HellDescent
HellDescent
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- HellDescent
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@Sodahead said:
https://forum.deadbydaylight.com/en/discussion/comment/1328924#Comment_1328924
Nope, not even close gamer. I want to play her because she is fun when gamers play right. I also want to play a different killer all together. You're wrong on the icon holder opinion. She is still strong when played right.
Not on console with controller restrictions and console performance lol
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Are you a masochist? Why play nurse on ps4? Even old nurse was terrible on console. Now she's just an icon holder.
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Idc at this point since I have all perks on all of my characters. They should make it easier for new people though
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There is enough pollution in bloodweb as it is
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1326902#Comment_1326902
Major playability issues should be prioritized for bug fixes, yes. The sound bug you mention is a good example of what I was saying earlier, about a targeted question you could ask for a stream Q&A. "When are you guys going to address this sound bug that has been going on for X number of months?" is a way better question than "Why is this update shipping with so many bugs?" It gives them the chance to respond to something specific, and hopefully build some expectations around it.
As far as comparing to Borderlands 3 or any other game -- remember that everyone's content pipeline is different, and this is always gonna have some measure of apples-to-oranges to it. Also, Borderlands 3 probably started off on a much stronger foot with a more well-defined content and DLC road map from the jump, while Dead by Daylight is now effectively a legacy game that has scaled in a way that certainly was not expected or planned for at the time of its launch, and that they have been iterating on ever since.
I didn't compare Gearbox to Bhvr because of how much content each game has. But because of how fast they acknowledge and resolve issues. There is no such thing as "SOON" for them
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1326828#Comment_1326828
The simple answer is: Software has bugs. That's the nature of the beast. Every piece of software you currently use, or have ever used in your life, has some sort of unintended bug, somewhere.
The way bugs work in a game development environment is, the game goes through testing, bugs get logged and prioritized in a tracker, and they try to eliminate as many urgent bugs as time and resources allow before ship, while making decisions about what is minor enough to let slide. We can safely assume that this QA phase is brief for DBD's content deployments, considering that quarterly major content updates don't leave much lead time for robust QA.
In my experience (to which I will just say there is a lot of it), game developers are very aware of all the issues in their games, before they ever come out. They know what bugs are there, and you generally aren't going to surprise them by pointing out these kinds of issues, because they exist in a tracker somewhere and have been identified as low-priority. The thing that happens in a live software environment is, they have to be very careful with hotfixes, because they don't want to accidentally break something else that makes things even worse.
I can live with, like, downed survivors moving a foot or so in one direction when they fall to the ground, or whatever. It's an obvious bug, but it doesn't mess up the game. The more serious bugs -- like this random disconnect bug, and the rank update error that has been in the game for literally a year -- is where it's appropriate to hold their feet to the fire. These are the issues that they need to devote more resources to fixing. I think it would make everyone happier to have more frequent updates on where they stand with these issues, as well as more systemic problems with the game like the ones I am fond of pointing out (matchmaking, UI/UX, perk grind, and so on). But I would argue that this is less of a development issue and more of a community engagement strategy issue.
It is not about that. Yes as you said every software may have a bug in it, that may be hard to catch. And as long as they developers are working on fixes and releasing them over a reasonable amount of time - it's all good. Was sound issues such a hard bug to notice before they pushed the update? It is not an isolated issue, everyone is having trouble with it. It is a major game mechanic killers rely on to be able to play the game and track survivor, which is their main objective. It has been broken for years. Then it became even worse after engine update and has been moving downhill.
Since everyone is making examples of other companies. I'll make one too. Gearbox release Borderlands 3 back in September 2019. They delayed the game because they wanted to fix more things. There were quite a few bugs and balance issues. (Only one was game-bracing). Nearly very bug I encountered in the game happened to me only once. Since then about 90% of the bugs have been patched. They are still working on gear balance constantly, since they shift meta a lot, there is frequent new content updates ect. They've been releasing pretty big patches every month and rolled out hotfixes every week soon after it was released. But most importantly they acknowledge the issues that players are having and in they would tell you exactly what is being worked on and when it can be expected.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1326691#Comment_1326691
How do you imagine an exchange would go on a stream if they were like "OK, next, HellDescent asks 'Why are you pushing an update with so many bugs in it?'"?? Do you realistically expect them to a) tackle a question like that head-on when the tone is this combative, and b) have a satisfactory and all-encompassing answer? I'm not rushing to defend Behaviour against people raising legitimate issues with them (and this game has a lot of issues), but walk yourself through the scenario and imagine how they might receive that kind of question. There's no way they would willingly light that powder keg. It's better to ask targeted questions about specific things that you see an issue with.
