Haku
Haku
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The survivor perks sound more like fun perks like the pebble where you may want to have fun but you wont get much with them in terms of winning the game.
Probably SWF may try to take advantage of Breakout but solo players won't touch it.
I don't see what is the point of the blood perk - you have to stack it with other similar perks to make it work in god knows how rare situations where blood is important
Any means is the only thing I may try to have fun with but after it comes on the Shrine
The killer perks I have to see the changes first to tell.
Currently Nemesis is broken on so many levels and really cheap in general to activate, way too strong effect / 2 effects actually/.
Blood Echo may be way too much on Plague esp, Stabby boy. Okayish on the other killers have to see in real situation. It will be strongly related to how good/bad you teammates are which worries me and may force some stupid gameplay from new players like healing vs Plague that I hate so much ... It def has the potential to be very annoying in a bad way
Zanshin - no ... new players only - like windows for survivors
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80% of time if I am focused otherwise it is something under 40%
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Mories + insta hatches first
Also you solutions are really not that good and will force other issues
- the 2rd one for example will punish the other guy who did not take the hatch and played the game normally why ?
- the 3rd one - this will force a never ending game ... unless you open a door for the survivor ..
- the 4th one - well at this point there is just one gen left so it is not a big deal. You sounded like there would be tons of gens/you said it in plural/ do to but hatch with 3 ppl spawns when there is only one gen left. This sounds exactly the same like your first solution to me
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@akbays35 said:
Do people not understand that Blood Echo debuffs everyone injured, it could literally replace sloppy butcher and provide a counter for dead hard. Zenith can help new killers figure out map loops and what bad rng the map provides. Nemesis will be a counter stun perk and replace Enduring since it will debilitate survivors when they stun. It will also stack with PWYF and give you bonus speed just by getting stunned or Furtive Chase and Remember and always get a guaranteed obsession hit/hook.
Hemo is not Mangled if you are looking for the healing debuff name. Hemo is just more blood. But the other debuff is kinda insane being for the entire map for sure
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The new healing perk might help if you can live for 30 seconds - the second wind. But it is risky
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/851394#Comment_851394
Plenty killers did because of haddonsfield infinites and now stranger things map infinites
Hawkins does not have infinites. Only new/not skilled players see infinites there. Lets stop spreading that lie. It is just not true
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@humanbeing1704 said:
The perk still lights up against stealth killers think of it as spine chill and premonition with a suicidal twist
haha I like this one
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@supersonic853 said:
Yeah so fix bop instead of dragging nemesis down with nemesis legion by himself isnt bad because you can pre pallet or test it by throwing down 1 pallet and if he doesnt have the perk you just play the normal way. They already nerfed him and removed his dark devotion sloppy and stbfl synergy so nerfing him more will just basically make him useless there will be nothing for him to do against a good team pre nerf with these perks he cant do anything really.
THe obsession change by itself can be broken in so many ways that needs to be balanced that the Oblivous effect is just an overkill for just a pallet stun/flashlight blind/Head on stun that happens all the time and it is needed to play the game normally. I understand people want something to change for Legion but this is not the answer ..
And as somene else mentioned the Oblivious effect is really problematic and devs have to be really careful. They can't just put it on random perks like that because it creates a lot of problems. Giving it to one killer is one thing. Giving it to all the killers is another story that I don't really like
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@Akiro said:
I'm not worried about the oblivious part. It's the fact that you can turn any survivor into a target that is worth 40% more stalk.
Until now, the addon has been balanced by the fact that you needed to find your obsession in order to get this great bonus, but now you can just turn the first survivor you find into your obsession rather easily (once you're out of T1, that is).
Yup. Another combo I found out about while talking with a random guy on reddit about possible uses of Nemesis. It def looks strong. Not to mention you can combine that with perma 3 or an insta kill addon... This perk rises so many question and balance issues for so many things. Rancor during end game is another possible use where you can actually down multiple targets and then kill them. I actually dont know how many other obsession related addons there are in the game that may get affected by this perk in a very powerfull way.. And we talk about a perk where you have to stun the killer just once to activate while you are not the obsession ...
