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Haku

Haku

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Haku
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  • It is not about nerfing her it is about changing her. Her problem is that her power has no counterplay in close range. She can mindgame you easly you can't not to mention her vault .... And it is true she's Billy replacement for high ranks. I used to play her just for that reason. I am just not good with Billy and instead I play her cause she is really easy to use. The only hard part is to get the hit right after u exit her power. Beyond that shes pretty simple


  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/799249#Comment_799249

    For the sacrifice all 4 in basement, use agitation and Iron grasp, I usually trap all 4 survivors, and the safely unhook should be available across the board, I.E you can get the 3 unhooks across all trials, and NoEd would be too situational

    Some of these challenges I can see why you believe they are impossible, but none of them really are impossible but more of a "I want you to allow the game to reach end game to get most of these

    yea but see that is he problem. To do this you have to go a basement build that everyone would hate. Second one person will be smart and won't go for the unhook. You won't be able to finish it, and then the next game the same will happen, and again, and again. At this point you will run a horrible build, play a horrible playstyle !!! for many many many games you will jusr frustrate all the survivors you play against. How is that any good for the game ?

  • @Phox said:

    I think the combination of protection hits/safe unhooks would be fine but only if they increased the amount of stacks you needed.

    Or maybe they can just limit the amount you can get from hooks to just 1 while the other 2 are still hits or something else. I just don't want to see poeple runing for the hook all at th same time just to get these stacks .. cause it will happen

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/797465#Comment_797465

    You were paying 6,000 blood points for a one time use Bt. I think that was perfectly fair. There was no reason to cut the time in half. As for the needle. It's not even close to being worth 7,000 blood points. It really wasn't worth it when it was 8 seconds. But at least it was a fair compromise. No they're both trash addons. I never ran them before because they felt kind of cheap. Now I won't because they suck.

    Oh yeah 6k you say ? Read again the description. Now add the cost of whatever second addon you have + the medkit. Now close to 15k+ looks much better . That is pretty huge cost for something it may not work, not to mention the way we activate these is horrible - you have to stop moving and hit 2 buttons. Sometimes it does not even work on the first try and it is very easy to be noticed by the killer hwta you are doing. I really hope they make it lose only the addon ... at least for the healing one

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/797304#Comment_797304

    Well think about it like this; you have a team to gain information from and help you against the killer regardless if they're a stealth killer or not on any given map.

    As a killer, if they take you to a map like Haddon and bring BL, that's x4 people abusing it and there is almost nothing you can do to realistically counter it.

    Well you assume way too many things. First that it will be 4 people. Majority of the players are solo in this game proven by devs and the info they gave us. So it will be just 2 or 3 at best if very unlucky. Now the 3 maps I mentioned are literally the worse maps for surivors, with the lowest escape rate. I gave just an example for the killers. It does not really matter which one it is. It is unfair if he sends you there. If it is mirror myers as I said it is even worse cause he is a an unstoppable menace on these maps with little to no counter. But it is fun ^^ for me so it is for the survivors.

    Still you exaggerate quite a lot by saying "nothing you can do to realistically counter it". There are tons of things but I just don't have the time.

  • @beatddb said:

    https://forum.deadbydaylight.com/en/discussion/comment/796723#Comment_796723

    I personally don't hate Haddonfield that much, the problem is when survivors use offerings to go there. And they do because they know how broken the map is with BL. However, if noone used an offering I don't mind that much because they don't abuse the map

    Disable the map until it gets reworked or remove the offering, im fine with both.

    Well if we going this way I think it is "fair" then to disable/remove the Lery's/GIdeon/the New Map for the killers so Myers/or any other stealth killer/ for example can't "abuse it" as you call it when they use addons/perks that fits only that map. But oh wait you call probably that having fun as a killer but when you talk about the survivors hmmm talk about double standards

  • @humanbeing1704 said:

    that's what I hate about haddonfield and Hawkins they are pretty boring and basic without balanced landing

    I don't see how bacis fits for q map that look nothing like any other. I'd say is one of the few more original maps and really interesting in general, unlike all the corn maps for example or the new reworked map with 100 versions which were totally unnecessary

  • @Nameless said:

    https://forum.deadbydaylight.com/en/discussion/comment/796295#Comment_796295

    I mean you’re still not wasting time healing. It bypasses Nurses, thana, sloppy and every other perk related to healing so I’d say it’s still quite strong.

