Chucky - Making him work in DBD

I know that many posts are made discussing Chucky as a potential killer, but I thought I would present my idea to you all and hopefully have a discussion. I will be talking about his power, add-ons, and potential height solutions.

First let's talk about his power. Chucky will have the ability to transfer his soul (like a teleport) to other Good Guy dolls around the map (voodoo power like Cult of Chucky). The power will be on a cooldown like Freddy for balancing purposes. The map will contain 4-5 Good Guy dolls randomly spread across the map, like Pig's boxes and Freddy's clocks. Each Good Guy doll will have its own radius of notification (~5-15 meters), the radius for each doll will vary and it will be randomly assigned at the beginning of the trial. When a survivor enters the radius, the Good Guy doll's aura will change color, this will notify Chucky that a survivor is near the doll. Similar to white auras, yellow auras, etc. Chucky can transfer his soul to the doll that has been triggered and begin searching for the survivor. When Chucky transfers his soul to a different doll, he leaves behind the 'main' doll permanently, almost like Spirit leaving behind a husk. The 'main' doll gains its own radius of notification. Chucky is able to move the dolls around the map freely, placing the dolls in strategic locations (the doll cannot block certain places like gate levers, stairs, etc.).

Scenario: Chucky transfer his soul to a doll that has been triggered, chases the survivor, downs them, and hooks them. Before leaving the doll behind, Chucky decides to place the doll inside the nearby shack to keep and eye out for future survivors entering the shack.

Add-ons: Some will change the amount of dolls in the map (e.g. 5 dolls to 6 dolls). Some will increase the radius of notification (e.g. from 8 meters to 10 meters). Some will decrease the cooldown of the transferring soul.

Now let's discuss his height. Based on quick Google search I found that Chucky is 2'5" (29 inches, .74m), very short. I think his height could be viewed as both an advantage and a disadvantage. An advantage is that it will be difficult for survivors to see him in some areas. A disadvantage is that it will be difficult for him to see survivors in many areas, like barrels/garbage, cars, hay, etc. To mitigate this disadvantage we could give Chucky a passive ability, the ability to see survivor auras when near them. I loosely think of this like Oni's ability to see injured survivors due to the floating orbs.

Passive: When in a chase, Chucky gains the ability to see survivor auras within a ~2-meter radius. This will provide Chucky with the advantages that taller killers have. He could look thru barrels/garbage, cars, hay, etc. The balancing will be on the chasing aspect and on the size of the radius.

Scenario: Chucky enters a chase with a survivor in Autohaven Wreckers, the survivor drops the pallet and hides behind the truck, Chucky can still see the survivor because of the passive ability that shows the aura. Bringing Chucky into the same position as a tall killer being able to see the survivor behind the truck.

Other: Chucky could use his voodoo powers to hook survivors, break pallets, vault windows, open gates, etc. Breaking pallets and vaulting windows might just be done by using hands or jumping to grab. The hook could also be brought down to his height and once he hooks a survivor a mechanism activates and the hook is raised to its original position.

Finally, I open up the discussion to you all. What do you all think about my suggestions? Good or bad things that I have included? Things that I have overlooked? Any changes or additions you would make?

PS- I apologize for my poor grammar and English. Thanks for reading. :)

EDIT: Something I overlooked is the ability to see survivors from far away. I would say that Chucky's own radius of notification can be permanently active and work similar to spine chill, maybe get a visual or audio notification when seeing a survivor from far away. Another solution could be perks...

Comments

  • I would think the height issue is as much a problem with survivors seeing him, as it is for him seeing survivors.

    If they ever added Chucky as a killer, I imagine it would have to involve him in his human form for most of the match, and perhaps he transfers his soul into a Chucky doll as some sort of limited-time power after he builds up a meter or whatever.

  • I just hope that that if they'll put him in the game, he'll come with one-liners

  • @Rydog said:

    I would think the height issue is as much a problem with survivors seeing him, as it is for him seeing survivors.