You didn't absorb anything that I said when I made my case about how the developers -- the human beings -- behind this game care about it and want us to enjoy the fruits of their labor. You're still ascribing this monolithic, robotic corporate evil to them.
There are a bunch of issues with this game. A significant portion of my post history is dedicated to pointing out these issues, breaking them down clearly and at length, and offering ideas on how to solve them. I hope that they read our feedback and take some of it to heart, but I do not think we are entitled to this, and this forum is just one data point among many. But nobody's going to listen when you adopt this pitchfork mentality, assume that everyone working on this game is a villainous bean counter, and just go BUGS FIXED WHEN?????????
I gave "examples" of questions they avoid. And yes it would be nice to know why there is so many bugs every update and why it is considered to be acceptable for them. I guess it's just norm these days. Since why people are wondering why the f would you ask that kind of question.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1326755#Comment_1326755
And yes, would you believe it or not I would trust a Trusted member more than you.
You were talking about company size, not how many people work on DBD. And they have over 600 employees. It says on their website. So you can chose to believe or not what they say.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1326755#Comment_1326755
Have the devs ever announced how many people were working on DbD?
No
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1326735#Comment_1326735
Bethesda isn't some kind of new standard, but I want you to realize that Bethesda is a MUCH larger studio than BHVR. And they experience bugs on the daily, ask anyone who plays Fallout 4 unpatched or anyone who plays Fallout 76 period.
So to expect BHVR to do weekly updates is unreasonable since there are only at most 200 people working on the game, and those are not 200 programmers.
Bethesda work on multiple game first of all. Second they don't have to come out with patches every week if they don't launch updates with a ton of bugs in it. Bhvr doesn't have 200 people working on the game. They have a lot more. Still don't understand why bring bethesda into this. The only things they have in common is their practices.
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No. Because they you won't be spending auric cell to unlock the missing rrift tiers you didn't have time to complete
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1326661#Comment_1326661
https://forum.deadbydaylight.com/en/discussion/comment/1326675#Comment_1326675
https://forum.deadbydaylight.com/en/discussion/comment/1326706#Comment_1326706
https://forum.deadbydaylight.com/en/discussion/comment/1326719#Comment_1326719
Check how old this thread is
lol Tell that to whoever decided to scroll down a year ago and revive it
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1326691#Comment_1326691
Then why still play this game if the anount of bugs quite literally bug you this.much?
DBD is still playable for the majority of people and that's the most important bit. Pretty sure Bethesda games are more bug ridden than DBD and they are a full on AAA company.
I only play survivor once in a while now. And why bring another company into this? What does it have to do with BHVR? Is Bathesda a new standard and this is where people draw the line now for what's acceptable from a developer? If so I'm not surprised.
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Bodyblocking itself is not against the rules. You'd have to witness an entire game in order to see if you can report him
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Flashlight are in a good spot. Just because they exist it doesn't mean it should be a save every time killer picks up a survivor. And they are effective if you use perks like iron will, quick and quiet, dance with me, lucky break etc
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Except they won't answer simple questions in their streams, Like why are they pushing update with so many bugs in it? or when are these bugs going to be fixed? They only care about the flow of new players into their game, who are not aware of all this bs. As long as they get paid., even if that person will never play the game after buying it.
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They do it for survivors ( inner strength, head on, for the people, soul guard, repressed alliance). For killers we got nemesis (for Bubba mostly) and that was it
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A They don't care about the players
B They'd rather push new content and make money from it asap
C They are not legally obligated to do so after taking your money
D All of the above
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Is there dedicated servers on switch? If not get it. If there are servers it's 50% worth it...
