Why is this room a thing?
This room on the top of the saloon on Dead Dawg is dumb. Why is it a thing?
Now yes, it was dumb for all 4 of them to go there. They were probably meme-ing. And yes Freddy had Bambo to trap them inside. But technically speaking you don't even need that. If you go into this room and the killer vaults the window and stands there they can keep you trap in here.
It makes ZERO sense for this room to be completely sealed off. Any killer with 2 brain cells to rub together would know not to break any of these doors. It wasn't like this when the map came out, and yea the window was strong (if they never broke a door), but it shouldn't be like this. At least 1 of the doors leading outside should be removed, which would then encourage killers to break other walls to destroy the loop.
Dead ends like this were removed from Game (although I still very very rarely see them), so why would we keep this dead end?
Either remove a wall or add some way for survivors to also break the walls (Saboteur maybe?).
Comments
As a killer, I love seeing someone jump in that window ๐
There are two rooms like that, one on the second floor of the saloon, and one near the windmill/water tower.
One of the breakable walls should be just a door.
Then it's fine.
Well, first there was a strong Loop. Now they added a Deathtrap.
Yeah, breakable Walls are great.
They will eventually add breakable walls to other maps, so in the future it will be a more viable option. I'm just saying survivors should have SOME way to break these walls if they are going to keep making dead end rooms like this.
The one by the windmill isn't a dead end though. It's actually a good window until the killer breaks the wall.
Yea but the thing with the strong loop was the killer could completely gut the loop by breaking the walls. The other window is the same, it's a really strong window UNTIL the killer breaks the wall next to it. I don't see a problem with that because it's within the power of the disadvantaged party to change it. However the way it is now, the disadvantaged party (survivors) have no way to do anything about it and the advantaged party (killer) has no incentive to break those walls (and in fact is incentivized to NEVER break those walls).
Yea that's basically what I'm saying should happen.
If the window is too strong the killer just breaks some doors now it's a doo doo window.
Lol. I was trolling survivors there last week using trapper with honing and iridescent stone. ๐
Yeah, that is a stupid room. Survivors are only going to fall for it once, and then avoid it in the future. It is certainly no benefit for the killer to break the walls, so what is the point of putting breakable walls there? Breaking the walls would benefit survivors. Not the best implementation of the mechanic. i hope they put more thought into them going forward. ..and just get rid of those.