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I think such change would be very welcome for any new players so they can learn all maps that are so so many now and get into the game much faster. Also will help old players to learn new maps easier. I currently still find new loops on maps like Swamp... that are in corners of the map ... that I never use and probably many other don't cause they haven't seen them
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@supersonic853 said:
Legion got brutally destroyed by them changing frenzys basic attack to a power. So no dark devotion legion and no STBFL tokens. Yes yes i understand bop legion is gross and im not saying he doesnt need fixed. But nemesis is a different story idk about you guys but if i see the obsession change from one person to the next im just gonna throw down pallets early.
The wet dream of every killer - a survivor who throws down pallets early. Let me just take that Brutal Strength and run them all down. It sounds just as horrible abuse of predictable reaction to me. It is not gonna happen or people will quit. Sadly the game is not a fairy tail where you can do things you can dream of for example managing to throw all the pallets early which is super bad in general. Any Legion can just lunge and force himself into a stun - something that I do very often with Spirit Fury to force the effect. It is even more sad when you actually hit the person, you get stunned but SF resets you and you hit him again. That is the saddest interaction currently I've seen with pallets
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@yandere777 said:
Beast of prey isn't worth it. You waste a good 45 ish seconds to even get the down and before that you'll need to hope they dont break chase or stun you. Its just not worth it.
Freddy's change also hurts him due to OoO seeing you no matter what.
Distance based would also be horrible because if you just randomly stop bleeding out that means the killer is X distance from you.
There is a difference in this game between not worth and not worth but it's possible so it will be abused. Camping is not worth at the start of the game but yet .. Esp the bad players do these things. They just refuse to play a normal game and start to use these unhealthy tactics. I can guarantee you 100% it will be abused, not to mention BoP does not deserve undetectable for a simple 15 sec chase ...
About the Freddy's change - it hurts way more BT for survivors who gets possibly camped. Object has way less prior than borrowed that is used by so many and it is really just needed ...
Agreed distance would not be a good change but so it is the terror it seems if they keep pushing the Oblivious here and there
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Both BoP and Nemesis are currently broken for Legion and against Borrowed - very easy to abuse both.
For BoP this change should be just completely reverted. I don't see how a 15 sec chase justify an undetectable status just like that .... That is just lame for such simple thing. And undetectable status is something really powerful - it is not some kind of a joke effect.
For Nemesis - the perk itself is just way too strong for what it does for just a single stun and has broken as we all see interaction with Legion/BT again. I really don't like the Oblivious effect at all and how they want to push it really agressive in random places. First on Freddy when nobody asked about such thing because new Freddy was already a top killer and now here on a such simple and random perk again so every killer in the game can have that effect on a damn perk ... Great way to deal with campers - just give them something to counter BT ...
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I wanted this for years ... I wanted even the end game to have a timer with real numbers ^^
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Me personally do this. 1. You play something else this round since you have the freedom to change it while u see the flashlights. 2. Leave and join a new lobby. 3. Lightborn atleast to help with blinds 4. Bring Franklins. I suggest 1 and 2 being the best choices and maybe 4 also
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/850358#Comment_850358
Honestly, having done the math, I don't know if you gain distance or not if you use FF to traverse the map, because I can't find any sources on how fast Legion moves during his fatigue animation. It's noticeably faster than the Nurse's movespeed during her fatigue and the Hillbilly's movespeed during his chainsaw cooldown, but I can't find a single source for the actual hard number.
That being said, you're really overreacting if you honestly believe that FF will be useless, just because it doesn't interact with a handful of perks anymore. It's not like you can't use other perks to replace them. Might I suggest Monitor and Abuse? It makes it easier to get first hits on survivors, and it increases the range of your Killer Instinct detection once you get the first hit in FF.
