GoshJosh
GoshJosh
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2599039#Comment_2599039
Okay, killer in survivors' clothing
Lol? Ok I play killer, you got me. But neither of your proposed changes really address the core problem of NOED.
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@snek said:
or just bring back 120s timer
That could arguably end up worse for the survivors, assuming it can be cleansed faster than two minutes from last gen pop.
@Nathan13 said:
it needs to expose survivors the moment the last gen is completed.
That wouldn’t fall in line with how other hexes reveal themselves. At the very least it needs to be more earned than ‘Hee hee had dull totem somewhere on map by fifth gen pop.’
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@Nathan13 said:
Boons need a cooldown after being snuffed.
How would this function to you? Only for the survivor who blessed it, or all survivors with boom totems have all their boon perks disabled?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2597865#Comment_2597865
If a Bless was equal to a Cleanse, then it's already gone. The survivors have already eliminated that totem for use by the killer.
Not exactly. By being able to snuff it, the killer maintains ToTH tokens and a potential dull totem for NOED. You would just lose ToTH of course if that was the totem that was blessed, I was referring to dulls or other hexes.
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Maybe someone wants to save the blood points on not leveling those characters up, or only wants specific teachables from them. I get your sentiment though.
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+1
Everything should cause him to say it! All damage, infection, starting a chase, every dozen seconds in chase... everything. It would be more consistent with the game. 😂
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I’m (small) game!
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Speak for yourself, neither of those nerfs appeal to me.
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Fine by me, but FYI several Rift challenges are behind DLC content. There’s one in the Midnight Grove Rift for blessing two totems in one trial.
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I stopped reading after "playing with friends".
Joshing, but yeah this perk needs to be buffed. It should:
- Notify other survivors it is in play
- Work for both hook states
- Have a timer that is dependent on the killer's proximity to the hook - not other survivors
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2596166#Comment_2596166
There is something you can do: report them. Let them get punished for not participating for the rest of the game.
Bro, people aren't even getting banned for cheating. I doubt you're going to be able to successfully prove and get someone banned for dropping pallets.
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Their portraits are hideous. The survivors are now more scary than the killers in Dead by Daylight. Here's a bugged Jake face in DbD Mobile:
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2597841#Comment_2597841
Yeah, I saw only his back from around a corner, so there was no way for me to know... Sorry, I will wait next time to take a look. He might destroy that totem meanwhile, but I will know for sure at least.
Could always slug if you're really that concerned about eating a DS. Just don't grab off the totem if you're unsure.
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@Pulsar said:
Easiest and most likely change:
"Snuffing a boon will destroy the Totem that was blessed."
Is it though? This would actually work against killers running Thrill of the Hunt and/or No One Escapes Death.
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Survivors finally get an equal opportunity with multi-floor benefits.
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@Dino7281 said:
I was actually baited by this once. I saw him on my hex, so I downed him and then was surprised by DS...
For next time, the animation is visibly different for each.
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@Tranquil_Blue said:
https://forum.deadbydaylight.com/en/discussion/comment/2597397#Comment_2597397
You absolutely never "need to" prestige any character. Only do it if you truly, deeply want the bloodied cosmetics.
You also have a greater chance of getting more rare things per prestige level. So it's not just the cosmetics.
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He has been problematic to the fun of this game since his release. We thought Hag was bad enough, but then they had to go and release Bubba.
Disable killer powers from being activated within 12 meters of a hooked survivor. Let's see how many people camp after that.
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2596605#Comment_2596605
I do. Most of them face one hacker, DC, wait 5 minutes, and continue their stream normally.
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Until they change interacting with the box and bring back the voice line, it's fine by me.
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@Nos37 said:
My issue is camping killers, and forum members saying just bring BT, as if the killer cannot count to 12.
The protection time from Borrowed Time should not decrease while in a chase (and/or within 4 meters, to prevent moonwalking abuse)
BT sadly now is only an anti-tunnel perk and not anti-camp. It only helps the hooked player after being unhooked, does nothing for the person trying to safely get the unhook. I kinda like the OG version better for that reason, but it would trigger when you might not want it to.
We really need anti-camping measures or a good buff to Camaraderie.
Also I agree, 12 seconds from some hooks is not even enough time to reach a tile, locker, etc. But it could be abused by a survivor getting in the killer's face, however the solution is the same: just smack 'em.
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May this thread die quickly.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2596053#Comment_2596053
This means free protection hit and loss of distance on the unhooker. Free loss of momentum for the killer who don't even want to tunnel.
BT is anti tunneling perk, not free bodyblock after unhook perk
The momentum is not lost, because the survivor now has to mend. The killer could have chosen any number of strategies, but chose to protect an unhook instead of chasing elsewhere or patrolling gens.
That’s how the endurance status effect works, if that is how the survivor wants to utilize it then that is their choice. You’ve been given counterplay options.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2596033#Comment_2596033
Waiting 12 seconds means unhooker is far far away and your only option is tunnel. So you down bodyblocking survivor and either eat ds or unbreakable instead of chasing unhooker.
See? that's the problem. Survivors should not be able to force you to tunnel them because they have perks that punish tunneling
Ok. So hit the unhooked survivor immediately, then chase the unhooker. I don’t have a lot of sympathy for killers in this scenario, unless it’s end game.
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@ObjectOfTunnels said:
Special attacks still reveal exposed status so no they will know as soon as you injure someone with anything on 3 tokens. It was changed recently and most people don't know about it.
They nerfed Devour? 🙄
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@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/290651/borrowed-time-change
Wait, how is this different from current borrowed time?
What OP meant: taking a protection hit under endurance status effect = still go down.