    The heal over time would be cool only IF it didn't consume the the entire item but only the addon similar to the BNP. Using the item makes it really bad. I'd just heal myself probably faster ... while keeping the medkit

  • I also want something similar. I don't think they should remove it for all categories but specificaly for chase points. It is one of the most common things you run the killer for the entire game and at the end you get 8k points while every else get to leave alive get 15k+ and all because YOU ran the killer for them it it just unfair in every aspect... Chasing should the most rewarding thing for survivors if they manage to do it for long cause it is really hard but also very important

  • They need to remove atleast the negative effect of the perk ... the aura revealing when healed to full . It is just stupid considering how hard is to make the perk work at all

  • As far as I know there is also the DS bug where ppl randomly dc for no reason. At least I have seen ppl who have not been in chase to dc which I assume was not on purpose. What is getting out of control forme is the ammount of campers though as soon as I got back to red ranks which leads to ... and the circle is full

  • Yes please ! They deserve one. It is such big country and there are just so many people from Russia who play the game !

  • The current DS is just the perfect tool that this game needs to survive in these days of toxicity. The fact that the devs just don't have any solution for dealing with campers / that is punishing them real hard/ makes the perk just needed so people can prolong their game and have the minimum fun as a survivor. Any change will make the game worse and worse for survivor side till the point where all the good players that play solo will leave. In general the game is going in really bad direction in my eyes making it harder and harder and harder for survivors to play solo.


    Jallybwan is saying that the game should not be balanced around bad players. Okay! But the game should be balanced around the fact you get RANDOM teammates - good or bad. You can easly assume that if you are lucky at least one of them will be bad but if you add the fact that the current state of the ranking is COMPLETE GARBAGE I'd say half of them will be bad + killer will be a camper half the time. And I really love you last line where you said good survivors will be absolutely unbearable as killer. Well currently the opposite is true for many of the killers in this game. A really good killer is absolutely unbearable as survivor with or without DS. Just check Zubs steam someday. I don't think this guy has lost a game as a killer ever

  • @Endstille said:

    Can't believe that people actually call jumping into a locker counterplay. It is no counterplay you deny somebody an achievement because you are a dick.

    And I actually can't believe people call someone a dick just because he want to survive/not getting killed in a game where that is the major objective ? What that makes you ? God fordib he doesn't care about you achievement or if he does not even know about it cause I didn't for example until I read this but I know the locker works against tombstone? Imagine asking the devs balancing the game around achievements holy moly some people on these forums .... Why don't we seal the doors and the hatch when you run for adept achievements with 3 perks just cause why not. After all it is very unfair for them to escape while you run only 3 perks right ?

  • I literally answered about that in my next post a bit below the initial post. The normal map design looks like this - a fair amount of pallets and then a FAIR amount of loops - like 5-6-7 where you can fast vault a few times like the shack loop. On this map I can think of only 2 loops on the bottom floor where u can fast vault more then once. So it is a more of a trade - more pallets for less loops. Problem is pallets don't grow back so survivors are on a timer. With other words the longer the match goes the worse it gets and this map is N1 map for slowing down the survivors with all the things I mentioned already - hexes, placements of pallets, gens, basement, lack of vision, easy for the killer to chase etc. It is just not even close / Lerys ofc being just as bad/

  • @AzdrubaelVect said:

    https://forum.deadbydaylight.com/en/discussion/comment/606743#Comment_606743

    I can't say anything to your post besides that you're wrong. The game is hell for solos and lower ranks playing with ppl who can't do the gens in time but that's about it. DBD nowadays is balanced alot more with SWF in mind.

    You can't say because you probably didn't read it. I thought myself it was way too long but there are THAT many problems on that map...

