HamdaN
HamdaN
About
- Username
- HamdaN
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Comments
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@arslaN said:
You are just refusing to adapt!!! Stop crying you entitled survivor main!!!
I'm writing this before somebody else does.
hahahahahahahaha
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@megdonalds said:
https://forum.deadbydaylight.com/en/discussion/comment/827545#Comment_827545
DUDE, tell me something new pls, DUUUDE.
???
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@megdonalds said:
https://forum.deadbydaylight.com/en/discussion/comment/827524#Comment_827524
Btw, killers only get a blackpip at best when they mori everyone and when the match is over too fast they even depip.
dude its 2019. no veteran player cares about pips because until the changes, rank is meaningless. they do it because theyre that sweaty for a win
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mori is a silly griefing tool with little counterplay in current dbd. its unhealthy and rewards alot of bad killers with easy kills. it needs to go
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@SilentSpectre said:
https://forum.deadbydaylight.com/en/discussion/comment/827492#Comment_827492
Tell that to rank 1 survivors who run her around all day
do you play in pc rank 1 at all......? everyone dcs on sight NO ONE in MONTHS has ran a spirit that hard.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/827492#Comment_827492
Who are you talking to, specifically?
OP
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youre clearly not a survivor main. how do you not understand that whatever you do no matter how good you are is just a plain out guess? at this points this is getting old. look at all the evidence shes silly to go against
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/826909#Comment_826909
Spirit has counterplay you are just bad as survivor, deal with it.
Btw leave that crap out of this thread there are enough for it. Thx bye.
ahahahhahahahaha your delusion sent my sides to sea. youre just a silly killer main who wants characters with no counterplay potential and wants chases to end in 15 seconds or less. G E T G U D. also tell us stories about how much noed’s carried u. id love to not care =)
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moris are by no means fair or healthy for the game. its not hard to tunnel someone right off hook and mori them. i dont understand why an offering, which the slot is mostly used for bonus BP’s gives u something more powerful than 4 perks and makes u do 1/3rd if the work to win. its skilless. tie that with an op build and your fun and chance to win is 0
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@Eleghost said:
https://forum.deadbydaylight.com/en/discussion/comment/823510#Comment_823510
Dead hard does have iframes during the animation, the devs have said this.
then why are we exhausted on the floor....
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simple, remove face camping. literally the bane of everyones “no fun”
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all of these killer mains dont realize anyway that most killers seudo tunnel and hit u off hook and just slug u until the DS timer is down. new DS isnt that good vs a super douchey killer.
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yesterday i saw a billy chainsaw someone out of a high window when he was already half way down. il politely say that these hits are a joke. a ton of killers also have hit me looking the total opposite way. i dont give a crap about lag compensation servers were supposed to reduce these problems
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@Terratoast said:
The real truth is no matter what the balance change there will be people upset about it because they were accustomed to it.
Said upset people are more likely to head to the boards and complain.
I'm pretty happy with many of the changes such as the changes to DS, insta-heal, Freddy rework, and endgame event.
Heck, I think the dedicated servers are a step in the right direction since it gives a better overall experience for survivors. No more worrying about a killer that destroyed the whole team because they were lagging either intentionally or unintentionally.
is this a literal joke...? do you play survivor? the server latency is THROUGH THE ROOF. youre hit through every pallet, when the killers even looking the wrong way and so on. huntress is a whole new mess with bugs and hits. vaults are worthless, dead hard doesnt work, the QOL for a survivor right now is at its lowest
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@Lufanati said:
https://forum.deadbydaylight.com/en/discussion/comment/820140#Comment_820140
They recently did an altruism experiment with these rules and survivors got absolutely massacred. Survivors rely much more on their perks, items and add-ons than killers do.
well duh because any camper will win when theres no BT. it doesnt supprise me in the least
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@Blueberry said:
I disagree with a lot of this.
As someone who plays both sides at rank 1 a lot, there are very few "campers" or "tunnelers". What there are, are a lot of people who scream those things when it really isn't camping or tunneling and they're just salty.
Survivors dependent on meta perks? Hardly. Survivors can run zero perks and they are still the power role.
The ranking system is awful, that we can agree on.
