Hex_Llama
Hex_Llama
About
- Username
- Hex_Llama
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Discussions
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Lately, I've been having trouble with some of the joints in my wrist and hand, and it has really made me notice that, when you get into a long chase as survivor, you have to keep pressure on the run button for a super long time. I play on controller, which makes it even more awkward to hold. It would be nice to have an option to hold to walk instead of holding to run, since you want to run most o7 comments 70 views last activity
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Half the fun of an event for me is faster progress in the Rift. :(3 comments 70 views last activity
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Lots to look forward to in the coming years, but I didn't love the preview of how much more painful and realistic the violence will supposedly be. I don't really want to play a bunch of matches in a row where I watch people suffer and die in a realistic way — I want to play matches where it looks a little goofy because it's abstracted from reality. The models shown in the preview are also slidin3 comments 71 views last activity
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Ever since 2v8 ended, I feel like half the time I'm matched with potatoes and half the time with juicers. I'm not meant to be in either of those groups. I'm meant to be in "people who understand how to play but are not good at it."3 comments 61 views last activity
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I'm very excited to see that the Darkest Dungeon cosmetics are mix-and-match, and I was happy to buy some nice jeans and skirts from Attack on Titan. Sometimes I don't want to do a full cosplay as a character from a different game/show, so it's very fun to be able to mix in some pieces without having to commit to a full outfit. I would love to see more collections that are "inspired by" another l0 comments 2 views last activity
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Once you get the option to abandon, I don't understand the description of what you will lose. Particularly — if you have challenge progress, do you get to keep your challenge progress?2 comments 252 views last activity
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Create a challenge where killers have to get a ton of hooks in the void, meaning killers have to enter the void quickly after Survivors do Meaning, killers have no choice about whether survivors enter the void at all and, in some matches, they don't Allow the event to happen on indoor maps, so that it's as difficult as possible to find the void on purpose I got hook number 15 just now, and5 comments 81 views last activity
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I'm sure BHVR has its own sales data that it uses to set the prices — this is just feedback from someone who likes to shop. For three-piece cosmetics (reg price 1200 auric cells), it's very rare for me to see a set where I like each of the pieces so much that I would pay 400 cells for them individually. Usually, there's one piece I really like, one piece I'm kind of okay with, and one piece I ei1 comments 11 views last activity
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SUMMARY OF THE ISSUE: Occasionally in 2v8 I have heard the Ghost Face reveal sound go off and kind of get stuck at the loudest part for a few seconds, even when I can't see Ghost Face and I don't think he's anywhere near me. Continues even as I turn my camera around, run a different direction, etc. PLATFORM: PG STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: It's not clear what triggers it0 comments 11 views last activity
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I was excited about the quest system, but it's not really what I was picturing. I thought what was going to happen was that we would get the same suite of challenges as in the Tomes (maybe with a few changes) plus some milestone challenges, and we would just be able to progress those challenges all at once. So, like, we'd load into the game and see that there was a challenge to escape as Jane,2 comments 21 views last activity
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They look weird and fly around like Daleks, but, more importantly, they body block you a lot on the indoor maps. I think we should just take the indoor maps out of the rotation for the event.1 comments 21 views last activity
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So, on x-box controller, for me, this ability has landed on the same button as "actions" and "active ability 2." Could it not be on active ability 1? I don't think there's any way for anyone to have active ability 1 in this mode otherwise.0 comments 21 views last activity
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I'm using an Xbox controller and, not only is it really complicated to learn how to manage Dracula's powers, but the on-screen instructions are backwards for some reason. Maybe it's just me, because I've remapped a lot of the default controls, but I constantly get a display where the left side of my screen tells me what RT is going to do and the right side of my screen tells me what LT is going t1 comments 41 views last activity
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I wish solo killer queue wasn't so brutal, but I did the first page of the event tome and I'm having fun on both sides. The game feels like it's a lot faster paced and I like that every set of powers you take as survivor or killer comes with something to benefit you and something to benefit your team if you stick with them. I think, on both sides, this feels much more like a team game, and I enj2 comments 31 views last activity
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In general, but also specifically how does the spell wheel work and what do you have to push to select things?2 comments 101 views last activity
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This isn't a request to bring it back, because I think it's right that it got changed -- it's just an observation. The speed boost from original MFT made me last a lot longer at chase while I was using it but, to my surprise, I also stayed better at chase once MFT got nerfed. And I think it's because lasting longer in chase gave me more time to practice being in chase. It might be worth consid5 comments 92 views last activity