    I don't know for how long you play DBD but if killers see what you just said about the balanace they would hunt you down ... If the game was balanced around SWF there would not be a million of threads of how UNFAIR SFWs are. The game is not even close to be balanced around SFWs because the majority of players are actually SOLO. It has been proven by the devs few months ago with stats. Also these 2 maps I mentioned are at the bottom for the % escapes - same stats from devs


  • @AzdrubaelVect said:

    https://forum.deadbydaylight.com/en/discussion/comment/605501#Comment_605501

    the game has a ######### ton of pallets and most of them are safe, that's not even a comparison.

    The game has close to zero ######### of loops though and some of them are a one way ticket or not fast loopable, they are so few that is not even a comparison to ANY map. Basically the map last as long as there are pallets/and you know where they are/. There is also the most horrible place for basement from all maps. Basically camped from the majority of the killers if you get caught cause it is just that easy. Some of the best pallets on that map are also VERY close to that basement/which make them VERY risky/. Also gens are extremelly hard to find on bottom floor, you just have no vision on them, so you have to run around the entire map to find them. Very easy to 3 gens yourself cause you can't tell where the other gens are at any given time. Also extremelly hard to tell what pallets are already used cause you just can't see where the killer is most of the time so you have to run and HOPE there is a pallet ahead. Also hex totems are a nightmare there. Ruin, DH and the all time favourite NOED are very hard to find and NOED close to impossible to prevent. As you know killers claim it is just very to to clear all totems - well not on that map I am sorry. Even with Small Game it is just so hard cause you have 2 floors and the perks does not tell you a floor... Half the stage is very very bright, there is no grass anywhere - it is extremelly easy for a killer to follow scratches or to find ones, it is just impoisbble to lose the killer there. That's not a fun concept. Such horrible areas should not exist and make this map a breeze for killers


  • Ormund scratches/auras were fixed few months ago. When we talk about maps and bad design my first 2 thoughs are - the game and lery's. These are the bigges nightmares for any survivors. I think you should add them to your "let's disable until fixed" post. There are few other bullshit maps with for example basement in the middle of the map being accessable from any point of that map but I just don't have time for this

    And just for the record ... I am pretty sure I've seen a dev mentoning few months ago that there are maps like Haddonfield just because there are also maps like The Game and Lery's so there is balance

  • To be fair something I read long ago about this game fits very well here. There was this person who said once that the devs made these slightly, moderately, considerably etc instad of numbers just beucase things are not really accurate and it just hard to people to prove otherwise unless they do tests on evey single thing in this game which will take forever so it is impossible in a way. Same here ...


  • In the second PTB, most people wanted more buffs for GF as he was still too weak and you have decided that your community feedback is worthless because it goes against your vision for the character.

    "since Billy still gets decimated by the best of the best" Holy moly - my eyes. I have never seen a good Billy to lose a match ever. Put that insta chainsaw on, SF, Bamboozle and just roll over everyone. I guess your Billy is just not good enough. I remember watching Jen a month ago with her friends playing and they usually win every single match and then there was this Billy who they knew. They literally got destroyed with 5 gens up.

  • Yea the Enduring + SF is the funniest. I have one myself though. I just lunge to hit so I can get hit by the pallet regarless if close for a hit so I can use the SF. Works most of the time unless you are way too far from the pallet but then the survivor wouldn't drop it

  • Let me fix it for you . "Bad /baby/ nurse is beatable. I agree on that. I have fun playing vs not really that good nurse cause you can juke her and it is true many people don't know how to deal even with them. Here are 2 MAJOR problems though. You learn how to counter her only outside of the game. There are no inside the game guides who tells you to LoS her. And considering how many killers are already in game it is really hard to focus looking just for one on the internet. I think its gonna get even worse in the future with new players who have to learn how to beat 20+ killers on the fly ... gl with that. Second major problem - there are actually good nurses and they are NOT beatable - I am sorry but it is not even close. If you want to prove me otherwise join in queue with Zubatlel's Nurse and beat him and then post it here. Or you can just show us how you get 4k-ed in the first 3 minutes - that is okay too.