    If they ever added Chucky as a killer, I imagine it would have to involve him in his human form for most of the match, and perhaps he transfers his soul into a Chucky doll as some sort of limited-time power after he builds up a meter or whatever.

    Yea, height is the biggest obstacle. Another solution I thought about was having Tiffany in human form caring him on her back. Chucky would do the killing and Tiffany would do the hooking, etc.

  • @Mothy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298585#Comment_1298585

    Yea, height is the biggest obstacle. Another solution I thought about was having Tiffany in human form caring him on her back. Chucky would do the killing and Tiffany would do the hooking, etc.

    Hah, that's a neat idea.

    Maybe the upcoming Chucky TV series will introduce something that could help them finally mold him into a workable killer concept.

  • I like this concept!

    but I think the human form instead of main doll is needed. The aura reading would be too OP I guess so introduce a time limit to doll-possession and you have a powerful time limited form and a normal form With good detection from the dolls and some kind of map pressure with soul transfer and placeable dolls.

    maybe the detection of the dolls could work like hag traps if they turn out to be too powerful. (Crouching does not activate them)

  • I don't understand why you think Chucky needs to be a full size person. He would then be like every other killer. Let's get some variety. Make him super small and let him run around with his knife. He wouldn't be able to see the survivors but neither would the survivors see him. Let him run under pallets, windows stop him of course which is funny, let him insta down after an ankle slash. Give him a tiny terror radius and a fast speed. And if we let him transfer to other dolls that would be similar to Demo and his portals. Instead have him be able to see through the other dolls around the map then he could find where the survivors are. He would have eyes everywhere the dolls are. To me the idea of not being able to see him coming is scary.

  • @Mothy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298585#Comment_1298585

    Yea, height is the biggest obstacle. Another solution I thought about was having Tiffany in human form caring him on her back. Chucky would do the killing and Tiffany would do the hooking, etc.

    This is good, I've never thought about having Tiffany do the hooking.

    Interesting.

  • What about leprechaun and puppetmaster. They are also short. If Chucky can have something thought out (putting the Tiffany idea aside for the moment...though, its not a bad option) then these other 2 could also be added. Maybe an aura type thing like smoke slowly coming off him to a normal killer height or some other.

    A quick google shows Chucky smoking, and Bill is allowed to. So..smoking Chucky and the smoke goes to adult height?

  • How about his size is his power eh? Because we already know that in a map like coldwin hes gonna be fckin impossible to see and if he has a power then holy sht that will just make it worse so why not let him have the size but keep it as his power so its balanced plus movement speed could be a problem and if its Charles Lee ray then boring I want that classic little nightmare I loved watching

  • @Ashwitherton said:

    How about his size is his power eh? Because we already know that in a map like coldwin hes gonna be fckin impossible to see and if he has a power then holy sht that will just make it worse so why not let him have the size but keep it as his power so its balanced plus movement speed could be a problem and if its Charles Lee ray then boring I want that classic little nightmare I loved watching

    Well, GF and Piggy can crotch. So what's the difference....

  • I suppose but imagine being able to run at regular speed but at the size of pig being crouched

  • Plus it's easy to see piggy crouched where as chuck would be sized down majorly

  • @Ashwitherton said:

    I suppose but imagine being able to run at regular speed but at the size of pig being crouched

    Chucky would have the chase music going where piggy doesnt when crouched.

    I get your point though

  • Yeah true but it still be awesome plus if he dose get a power I dont want any snot survivors runing him right of the bat

  • Most animations would be very hard to picture since hes like a foot and a half but as someone said maby use voodoo magic for animations

  • Also how would ds work since stabbing magic is just... i meen like really

  • @Ashwitherton said:

    Also how would ds work since stabbing magic is just... i meen like really

    That...would depend a lot on how they implement carrying a downed survivor. I always pictured him dragging them to a hook (the hook then lowering on a chain then rising again) DS would be to stab him in the back while being dragged.

    Maybe?