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Can you eve use lag switch with dedicated servers?
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What does 1 addon have to do with Huntress rework?
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Scottjund because of being Oni/Huntress main and he's always pushing it with new quests in his games and hexy I find his streams funny and chill.
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Imagine a new players getting a game today. He has 19 killers with 69 perks and 21 survivors with 77 perks. P3 alone will cost you around 4.5 million bp for 1 character and leaves you with nothing. Not everyone has time to grind all that bp just so they can start from scratch again.
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Your objective is to escape, so yes. Probably not as optimal as it currently is though.
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That just sounds like old legion, except now it doesn't even matter if you're in chase Edit: and he's 115%
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Clown with feral frenzy.
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Because it's a free get out of jail card with no downside
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Lol. Play some solos
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m&a, nurse's, bbq, whispers
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Are you sure you're playing DBD? And do your objective or as you're supposed to play it? lol
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Sounds like someone just came from Pug's stream lol
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/1319644#Comment_1319644
If I rage quit because Dwight doubles back and runs through my flailing chainsaw without getting hit, then he makes it to every pallet and every window with perfect timing, and then he jumps into a locker just when I think he's out of position for a down... That's a 1-time rage, not a pattern. I'm not about to go into a Survivor match and disconnect again, because there is no Dwight pulling such BS (at least, not against me).
If that made you rage quit. I don't even want to imagine what you'd do if killer hits you when you're on the other side of a pallet, then you're exhausted from dead hard on the ground and end up on the hook. Camped, saved, then tunneled again.
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That ^, but mostly violence I guess. They don't want to be responsible if some underage kid goes on a killing spree at his local supermarket after playing their game
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It's up to you really. I just know if I didn't spend money on this game back in a day, I would've uninstalled a long time ago.
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So you don't dc it as survivor...If person dc there are usually patterns.
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Shouldn't use nemesis, since you're gonna be going for obsession who got the unhook with myc. and you don't want the obsession to change. I used wraith with myc, furtive chase, bbq , dead man's switch with all seeing and windstorm blood addons. Actually worked out really well for me
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Leatherface's speed limiter
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It counts whenever you are not in chase with killer. I don't know if being slugged or being on the hook counts though
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I played 2 Spirit games, everyone! She's the strongest killer in the game
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I had to boop my share of snoots for it.....I'm not proud of it
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We'll make it. Empathy from Claudette. Bt from Bill. Babysitter from Steve or wglf from David
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@dadamek8 said:
I did it on my first try. You can take perks like Diversion and Stake out to get some value out of following the killer for no reason. Having a flashlight is also a good option, because you can save someone this way. I also had Iron Will and DS.
Sure, if killer is not using a headset. Otherwise as a killer you'll hear them breathing or grass movement. Surprised those sounds aren't bugged
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Take a step back for 360. Window bug can't really be countered atm since sound is complete garbage
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More "sound improvements" I see...
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@Milo said:
Didn't you see Legion's one?
I did this. 4 stabs is not that bad. The next level is pretty much impossible unless you're going against bots
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Maybe they are planning some crazy new meta in the future lol
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@AvisDeene said:
Curt Vaughan (played by Chris Hemsworth) from Cabin in the Woods. David needs some competition with a nicer face.
As long as he gets Fat Thor skin
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Dutch...GET TO THE CHOPPA!!! NOW!!!
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@PrettyFaceKate said:
It's one of the worst challenges. It essentially requires you to be useless. There's an even worse one in level 4 where you have to do the same thing and then escape. I really don't understand the logic, except maybe the devs got carried away with the locker Dwight meme and came up with this.
I won't be surprised if you'll see Dwights with bond working with a killer for that one. Edit: some of the challenges just discourage you from normal gameplay, because they are out of your control. I wonder if they even thought about the fact that half the killers have mobility, while others just move faster then you can run
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@LegionOfDumb said:
https://forum.deadbydaylight.com/en/discussion/comment/1304227#Comment_1304227
No they didn't. Bethesda tried to refuse refunds for people who hated Fallout 76 and got sued for it.
I got a refund after 5 days for the game.