  • @AStupidMonkeyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/489415#Comment_489415

    No. This would make SWFs even stronger than before. Why go as solo when you can get a friend to help you out and tell you their timer and then ######### that the killer is camping because he doesn't know when the timer is about to change so he stays longer? Yeah. No thank you. The timer use to be 45 seconds per stage. Its now a minute. They added swivel hooks to make it possible to unhook. They gave invulnerability frames and borrowed time that doesn't go in terror radius. Now you want to take this away also? So SWFs can be even better? Again, no thank you.

    Majority of the players are solo so we should care about the solo. SFWs are just a minor thing. If you have missed the statistics just google it. We should really focus on what the solo players can do and not the SFWs

  • Using Ivori is just so simple sometimes. Got to love people using it with Dying Light. Killing 1 person very early wins the game almost every time. As a wraith player is it just so simple to camp the first hook, BT won't be triggered, you can prepare Spirit Fury for the last guarateed hit and you good to go

    in Ebony Moris Comment by Haku
  • They should reduce them to just one type or Mori that is ultra rare only and thats it.

    in Ebony Moris Comment by Haku
  • I've heard they've tried it in the past. What they should try now is progression is only halted when there is no one else in the same radius for the punishment for the points they implemented few patches ago. So if the survivors are in that radius everything should work normally but if it is only the killer /and his terror radius is active - should not work with Insidious or cloacked Wraith / and survivors are nowhere to be seen then progression is halted. Radius can always be a bit bigger for this effect.

  • Green keys are good alternative to bond but the problem is they just as rare as the ultra rare ones which sucks. On the other hand we get tons of addons for them but there is no keys to use with .... Same problem with Maps. I wish they make them more common

    in Green Keys Comment by Haku
  • Okay, imagine you play with DS tier 3 and are on a hook, then your teammate with "Borrow Time" rescue you within the killer terror radius (because the killer acknowledges someone could be around the hook with BBQ or scratchmarks).

    Just wait a bit on the corpse. If you find a target randomly just wait a few seconds - that should be enough. And you my friend just countered it ! Not everything is about doing it fast hooking and hitting. Even though your situation sounds very tunneling - I mean how do you see that unhooked person but you dont see the one who unhooked him ? If you see him - just go after him. You coutered again the DS. If you have not which is hard to believe - just count to 15 and BT will be over then hit. Then leave him on the ground. Do something esle for 45 seconds. You still waste someone elses time to come and get him up even if you don't go back to the body. The current DS fits just soo well the game now and way many killers are playing - it is just a must perk to keep the game healthy

  • If someone is running past you and you just watch it you really need to step up your game. As someone else suggested hit them .....

  • @NurseMainBTW said:

    As an avid Nurse player. I will always vouch for the removal of the extra blinks add-ons.

    You need just one more blink, combined with some extra range and you completely negate the possibility of missing by an enormous margin. I have many ideas in how this could be changed for the best but... it's unlikely the devs will listen to just one Nurse main.

    You should try to get their attention you never know. They do take the ideas of random people like the MoM change that they proposed - it is not their original idea. I've seen it mentioned on the forums by another person and a dev saw it so ... Then ofc it is 50/50 if we/the players/ gonna like your idea but yea it is the Nurse so it can't get worse I guess

  • The funniest part as a killer on that map is that I can't even see my own freaking ruin totem. I once played the no scratches, only blood Spirit and the survivors used Ormond offering :< It was so much fun/not/ !


  • @Tzeentchling9 said:

    Literally the only way this is a good thing is if DS gets changed back to 3 seconds IN THE EXACT SAME PATCH as this change.