  • That's pretty smart actually because he dose it to Andy in the second movie and drags him to a position

  • Plus cool new animations

  • @Ashwitherton said:

    That's pretty smart actually because he dose it to Andy in the second movie and drags him to a position

    Side thought. Puppetmaster could have strings going up above him to a x of wood to give him more visual height for survivors to see.

  • That's an equally interesting idea

  • Would be his movement animation the x moves so that he can move

  • @Ashwitherton said:

    How about his size is his power eh? Because we already know that in a map like coldwin hes gonna be fckin impossible to see and if he has a power then holy sht that will just make it worse so why not let him have the size but keep it as his power so its balanced plus movement speed could be a problem and if its Charles Lee ray then boring I want that classic little nightmare I loved watching

    The power is meant to help him see the survivors because of his size. Someone mentioned that his speed could be increased because of his size.

  • Yeah I suppose but many not to fast

  • Then the survivor can kick him into the dying state.

  • Like you dont want him running at Legion speed also fck that killer sorry but I despise him

  • They already made an asymmetrical horror game that's based off chucky. Charlie the legend

    https://store.steampowered.com/app/1312150/Charlie__The_Legend/

  • Why not just make Chucky an adult size doll to solve the height issue?


    Personally, I would hate having Chucky as a DBD killer. It would be horrible if he comes into the game in his 2.5 foot form.

  • Chuckys model could be made to be as tall as Ghostface and Piggy are when they're crouching. His red hair would also make him a bit more visible and should stick out a bit.He should have a custom animation for transporting his victims such as dragging them by their ankles as well as an animation for hooking, such as flicking their body up onto the hook or replacing hooks with a noose.

    His power should be something like the Demogorgons shred in that he charges at the Survivor, but rather in a straight line, it should be in an arch, and maybe allowing him to jump over obstacles. I would love for him to be able to climb onto things and launch himself from heights at unsuspecting victims. He should have his sinister chuckle every time he uses his ability.

    They better use his original voice actor.

  • @Rey_512 said:

    Why not just make Chucky an adult size doll to solve the height issue?

    Personally, I would hate having Chucky as a DBD killer. It would be horrible if he comes into the game in his 2.5 foot form.

    Short Chucky is the Iconic Chucky. But I do think the height would be a bit of an issue that would need a cleaver resolution

  • I had an idea for Chucky. When he put's survivors on hooks he uses voodoo to levitate them onto the hook. His special power is there are 3-4 inactive dolls randomly generated around the map. Chucky can activate them which then they basically are a proxy alarm for if a survivor passes infront of them. He can then transfer his soul to an inactive doll across the map, leaving the previous doll sitting and facing the direction it was in when he left it. As far as his character goes, his design is shorter than other killers, same height as a crouched ghostface/pig. So he can't see over objects/prefabs, but at the same time survivors have a hard time seeing him over objects/prefabs.

  • @Zarr0ch said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299046#Comment_1299046

    Short Chucky is the Iconic Chucky. But I do think the height would be a bit of an issue that would need a cleaver resolution

    That’s what I think would be problematic. Something so short would be easily outran.

  • @TheButcher said:

    I had an idea for Chucky. When he put's survivors on hooks he uses voodoo to levitate them onto the hook. His special power is there are 3-4 inactive dolls randomly generated around the map. Chucky can activate them which then they basically are a proxy alarm for if a survivor passes infront of them. He can then transfer his soul to an inactive doll across the map, leaving the previous doll sitting and facing the direction it was in when he left it. As far as his character goes, his design is shorter than other killers, same height as a crouched ghostface/pig. So he can't see over objects/prefabs, but at the same time survivors have a hard time seeing him over objects/prefabs.

    Not sure about the hook thing. But the "teleporting" to other dolls would work well.


    @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299051#Comment_1299051

    That’s what I think would be problematic. Something so short would be easily outran.