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Then no. That is the sole effect of BT, wait out the 12 seconds for the down if you don’t want to send them off to mend. Unless it’s end game, you’re still putting a survivor out of commission.
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I’m really confused what you’re asking. Are you essentially wanting damage be transferred from other survivors to the survivor covered by BT?
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@Bamshmoozled said:
if you have devour hope on and you only special attack so it hides your devour, if you mori will it tell them you have it? as in the lil notification coming up
No, it won't. Only on your next basic attack after three or more tokens does Devour Hope reveal itself.
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@BeanLag said:
Just stop hiding for 10 minutes in a locker waiting for the guy to bleedout to try to catch hatch
Just stop being so insistent on getting the 4k, accept you may only get a 3k and go next.
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People aren't even being banned for cheating if dozens of forum posts are to be believed, I wouldn't bother reporting. Just take your loss and move on.
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No. Buff bad perks instead.
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An Emergency Medkit (green) should be healing you faster than a Camping Medkit (brown). Please report as a bug if the progress bar is not yellow when healing yourself - unless the killer had healing slowdown perks.
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@Wraff said:
So the hacker problem has been dealt with?
Nope. And I was being chased early in a trial only to notice someone was already DC'd for whatever reason. Kindly let the killer hook me and planned to kill myself move on to the next match; but, you know, Feng. So this is how I found out.
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If they’re not going to reduce the grind or remove perk tiers, I’d rather have stronger versions of the few perks I have.
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A bit surprised it wasn't nerfed before being brought back to live.
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@IWFreak said:
https://forum.deadbydaylight.com/en/discussion/comment/2592388#Comment_2592388
I'll take you up on that offer!
Buckle Up - get rid of the range limit.
Additionally, make it a sort of kindred for Slugging. If you, using Buckle Up, are slugged, the killer's aura is revealed to all survivors as long as the killer is standing close to you.
If we gonna go ham, also add where if someone else is slugged, the killer's aura is only revealed to you.
Besides the ham, fine by me! Buckle Up is a garage-tier perk in its current state.
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The only thing that needs changing with him are some elements of the cages. They are supposed to spawn elsewhere when he gets too close, but from what I've personally seen this translates to him licking the cage in order for it to move. There's also no reason it should give an explosion notification when a survivor is uncaged, as it disregards all hook related perks. The point of cages is to save time, not give a free pass to camping and tunneling. It's completely unfair.
That's really my sole grievance with him. Don't think he needs any other buffs or nerfs.
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@ThiccBudhha said:
If they changed this, I would crash every lobby with multiple flashlight users. In the case of one, I guess I could just tunnel and face camp them out at the expense of everyone's experience. Definitely a healthy idea if I have ever seen one. Great suggestion!
You have Lightborn, which completely negates flashlights. Apart from looking away when available, or searching around before picking up. What's the problem?
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Circle of Healing is re-enabled, just saying...
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@Kumakx said:
yee man, lets buff slug builds, it is SO FUN to play against them. Survivors gonna love it for sure. Good and healthy change for the game.
Slugging is a core mechanic in Dead by Daylight, and always has been. This is not about survivor's fun. If you have fair and good suggestions to buff anti-slugging measures for survivors, I'm welcome to hearing them!
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For how powerful Nurse is and how many complaints she gets these days, it's a wonder I only see one every 100 matches or less. I'm not actually counting but it's gotta be around there.
Did you lose against one good Nurse and come to the conclusion she needs a full on rework? I would enjoy to see more Nurses as a survivor main. She offers the most exhilarating chases in the game! Can I ask how often you truly face Nurse? Am I that low in MMR after thousands of hours in the game?
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2590637#Comment_2590637
I would say that Counterforce was never useful. It should show the closest totem, not the furthest away. Inner Strength is still useful.
Distortion has always needed a buff. 3 tokens is not enough. Maybe Distortion should be like Inner Strength. Hide in a locker for 10/9/8 seconds and get 2 tokens. When all the tokens are gone, you can hide in the locker again for 2 more.
Counterforce is mostly only good for the stackable +20% speed, and Inner Strength for stowing a heal away: but you are basically now throwing the game if you cleanse totems. The reason is that you are removing the option to bless an entire team with self-heals, faster heals of others, and removing scratch marks and auras in an area.
I get why Distortion only has three tokens that can’t be replenished: because hiding scratch marks, and especially auras, is an insanely strong ability. But now Shadow Step will allow it infinite times for a team if one person runs the perk!
The problem with infinite aura blocking is that you negate a host of killer perks - even the niche ones like A Nurse’s Calling or I’m All Ears. Boons are insane, and I am a survivor main!
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@[Deleted User] said:
I doubt we'll get a buff to distortion since Shadowstep now exists
Distortion is as dead as Inner Strength and Counterforce are due to boons. So they better figure something out for these perks.
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2590449#Comment_2590449
Yamaoka estate. But for some reason the pallets were just non existent.
That map is pretty light on pallets.
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You got me curious, what was the map? Wrecker’s Yard?
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2589650#Comment_2589650
Exactly this, it's not there to help either side - just as a means to end the match to prevent hostage taking situations.
Hi Mandy, are there any plans to prevent other means of holding the game hostage? Most importantly I am speaking to stealthing survivors not progressing the game, even after a reasonable amount of time. An extreme but possible scenario would be a killer body blocking the last survivor when EGC is not active.
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I’ve seen complaints about it on here, surely it’s already posted in the bug reporting section.
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A really fun, balanced, and difficult to obtain function and achievement... gone.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2587276#Comment_2587276
The totems are uncleansable at many locations, like a lot of them.
Ah right, not sure how I forgot that so soon. And they disable the map offerings but not the maps or perk. Dead. 😂