You can score a lot of hits and get a lot of chains now with FF that you previously couldn't, either because your vault speed was too slow or your movement speed was too slow.
https://forum.deadbydaylight.com/en/discussion/comment/850425#Comment_850425
Again, compared to most other M1 killers, Legion doesn't benefit that much from the effect of STBFL, because survivors often won't heal against him. It's the same reason you don't see many Plagues running STBFL, even though they usually rely on M1 to get downs. The reduced attack cooldown only helps you if you need to get multiple M1 hits in a very short time frame.
If you're up against survivors who don't heal, Thanatophobia slows them down and they're vulnerable to getting hooked if you find them. If you're up against survivors who do heal, then they waste a lot of time healing instead of doing gens, buying more time for you to chain hits with FF, or just get hooks. Either way, you win.
If the killer is following you and waiting for you to drop dead instead of just hitting you and getting it over with, then they're throwing the game. If you're upset by the fact that the killer is dicking around and wasting time with you instead of putting you on the hook, then that's on you.
And again, Beast of Prey only works when you're in a chase. The moment you break the chase, you lose the benefit of BoP. And last time I checked, Deep Wounds won't tick down if you're in a chase, even if the Killer has no Terror Radius.
What ? This is not true 10000000000 % the last sentence. Go play vs a Freddy and use the Styptic addon when you are about to go down by getting hit and see what happens. You will drop dead on the ground soon after while Freddy is next to you. You need terror radius for keeping deep wounds. Also it is very easy to keep a chase for 15 seconds esp on open maps that are the majority of the maps. Ofc you will need to keep running and keep that but still the whole idea it exist will make killers play for it and literally everyone hates this playstyle, not to mention the Legion still have addons that reduce the deep wound timer
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@[Deleted User] said:
It's going to be good against pallet Freddy. At least, if you're the type to go around checking if pallets are fake or not without waking up like me :)
Haha this is actually funny cause I throw myself sometimes the wrong pallet and I am like oops ^^ . I guess that was the idea of the perk all along ... cause I don't really see any other serious use of it anyway. Similar to Pebles it feels like. Made for fun if it works
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/850487#Comment_850487
This is from someone else's comment:
Player 1 has Kindred, Player 2, 3, and 4 do not.
Player 1 gets hooked.
Player 2, 3, and 4 get the Kindred effect.
Later, Player 2 gets hooked.
player 1 gets Kindred.
Players 3 and 4 do not.
Kindred is amazing now.
I even found a picture https://i.imgur.com/dePMW79.png - . That way it is really good for solo esp !
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/850462#Comment_850462
The new effect is added on top of the old kindred as far as I know. So, if you get hooked, it's still the old kindred but if someone else gets hooked you still get to see others and the killer now.
What ? Now if that is true that would be great ...
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/850462#Comment_850462
Unless I misread it you see the other survivors. Which let's you know if you should leave your gen or not.
Yea but they don't see you or each other unless they run the perk. So you can run for the hook and someone else may decide to join u too cause he does not see you. You may stop but someone else can run for it too cause they don't see each other. So it is only you who benefits from this but you don't really need it as I mentioned
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@thrawn3054 said:
Guess it's just me who thinks being able to see if someone else is going for the save is awesome.
yea but they don't see whether the other 2 survivors are going too. So it is good only for you. But do you really needs this ? Hook saves should be a basic instict when to go - being nearby, uninjured, seeing something else on the map. You don't need perk for this. The old Kindredd was way more useful for the guy on the hook cause he knows they see each other and someone will come for sure, if he fails - another one etc till the last one and more importantly - they all can see if the killer is camping you and may just gen rush him .. Not possible with the new Kindred ...