    Maybe he needs a speed burst thing, not running like legion but more like nurse? Someone smarter can think of a reason. or his soul leaves the dummy for awhile to hunt (feral frenzy like thing) then returns to the doll. I dunno, lots of options

  • @Zarr0ch said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299053#Comment_1299053

    Not sure about the hook thing. But the "teleporting" to other dolls would work well.

    https://forum.deadbydaylight.com/en/discussion/comment/1299058#Comment_1299058

    Maybe he needs a speed burst thing, not running like legion but more like nurse? Someone smarter can think of a reason. or his soul leaves the dummy for awhile to hunt (feral frenzy like thing) then returns to the doll. I dunno, lots of options

    Just make his base speed 4.6 m/s

  • I don't think Chucky needs to be the exact size. He could be the size of one of the female survivors like Feng. Or a tad bit shorter.

    Kindof what they did with Riley in Smash Bros. Riley is a huge dragon in theMetroid Prime series and what they did was they scaled him down to fit the other characters better.

  • This is kinda surreal for me, From the OP's described mechanics I get this weirdly nostalgic feeling Like they read my OC Chucky alternative killer concept, and are rehashing it here. I put a lot of effort into it, and it addresses many of the problems a doll sized killer would have while giving them a plausible way to work in game:

    @TWiXT said:

    This is an updated version of a concept I came up with over a year ago as an original killer alternative for those out there wanting to see a doll killer like Chucky in the game. I have Many changes but the most notable are the refined backstory, and reworks to the perks and power for better balance in today's current game environment and meta. I hope you guys like it.

    The Dolls

    Appearance/Mannerism: Alabaster porcelain Dolls dressed in different era or environment specific outfits of both male and female varieties. The Dolls move at 6m/s, and have a 24 meter Terror radius

    Back-story:

    Agnes Cartwright was a resident of a small town a few Km outside of Suffolk England from 1896-1923. In her early years she was seen as a peculiar child to others in the schoolhouse, but none could’ve known what torture she endured at her secluded home outside of town under the care of her vicious, and self righteous stepmother. Her father had passed away when she was 4 years old, leaving her at the mercy of her cruel and mentally unstable stepmom who demanded she come home immediately from school with no guests allowed, and regularly abused her verbally, physically and mentally over petty reasons like coming home 20 seconds late, talking out of turn or behaving childishly. Locked in the basement for hours, barely fed, and disallowed contact with others outside of school led Agnes to take comfort in the only fragment of her loving father she had: a large sized porcelain doll named Lucy, whom she regularly whispered to as her only friend. Eventually mercury poisoning from her stepmothers job as a Hatter made her too unpredictable, difficult to understand, and sickly to the point of being bedridden. Those last months of her stepmother’s life were the happiest Agnes had been in a long time. Agnes learned to use the machine in her stepmoms sewing room to make new outfits for Lucy, but the cracks and wear on Lucy were getting too problematic and Agnes could hear Lucy crying out to make her better. Her eye’s had fallen out and broken, and Agnes desperately needed new ones to replace them. At 13 years old Agnes trekked the distance into Suffolk to learn everything she could about doll-making and although a social odd-ball, one shop owner took pity and started her off on a trial basis as an intern, but quickly came to realize that Agnes had a gift for fine details as well as clever innovation with all she was taught. After learning enough about doll repair from the shop’s owner, Agnes slowly restored Lucy while tending to her sick stepmothers gibberish orders and violent outbursts, often Agnes had to calm her down with medicated powder dissolved in boiling water and inhaled through the steam as the doctor ordered. While the medication worked well, it left her stepmother in a confused stupor unable to remember things or accurately process new information, which was fine for Agnes since it ensured a lower chance of interruptions while she worked on Lucy. The biggest problem was always with the eyes, as nothing she tried made Lucy happy. While tending to her bedridden stepmother Lucy spoke out to Agnes about how pretty her stepmothers’ eyes were, and what a shame it would be if she carried them to the grave to rot with her. Agnes felt her blood run cold as the epiphany occurred to her, and she collected her tools for the task ahead.

