HamdaN
HamdaN
About
- Username
- HamdaN
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Comments
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@Artyomich said:
Survivor skill is at an all time low is the case really. Go play a random queue in red ranks with Bond and the staggering amount of casual mistakes is mind blowing.
Killers are improving skill wise but Survivors are declining once their clutches got Nerfed. Were they even skilled in the first place? Oh well.
or all the server hits are complete garbage and giving more kills than killers truly deserve.
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/106749/peanits-about-the-swf
All they'd have to do is remove perks from the SwFs team, u cant stop discord or "comms" in general but that would make it fair'er for killers. keep items just remove the perks.
LMAO?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/862145#Comment_862145
Yes, he is right. With only one Iri head, you can EASILY dodge.
if you think dodging huntress hatchets on servers right now is easy you have serious problems
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/862137#Comment_862137
Iri head has counter play and requires both addons to be viable
OH REALLY? ENLIGHTEN ME LMAO
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i run circles around cars when people chae me on the street Pepega
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/862129#Comment_862129
They don't do it for free you know, they take an addon slot.
i assume u think iri head and mori is balanced too since they take a slot lmao
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@FriendlyGuy said:
Exhaustion addons cause exhaustion. They should cause exhaustion because they are exhaustion addons.
Balance is no trade, it's balance.
doesnt matter, they do may to much for free especially since i cant run and lose exhaustion
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with the dog ######### matchmaking changes for swf i NEED to see if theres a rank 15 in red rank games so i can dodge. this is silly
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@Cetren said:
I'm sick of people saying its getting gutted. Nothing is being changed for people who don't abuse loops with drops. In fact, for these people, and for stealth players, balanfed will be significantly better due to it muffling the sound of falling, which is usually a dead giveaway of your location. Not only that, but you still get the stagger reduction, which means you don't lose any of the speed boost due to being staggered after a fall. Its still going to be my go to exhaustion perk.
fair enough, but the exhaustion addons..?
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survivors constantly have to play around bbq noed and other things without actually knowing you have it as precaution. keep crying
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if your answer literally isnt playing the game normally and moving on with your life than youre special.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/106635/for-the-love-of-god-can-we-rework-lerys
I have a great time on this map as the following Killers
- Trapper
- Hag
- Doctor
- Myers
- Leatherface
- Freddy
- Pig
- Clown
- Spirit
- Legion
- Plague
- Ghostface
- Demogorgan
I do incredibly well as a survivor depending on who the killer is tho. If it's a Hag, Pig, Ghostface, or a good Myers its generally a guaranteed loss.
If your DCing or considering it. It's the lack of familiarity with the map and the title set. The map is heavily killer sided, but mostly a 60/40 Split. With specific killers it jumps further into one side.
after 2400 hours i still dont understand that map.
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the window combos are all RNG dont even start with me
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@humanbeing1704 said:
I hate this map good windows but terrible pallets cept the one in the library
the windows are so overrated. most of them can be cut off by doors anyway.
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@Speshul_Kitten said:
Mori’s should be removed from the game, except for the Cypress. Rituals revolving around Mori’s should also be removed. They promote easy gameplay, poor learning habits, and create an “unfun” environment for survivors to play in.
A killer should be allowed to use their mori animation on the last hook or on the last two survivors at least.
Keys should require at least 1-2 gens to be able to activate for use, or at least 1-2 safe unhooks to activate for use.
i fully agree with this
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if OP unironically thinks moris are healthy for the game and people not liking them makes them a "special kind of baby" then i think hes a certain kind of special. imagine having to cheese 2/3rds of a survivors life with no counterplay ON AN OFFERING and thinking its skillful no OP youre special
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@Pulsar said:
I'd like that, however, as much as I would like it, it shouldn't be very high on the devs list of things to add or fix.
the rank rework is starting next mid chapter hopefully it will be added
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360'ing is by far one of the funnest things iv ever done in any video game iv ever played, and i LOVE making montages. https://www.youtube.com/watch?v=mqOd3BbTuo4 <---- one
secondly i love the feeling of out smarting/juking a killer it feels super satisfying
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@DBD_Pinhead said:
I refuse to give any sympathy to survivors when gen rush exists. Not that you need any anyway seeing as how you create this situation when you always cry for nerfs on high mobility killers. The formula is very simple: cry for nerfs = get camped.
learn map pressure. gen rush doesnt exist
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E D G Y
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@MightyDwight said:
ROFL.
'You can't say Killer is hard if your camp!'
*Devs continue to nerf Killers so they have to confirm kills by camping or end up with 4 Survivors escaping*
go watch any big killer content creator. they do just fine. most of the complainers are awful at the game
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@Kikki said:
https://forum.deadbydaylight.com/en/discussion/105059/hawkins-is-the-worst-survivor-map
"Survivor map" You know that not every map should be Survivor favored?
theres maps being "sided" then theres brainless bloodlusting because none of the pallets are really playable.
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@Scal3r said:
Balanced landing says otherwise
with balanced getting gutted the maps officially unwinnable
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@StarMoral said:
Careful what ys say, killers might camp just to spite ya.
i mean this whole forum is killer biased so it wouldnt surprise me
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@SteelDragon said:
dont give them a reason to camp a hook, if they know survivors are near for a quick unhook/ is chasing a survior near the hook THEY WILL STAY NEAR THE HOOK. do gens to pull him away from the hook
i was on a gen watching from a distance and this huntress was just circling the hook 400 times until he died. not much i can do there :/
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lmaoooooo
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i fully agree with OP and it was awesome how you critiqued this. well done! these changes are a good push in the right direction but again the core complaint is still present. it was like ordering a steak but reciving a burger. i love both and will eat that burger but its not the steak i ordered
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again we asked for consistent counterplay not a straight up nerf. (although the addons needed it) all they did was change the iceing and not the cake itself. the core issues are still the same and everyones gonna be complaining about the same thing
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@Peanits said:
Anything that uses somebody else's brand is off limits unless we get permission first.
i see, thanks for the response
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kinda wish they added the diatech nea shirt :( people are trying to sell those for 1000 each
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/835958#Comment_835958
She has, but barely noticeable. Good players can notice it (i can't btw)
its been proven hundreds of times that those small physical things are unreliable. especially with skins that arent her base
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either iv misread/missed it but theres still no indication or feedback of when shes phasing
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/834142#Comment_834142
I don't use noed and I hit rank 1 playing nothing but Trapper. Try again.
