun when you have 2K+ hours and memorize all the maps and literally play as your job. But, unfortunately, that's not the experience most of us are going to have.
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I also wish there were a glossary in the game that told you what the status effects are. Especially when you're new, reading that your add-on makes people mangled is just ???.
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I'm happy we're getting a pride charm, and I'd be happy to have queer characters and skins -- I do always have the thought in the back of my mind that wearing them would be an express train to getting bullied, but I'm already on that train half the time anyway, so...
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LMAO. I guess we have to wait and see how it actually works, but imagine going on stream and being like, "Good news, everyone, soon you'll get banned automatically!"
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Yeah, the mori comments confused me, too. Ever since they nerfed moris, they don't even do anything besides play an animation when you die, so how can they still be toxic or something that ends the game prematurely? Also, the person already has to be on death hook to get morried, so obviously the killer worked for it...
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I'm concerned, too, but we don't know how the system works yet. They might put measures in place to stop it from being abused -- like maybe if you report too many people it backfires and counts as a strike against you.
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@sadghost said:
At this point in development nobodys opinion is going to change anything about what the characters this chapter brings into the game. By the time they've announced anything like this they've already chosen the characters, done all the concept sketches, narrowed down the choices and locked in the final set and completed nearly all of the graphics and programming and are now just swatting bugs.
+1. Sometimes I think people believe they can will something to happen by wanting it enough and that, if you say you don't want it, you're somehow making it less likely to happen. In reality, everyone's arguing about a decision that got made by someone else several months in the past. We're waiting to find out what that decision was, but we have no ability to affect it, no matter how air-tight our arguments are.
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I think that when we use the word toxic (not just about DBD, but about other situations in life), the toxic person is usually having a negative effect on the other people they interact with and contributing to a negative culture that sucks more people into it and encourages them to behave the same way. And, in that respect, I do think DBD has a lot of toxic players.
It's not just that individual people act like bullies or trolls -- it's that there's a whole subculture within the community that's all about celebrating acting like a bully or a troll, and where people who started the game with good intentions get pulled into doing the same kind of thing.
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Switching at the last second is a warning sign, but it's probably not toxic in itself. If you're playing killer, it's a red flag when someone does it.
FWIW, I like to mess with my builds and bloodwebs while I'm waiting for a match, but, once I see I'm in a lobby, I change back to the character I plan to play in plenty of time just to be extra sure it doesn't look like I'm doing a last-minute change. So, if you were switching characters within a few seconds of loading in, and then spent some time shuffling your item, that wouldn't seem weird to me.
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I run it because I think it's funny. I don't know how much it actually helps me -- maybe occasionally it shows me where someone's healing.
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FWIW, I don't really like the look of the new maps, either -- I get the same empty wasteland vibes.
To the original question: I started playing around the time Plague came out. Survivor was too stressful for me, so I played killer. The image I had of the game going in was that it was mostly a stealth game, where the survivors would sneak around and try to avoid being detected because, once they were detected, the killer was so powerful that they were as good as dead.
Once I played more, I started to understand that a) killer is way more stressful (at least for me), b) the game rarely involves true stealth, and c) there is a lot of confrontation, and a lot of aggression from the survivor side -- meaning, it's possible for survivors to use their abilities offensively in a way that I didn't really anticipate from hearing the game described.
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There are two different things. There's the thing where survivors tap unhook to bait you into a hit (which I think is fair), and then there's The Work of the Devil, where the server tries to do a grab and then changes its mind and nothing happens.
The situation where you're in EGC and all four survivors are alive and three of them are healthy and they swarm the hook is a losing situation. It feels really bad, because there's nothing you can do, and they can essentially unhook in your face and get away 99% of the time. One of the frustrations with this game is that sometimes you lose before the moment you actually lose, and then you have to play out the rest of the match anyway.
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I'm happy for the shirtless David people that they have a new outfit to mix with. I think the outfit has too many random things stuck to the back of it, between the fanny pack and bullhorn and all, but it's nice.
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Sometimes the killer wants you for no apparent reason, and it's not very fun. Right now, there's also a challenge where killers have to hook the obsession a bunch of times, so there's a chance it was also that, if you were the obsession. (Not that that would make it cool -- I run Furtive Chase when I do the obsession challenges so it at least gets spread out).
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Yeah, I haven't tried it yet, but it doesn't sound great. There's another level 2 master challenge that's literally "chase three survivors." That one's more my speed.
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I hate body blocking, so, if all this does is make people not crouch in front of me while I'm carrying, I'm happy. I'm always kind of surprised if I manage to down someone with it, but it's a nice bonus.
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- I started as 100% killer, 0% survivor; now I'm 80% survivor, 20% killer.
- I fit my own definition of a good sport. I don't BM people or ruin their experience on purpose; I proactively ease up if it seems like I matched with rank 20s.
- I decided not to prestige because I thought it would take too long. I would like to have all the perks for convenience's sake, but mostly I'm driven to grind for cosmetics (I don't like the prestige ones).