    It was harder than she was ready for, and even though her step mother had to be strapped down to the bed for her own good so she could be medicated without resistance, she still struggled against Agnes’s efforts and all the blood made her slippery and hard to hold down, but after enough bleeding and slipping into shock, her stepmother stopped moving and she extracted the eyes with care. Agnes gently removed the nerve cords, drained them and slipped in marbles to hold their structure, but fearing the eventual decay she ingeniously soaked them in transparent adhesive overnight before letting them dry, lacquered and polished them to a pristine shine, and with that Lucy finally had the eyes she wanted.

    As Agnes grew better at doll making and more astute at the finer details, the Doll Shop became much more successful, and everyone wanted one of Agnes’s original designs, earning her the title of “The Doll Lady” from the local children. It was always tough for Agnes, making new friends day in and day out, only to have to let them go home with little boys and girls once they were sold by the store owner, but none of them could ever compare to Lucy. At home Lucy began asking Agnes to make more friends for her to play Stop ‘n Go and Hide n' Seek with while Agnes was away from home (The first game is now called Red light, Green Light). Agnes had always wanted to play those games with her classmates after school but was never allowed to, and she was delighted to take up the task. She worked hard and converted the sewing room into a full blown doll workshop. Sometimes stealing but otherwise buying supplies from her employer at a discount for her home shop; she dedicated herself to the craft of making new friends for hours every evening at home. Again however, Lucy disliked her new friend’s eyes, and eventually got them to beg Agnes for better ones like hers, a request which Agnes resisted.

    In her mid 20’s however, upon returning home she found that a local boy had broken into her house and discovered her friends. Startled by Agnes, the boy threw a doll at her and leaped out the window. Agnes’s mind broke as her beloved Lucy’s brief scream for help was silenced when she shattered against the wall. Agnes’s grief over the sudden loss of Lucy was overpowered by her fury as all of her friends cried out for her to punish the interloper in kind for the murder of Lucy. Without hesitation she took up her shears, chased down the boy in the nearby woods, and ended his life. She took boy’s eyes as compensation and used them to give Lucy’s boyfriend the eyes he always wanted. Agnes held a memorial for Lucy, burying her in her favorite spot of the meadow on their property overlooking the pond, marked the grave with a single candle and a small photo of her holding Lucy when she was 3, and hid the boy’s body in her basement alongside her stepmothers’ desiccated corpse. With the money she had earned from the doll shop, Agnes had a large, spike tipped, iron rod fence put in around her estate to keep out further transgressors, and from that point on obnoxious children with pretty eyes started disappearing in her home town and Suffolk.

    Agnes had mastered preserving the eyes, and giving them to her friends as gifts, sometimes taking a friend into town or Suffolk to pick and choose the eyes they liked best, and Agnes soon became an expert at luring, capturing, and killing the children and young teenagers to extract their eyes for her friends, as well as transporting and hiding the bodies in the woods. However, after a long storm caused mudslides, a few of her victims bodies had been discovered floating down rivers, prompting authorities to search the wooded areas on the outskirts of Suffolk where more were discovered. Everyone was on high alert for suspicious behavior, as any information leading to the arrest of “The Gouger,” now linked to the missing children, had become top priority. Agnes’s peculiarities and shift in personality became more troubling to her boss, and her insistence on walking home without an escort every evening while a killer was on the loose only drew further suspicion her way. She feigned ignorance as best she could until a constable visited her estate, discovered the bodies in her basement and drew his revolver. Panicking about how she would never be allowed to play with her friends again, Agnes attacked the constable, taking a shot in the lower abdomen from his weapon, but managed to cut his jugular artery and send him tumbling down the cellar stairs. Agnes knew she didn’t have much time before more constables would be on her doorstep and had to move fast. After patching herself up haphazardly, all of her friends cried and begged to go with her, but she could only pack up a few with promises to return for the rest later. Tears running down her cheeks, and dragging 2 travel trunks full of her friends while bleeding from her crudely stitched wound, she hastily limped off into the woods as a thick fog rolled in during the twilight hours. Despite the horrific discovery of the dolls she left behind featuring preserved children’s eyes, and an exhaustive manhunt lasting for months, Agnes was never found.