Playing solo survivor is not stressful whatsoever. It's literally relaxing right now. It needs to be made much harder.
i disagree, theres alot of red rank killers during peak hours that camp a ton, or will seudo tunnel and instantly down the person who was just hooked but wont re hook them, making unbreakable needed 24/7. alot of killers lately seem to like slugging at 5 gens so again unbreakable and ds are becoming quite necessary if you want to actually have fun for more than 3 minutes
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theyre reworking rank completely really soon, as well as making rewards. the issue is the player base isnt big enough for both modes and the queues would be horrendous. i do agree though that rank doesnt really separate experienced players from less experienced because iv seen alot of 200 hour urban user survivors in red ranks. hopefully the new system changes that
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@Rin_is_my_waifu said:
Suggestion to survivors
Hate dealing with the same killers or perks over and over? Instead of asking for nerfs, ask for other killers or perks to be buffed so they are viable and killers have more than just a few viable killers or perks to choose from.
nah we cant wait for spirit to be nerfed, just for you :)
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hey killers, you dug your own grave.
BNP = nerf
instaheals = nerf
pallets = mega nerf
MoM and DS = nerf
keys after EGC: hey #########
killer: NER-
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@FearlessHunter said:
Any killer that requires a few brain cells to actually play against = DC
forever freddy is silly. it only requires a few brain cells to play
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/817006#Comment_817006
You get a free escape
God forbid a killer can get a free kill.
u can. camping.
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as a full blown survivor main, heres my take. the issue isnt the nerfs itself, its that things keep being brought into the game that are blatantly op on both sides and i feel like the devs knew what they were doing prior yet still let it through. examples are old legion, mettle of man and so on. with this everyone adapts to these things just to have them gutted anyways and infuriating both sides because these things shouldnt have existed to begin with. i must agree though, survivor is quick to get gutted on something and left in the dirt for a very long time while alot of killer things are still tuned for old survivor gameplay which is miserable to deal with in our current time... iri head, mori, exhaust addons etc. survivor quality of life has also always been horrible from bad hits to game breaking bugs that get adressed wayyyyyyy to late. servers only made survivor worse. the right play is still death regardless because of the horrible latency hits. alot of big content creators who are survivors have stopped playing. and its obvious why
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/815465#Comment_815465
Read what I said above
dude all she needs is sound, how does slow vaulting correlate to sound when she can still hear u making the chase for spirit braindead simple.
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/815332#Comment_815332
I never said iron will was a counter I said it will help if your mindgame against her is enough, stridor is a perk and perks can not counter things because that's invalid.
Idk i always hear that iron will isnt a counter so it cant be mentioned, my point is that a perk will help you avoid going down and another perk is a counter, so unless iron will is a complete counter to spirit, stridor is not a complete counter to iron will, you can still fast vault and slow vault back and you can still reverse pallets. Stridor will help spirit counter your perk and mindgame but, it will not guarantee it if you can make distance and a decent mindgame to make her make a mistake.
Spirit reverses the way the game is to survivors, normally the killer has to bait a survivor into a mistake to get a hit/down. But as spirit the survivors have to bait spirit into a mistake to avoid going down, if that system isnt fair then the other 14 killers that have to follow it would love to be viable.
Viable means that even against the best survivors your have a chance, look at the top survivors and then look at the best Billy in the world, it's not even a killer vs survivor game then, its looped by daylight because the survivors are skilled, sure the hillbilly can catch them into a dead zone but in the end the survivor has to make a mistake in order for hillbilly to get a down.
until hillbillys cone is fixed, and servers in general, hillbilly isnt hard at all especially with addons
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/815485#Comment_815485
I don’t have any recorded gameplay since I don’t upload gameplay but why don’t you show me your gameplay against really good survivors with spirit? If she is truly op then you’ll have no trouble proving me wrong.
watch any good spirit player you dont need me for that lmfaoooo theres tons of spirit gameplay but no actual evicence of consistent counterplay
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/815447#Comment_815447
And. What because I don't have a problem playing against. It's not hard to out play her. You guys that complain don't want to learn. Just want #########.
show gameplay evidence of consistent counterplay and il believe u, every spirit main becomes defensive and bitchy the moment anyone asks. other wise youre completely wrong and delusional. PROVE IT
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/815475#Comment_815475
I can counter her in red ranks, it isn’t a delusion.
show gameplay of u playing with evidence of consistent counterplay and il believe u
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lmao keep living in delusion.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/815443#Comment_815443
She has counter play and obeys game mechanics.