- Playing survivor is very peaceful for me. Even if the killer behaves terribly, it doesn't really bug me that much, and I forget about it pretty quickly. Playing killer is bad for my mental health. For some reason, the stuff toxic survivors do gets under my skin a lot more than the stuff toxic killers do. If the match is bad enough, I can be angry for the rest of the day.
- I buy cosmetics and I wish I wouldn't.
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This is one of those ambiguous things where different people have different ideas about what playing party streamers means. Some people think it's an invitation to farm, some people play party streamers as a thanks/apology if they know they're going to run something really annoying, some people play them just because they have them and don't think about it too much, some people don't even look at the offerings, etc. You're kind of taking your chances when you play them.
That said, it really sucks if you play party streamers or cake and the other side bullies you relentlessly right after. But that's more because it sucks for people to bully each other in this game whether or not there are BP offerings.
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I think it's interesting, and I like it when they share data.
However, I also used to do research comms in real life, and one of the problems with releasing random stats like this is that people naturally want to know what conclusion the stats are supposed to support / prove, so, if you don't provide a narrative, they will start to invent their own.
IMO, if you just want to release data to let people satisfy their curiosity, it's better to give them a table they can interact with to investigate their own questions. If you're releasing data to tell a story, it's better to give more context about what you think it proves.
I don't expect DBD to release a data table to us -- and I don't think they're obligated to in any way -- but imagine how interesting it would be if they did! The streamers could make so much content from that.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2198530#Comment_2198530
Usually that is because you allow an angle to appear. If there's a doorway/window near the wall, DON'T PICK UP THERE. That creates an angle. If you've been blinded facing a wall in another situation, it was either Monitor, Shadowborn, or possibly something having to do with a hole in the wall. Sometimes you can blind through them.
I've literally been facing a solid brick all and gotten blinded by someone standing back behind me. I don't understand why it happens, either.
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Trickster. :(
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I play both sides with controller. I just prefer to use a controller whenever I can, and I had already learned to play DBD that way before I found out it was supposedly terrible for killer, so now doing anything else feels wrong.
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I agree that there should be a way for people to trigger EGC after 20-30 minutes. I don't know how people should trigger it -- I thought, at one point, maybe they should have to find a glyph -- but I think there should be some way to get out of the match without D/Cing.
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You won two out of three of those games, so I don't think you're bad, though I understand how some of it could feel frustrating.
The main observation I would make is that you seem distractable. There are long segments of all three matches where it seems like you're getting pulled around the map by loud noises instead of playing your own game. It also seems like you bail on chases pretty often, particularly when you get confused about the scratch marks and temporarily lose the survivor.
When I was starting out, I used to bail on chases really easily and go kick a pallet or something, because I felt stupid circling a rock and trying to figure out if someone was hiding behind it. Now, I just accept that I look stupid all the time, and triple-check the rock -- which often leads to finding the survivor.
It might be an interesting experiment to play a few games where you super commit to chases to see how that feels, even if you scale it back afterward.
There are some other things that I think are just game sense and experience -- missing details in the environment that tell you where somebody went, or being able to predict survivor movement/d-strike/etc. I don't think there's any way to deliberately practice that except by playing more.
Pig main stuff: I notice you're crouching a lot. You're good at landing dash attacks so, if you're crouching for the dash, that's totally valid, but, if you're doing it for stealth, you do it a) earlier than I would, b) more often than I would, and c) in situations where people already know you're there, and will then become suspicious because you went into stealth. You also like to camp the hook using stealth, which is okay during EGC, but mostly wastes your time when the gens are still going. You could be pressuring three people instead of two, if you just chased somebody else.
The other Pig thing I would say is that, if you have more than one chase available, going for the person who doesn't have a trap yet is usually the stronger move, since the trap person's already busy with the Jigsaw boxes. It slows things down more that way.
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Honestly, grabs feel awful for everyone. On the killer side, it feels like you constantly get stunned because you tried to M1 someone and the game decided to go for a grab, and then decided to cancel its grab, and then you were just standing there. On the survivor side, it feels like you sometimes get grabbed when you already cancelled your action or vaulted. The outcome literally feels random from both sides.
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I haven't found an outfit I like for Felix or Jane, yet (though I think with Jane it's more that I dislike her style -- the cosmetics have been pretty consistently designed).
Also, imagine if Freddy had an ugly Christmas sweater, and it was just his normal sweater.
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In every tome there are a few challenges I just give up on. I try them a few times and then I'm like, "No, I'd rather miss out on the points than keep failing to do this weird stunt." But I feel the same way about other games as well. I never finished the Riddler challenges in the Arkham games because there always came a point where I was like, "I refuse to dive off this building again."
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Honestly, I would still like a trickster figure -- one that has tricks.
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My suspicion is that the skill calculation will be super, super simple and not take stuff like that into account, but we don't know for sure how it works.