    Weapon:

    Knives, scissors, ice picks, box cutters etc. Anything small enough for the dolls to wield that could be found in any home or store. (Possibly themed per realm in weapon cosmetic packs) They have a higher than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive:

    Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks their inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and their Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    OR,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active:

    Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over the span of .3-3 seconds depending upon distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori:

    Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House.

    In the middle of a large meadow overrun with chest high grass, and on the edge of some woods with a small pond, lies a run down one story home with a living room, bedroom, small bathroom, kitchen and dining area, a doll making workshop room, and a basement accessible from a cellar door outside. Aside from the base of a few mid-sized boulders and trees there is barely a bald spot of earth on the grounds of this map. The entire estate is surrounded by a large, rusty, spike tipped, iron rod fence. Hooks on this map are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: The Entity is swift to punish those who become distracted from their goals. Survivors who take their inner 30 degree cone of vision off of a generator while repairing experience a 5/10/15% reduction to progress speed and increase the odds of skill checks triggering as well as reduce their success zones by 5/10/15%

    Hide n’ Seek: Control over your heart rate conceals your exact whereabouts from survivors. When within 16/24/32 meters of a survivor your Terror radius’s heartbeat rate no longer increases the closer you are to them.

    Mind Numbing Mist: Your intense desire to kill transgressors has saturated the fog of the trial grounds dulling and suppressing the Survivors sense of situational awareness. Up to 2/3/4 Survivors no longer receive Status Effect, Perk and Teammate condition notifications during the trial. Injured, Down, Hooked and Exhaustion notifications are exempt from this effect.

    Survivor: Wei Ying

    A bit malnourished but professional to the core, Wei Ying is a clever man in his 30’s who has over 15 years of experience as an electrical technician. In his youth he always took apart every toy and electronic in his possession; intrigued by how they worked, and as an adult he’s a master of electronics and an artist with his tools and ingenuity having created multiple patented devices that are mass produced today. Cocky, condescending to others, but intense when he commits to a task; having him as an ally ensures objectives will be completed more smoothly than you’re accustomed.

    Unique Perks:

    Tools of the Trade: When supplies are low you have a keen instinct for finding the right tools for the job. While carrying a Flashlight or Toolbox item of common/uncommon/rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First: Your knowledge of working around electrical circuits outmatches others who tend to ignore the basic rules of repairing. When you start repairing a generator it powers down over the span of 8/6/4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors: Experience has rewarded you with an advantage against the Killer’s situational awareness. After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed for 3/4/5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    TL;DR Version:

    The Dolls

    Appearance/Mannerism: Alabaster porcelain dolls the size of totems of male and female variety with differing outfits (possibly in themed outfit packs of 4, e.g. creepy dolls made to look like small versions of the other killers/survivors), they have a 24m terror radius and a 6m\s movement speed.

    Weapon: Small weapons such as knives, scissors, screwdrivers, ice picks, claw hammers etc. basically anything small enough for a Doll to wield that can be found anywhere (possibly in themed cosmetic weapon packs of 4, e.g. Realm themed small farm tools, medical tools, metal shop tools, hunting tools…). They have a larger than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive: Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks thier inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    Or,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active: Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over .3-3 seconds depending on distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori: Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House

    A small 5 room run down home with a basement accessible by a cellar door on the outside in the middle of a large and very grassy meadow. On the edges of this meadow are young woods, and a small pond. The grounds are surrounded by a spike tipped, rusty, Iron rod fence, and the hooks are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: At Max, Survivors who take their inner 30 degree cone of vision off of a generator while repairing it experience a 15% reduction to progress speed and increase the odds of skill checks triggering as well as reduce their success zones by 15%.

    Hide n’ Seek – At Max, When within 32 meters of a survivor your Terror radius’s heartbeat rate no longer increases the closer you are to them.