Also, no skill yet I'm sure your build is adrenaline, ds, dh and bt right?
adrenaline rewards u for winning as noed does for losing. massive difference, BT is only op if u camp
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/103928/i-really-despise-rank-reset
It's funny that you call tunneling killers skillless. I think you're the skillless one for not being able to loop :p
hard tunneling and face camping arent skillful. these also dont coorelate to looping at all. lmfaooo tell us about your noed stories and why u dont deserve to lose
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nice bait post.
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@coppersly said:
I agree.
Less rewarding and less versatile are apt descriptions of what they did.
They took away mind-games, map pressure, and just the good ol' ability to use your power the way it was intended (for everything)
Now she's a hollow shell of what made her great. And I really hate hearing that the cooldown addons make her almost like old-Nurse, because 2 seconds in-between charges is still long enough to cut down on blinks by over 40% (it's literally just a 1-second difference with both addons, still 2/3 more than before)
If they do anything like this to more killers, I will be laughing. Because they clearly want the game to die, or are pulling an Overwatch 2 and want people to play the new one and ditch the old.
if you have issues with current nurse, you were never a good nurse to begin with. her blinks now require actually thinking and not just mindless no cd flying around. with that kind of opinion you probably relied on omegablink or multiple extra blinks. its clear as day
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/831046#Comment_831046
Then limit them, this idea that having perks built in is balanced is ridiculous. In a swf you have every survivor information perk built in, and this means you have 4 second chance perks or game clutch perks. Imagine if killers had built in bbq, whispers, discordance or nurses just because of how they qued up.
my god dude do you also try to get pro athletes “toned down” because they have access to the comms of the staff during games? its like asking for their tounges to be cut out before the game. its a horrible excuse. just get better
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maps are also an issue on both sides. swamp hawking lerys are hated by both sides due to their absooutely gross design.
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@rch614 said:
I do think this needs addressing. If they can't fix it in a reasonable timeframe they may need to treat it like the Legion double blade bug. This is quite game breaking.
it happened to me today 1 game when i was swfing and i asked myself... wait no ones being chased how did he pop EW3? then i saw all the vids and literally screamed
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@ohheyitsbobcat said:
Pretty sure it's just the dedicated servers having issues. A few of his recent videos have been showing how bad the servers can be at times.
thats some next level issues :/
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restrict people from playing with their friends and this game dies. ur idea is cool but its unrealistic for a video game thats marginally competitive. look at leauge for example, ranks are split between duo/full squad because its competitive. as of right now dbd is not so it just cant happen
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@Blueberry said:
I just can't relate to this at all.
I play strictly solo on PC at rank 1 and have none of these issues whatsoever. I survive probably 8/10 games and the hard camper/tunneler is rare to come across. Most times people talk about a killer tunneling or camping it really isn't. Yeah occasionally I'll get left to die on a first hook or it will be a mori/iri hatchet game but those are extremely rare to find and I play A LOT.
i mean u run urban so u probably sit in the corner doing nothing. id love to see evidence of these games u state
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/828100#Comment_828100
This is complete nonsense. Just because 3 hooks/2 chances are possible does NOT mean survivors are unquestionably entitled to them, and shouldn’t expect killers to give them to survivors. Extra chances you do get are meant to be lucky.
Survivor players need to accept that (for the most part) once on your first hook whether you live or die is out of your hands, and that there is a very real possibility (for a multitude of reasons) that you may reach the struggle state or die, and it is NOT against the game rules.
the fact that its “out of your hands” is stupid. camping denys the survivors game in a malicious way. and no where did i say it was against game rules stop high roading
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@Huntress4Life said:
https://forum.deadbydaylight.com/en/discussion/comment/827524#Comment_827524
I usually have a Mori equipped just so people won't get so cocky, I only use it for rude peeps that tbag at all pallet loops or flashlight click me. Lets me get rid of them so they won't irritate me and thus make me lose my flow and concentration
thats respectable
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/825417#Comment_825417
Does this mean that you think camping and tunneling are not good strategies under any circumstances and that camping and tunneling are absolutely wrong no matter what (from a moral/ethical perspective)?
absolutely, its lazy and requires no skill. its pretty much exploiting bad game design as the game was designed for u to die in 3 hooks not 1 (assuming ur not left on the hook)
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sometimes i think the weaker killers arent always “weak” because of their kits, but more because of map size sometimes. map size takes a toll on both sides of the game quite often
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LMAO god help me
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/827626#Comment_827626
Those are all good perks against all killers. Also, just because they help doesn't mean you even need them.
urban is not a good perk....
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@[Deleted User] said:
Agreed. I get that people are mostly trying to be helpful when they say stuff like that, but some people get really obtuse. I've had people tell me to run Hangman's Trick when I've mentioned coordinated sabo not having a real counter. I have 1000 hrs. I'm aware that the perk exists...
oh i get told to run urban all the time its hilarious
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@Rin_is_my_waifu said:
NO
enjoy the spirit nerfs :)