    My money is on 6 months of "observing" DS in a world where Enduring doesn't affect it though

    This will be a way too big of a buff to the killers then having the stun being the same as if everyone is having Enduring on. Personally I've rarely used DS vs Enduring person and it is aways when I get unsafe unhooked near the killer so I'd rather have it the way it is now. The sole fact that it has so many other counters outside Enduring which should not counter it as hard in first place inlike like the old DS is enough to leave it like that. As a killer I run into DS sooo rarely/probably because I don't camp ...../ and as someone said if for some reason you run into someone with it usualy it means that person is just bad. So even if you pick them up, which I do, you will still gonna catch them real fast / cause they are bad for running into you in first place again/

  • I feel like I am going to use Enduring+Spirit Fury on everything after that change. Even on my hag. It is just way too good not to take it and it is really easy to brtute force it even when not in range for a stun just by lunge atacking. We will see how this will end though. I feel like people may not be too happy if everyone start using it every single game

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/468768#Comment_468768

    @Haku

    Gideon meat plant is one of the most pallet happy maps in the game. This was done to compensate for how easily a killer can get the drop on you. With balanced landing gideon meat plant is a nightnare map for killers and knowledgeable survivours can take you for very long loops.

    Not only that but it has a powerful 4 pallet loop up at the tv areas. Some killers like max tr doctor and stealth based killers can have some impact but a standard killer will struggle if the survivours are good.

    Its no longer as one sided as haddonfield which limitis counter rotation.

    Gideon mean plant is the most pallet happy map because is there are actually only few loops - that is what the pallets compensate. The few loops and as you said the very strong pallets around the tv area are ALL in range of the one the of worst basements that you don't want to be in. About the balanced lanading here on this map you are exaggerating way too much. The perk would just help you not to die while transitoning from one pallet to another between the 2 stages nothing else. If it's a nightmare for you then it is just you not BL. Without it you have to use always the stairs or you will get caught in a chase. It is a fact also that you can't really see or know where the pallers are in first place/you know that they are random spawns/. Also it is really hard to follow which ones are used cause you don't have vision of where the killer is currently. Any good killer can give the business to 4 normal survivors on that map which again I have to mention has extremely good spots for totems /ruin, DH, god forbid haunted or finding all 5 for avoiding NOED which as killers say is extremely easy to counter - just cleanse the totems. GL with that on Gideon. What else can I say - half the map the upper part is very bright, extremelly easy to follow scratches or to notice them in first place, it is very hard to blendette, easy to spot anyone from far

  • Yup. Such things that looks really small at the first can bring a lot of quilaity to the game. Fox example seeing if someone is running plunders would be great

  • I actually had recently totems spawn like next to the survivors few times on big maps like Ormond. It is just ridiculous. I think they made them just not to spawn in line of sight

  • @SnakeSound222 said:

    Lol at the “use Bamboozle or loop denial Killers”.

    An even bigger lol at “abandon the loop”.

    Survivors just love to abuse how broken this map is and apparently can’t survive without it. I’d be 100% fine with not getting a new map with chapter 12 if we got a complete Haddonfield rework instead.

    Killers also love to abuse maps like Lerys and Gideon Meat Plant. Good luck finding ruin there or even gens placement sometimes. Most horrible place for doors esp on Lerys where there are not pallets close to the door and until you hear the terror radius the killer is already too close to run away. My favourite maps offerings when I play a killer. It is just so easy to win there. My favourite build/killer there is the low terror radius doc /somethling like the Mirror Myers/.

  • After I was farming last week BPs on killers I have to say this map is nothing, it is not even CLOSE to the shitshow that is the Ormond map. You literally can't see your own totems on the map, god forbid seeing any survivors auras with BBQ. I played once Spirit with the both ultra rare addons+bloodhound and the blood was impossible to see. And it seems many survivors know cause I had few oferrings for that map after that.


    The lamkin map is atleast very small with easy acess to the basement in usually key place in the middle of the map. The map is all about the loops and if survivor does not have BL he can be caught very fast. Smart usage of the doors on the second floors or just committing in a chase should still give you a chance to catch the survivor. This map is one of my favourite on both sides. Probably one of the best maps for a trapper. Bamboozle also is a great perk If you can't deal with loops in general

  • I just spent last 3 days to farm BPs on a killer just to get one survivor to prestige 3. Now I am at prestige 3 and so far 3 mil BP havent been enough to get even half of my perks back. Will probably have to farm for weeks to get them all back ...