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@ShadowRain said:
Blood Echo> all new survivor perks
Nemesis is actually worse
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Yea this Nemesis perk is quite something I have to say. I read more and more possible interaction with other perks like with Rancor that I never thought about ... Feels a bit too much for a single perk to allow you to boost so many other perks. I don't expect it to stay in its current state thought because of the possible Legion + Nemesis abuse. I also wonder how it will do with Myers obessions stalking, The addon gives 40% faster evil. The Fugitive Chase can be also be a thing with all the possible obsessions. You can basically reduce 16m terror radius in chase permamently way easier with it
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Not only that but I just found out this is also is true for the new perk Nemesis ...The same problem - you stun once the killer - leads to Oblivious, deep wounds fall off and so the survivor will drop. I am not sure what the devs are thinking - do they really want to bring the old Legion back ? I am really confused here
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@JawsIsTheNextKiller said:
It is probably quite a lot of effort to create a new map and then make sure that it can't be abused with balanced landing. It probably also hinders the design process, knowing that they can't create the map just how they want it because balanced landing could break it.
Not really thought ? That is actually what blows my mind here. The new map loops literally require to have stagger reduction or you will get caught by the killer and that is true for the majority of the loops on the first floor where all the gens are /minus one/. For me they make this map that is horrible gameplay wise and then proceed to nerf the only perk that may give u even a chance to use loops on it. It just does not make sense to me. It feels like the map designers and the balance team are literally disconnected from each other.
It is even funny when I thought what IF I use lithe instead on the new map. Where the hell I activate it besides the second floor loops ? I can think of only the basement loop that is very safe so not needed there. Everything else is a loop with a drop isnt it ? ...which will reduce the speed effect of lithe. So it has to be a pallet loop ... Well great design
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/104976/infinite-myers-addons-need-to-be-updated
But it takes 3 mins for like 3 gens to pop by the time he has his tier 3 up
While I agree ^^ I have to to say mori animations x4 will take less time than it is needed to finish the last 2 gens ^^ which do have to be done in general ^^ also the doors and you can't really get hit at all during that
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Now that is a funny thing that I never heard of before. Here is my suggestion. Why don't the devs axtually fix their the current state of the game instead of releasing new things just for a bit. I mean there are all kind of ridiculous bugs I see/hear of it is just really out of control for me
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Exactly. Many good players already mentioned that. It is good they changed the vault animation but the main issue is still her power when used in terror raduis. You just can't tell what's shes doing and you have to guess while all she has to do is wait and look what you do and just punish you. Not to mention with the last new map that is horrible btw in general and all the unsafe pallets on it for her it will be like a childgame to get you on any pallet you try to stay on. And it is so clear here how many people don't even know how she works and what is the problem but yet try to argue it is kinda funny and sad at the same time. Just look at this tylerlogsdon1 guy above ... completely clueless
Collision is only a thing for bad players with her or for when you use prayer beads and you want to yoink. That is the only time I rely on collision when I play her - for insta grabs. Otherwise it is sound
What they have to do is somehow manage the sound on survivors and how good she can hear them. Esp the new survivors are so noisy its ridiculous. Maybe the sound should be the same when in certain range /very close/ so that she cant tell if you are here or there. Same way we cant tell which way the huntress is coming from now. Or maybe make the sound limited - every few second u hear something. Or maybe make vaults sounds silent for her ... There are many possible things to try. Or just tell us when she uses her power. Even though her power is really stupid in the way that u can cancel it and yet you don't deplete it even though u used a bit. So you can recharge it really fast again
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The silent bing bong with the no red stein for few seconds is really fun. Bamboozle with the fast vault addons also is fun but u have to play it properly
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For me is more like you getting camped every second game - it is really boring
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Currently the devs have to focus more on fixing the game from bugs. It is just sooo bad. Base things don't work like they should. Then focus on fixing actual gameplay. You said it yourself what some of the real problems are currently. Killing yourself on the hook - I do it to myself recently more and more often. Why ? I am being camped and I just bait all my players to come save me. It is either 4k or you give them a chance to play atleast unless me - I move on ... These points reductions they made are pure garbage. That do nothing. Killers still end with 30k points after a full camp for both phases of a survivor hook. Second is ranks - ranks do not show even remotely close how good is somsone at the game. My rank 2 teammates don't know BBQ is or how to counter it. They cleanse vs Plague, they feed Myers but they are rank 2. The problems of this game are so much more complicated with all the content that comes so often
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Camping killers. It just ruin the game for me and make me question myself why do I still play when it is that boring and it is getting worse and worse
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@se05239 said:
Your penalty suggestions are a bit on the extreme end, though. Would make sense if it was akin to this;
- 1 DC - Freebie. Sometimes life happens.