on opposite day
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a ton of spirits use stridor, iron will means nothing
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@I_am_Negan said:
https://us.v-cdn.net/6030815/uploads/144/PVBANY7UNVI6.png
These's topics are. Learn, it's not that hard know the surroundings were your at and out mind game her. Use your thinking cap.
found the delusional spirit main
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everything op has said is accurate. i cant wait to watch the silly larper and all the killer mains who need to ignore mechanics to win cry like children when shes balanced. shes not balanced and theres no counterplay. all the “small things about her power” have been proven inconsistent and unreliable
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/813393#Comment_813393
It isn't even instant. You are greatly over-estimating.
nice troll
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@Rin_is_my_waifu said:
I still don't understand why a balanced and loopable killer is getting nerfed
your larping act is getting old and boring
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/813381#Comment_813381
It isn't that much
are you really telling me that instasaw isnt that much...? LOLOLOL
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@Hex_Stalk said:
I agree. Maybe have each individual legion member do something different. Also the way Legion was shown in the trailer makes no sense with their ability either, in the trailer it shows the legion running alongside a survivor. The legion was pretending to be a survivor in the trailer, but in game it's just pretending to be a killer.
i think that would make maitenance/balance of legion extremely hard to keep up with, especially if they all had different addons. would be cool though
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/813370#Comment_813370
It shaves off .6 seconds.
its still alot in most situations
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this is kinda like how sloppy butcher on the first hit always kills my frames idk if its me or the game but i feel what your saying extremely hard
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imo primer bulb and tuning guide(instasaw) is what alot of people find annoying about billy. mix it with spirit fury theres not much counterplay, making it common would be really really bad
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/811400#Comment_811400
I've played both sides at rank 1 on every reset for years.
It only doesn't seem this way when you play at low ranks and people have no idea what they're doing.
WHAT LOL? so you can tell me with full confidence that red rank solo queue is sentient, pass me some of those drugs too please
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@Witas said:
Except that it doesn't. Killer has 4 perks, survivors have 16 (and no, they're not weaker. Quite the opposite oftentimes). Even if all survivors run WGLF they still have a huge advantage in terms of perks.
what in gods bame are you talking about Pepega
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@Elk said:
Maybe after you unhook a survivor safely, you can see all auras of your teammates for 4 seconds. Would that be okay?
that would be super cool, or see the killer for 3-4 seconds
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@Blueberry said:
Full solo survivors are still the power role so I'm not a fan of this.
I'd rather have them increase the difficulty for survivors the higher rank they are at the same time they implement rank rewards and stricter punishments for DC's.
have u never played solo survivor...? its a ######### storm theyre completely the opposite from the power role
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@Entity_Burger said:
https://forum.deadbydaylight.com/en/discussion/comment/808231#Comment_808231
Oh, I read it. You seemed to miss the point of my novella.
There will always be someone dying first. This is NOT the Killer's fault. The Killer should in no way be punished because someone had to die first.
And that person should in no way get a free unhooking or second chance just because they were the worst out of 4 players on their team.
Again; people whining for some sort of 'punishment' or 'counterplay' don't want it for balance. They want it because they, personally, want a second chance for no reason except that they find it unfair to die first.
But guess what? SOMEONE HAS TO DIE FIRST AND THE KILLER SHOULD NOT BE PUNISHED FOR THIS SIMPLE FACT.
So either man up and accept it when it happens to you, or stop playing a PvP game.
"And that person should in no way get a free unhooking or second chance just because they were the worst out of 4 players on their team"
WHAT LOL????? im done here youre clueless
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@Entity_Burger said:
https://forum.deadbydaylight.com/en/discussion/comment/808106#Comment_808106
It's almost like, when you put a player into a game, you can't control every outcome. Huh.
It's not cheating. And, I mean, do you log into an FPS and demand the devs remove spawn camping? Scream at people not to play sniper classes, because those can oneshot & prevent newer players from playing?
No, judging by your post, you probably ran any infinites when they existed and gave a smug 'U mad I can loop?' reply.
Camping defeats itself. it does not need an anti-camp measure. It does not need the devs to throw in some half-baked punishment just because a Survivor is triggered that he died first. THAT would be bad game design.
How does camping punish itself?
Well, it takes 2 minutes to die on the hook, if you don't kobe and you do struggle in second phase.. That's 120 seconds.