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I had this back to back. The Wraith runs Sloppy Butcher, Knockout and two other perks. They run around the map slugging people. It takes a long time to find the slugs with Knockout and a long time to heal from injured. In the first match, I focused on picking people up, but then nobody was on the gens and it was just a war of attrition until we bled out. In the second match, I focused on gens,17 comments 701 views last activity
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I thought it did, but today I had a match where the killer left me on the ground for ages and then immediately got stunned on picking me up.1 comments 1 views last activity
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I would love to be able to play Trickster, because I think his cosmetics are so cool. And I would love to play Huntress because I think her cosmetics are so cool. I would love to be able to hit stuff with my tentacle as Nemesis. But I can't tell where the middle of my screen is, and I have to move my control stick back and forth with the tip of my nail to try to finesse the aim. And not even th1 comments 21 views last activity
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What if instead of constantly balancing all of the perks so that they don't become too powerful when mixed with infinite combinations of all of the other perks, the perks got re-worked so that some of them took up more than one slot? Four-slot perks could be powerful and give you one super strong skill, but it would be the only skill you could bring. One-slot perks could be weaker individually b0 comments 21 views last activity
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On the one hand, it's hilarious that the challenge is just "get Flip-Flop to do what it's supposed to do" and it's ridiculously hard. But on the other hand... how do I do it without SWF? Here's what I've tried: Run Flip-Flop by itself. Not effective. The killer either picks me up immediately or leaves me slugged forever. Run Flip-Flop with D-strike. Not effective. D-strike doesn't count for t28 comments 1,473 views last activity
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The more I think about it, the more I think a down should automatically send survivors to Cage of Atonement (or a hook that works like Cage of Atonement) on the other side of the map. No camping, no slugging, much harder to tunnel, no body blocks or flashlight saves on the way to the hook. Much more like a standard re-spawn mechanic, but your teammates have to go collect you so you don't die. I2 comments 31 views last activity
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I feel like I've seen videos where survivors are able to move side to side a lot while the Deathslinger is trying to reel them in, but I have never been able to do more than wiggle very slightly and pull backward. I'm also on controller, though, so my question is: how much side-to-side movement is normal, and does it make a difference if you're on controller vs keyboard? And, if you're supposed t1 comments 11 views last activity
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Being able to see whether or not I've successfully completed my challenge while I'm still in the match is my favourite part of this patch. It makes things way, way easier -- so thanks!0 comments 1 views last activity
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I'm sure this has been suggested before but, now that the Knight has AI helpers he can order about, it would be really cool to have a tactical killer who maybe doesn't have the ability to attack survivors directly, but instead issues orders to AI and/or hacks into objects around the map. It could really switch up gameplay and add something new.0 comments 1 views last activity
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Not sure if this is a bug or because Demogorgon is discontinued, but my Demo is at P4 now, and his perks are shared to the other killers at level 1 instead of level 3. PC/Steam.1 comments 91 views last activity
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I'm guessing it's not, but, if you haven't played a particular killer for a long time, does your confidence level go down? Or if you've been playing survivor for a long time without touching killer? I'm still trying to get out of the predicament I ended up in when MMR first came in, where I have a couple of killers that are ranked way too high and my matches are brutal no matter how often I lose2 comments 111 views last activity
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If you pair Meg's new skirt from the rift (forget what it's called) with a cropped shirt, you can see that it clips through her hips on both sides.1 comments 51 views last activity
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Like, in the merch store. It's really cool-looking.0 comments 11 views last activity
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In olden times, I used to back out of lobbies where I had red ping, so that I didn't ruin the match for myself and other people. Now I guess I can't see what my ping is before I load into the match? So I just got placed in one where I had 180 ping. If there's a way to see my ping before the match starts, tell me how. Otherwise... I would like to go back to seeing my ping before the match starts.0 comments 21 views last activity
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If you use your first bound to jump over a pallet, does your second bound get cancelled? So far I haven't been able to jump over a pallet and then bound again.1 comments 51 views last activity
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Lately when I cancel a heal the game reacts as if I failed a skill check. I'm using toggle controls if that matters. I noticed it most with self-care, but I think it happens with other heals too. I think this also happened for a while when the last chapter came out (the Dredge one).3 comments 71 views last activity
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I don't know if this is intentional, but since the last update, when I use Kindred, the scream bubble that pops up when someone gets hooked blocks the killer's aura (as well as the hooked person's aura) until it goes away. The old behaviour was that you could see both auras immediately (and therefore immediately see who the killer was and where they went). I'm on Steam/PC.2 comments 61 views last activity