- 2 DCs - 5 Minutes timeout.
- 3 DCs - 15 Minutes timeout. At this point, you're even having a really bad internet or you're actually disconnecting on purpose.
- 4 DCs - 30 Minutes timeout.
- 5+ DCs - 1 Hour timeout.
This timeout duration resets after 24 hours of no disconnections.
Exactly something like this we need. THere need to be something just to remind people that they should no DC if possible. Just a little bit to be there sothey say okay let's not do it again unless like something super super bad happens. Because currently there is nothing and you wont care the next game either ...
Real problem though is something I said before and is still true. THe game itself is not stable. Freezeing, crashes, Steam itself dc us sometimes and that is one reason I hate they don't have their own system to connect people inside the game instead of using steam. They just rely on something they can't control which will be problematic foc dc punishment
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/829312#Comment_829312
The first two is pretty much being salty in general.
The last two is basically not enjoying going against something.
You have some really bad understanding of what salt is. Basically your post is more of a salt saying that because everyone knows how frustrating being camped is unless you are one of them the campers who are mostly salty / currently over nurse nerfs/
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@arslaN said:
I don't remember people dcing against nurse that much unless they were using omegablink or additional blinks.
Survivors dc for 2 reasons:
1- they are super salty
2- they don't enjoy going against something and they dc
The second reason is why a lot of people dc against spirit. Majority of people dislike going against her. That's not to say dcing is a good thing but it's why people do it.
Well that is quite .... incomplete
Survivors dc because:
1/ They get downed first and rage quit in anger
2/ They get camped over and over again
3/ They see mori in the starting screen and they get camped again for the easy kill
4/ They get insta hatchet/ Spirit-ualized
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/828922#Comment_828922
I love how some people take out of their hats statements like this.. if you think shes the same as before you can't be taken seriously.
She's unplayable and unfun for the majority, both skilled and new obviously. You just need to search the forum and you will see. Or wait until the devs have her new data if they are willing to share it in a near future.
Well ofc she isn't same as before. That was the whole point of her rework geez. The old nurse needed to go and .. she did. Nurse has always been hard to play and I always see players talking how bad this is how bad that is but in the end in majority of the cases it is always about lack of skill
And I don't really know what is this bullshit about running in line ? She clearly can still blink quite the distance. If a survivor who runs in a line gets away from a nurse I don't really kow what to think about the nurse. I just don't see this working
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@Dr_Loomis said:
Just had the usual SWF crapantics...
Clicky flashlights, pallet runs, teabaggery etc.
Eventually got the toxic leader and Bubba-camped the pink haired twonk on the hook.
Got down to two survivors...and what do you know?...they escaped via a key...the cherry on the cake.
You just admited you camped someone and you called them toxic for using game mechanics ? my head .... What do you think that makes you ? What the hell is even a pallet run vs a Bubba. DId you not break a safe pallet and run in a circle for an hour like some of my rank 2 headless survivors solo friends ?
In general playing vs SWFs will always suck and has nothing to do with the keys ...
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/823701#Comment_823701
Mhm. Only viable thing left to use?