Doing a gen takes, at maximum (no toolboxes, no Great skillchecks hit, no skillchecks missed, no teaming up) 1 minute & 20 seconds. Or 80 seconds.
If every survivor does their own generator, that's 3/5 generators done with 40 seconds to spare. All to secure 1 kill.
And that's not adding in: finding a Survivor. Chasing a Survivor, hitting the Survivor, chasing the Survivor some more, hitting them again, picking them up, & carrying them to a hook.
In reality, camping 1 Survivor, from start to finish, is roughly 3 minutes, 20 seconds. Or 200 seconds.
That's MORE than enough time to do all 5 generators, since, with 2 left, you will probably group up a bit to do them faster.
So no, camping does not need some half baked, BS punishment made by a triggered Survivor who died first. You don't a get out of jail free card because you're not mature enough to handle a loss. And you certainly don't deserve it just because you are unskilled enough to be hooked first.
That's the real reasoning behind every 'Reee! Punish camping!' thread; it's someone who wants to second chance because THEY died first and that's 'unfair' in their head.
seems like you ignored what i said to write some novella everyones heard 10000000 times.
FOR THE PERSON ON THE HOOK, THERE IS NO COUNTERPLAY.
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/806357#Comment_806357
She's gonna get Legion'd, then Hillbilly gonna get Legion'd, then Huntress gonna get Legion'd..
There's no stopping this train.
fix huntress’ hitbox and shes fine, on servers shes braindead unfair
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@Entity_Burger said:
https://forum.deadbydaylight.com/en/discussion/comment/807320#Comment_807320
Lol, then you're blind.
I see at least 1 post a day whining that camping and tunneling need harsh punishments because Killer's should be happy with a 2k.
I've seen Survivor mains who will DEMAND Killers give them a hatch because '3k is enough'.
I've seen Survivors who think they should be immune to being hit after an unhooking.
Survivor mains totally believe they should always escape, Killers should ONLY get a 2k, and THEY should never die.
One even said, and I quote 'A 4K should be next to impossible. A 3k should take massive skill.'
So don't sit here and pretend Survivors don't expect completely unbalanced changes, because they ask for them every day.
because camping has 0 counterplay for the person on the hook. the game was made for u to die in 3 hooks not 1 because a snotty ass kid is triggered at looping. its bad game design
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@moridoll said:
This is a joke right?
Nurse = Way to powerful, and people have been asking for years to get her nerfed. She's still top tier and can still win a game if you learn how to use her the new way.
Freddy= Sucked after the nerf is amazing and fun to go against and play as now
Spirit = Only issue most people have with her, is that those who play her use her to tunnel the crap out of people right off a hook
Ghostface got nerfed within a week of the PTB and is now only used to meme with (watch the Twitch Rivals if you don't believe me)
Billy can still insta down with his chainsaw and addons
Demo should be stronger than he is but Devs don't want to upset survivors
Now let's talk about killer mains and their whining issues
Insta heals - GONE
Insta heal 1 stage - GONE
DS - nerfed to 60 seconds which means we now get slugged because god forbid use a perk ONCE in a game while the killer can contently mori, insta down, tunnel and camp
MOM - GONE protection hits don't register but killer mains cried over having to hit them one more time
Moris - gets nerfed YET still can kill you and end the game within 6 minutes (trust me I've done it) with no gens finished because you tunnel off hook and mori (yes I've done this for a challenge that the DEVS put in the game to justify tunneling)
Don't sit here and whine about survivors complaining all while they're getting nerfed and perks are getting trashed. Killers can STILL kill, can still tunnel, can still camp, and can still use NOED.
I play both survivor (rank 8) and killer (rank 5) The game is dying because of the bugs not getting fixed, and because people are crying to much and forcing the devs to change crap that shouldn't be changed. I'm sick of reading these post while you all complain about the other side, and yet you're doing just that. Whining over everything. The devs are to busy listening to the whining about what needs nerfed and what doesn't that they're not fixing what actually needs fixed. So it'd be great if y'all can shut up for a while and let our game get fixed. In the meantime learn to be a better killer and/or survivor.
what they did to MoM is inexcusable. they gutted a paid dlc knowing perfectly well what they made and what was intended. god forbid a killer dlc/perk gets that treatment because killers ######### about everything