HellDescent
HellDescent
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- HellDescent
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Comments
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@LegionOfDumb said:
Keep in mind, you'll never get updates for problems in games like DBD without new content coming out consistently. Updates aren't free believe it or not, they still have to fund the production of these on a tight schedule, regardless of new stuff coming out. Even those cosmetics we all love making fun of still cost money to produce. As long as they don't try to be shady and lazy about these updates * COUGH * Fallout 76 * COUGH * I don't have a problem with them making more stuff to play around with
Except the part where they already got paid the moment people have purchased the game and you deserve a working product. I'd rather buy something made by Bethesda then BHVR. At least they gave refunds to people.
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@Tiersis said:
https://forum.deadbydaylight.com/en/discussion/comment/1303141#Comment_1303141
I suppose if its that big a problem for you, go play something else.
I for one applaud the ongoing work they are doing, and think they should keep on rolling.
Everyones allowed an opinion.
They are. And I simply stated mine
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@Tiersis said:
https://forum.deadbydaylight.com/en/discussion/comment/1303122#Comment_1303122
Sure, but they have administrators, community managers, Developers, QA guys, sales people, all the things that make a business run. Thats not 500 devs, and its certainly not 500 QA guys, and they all don't work exclusively on Dead by Daylight.
Breaking down all those numbers, I wouldn't call their QA team that large. Either way, they're still going to miss some things.
Once again it's an excuse. As the developer it is your responsibility to take care of those things
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@Tiersis said:
https://forum.deadbydaylight.com/en/discussion/comment/1302949#Comment_1302949
I'm going out on a limb here saying that you've never worked in development for a large company, even though you're likely about to claim you do and have never released a bug.
Relax, software is complicated and has bugs. A small QA team likely isn't going to catch everything that would come up once its released to the public.
How are they small? They have over 500 people working for them. There's a difference between bugs being overlooked or just leaving them in the game or denying that they exist. And a lot of those bugs are impossible to overlook like sound for example. Yet the update still gets pushed
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@Dead_by_Gadfly said:
Why be a party pooper. If youre not excited dont try and drag the rest of us down with you
I'm not dragging anyone down. You do you.
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@MegMain98 said:
I don’t understand why you have to be a negative nancy
Probably because they break the game more and more with every update and I'd rather want them to not release it with a ton of new bugs?
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@brokedownpalace said:
Did you wake up today and think "Other people are happy?! Not on my watch!"
What does my personal opinion has to do with other people being happy?
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@AChaoticKiller said:
chapter comes out and introduces some bugs, hot fix fixes most of the bugs, mid chapter patch fixes nearly all the bugs along with some old ones while maybe giving us something new.
and then the cycle goes on, as for bugs that are very old they aren't patched fast simply because they are either hard to fix or hard to locate.
"hard" is not an excuse.You either don't bother testing or simply do not care
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Yes, when I have dead hard
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Dead hard. Even if it doesn't work 60%of the time, it allows me to recover from a mistake and extend the chase
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Pretty sure they do it a week or two in advance.
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bt,ds, keys from chest, noed, trappers traps at generators, face camping
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@ChiTenshi said:
Can you go into detail?
He's probably talking about his false saws
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Who cares about road map? Remember when they promised to work on game health last year? And how excited people were for dedicated servers before they came out?
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Wouldn't care
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They said the'll be reworking some of the perks. But I'm pretty sure they only mentioned survivor perks during that stream like slippery meat, technician etc
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Dark sense one is worse imo, I didn't even attempt it. Use bubba with territorial imperative, agitation, iron grasp and pgtw. Don't stray more then 40 m from the basement and regress closest gens with pgtw. Edit: if you use insidious some of them might dc
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I gave up on achievements in this game a long time ago. It's better that way, at least for my mental health.
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It's an exploit
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For trapper
corrupt intervention, pgtw, thrilling tremors and noed
Doc
ruin, surveillance, thrilling tremors, brutal strength
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Hard to tell. It could be their servers.
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/comment/1298581#Comment_1298581
Sorry, but your second sentence is confusing. Do you think curving is unnecessary because you can just walk around the corner with demo? You really think it's the same? I hope not.
his shred simply doesn't travel far enough to curve around corners and cover one side on most of the tiles
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I just hope that that if they'll put him in the game, he'll come with one-liners
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/comment/1298532#Comment_1298532
But Billys saw is a one hit. Demos shred isn't.
Demo has the ability to travel between portals and track survivors, shred is a lot faster then billy's saw. And what's the point of curving if you can just turn your camera as you shred around the corner?