ANY of the toolboxes
Purple insta heal
BNP
Keys (obviously)
Super heal medkits
Insta-blind flashlights
(So that's every item, the opposite of the "only viable item" and let's move past items)
Dead Hard for free mistake
Decisive Strike for free invulnerability
Adrenaline for free mistake
Borrowed Time for free mistake
Various gen rush builds for quick escape matches
Balanced Landing for infinites
Lithe for free time waster
Unbreakable for free second chance
WGLF to set the killer back in hardly any time at all
SWF to gain information not meant to be given to you
Hatch for free escape for being immersed
Are you noticing a trend here? Everything given to you is given for the express purpose of giving you a second chance, taking progress away from the killer, and ultimately rewarding you for making mistakes. And even if, after all that, you still make enough mistakes to be the last one alive, you get a free escape out a mechanic we have no way of stoping besides pure luck. But you guys, even still now, get yet another free second chance through keys. There's no counterplay. There's no stopping it. The only way we can even attempt to is by slugging which is "against the rules" so if we were to theoretically play by your bullshit rules, you still win. Killers hardly get second chance perks or get rewarded for when they fail and when they do (Noed) you ######### and moan and weaponize DCs until it's removed. The game is fundamentally weighted towards your side and yet you complain that it should be tilted even more. You outmumber the killer 4 to 1 and still insist that any killer able to beat you in a 1v1 is broken, despite that only being 1/4 of your full power. Then any killers able to adequately deal with all 4 survivors to the point of maybe having a chance at winning is "broken beyond belief" and you DC like children throwing a temper tantrum until you get your way. We saw it with Freddy, Nurse, soon to be Spirit, Legion, and so many other things that it's just laughably pathetic. You are going to kill this game if you continue this way. You will eventually bring the game to a point that getting a single kill is considered a king of all results, and then complain even more because you got killed. At this rate, why don't we just change the killer to hold your hand while you repair generators and walk out the door. Because real soon, they won't even be powerful enough to do that.
Purple insta heal - there is no insta heal anymore I guess you need to read patch notes again
BNP - useless and boring/ doing gens in general is boring
Super heal medkits - the change was for healing others - literally NOBODY uses medkits on others unless its endgame and you still have chanrges, self healing is just normal
Insta-blind flashlights - extremely hard to use, you need perfect timing, running after someone else which means u do no gens, after 700h I have just 1 flashlight save that I remember
Dead Hard for free mistake - very easy to counter by any killer with brain
Decisive Strike for free invulnerability - forced upon survivors because the KILLERs are camping simple as that - I'D F... LOVE if I never had to put it on but I do after every match I spent on hook facecamped
Adrenaline for free mistake - good perk for doing objecives
Borrowed Time for free mistake - was made to counter campers / again I'd love not to use it but ... camping yea I live by you I die by you
Various gen rush builds for quick escape matches - these are stupid for sure and boring
Balanced Landing for infinites - you are bad at map reading/taking shortcuts/mindgaming/, still good perk
Lithe for free time waster - ??????? / garabge perk hello ? /
Unbreakable - 1 in a million matches use
WGLF to set the killer back in hardly any time at all - I really don't understand this one I am sorry - this perk is just so bad compared to the killers BBQ
SWF to gain information not meant to be given to you - majority of players are solo ...
Hatch for free escape for being immersed - yes !
The only trend I noticed is how the devs are desperately trying to give us something uselful while the real problem is we just can't afford it to use it cause we have to get these anticamping perks/items to have any chance to survive
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The suggestion is really bad just because how the game works currently. It creates a lot more possible situations where the KILLER can abuse the hatch, They do it now and they will even more with such change. As we know hatch spawn is random. That is a problem itself. If its close to the doors it may create a situation where you cant use it even if you have a key which is stupid. The fact the killer can also see the hatch when it spawn is another problem. If the problem is only when survivors insta hatch while chansed then this should be changed only for WHEN you are chased - for example you can't open it - that is all. Otherwise same rule has to be applied to the killers - they should need 10 seconds to close the hatch too so they can't close it in survivors faces the same way they jump in it. Also if you are the last survivor OR all gens are done and one of the doors is openened this should not apply cause either all the objectives are the done/ and/or creates camping sitation
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Yea sadly I tried Pharmacy with the new medkit and finding just one green medkit feels not worth for a perk to bring. It has to be paired with either ace but still RNG may not be on your side and you may get no additional charges or/and you need a chest finding perk too to be able to use that reduced time on chests opening atleast/or to find a chest in first place/. Still it seems better to bring a medkit with + charges is a way way better idea currently.
