HellDescent
HellDescent
About
- Username
- HellDescent
- Joined
- Visits
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Comments
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Not supposed to.
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Your ticket is probably marked as solved. This is where support ends.
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Billy. Because of his false saws.
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Wouldn't care. Every update just makes this game worse and worse, no matter whet they release
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Better then this pile of garbage
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If I'd see a person on my team using that I'd dc
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welcome to 80% of the games?
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Because nobody likes Neas? Her face looks like she just got squished between a dumpster truck and a brick wall.
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ruin = because you don't have time to kick gens
whispers - to find survivors early, because you don't have to look for them while moving at 110%
bbq - for info
iron maiden - for info and quick reloads
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Survivors are already struggling for points. No pun intended. Give the last survivors bp for surviving depending on how much time they had on hook stages.
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Don't camp pallets.
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you can watch archdruiddrey on twitch he's a pretty good doc main, see if you can pick up a few things.
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Probably something boring. Like teleporting from fog locations around the map
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you can't heal while affected by broken
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People are just going for their achievement
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@Hex_Stalk said:
https://forum.deadbydaylight.com/en/discussion/comment/1290604#Comment_1290604
Yeah but I feel like it should consume 1 token if you actually hit someone. It doesn't change how weird it is.
Right...so you don't see a problem with huntress moving at 125% missing hatchets and not getting punished for it?
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Ormond
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Read the perk description. Performing a Basic or Special Attack will consume 1 Token.
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Because you can spend that currency to buy things from the store instead of having to spend real money
https://www.youtube.com/watch?v=EY6fp95uGfM -
Probably because Oni is a newer killer
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Not gonna happen. More content>more sales>more cosmetics for characters. Pretty sure they just have a constant flow of new players, who are not aware about the state of this game and buy their cosmetics and dlc before eventually leaving.
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Because the game is really buggy for killers. So no one really wants to play.
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Maybe survivors should get stunned by pallets
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Rework them so that you still get 5 hatchets but only headshots from 30m+ are instadown or remove instadowns let fully charged shots pass through survivors
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bbq works best for me. I might use thrilling tremors on legion once in a while. I don't like 1 minute cooldown on it and doesn't work well with gen regression and pgtw. Plus if nobody is on the gen you get nothing from it
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Brutal strength, enduring, spies from the shadows, pwyf, discordance, quick and quiet, resilience, hope
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Throwing hatchets at survivors is like fishing with dynamite. But if you want to land 2 easy charged shots go for windows when they are vaulting. Run infantry belt with flower babushka
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prove thyself, streetwise, leader, vigil don't do anything entire game except following people
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iron will+no mither
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1286289#Comment_1286289
Well you are a right on that one,i agree.
But i think it's still a necessary perk to combat camping and tunneling killers.
There is ds for anti-tunneling already and if you go up against a camping leatherface, Billy or huntress bt is not gonna help you there. In order to combat camping, camping itself needs to be addressed. Like extending survivor's hook stages by a certain time if killer spends over "X" amount of time next to the hook, in order to give others time to do gens and get out. Leaving killer with 1 kill, 6-7k bp and a depip
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@MiniPisa said:
https://forum.deadbydaylight.com/en/discussion/comment/1285854#Comment_1285854
I...Still don't see the problem as killer here.... Don't you kind of want the survivors to be potatoes??
And this still doesn't explain why BT needs a change..
What about using bt this way is being potato? It allows you to do the opposite - you to recover from mistakes and you do something another survivor would have to come over and do, with you ending up on the hook in both cases.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1286220#Comment_1286220
There isn't any map pressure lost because of a trade.
A teammate would still have to go off a gen in order to save the hooked person.
You even gained a bit more pressure because now you have 1 hooked survivor and 1 injured survivor.
Even if BT wouldn't exist,downing the unhooked survivor instead of the survivor that unhooked isn't a good strategy because the unhooked survivor will most likely have DS anyway that would completely destroy your pressure.
Except before you'd have 1 person hooked, 1 in chase and one coming in for a save.
Without bt ds person can just be slugged for even more map pressure.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/153695/bt
BT really doesn't need any changes.If somebody unhooks in front of you then you should ALWAYS go for the person that unhooks.That way you avoid BT and DS,that most survivors use anyway.
Yes, you get a trade. But you lose all your map pressure, because nobody has to get off the gens now and now they have a minute before newly hooked survivor hits the next stage, while the person with ds goes straight on a gen for a minute instead of healing or looking for a teammate to heal them.
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I'd say sandbag or spamming unhook on someone
Edit: from killer side tunneling someone for no reason 3 times in a row from the moment game starts
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Obviously don't play enough. But here is a few examples to help you understand how bt is usually used:
Example 1: Killer hooked Meg who was working about 20m away from the hook on a gen with Bill . Killer starts going after Bill who is still on the gen. Knowing he doesn't have anything to run to and will go down fast Bill turns around and runs at the killer towards the hook to get a bt save and a trade.
Example 2: Killer has 2 survivors hooked and 2 mia, goes to check on the gens. Killer walks away to patrol the gens and finds one of the survivors trying to rush gens for the last 30-45 seconds while the 2 have been hooked and then he runs to the hooks with bt while being chased by the killer to get them just before the next stage.
Example 3: Killer immediately starts chase with a second survivor(who is injured after hooking the first one. Survivor has nothing to run to except the closest tile where the current survivor is currently hooked. He goes for a few loops and after throwing down a pallet saves hooked survivor with bt while killer is breaking the pallet.
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A break from what?
If the killer doesn't camp there is no point to hook-dive in front of his face and screw over an entire team. Unsure about what? And I can clearly see from the points you've provided why you're against any change that would negatively impact survivor, rather then make game more fair. Maybe try to play both sides? Might help.
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@MiniPisa said:
https://forum.deadbydaylight.com/en/discussion/comment/1285810#Comment_1285810
Yes... It is used 90% of the time when Killers are camping...
Oh right I forgot...the killer is still on the map after hooking a survivor.
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@MiniPisa said:
Or you could... not camp??
Lol. Because 90% of the time bt is used when killer is camping and not as soon as survivor is hooked or another survivor is running to the hook with bt while being chased by the killer. Straw man.
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Hook diving in front of my face, sitting on gens without bothering to heal or save teammates, clicking flashlight, jumping in a locker or sitting on gen with ds, key, bm, Blendettes
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beehvr is the real killer. They are running this game into the ground.
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Lol. I was trolling survivors there last week using trapper with honing and iridescent stone. 😂
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Usually that means that you did well
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When 1 survivor left hatch should only open if he has already "pipped" before it would spawn. Dull keys should only open it if killer closed it, skeleton will allow only 1 person to go through.
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Less Claudettes and more Fengs
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No they reserved those for level 3 and 4 where you gotta hide next to the killer for 60 seconds and hit 5 survivors during 1 frenzy
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You gotta choose between bp and having fun
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You already have. It's called dedicated servers
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"Pay to win Huntress" LMAO. First of all deathslinger can be purchased with in game currency, second he's a lot weaker then huntress and third what do you means by abusing? M&a does exactly what description says it does, nothing more, nothing less.
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I wouldn't buy anything made by bhvr
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Because there is a key or Blendette in a lobby