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Pumpkinhead
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No. Not with all the outdoor maps
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Billy has to fully charge his saw to curve, he has keep his power gauge neatly full, which requires skill; demo's shred does not require any of this
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I've been going against grey/yellow ranks all week, while in purple. There's a lot of literally rank 20s with 1 or 2 perks. No wonder there is a lack of killers, because people will just leave after this bs. All they do is camp, but in the end it's a 4-5 gen run against the newbies with 10k bp for them. Mm is a mess.
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Fast window vaults were buffed,
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There should be an option to adjust the difficulty of your teammates 😆
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They wanted to keep all 115% killers the same
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Getting outplayed by bugs
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They previously said there is not way they'd put alien or predator in the game since they are just way to powerful
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xenomorph and Ripley
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If you play both sides you'll get plenty bp
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Chucky....with 1-liners....
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It's not dead hard, it's their servers
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all killers have the same carrying speed
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Just use standard build agitation, iron grasp, insidious, noed
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It's not
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More like hardly working on sound for the last few years
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Leave azarov's resting place alone. One decent map in an entire realm
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Because of new rank reset
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Like getting sound fixed?
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Clown is not the first killer who could slow survivors down with his power
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1293790#Comment_1293790
Leveled up 5 survivors from lvl 1 to 50, grabbing all the keys that I could after grabbing the perks: 4 skeleton keys and 8 purple keys per survivor on average total 12 keys on average with 10-ish rings to save my keys after opening the lock(5 beads to save it if I die, but that doesnt matter)
Assuming they can all be used optimally I can use 22 keys in total, having an optimal of 88 survivors escaping the match using the hatch instead of the exit gate.
Leveled up 5 killers from lvl 1 to 50, grabbing all the mori's that I could after grabbing the perks: 9 cypress mori, 4 ivory mori and 28(ultra rare my ass) ebony mori per killer on average. Not including the fact that I could use Rancor in tandem with cypress and ivory, which is kinda unfair considering I did include the key addon to increase key usage.
Assuming they can be used optimally, thats 116 survivors being killed after only 1 hook and 9 being killed because they were the last remaining survivor, for a total of 125 dead survivors.
If I add in Rancor with Cypress and Ivory: that's 116 survivors being killed after only 1 hook, 9 being killed because they were the last remaining and 13 because they happened to be the obsession, for a total of 138 survivors being dead.
88 on average vs 125 on average is quite the difference. Especially since 1 obstructs an item slot and can be scouted out before the killer starts the match, meaning a killer could dodge it, while the other one cant be pre-emptively dodged.
Keys require quite some work to be used optimally and the longer you have to work on gens, the lower the odds of a 4 man hatch escape is possible. Ebony Mori's only require 1 hook and then snowball extremely hard since you cripple survivors extremely. Keys do not cripple a killer's ability to get kills at all: if 4 people can escape through the hatch, then they could have done so through the exit gate aswell. If 3 people are able to escape through the hatch, then they could still finish the final gen and escape instead. If 2 people escape through the hatch, the killer already got a 2k and imo not much to complain about. If 1 person escapes through the hatch with a key, then you simply got lucky you found the hatch in the first place, because hatchgames are essentially 50/50.
Ebony Mori extremely affect the chances of survivors being able to fix gens. You hook 1 person and easily cripple the opposing side permanently, reducing their efficiency to fix generators by 1/3rd(assuming you're always chasing 1 survivor), which means you can easily hook a second person while you essentially doubled the time it takes to finish all the gens, which allows easily for another hook, reducing the efficiency by 2/3rds. The only time an ebony mori doesnt work is when the survivors are extremely good at mindgaming and wont be caught twice untill 2-3 gens are done.
The only killers you can get that many ebony moris are billy and leatherface and only because they are missing ultra rare addons., so it's impossible to get 28 on average. What does rancor have to do with any of this? And that's is not how the perk works. Cypress mori lets you kill the last remaining survivor, which means everyone else is either dead or escaped. So no one can help you when you're dying anyway. Even if you were hooked and there is a mori you can still work on gens, you just play stealthy, heal up and avoid going for saves. The first 2 gens for survivor are pretty much free if they are versing 110% or 115% killer with no mobility. All you gotta do is do 1 or 2 more gens depending on how many people are alive by that time and you completely ignore the rest of your objective, exit gates and any endgame perks that killer might have. While killer can be completely oblivious to the fact that there is a survivor with a key in a game.
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you can try whispers, bitter murmur, huntress lullaby and for the 4th perk you can run noed or deerstalker. For offerings go for leather loop/infantry belt, flower babushka, oak haft, yew seed brew/concoction
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1293775#Comment_1293775
That is correct. But what does it have to do with the topic at hand?
Because killers usually bring mori if there is survivor with a key and you'd have to change both of those things. Not just one. Keys allow for an early escape or bypass an exit gate, while moris let you kill survivors early. Both mechanics are equally unfair to the other side
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while survivor have 2 kinds of keys they can use to open the hatch, one of them is purple