    Mind Numbing Mist – At Max, Up to 4 Survivors no longer receive Status effect, Perk and Teammate condition notifications during the trial. Injured, Down, Hooked and Exhaustion status notifications are exempt from this effect.

    Survivor: Wei Ying

    A malnourished electrical technician with a cocky attitude, and condescending demeanor towards others. Never the less his expertise at repairing and tinkering with items makes having him as an ally a great benefit to the team when focused on primary objectives.

    Unique Perks:

    Tools of the Trade: At Max, While carrying a Flashlight or Toolbox item of Rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First – At Max, When you start repairing a generator it powers down over the span of 4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors – At Max, After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed by 5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    ​

    All creative criticism is welcome.

    I came up with this concept 2 years ago, but updated it Last June 2019 (as seen above), By all means, give it a read (it's long, but the TL;DR version sums things up nicely) and I'd love to read any comments/criticisms/ideas you might have about it.

  • @TheButcher said:

    I had an idea for Chucky. When he put's survivors on hooks he uses voodoo to levitate them onto the hook. His special power is there are 3-4 inactive dolls randomly generated around the map. Chucky can activate them which then they basically are a proxy alarm for if a survivor passes infront of them. He can then transfer his soul to an inactive doll across the map, leaving the previous doll sitting and facing the direction it was in when he left it. As far as his character goes, his design is shorter than other killers, same height as a crouched ghostface/pig. So he can't see over objects/prefabs, but at the same time survivors have a hard time seeing him over objects/prefabs.

    My concern with survivors having to pass in front of the dolls is that they could easily dodge them. I agree with the suggestion of making Chucky taller, maybe they could make an excuse that he created a bigger doll and transfer his soul into it.

  • @TWiXT said:

    This is kinda surreal for me, From the OP's described mechanics I get this weirdly nostalgic feeling Like they read my OC Chucky alternative killer concept, and are rehashing it here. I put a lot of effort into it, and it addresses many of the problems a doll sized killer would have while giving them a plausible way to work in game:

    https://forum.deadbydaylight.com/en/discussion/72152/killer-concept-the-dolls-updated-survivor-map-perks-back-story-mori-and-tl-dr-version-below

    I came up with this concept 2 years ago, but updated it Last June 2019 (as seen above), By all means, give it a read (it's long, but the TL;DR version sums things up nicely) and I'd love to read any comments/criticisms/ideas you might have about it.

    I haven't read it but I will definitely check it out. I overlooked some things in the concept so maybe you have a better solution to the height issue.

  • Maybe you see a spectral form of human chucky walking around with Doll chucky in full physical form beneath.

  • @Mothy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299252#Comment_1299252

    I haven't read it but I will definitely check it out. I overlooked some things in the concept so maybe you have a better solution to the height issue.

    There are a couple of issues with the height of doll sized killers from both the survivors and the killers perspectives:

    From killer -

    1. All grass and vegetation basically becomes corn sized making it very easy to lose survivors.
    2. They are too small to realistically vault windows, carry survivors, or hook survivors

    I answered problem 1 by suggesting that they either become the only killer with a 3rd person perspective, or that vegitation renders 90% transparent for them within a 20 meter radius. As for problem 2, I the killer behind the dolls is the ghost of their maker, and she does all the work to pick them up for a vault, breaks pallets, picks up and carry's the survivors to hooks. She can't be body blocked when carrying a survivor, but she also can't attack either until she returns to a doll.

    From survivor -

    1. Too small to see coming.

    This I answered by putting in a Red light, Green light mechanic so that once the survivors hear their TR and start to look around, they can stop the killer in its tracks via looking directly at it if they are quick enough to spot it, so they can get away. Of course this in no way means they are perfectly safe as the little jerks are fast, and you never quite know if the killer is currently possessing the doll you just stopped, or has moved to another one that's coming up behind you. That's half the fun of the concept, and should make for some fun ambushes and jump scares without feeling to OP or broken.