  • They can add 5th slot for the horrible perks that exist curretly in the game like dejavu. They can make a tier of horrible perks that can be used in the 5th slot ^^. And for the future the only way I se a 5th slot is if they make tiers for all perks and basically reduce how many strong perks you can take as a requirement to use a 5th perk

  • Scratched mirror is such unique item and playing against is so much fun / IF the killer doenst camp like a pew pew /. I like how it changes the whole playstyle of that round. You have to aways check around for grabs and be ready to run

  • @ABannedCat said:

    Break line of sight, be unpredictable, hide, watch out for common perks like BBQ&Chilli and Nurses Calling. She has plenty of ways to be countered efficiently. Yes, she is the strongest killer in the game (and also the hardest to learn), but she is beatable. The reason why most peoplle struggle against her, is because you cant loop her. And 95% of the survivors can do nothing but loop. You need an actual brain to juke a Nurse.

    The only thing I would consider OP on her, are some add-ons. 4 or 5 blink Nurse is just insane. Also her megablink combo (Ataxic Repiration + Catatonic Boy Treasure) is also pretty strong on a good Nurse.

    But I think the Nurse should never be touched as long as Survive with Friends with voicecomms exists.


    She Is beatable only if she is what we call a baby nurse - someone who has started playing recently. I love playng vs such nurse because you actually can dodge her hits and it is fun in the end. Skilled nurse is unbeatable. That is the reality. Try playing vs Zub's Nurse and win if you're so good. The game will end in 3 minutes/ you can watch his vods/ Good nurse will hit you no matter what. A huge problem is also the fact many maps actually have these hunge open field places and there is nowhere to hide /its hard to LOS her/ but many of the gens are in there. For example and majority of the maps on the autohaven wreckers realm are such maps. Even the famous corn maps are such place

    Also I don't agree about your statement that 95% of the survivors can do nothing but loop. FOr me is like 95% know how to run in a line or do a loop that is really horrible and then die and only 5% actually know how to properly loop. Looping corretly different killers is the hardest and the most important thing in the game. It takes ages to master. In my games people actually are trying to hide as much as they can

  • It seems now like half of the players use MoM. It's the new meta.

    I don't understand people like you. A normal human being would just hit the survivors, completely ignore the after chat and just contininue/ not to mention that you can just leave really fast and they wont be able be even to chat/. Why do you care what the say ? Why do you care you have to hit them once more for them to leave ? I don't know whats wrong with killers getting trolled at the exit gates. You either get teabag-ed , now you get MoM-ed .... and it always sounds so personal like they hurt you in real life somehow. Let's just remove tha damn doors for f... sake and then maybe everyone will be happy

  • Have you ever seen a new patch without bugs ??? I havent. I could tell you that many things wouldnt work before the PTB and I would be right 100% of the time

  • I don't know about that. Many people are just overreacting. I keep playing the game and still die a lot and win only if the killer is either pretty bad or just play like suuper fair not tunneling a single soul. Nothintg have changed with or without MoM. That is my solo exp. As a killer I get destroyed from time to time but I play killers like doc, wraith, trapper. On the hag though 99% of the time is a ######### show ... for the survivors. Nothing really has changed here either

  • Balanced Landing and BBQ

  • Was just watching Edgards stream and asked him what he thinks about the new Legion - https://clips.twitch.tv/ShyMoldyKleeTBTacoRight . The ending is very important

  • Yep it is horrible. I am trying to get what I can on the Shrine so I don't have to learn useless perks that come with the caracters. Sadly you cant wait for all perks there. For example Ash - you want the MoM but the other 2 are hot garbage and we cannot skip them on the bloodweb sadly so you get mix of all these perks that you don't need and the ones you need and then they have 3 ranks. I am considering prestiging my Blendette for so long and sinse I have 50 perks that means I am gonna need 150 bloodwebs to get them all back .... but hey atleast we are getting the endgame everyone asking for soon and we will need few more threads about this problem so they can add it to the schedule for 2021

  • Also to steal the survivor points for the gate/evil laugh/. Next is the killers can do gens and unhook players/aditional to hooking them/ so they don't have to wait for them to die on the hook

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