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I'm usually kind of distressed by the pace of making progress toward the rift or gaining iri shards, but double XP is making it feel like I actually get rewarded for playing a match. Just saying -- it feels really good.1 comments 21 views last activity
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I know people have been talking about this off and on, but I started thinking about it again today because of a few matches I had. The problem scenario is this: It's EGC and the killer has three players hooked/downed. Player Four could leave through the gates or try to save the others. Player Four decides to stay. They end up dying, but they save 2-3 of their teammates, who then escape. From th0 comments 61 views last activity
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I hate this map so much. Even when you can see the aura of something and you're supposed to know where it is, it doesn't do you any good, because you start walking toward it and end up going down some corridor that takes you back in the exact opposite direction of where you were trying to go. Literally, in my last game today, a survivor died on first hook in the basement because I could not fi7 comments 111 views last activity
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The conditions to complete some of the rift challenges are hard to monitor on your own. It would be cool if we could bring up an overlay to show us how much progress we have toward the challenge we're trying to do. It's frustrating to feel like you did the challenge and then finish the match and find out it didn't count.0 comments 1 views last activity
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I think most of the people who bother to post about this are probably the people who are mad, so I wanted to say: I'm happy about it. I don't think it should have been in the game, and I'm glad it's getting removed.17 comments 251 views last activity
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Um... was this person always frozen in the meat locker on The Game? If so, it's somehow the first time I've seen it.4 comments 91 views last activity
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In a perfect world, I probably would have taken a break and not bothered with this rift, but I want the community skins, so here I am -- cresting level 40 and seeing that all the rewards I want are clustered around level 60. Feels like it may as well be level 100. How's everyone else doing?30 comments 471 views last activity
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What if, when the killer swings, and the survivor either throws a pallet or Dead Hards, and the two actions happen within a certain timeframe (like, whatever fraction of a second makes sense), the server literally just flips a coin to see if the hit lands? Because that would honestly feel fairer to me than the current system.1 comments 21 views last activity
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I had a game earlier where I could have crawled out the exit gate if my teammates hadn't helpfully tried to heal me on the ground. Is there a way to make people stop healing you?2 comments 221 views last activity
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I cashed out of the rift when I got to level 69, because that gave me all my cells back, but I decided to try to grind out level 70 last night. One of the last challenges I had left was the one where you have to fall from a great height while being chased. Match 1: Loaded onto Yamaoka map and had nothing to jump off of. Match 2: Played Haddonfield offering and killer DC'd on load. Match 3: Te6 comments 211 views last activity
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I just did the Huntress challenge where you have to M1 people with no hatchets, and it was pretty decent when using the add-on that lets you go normal speed between reloads. I wish, I wish, I wish Trickster had the same thing. I would just throw all of my knives at a tree when I was frustrated and hit people with a bat.0 comments 11 views last activity
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I don't know if this is a real thing or just a weird series of matches. Playing survivor today, I had a few times where a teammate would try to heal me and then keep starting and stopping. When I tried to heal others, sometimes it seemed like the action would cancel for no reason. I know healing cancels if someone moves during it, but it didn't seem like anyone was trying to move away. Has anyon0 comments 11 views last activity
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I'm just curious if anyone knows why this happens or what it means. For the past couple of updates, I've noticed delayed animations on gens and chests. You can't tell the gens are done until you get very close to them, at which point their lights change from flickering to solid. Or, you walk by a chest and it suddenly acts haunted, popping open while the sound effect plays. It's confusing someti1 comments 2 views last activity
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Since the last update, I'm missing a texture on Meg's Disco Ball Tank Top. The panel of the shirt that moves during animations has no texture and just appears white.0 comments 1 views last activity
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If you get chain-hunted while you're holding the puzzle box, if can become impossible to solve, because the chains keep interrupting you every time you try. Ultimately, the killer wants you to try to solve the box so he can teleport to you, so maybe the chains could leave you alone when you're actively working on it?7 comments 131 views last activity
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Thank you to the cross-play survivors who figured out what I was trying to do and let me spam my bottles in the exit gates. If the rest of you want to picture something that's both beautiful and sad, imagine a blinded Clown yelling "Purple-Yellow-Purple-Yellow" while four people spin in a circle and scream.0 comments 21 views last activity
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I'm sure this has been reported, but I couldn't find it when I searched. On PC, every time I go against Nemesis, I have frame drops during the first minute or so of the match, first during the opening animation and then whenever Nemesis attacks someone. The screen just stutters like a stop-motion movie for 1-3 seconds each time. After about a minute, the frame rate stabilizes for the rest of the0 comments 1 views last activity