I like the idea changing it to ultra rare medkit or they can add addons to it 100% of time with no need of ace for example
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Same happening to me. Got hit by a hatchet literally behinde a wall
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@LordRegal said:
Ah yes, yet another thread complaining about these.
Removing Ebony moris ruins the Blood on Your Face Achievement for F2P players barring H:DH being on the shrine, so that’s out.
Keys really aren’t strong enough to merit a rework. If anything I think we need a reversion on the hatch always appearing for the last survivor...bring back the gen requirement.
No, not really. The way you think is really only a step back and I am sure the devs will never go that way. The way hatch works now was made to prevent the hide and seek and taking the game hostage by hiding forever.
And please for the love of god don't justify an offering with achievement - it is just so silly. Achievements can be removed probably with the snap of a finger if needed and they are nothing mandatory to care about - they are made for fun .
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It is normal for new players to think BBQ is strong. You will change your mind with time. It is a very normal perk. Either hide behinde the gen aura or hide in a locker. The 3rd option is be brave and expect the killer to come, look on sides where to run if he comes. The 3rd option is when you are acually decent at the game. There is one very frustrating combo currently with Freddy but that is another topic ...
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@BirdmanOwO said:
The game is killer sided? Well, the last patch:
- Nerfed the "best" killer and reworked their add-ons.
- Gave a few killers undetectable, which only affects Alert, Dark Sense and Object of Obsession.
- Buffed two survivor perks (Plunderers and detectives hunch)
- Nerfed Insta Heals, yet buffed all medkits to heal others faster while reworking a few of their add-ons.
- Gave Survivors new score events (Wiggle from killer grasp, fast vault in chase, pallet drop in chase)
The patch before that (Stranger Things release):
- Buffed freddy w/ undetectable
- Buffed a Survivor perk (Dark Sense) and reworked a survivor perk (left behind).
- Reworked Dying Light (Since it promoted Tunneling)
- New obsession based point events (for survivor)
The last two patches have been quite survivor sided, buffing three of their bad perks and reworking their worst (left behind), buffing their medkits to be 10-25% faster, reworking medkit add-ons for balance and giving them more bloodpoints.
A few killers got a miniscule buff (myers t1, pig crouching, GF in power and freddy while in dream). This counters 4 perks, but only when a variable is present (Asleep, Scratched Mirror, etc). Not only that, a perk was reworked (which isn't that bad, but it definitely isn't a good perk now) and the best killer was nerfed and reworked to be more survivor friendly.
Survivors also have more characters now, along with more perks.
As for Mori's, yeah, they need to be reworked along with keys. It's stupid having a way to end the game earlier than you should. I don't know how to completely balance a Iri Mori, but keys should take a bit to use while giving the killer a sound notification when they start using it. It should also close after 1 or 2 survivors use it. One item, offering, add-on or perk should not turn the game around so easily.
Imagine Freddy being Undetectable holy moly. I guess some people dream / no pun intended/ for even more power. So first Freddy was given someting called Oblivious which was totaly unnecessary that makes surviviors best counter and mean to escape from camping BT totaly useless. The new Styptic is also reduced to nothing. That is a huuuge buff to freddy. Now when we go one patch before the 2 you mentioned there is Freddy himself - the rework, making him currently as the devs said the most overperforming killer. Teleport + BBQ + Pop Goes My Brain and you have the most convenient ######### I have ever seen in this game that is way too powerful. I mean what else do you want ? A killer like Freddy every patch ? And you compared that to a buff to few perks and BP changes to survivors who usally get 2 to 3 time less points every single game compared to the killer. I am not sure what to think about that. Are you greedy and you want only the killers to get more points or you want the killer to get a lot more in general ? Kinda selfish ... Also rarely someone uses their medkits to heal others. We take medkits to heals us not others. So these buffs to heals others are something that will happen very rarely when there is no time and you still have charges. It is cool for sure but only for rare situations
Also you forgot to mention the reduced audio audio range for Bamboozle which is also a great buff but totally unnecessary to a perk that is already really strong .. Just makes it even harder to notice and counter ...
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Imagine everyone here trying to compare an OFFERING - and item you can use regardless of your addons and what killer you play, to an actual ITEM+ addons. Imagine the survivors having an OFFERING that can block the basement for the entire match. Now that is comparable in my eyes. Offering for offering.
Hm let me think what other nonsense people said. So Mori kills someone earlier which is after the first hook which may happen a minute after the match start.The animation is not interuptable, no DS can help you, no pallet, no flashlight. Keys they say makes you escape earlier too ? Like can you do in the first minute ? No! In the second minute ? No ! You have to do gens!!! You have to do all of them ! If one person person dies you have to do one less. But the killer is already winning then - he already KILLED one person. He kills 2 and HE WINS. Just to remind everyone a win for the killer is considered to be 2 kills. Also you have to be literally a SFW to use it with all players as someone mentioned. I have never EVER used a key with my solo play with more then one person - and even that happens in very very rare cases. And the devs already confirmed the more than 50% of the base is SOLO. So please stop this exaggeration what can happen. I mean every killer CAN camp every game. Shall we make some ultimate anti camp rules like the hook timer never ends ? No, not really. You all sound like that one guy who met once 4 guys with Spine vs Myers and decided that Myers is doomed. Cause Spine is the most common perk and 4 players will always run it
I am pretty sure if the devs touch anything else that is stong for rework that is not the Mories next this community will explode
My idea for the nerf - make all mories to be on a week cooldown per killer that resets with the weekly shrine reset. You can leave only the yellow ones the same. You can decide how many charges to give them - 1 or 2 for example
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Well the idea is good. I thought about it too - making BT for survivors and Ruin for killers base but the problem with BT is that if its base killers will counter it which means waiting the time. Now they hit you very often cause they hope you dont run it which many don't. That is why it is so useful now - make it base and it will become less and less. At least that is how I see things. It is like DS - if they know you have it 100% they won't pick you up. If there is a chance killers will take it 50/50% of the time atleast
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/804487#Comment_804487
All killers mentioned are either loopable or got a hardcounter (flashlights for example). I'm walking over every killer except spirit as survivor. Tells me very much.
Then you rarely meet a good killer which does not surprise me. Many good players just moved on which is normal for a game, other got frustrated and left. That is all. Nothing really to do with your skill level. Btw Flashlights are counterable too ... by seeing them in the lobby you just don't play hag that game/or leave/ - surpriseee right ? /which leaves just chests with their surely increased chance to find a flashlight but still only 8 secs/no addons for you/ unless she decides to use an offering /
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/804448#Comment_804448
"viable" means having the same skillcap as survivors. Not more or less. And the only killer having the same skillcap as survivirs right now is spirit.
Well that only means you are not very good at playing other killers ... Every time someone pretend Billy does not exist makes me smile. Can you imagine me saying that Huntress also exist - thank god not many play her or at her best /which makes her a great killer/. Current Freddy also exists. Hag is also great and childish easy to use. Yet to see what the new Nurse is capable of since she still ignores loops and pallets.
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That would be great. I thought about the same for a long time esp because some perks really require the knowledge of the other side. For example it always triggers me when someone who has an item opens a chest infront of while I run Plunders + Ace and I am trying by spammnig 1 and 2 to tell them but they never understand me :<
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A fast question for you guys! Are we supposed to get only 1k BP from the event gens ? Cause I don't know if it was a dream but I thought I saw sometihng like 3k or 4k yesterday for a gen or was it my eyes ?